Yes it blocks Q and E that passes through the wall.
[Patch 3.15] Yasuo General Discussion - Page 29
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Gorsameth
Netherlands21351 Posts
Yes it blocks Q and E that passes through the wall. | ||
Slusher
United States19143 Posts
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Scip
Czech Republic11293 Posts
he played him middle | ||
Slusher
United States19143 Posts
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iCanada
Canada10660 Posts
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Sufficiency
Canada23833 Posts
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Gahlo
United States35091 Posts
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GhandiEAGLE
United States20754 Posts
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Sponkz
Denmark4564 Posts
On December 16 2013 03:58 Sufficiency wrote: It's not that Janna is shit, it's that assassins are shit right now and bruisers run amok. That is completely false.. I would go as far as saying she is better now than she was previously because of all the popular bruisers that synergies well with MSPD. | ||
Sufficiency
Canada23833 Posts
On December 16 2013 04:11 GhandiEAGLE wrote: Yasuo is a fucking fantastic champion, more props to CertainlyT for creating him. He's really fun, REALLY unique, relatively decently balanced (as far as we can tell) and has a really high skillcap. I love it. I played against him a few times. Feels to me that he got basically no counterplay in the laning phase. The only reason he is not that popular is that his teamfight sucks. | ||
Sufficiency
Canada23833 Posts
On December 16 2013 04:16 Sponkz wrote: That is completely false.. I would go as far as saying she is better now than she was previously because of all the popular bruisers that synergies well with MSPD. I feel that Janna was really strong in soloQ in S3 because she was anti-assassin. You press R and win, essentially, because most assassins got limited gapclosers. It's much harder for Janna to deal with things like Mr Mundo who just walk up to you. | ||
ShaLLoW[baY]
Canada12499 Posts
On December 16 2013 02:31 Haiq343 wrote: Try playing it the other way. It's among the more helpless feelings you can have, to the point where the Quinn player's skill is largely irrelephant to anything as long as they have a pulse. That's why they're upset. pick malphite, crush her face in sure you have to be careful with mana and not to get harassed too low, but once you get one (or both) of chain vest or chalice she can't do shit anymore and you can kill her on ult cd | ||
GhandiEAGLE
United States20754 Posts
On December 16 2013 04:16 Sufficiency wrote: I played against him a few times. Feels to me that he got basically no counterplay in the laning phase. The only reason he is not that popular is that his teamfight sucks. Only time I played against one was when I was playing Yasuo as well, that was some fun shit. So much dashing and juking, hitting tornadoes was a true challenge. | ||
ticklishmusic
United States15977 Posts
Okay, Mundo coming back is kind of a problem but right now its cuz he's Mundo with like 3 items at 20 minutes. | ||
Shikyo
Finland33997 Posts
On December 16 2013 02:12 wei2coolman wrote: The windwall makes yasuo win 100% of his trades in lane against fotm mid. Pretty much if they try to harass you with their spells, especially their Q's. Yasuo windwalls them, puts them on CD. Dashes into them, and gets 1 or 2 q's off before they can retaliate. Or you force the engagement, windwall their response, and you get free harass, and you E out. Have found that to be pretty easy to overcome. Yasuo doesn't even have any ranged skills he can reliably hit with. If you want to deal damage with him, you will take damage. You will not be winning -trades-. By the way, his winrate is now 36.34%. Even worse than yesterday. | ||
Haiq343
United States2548 Posts
On December 16 2013 05:19 Shikyo wrote: Have found that to be pretty easy to overcome. Yasuo doesn't even have any ranged skills he can reliably hit with. If you want to deal damage with him, you will take damage. You will not be winning -trades-. By the way, his winrate is now 36.34%. Even worse than yesterday. He's got a lot of options etc that we generally consider high skill cap, but the number tuning is such that he's very fragile (low skill floor etc) so of course Bubba Ray Baddie is going to be terrible with him. Low initial win-rates for a complex champion is a good sign for balance. | ||
turdburgler
England6749 Posts
On December 16 2013 05:11 ticklishmusic wrote: Janna is pretty strong right now... I mean they nerfed HER, but now that she gets gold she's scary. People get caught up with "oh we can play x as support because gold, y support is good now cuz gold", but they ignore the middle level workhorses like Lulu and Janna. Plus, her slows SCALE WITH AP. Is that not ridiculous? Okay, Mundo coming back is kind of a problem but right now its cuz he's Mundo with like 3 items at 20 minutes. i feel like if you are building a full ap build on janna you arent being as useful as you could be. super late in the game full ap janna is obviously powerful, but winning mid and early game battles means buying early tank items imo. if janna builds full ap and gets away with it and then it goes late, i think that has nothing to do with janna, and it just being 1 team outclassed. | ||
Shikyo
Finland33997 Posts
On December 16 2013 05:24 Haiq343 wrote: He's got a lot of options etc that we generally consider high skill cap, but the number tuning is such that he's very fragile (low skill floor etc) so of course Bubba Ray Baddie is going to be terrible with him. Low initial win-rates for a complex champion is a good sign for balance. Well, I think that that's not really accurate. Landing tornado is more about having a party member with cc than skill because it's so slow and so easily reactable. I also think that it's absolutely idiotic that it's impossible to do EQ in melee so if you're in a duel with someone who's moving back and forth, good luck landing that tornado because if you miss you're guaranteed to die. | ||
cLutZ
United States19573 Posts
This to a champ that was straight up bad in pro play, and was a solo queue star because of the scaling they just eliminated and a meta they also eliminated. | ||
Haiq343
United States2548 Posts
On December 16 2013 06:31 Shikyo wrote: Well, I think that that's not really accurate. Landing tornado is more about having a party member with cc than skill because it's so slow and so easily reactable. I also think that it's absolutely idiotic that it's impossible to do EQ in melee so if you're in a duel with someone who's moving back and forth, good luck landing that tornado because if you miss you're guaranteed to die. It's almost like he's not designed to brawl... Given his mobility and potential range is it really unbearable that his ideal effective zone might not be nose-to-nose? Anyway all I'm suggesting that he's complicated, and (at least currently) performing well requires playing well which is difficult, and I view that as a positive. This is in contrast to say Mundo currently that is not particularly demanding to succeed. If Yasuo's win-rates were already high that would strike me as a cause for concern, low initial win-rates just say that 1)probably a lot of people bought the new champ & 2) have no idea what they're doing. | ||
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