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[Patch 3.14] PreSeason 4 General Discussion - Page 82

Forum Index > LoL General
Post a Reply
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Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
November 27 2013 15:39 GMT
#1621
christ that's op lol huge mind games
TranslatorBaa!
BrownBear
Profile Joined March 2010
United States6894 Posts
November 27 2013 15:39 GMT
#1622
Does anyone know who coL will be playing with for WCG, since they don't have pr0lly or Laute anymore?
SUNSFANNED
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 27 2013 15:43 GMT
#1623
On November 28 2013 00:39 BrownBear wrote:
Does anyone know who coL will be playing with for WCG, since they don't have pr0lly or Laute anymore?


I am curious too.
https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
November 27 2013 15:52 GMT
#1624
On November 28 2013 00:13 Slusher wrote:
so the relic shield changes are live 60 sec cd. etc but the tooltips are not changed.

I'm not sure if it is still worth with the increased cd but after testing you can still use it on ranged characters, they only disabled the execute mechanic so you need to last hit normally in able to pass the gold.

That's normal, that's what they wanted: remove the exeute (free pushing and stuff) for ranged champions, but keep it for melee ones so they have a bigger window to trigger it, seeing how it requires them to expose themselves and stuff.
The tooltips not yet updated is because of the way they patched it on the server, they warned that they'd take some time to update.
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-11-27 16:01:31
November 27 2013 16:00 GMT
#1625
On November 27 2013 23:32 Alaric wrote:
As I mentioned, I don't feel like the gold gap is significant because assist streaks in the midgame tend to compress it hard, making exp the primary concern. Sure, you're behind in gold if you get counterjungled, but not that much. You'll also catch up as soon as you're a level behind unless efforts are made to keep you pinned down until the disadvantage can translate into something more tangible (teamfights start, drake attempt where your Smite is weaker, etc.), and I'm not sure if that's an acceptable trade-off for how much a jungler is going to devote to that end.
Maybe I'm overestimating the counterjungling dude's sacrifices.

As for "it's always wotrh it if it gets the kill" I agree, what I was saying was "you can't afford many botches/people not dying before you get really behind", eg. "you'll have to get a kill close to every time", hence pressure and stuff.


Assist streaks are only relevant if your team is getting kills, I don't see how this favours the person farming more when the point of ganking is you get more kills or your team gets stronger so you might get more assists anyway. If anything assist streaks favour gank heavy guys because the power farmers will get more kills individually when they're stronger.

I don't see why everyone is acting like you magically get free gold to make you even with the other team when things go badly, the other team gets the same advantages of the changes you do.

you couldn't afford too many botches in the last patch either, the difference is their jungler will be ahead more in gold, before you just lost out on XP more but the gold gap was lses (assuming you can farm jungle with the bonus XP to catch up)
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 27 2013 16:00 GMT
#1626
On November 28 2013 00:39 Carnivorous Sheep wrote:
christ that's op lol huge mind games

Or it's just another facet of unclear design in the damn mess that is preseason -_- I mean, this way you have no chance, even if you were a good buy and warded and your eyes were glued to the minimap. You can never trust the ward.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 27 2013 16:04 GMT
#1627
The thing is the range of trinket is short enough that you can only do this trick for tribush and a few others, usually the ward will see you
Prog
Profile Joined December 2009
United Kingdom1470 Posts
November 27 2013 16:04 GMT
#1628
On November 28 2013 00:43 Sufficiency wrote:
Show nested quote +
On November 28 2013 00:39 BrownBear wrote:
Does anyone know who coL will be playing with for WCG, since they don't have pr0lly or Laute anymore?


I am curious too.


They won't go to wcg. http://www.complexitygaming.com/news/4257/
Alaric
Profile Joined November 2009
France45622 Posts
November 27 2013 16:09 GMT
#1629
On November 28 2013 01:04 Slayer91 wrote:
The thing is the range of trinket is short enough that you can only do this trick for tribush and a few others, usually the ward will see you

The neutralisation radius of the trinket is pretty large too, so it makes it easier. On the other hand if the wards are somewhat close (for example in the river bushes when you're mid) you'll see it because there's an icon on the ward and you can see the red particle even in th fog (kinda like Shaco's deceive).

Reminds me that the bug where a champion will appear at a random area in the fog of war a split second before he actually emerges is back. Gonna give people scares when you don't know if he's really there and just neutralised your ward, or if it's the bug and he's actually in another lane.
Cant take LMS hipsters serious.
Gorsameth
Profile Joined April 2010
Netherlands22070 Posts
November 27 2013 16:11 GMT
#1630
On November 28 2013 01:09 Alaric wrote:
Reminds me that the bug where a champion will appear at a random area in the fog of war a split second before he actually emerges is back. Gonna give people scares when you don't know if he's really there and just neutralised your ward, or if it's the bug and he's actually in another lane.


That bug is happening a lot more then it was before for me, seems like it happends 1-2 times per game at the least.
It ignores such insignificant forces as time, entropy, and death
Vanka
Profile Blog Joined April 2010
China1336 Posts
November 27 2013 16:23 GMT
#1631
I've just logged onto my main account after about a month of not playing, got 10000 IP, guess I should learn lucian or jinx?

My mains are trist graves and ashe, but dunno if those are any similar
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 27 2013 16:25 GMT
#1632
On November 28 2013 01:23 Vanka wrote:
I've just logged onto my main account after about a month of not playing, got 10000 IP, guess I should learn lucian or jinx?

My mains are trist graves and ashe, but dunno if those are any similar

I hate to sound like a broken record here, but learning Lucian is really, really rewarding.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
nafta
Profile Joined August 2010
Bulgaria18893 Posts
November 27 2013 16:26 GMT
#1633
Lucian is kind of similar to graves because he has good low range burst but that is the only similarity :D.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 27 2013 16:27 GMT
#1634
On November 28 2013 01:09 Alaric wrote:
Show nested quote +
On November 28 2013 01:04 Slayer91 wrote:
The thing is the range of trinket is short enough that you can only do this trick for tribush and a few others, usually the ward will see you

The neutralisation radius of the trinket is pretty large too, so it makes it easier. On the other hand if the wards are somewhat close (for example in the river bushes when you're mid) you'll see it because there's an icon on the ward and you can see the red particle even in th fog (kinda like Shaco's deceive).

Reminds me that the bug where a champion will appear at a random area in the fog of war a split second before he actually emerges is back. Gonna give people scares when you don't know if he's really there and just neutralised your ward, or if it's the bug and he's actually in another lane.

By the way, you can see when your ward is disabled because it will reveal a reduced radius on the minimap.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
November 27 2013 16:29 GMT
#1635
On November 28 2013 01:26 nafta wrote:
Lucian is kind of similar to graves because he has good low range burst but that is the only similarity :D.


The dash is pretty similar in terms of mobility too.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
November 27 2013 16:29 GMT
#1636
On November 28 2013 01:23 Vanka wrote:
I've just logged onto my main account after about a month of not playing, got 10000 IP, guess I should learn lucian or jinx?

My mains are trist graves and ashe, but dunno if those are any similar

I personally think that jinx is a better pub stomp ADC but I'd say learning lucian is far more fun.
Glorious SEA doto
Dewski
Profile Blog Joined February 2013
United States68 Posts
November 27 2013 16:46 GMT
#1637
Is there any reason to get 21/9/0 rather than 21/0/9 in the jungle?

The new bladed armor really sucks, imo, and it seems like the only reason to get defense is for some health, which is really outshadowed by ms / summoner cdr / longer buffs in the utility tree.
"Others don't understand because I train every day of my life as they have never trained a day in their's." Александр Александрович Карелин
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 27 2013 16:52 GMT
#1638
I don't know how to explain it but I feel even more burdened by warding than I did in s3 when playing support, I just think it's the stress of seeing so little to compared to before but I can't shake it.
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 27 2013 16:54 GMT
#1639
technically you are limited to ruby sightstone amount of wards and people should have more wards not less because of trinkets so that doesnt make sense
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-11-27 17:01:25
November 27 2013 16:56 GMT
#1640
Eh, Lucian scales way, way better than Graves in the late game too. Better mobility, shorter cooldown on a stronger nuke (more narrow though and maybe Graves deals a bit more damage at point blank), longer effective range thanks to his ult and the way a WE lets him catch up to people with the flat MS buff.
Graves has better sheer burst (although Lucian probably overtakes him at some point when aa-Q-double aa > aa-Q-R because of crit) and is tankier, with more utility (I'm still unable to use Smokescreen well, I find it hard anticipating what their vision will look like to decide where I'll drop it), and he's probably stronger at low levels, but the way they can be played in teamfights doesn't have too much in common (I'd assume Graves to be closer to MF, albeit he needs to get closer).

Jungler with good base values seem stronger because they can afford to go 0-21-9. 21 offense doesn't scale all that well I'd say, it helps your first clear a bunch but if you don't need it (either to clear at all, or simply to clear faster) then the defensive tree will help you way more later on.
Well, the good news is that I can get Mundo out of my closet. I won't be able to use Nautilus as long as people get so much gold though, he falls off super fast when they start shrugging off his damage.
Cant take LMS hipsters serious.
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