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On January 05 2014 12:00 justiceknight wrote: can any1 explain the bot lane inhibitor advantage late game? I heard some ppl said about the patch changes and i dont understand I assume its because its the furthest away from Baron so a bigger chance to force the choice between contesting baron or having minions take down nexus towers.
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United Kingdom50293 Posts
On January 05 2014 12:00 justiceknight wrote: can any1 explain the bot lane inhibitor advantage late game? I heard some ppl said about the patch changes and i dont understand Super minions are stronger when they actually happen so they must be addressed, if bot is taken late someone has to always go bot to deal with it. That exposes baron heavily since it's the most travel time possible which is massive late.
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Hey, TL Lurker here for years, any1 on NA want to duo? im currently plat 3 AD main, but i can support too if someone wants. Looking for some friendlies who dont get upset easily! :D PM me if interested
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On January 05 2014 11:24 Alaric wrote: He can win if he forces her to manfight. But when she has a stun, a triple dash, a shield+dash, and is sure to hit 2 first while having a more powerful level 2 all-in than his, it's pretty hard to obtain it without ruining your health or wave control first.
I don't even think that's true Alaric, pantheon bodies Riven level 1. Without taking into account runes, masteries, pantheon passive, and Panthers higher auto range and ranged spells, panth does fifty more damage in an all in than riven. Also pantheon has eighty more starting hp, better defence, a higher base attack speed, a higher move speed and isn't out of things to do whereas riven has a fifteen second CD to go "shit..." while pantheon chucks four more spears.
Certainly, riven can outplay panth at level one, but riven certainly doesn't have the advantage. Panth can assert his will from one till riven hits two, from level four till riven hits six, and then pantheon if played right should be ahead by twenty thirty cs or a kill.
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It's arguable about bot or mid being the most important inhib to take down. I used to think it was mid because it split the map in half for the other team but the distinct advantage of having bottom inhib down is that it's guaranteed to force at least one member of their team to be completely isolated from the rest of their team, which sets up a very simple way to take a baron or force a favorable 4v5.
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Voy just needs to ply 200 zigs and syndra games and hell be fine at mid.
playing mid with his top champions is like a quicfix bandaid.
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United States23745 Posts
Especially considering how hard 3.15 super minions push.
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On January 05 2014 11:40 ticklishmusic wrote: Dignitas n1 underperformers NA Perpetual underperformers, and Olympic quality track and field athletes. They're taking silver now that we have Throwbargains tho.
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What I meant was that if Pantheon gets in range to hit Riven's triple Q (and depending on minion positioning obv.) she's going to outdamage him pretty hard, so he has to play with that in mind since taking too much damage at level 1 means a more dangerous level 2 all-in.
I agree that otherwise Pantheon has a better level 1 than Riven through Q's range and cd mostly. Maybe I'm too wary of his mana costs though, I tend to consider Pantheon's harass pretty conservatively so you still have some mana at levels 2 and 3, which in turns makes me rate him lower than assuming he's going balls out to kill her at 2 or something.
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Voyboy always drives me nuts in that he can't differentiate solo-queue from tournaments. He'll make some retarded dive or chase or something in solo-queue and say its ok because he's just having fun while it doesn't matter. Often he'll go full leeroy jenkins on the opposing team and then outplay them and win. And then he does the exact same thing in a tournament and goes into apology mode when he inevitably feeds.
Wildturtle does it too but he's legitimately enough better than most pro players that he gets away with it (for now at least).
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I was bored so I flashed in yo.
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WT can play smart when he needs to though. Tbh I think he jungles better than a lot of pros who actually main that too lol, obv solo queue performance isn't a substitute for arranged tourney play, but the fact he can maintain a challenger smurf as a jungle main means he's pretty good at it.
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On January 05 2014 12:22 ZERG_RUSSIAN wrote: It's arguable about bot or mid being the most important inhib to take down. I used to think it was mid because it split the map in half for the other team but the distinct advantage of having bottom inhib down is that it's guaranteed to force at least one member of their team to be completely isolated from the rest of their team, which sets up a very simple way to take a baron or force a favorable 4v5.
I think Mid is just the easiest turret to take down because how minions pile in. Also its just easier to rotate your whole team there after you clean up both sidelanes.
Taking top or bot give you much more map control.
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On January 05 2014 13:35 ticklishmusic wrote: WT can play smart when he needs to though. Tbh I think he jungles better than a lot of pros who actually main that too lol, obv solo queue performance isn't a substitute for arranged tourney play, but the fact he can maintain a challenger smurf as a jungle main means he's pretty good at it. I've seen WT play jg, top, mid, and they're all very solid, if not better than a lot of challengers. A team of 5 WT can beat up some current LCS teams easily.
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i believe that the "3 legendary spirit items", as they would said in pokemon, were not necessary. they just had to make one decently good spirit, 1600g cost that upgraded from spirit stone + ruby crystal. then buff wriggles to not suck ass and be on par with it and we can go back to having normal build orders. the spirit item has conservation passive to encourage farming in between ganking on mana/ability using junglers.
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On January 05 2014 14:24 canikizu wrote:Show nested quote +On January 05 2014 13:35 ticklishmusic wrote: WT can play smart when he needs to though. Tbh I think he jungles better than a lot of pros who actually main that too lol, obv solo queue performance isn't a substitute for arranged tourney play, but the fact he can maintain a challenger smurf as a jungle main means he's pretty good at it. I've seen WT play jg, top, mid, and they're all very solid, if not better than a lot of challengers. A team of 5 WT can beat up some current LCS teams easily.
![[image loading]](http://i.imgur.com/zSb1xJy.png)
Am I doing this right?
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On January 05 2014 15:08 Sufficiency wrote:Show nested quote +On January 05 2014 14:24 canikizu wrote:On January 05 2014 13:35 ticklishmusic wrote: WT can play smart when he needs to though. Tbh I think he jungles better than a lot of pros who actually main that too lol, obv solo queue performance isn't a substitute for arranged tourney play, but the fact he can maintain a challenger smurf as a jungle main means he's pretty good at it. I've seen WT play jg, top, mid, and they're all very solid, if not better than a lot of challengers. A team of 5 WT can beat up some current LCS teams easily. ![[image loading]](http://i.imgur.com/zSb1xJy.png) Am I doing this right? If only to be defeated by 5 fakers.
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On January 05 2014 14:56 Xevious wrote: i believe that the "3 legendary spirit items", as they would said in pokemon, were not necessary. they just had to make one decently good spirit, 1600g cost that upgraded from spirit stone + ruby crystal. then buff wriggles to not suck ass and be on par with it and we can go back to having normal build orders. the spirit item has conservation passive to encourage farming in between ganking on mana/ability using junglers.
So the three items aren't necessary, but if instead we just had one then we could have normal build orders? What does this even mean?
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On January 05 2014 13:53 cLutZ wrote:Show nested quote +On January 05 2014 12:22 ZERG_RUSSIAN wrote: It's arguable about bot or mid being the most important inhib to take down. I used to think it was mid because it split the map in half for the other team but the distinct advantage of having bottom inhib down is that it's guaranteed to force at least one member of their team to be completely isolated from the rest of their team, which sets up a very simple way to take a baron or force a favorable 4v5. I think Mid is just the easiest turret to take down because how minions pile in. Also its just easier to rotate your whole team there after you clean up both sidelanes. Taking top or bot give you much more map control.
bot and top super minions are getting shot by one turret mostly, so they take down nexus turrets if the team doesnt stop them. mid minions have 2 turrets shooting them.
I dont know about season 4, but that was always a good reason to take side inhibs if at all possible. top is close to baron, so that usually doesnt do much, though.
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Pushing a specific inhib after winning a teamfight or getting baron is waaaaaay too much work. It's a miracle if you can get your team to group up and push at all, who cares which lane, hence push mid.
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