[Patch 3.14] PreSeason 4 General Discussion - Page 47
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LaM
United States1321 Posts
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remedium
United States939 Posts
On November 23 2013 12:52 Lord Tolkien wrote: Ummm, NACL and other amateur leagues have been running 4 relic shields as a minimum, basically since Day 1. Least I've seen in a game post-patch was 5-6 relic shields, most was 9. 4 is the absolute minimum you'll see, given bot lane duo will always start with it now. Most teams have switched onto 4 relic shields already. Wasn't that like, two days ago? ![]() | ||
Shikyo
Finland33997 Posts
I played normally, like 2-0 in lane but still nothing too weird. And at 20min I have BOTRK + LW + Brutalizer + tier 2 boots? Also funny when our team pushes as 5 and I can just constantly hear the relic shield "dindindin dindindin dindindin dindindin" | ||
Lord Tolkien
United States12083 Posts
...yes? :o | ||
ketchup
14521 Posts
On November 23 2013 13:08 LaM wrote: I'm going to take a break for a few days. I want to stay up to date with the changes and adapt to the new season but I will let somebody else focus test this absurdly broken shit. It's just no fun. Every game is a boring, throw-filled slugfest of rage and 1-2 players per team who have no idea that there's been a patch and play like idiots. I feel like I dropped 3 tiers. You can just play the one-for-all mode or ARAM. It's usually a more relaxed atmosphere. | ||
Zess
Adun Toridas!9144 Posts
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AsmodeusXI
United States15536 Posts
On November 23 2013 13:28 xes wrote: When is Riot going to realize that simple = better. New patch and new champ are just filled with needless complexity and we've seen with the patch that there are already "toxic" emergent mechanics because of it I don't think it's fair to call the new champ "needlessly complex." The interactions are new but that's how new champs work. | ||
Shikyo
Finland33997 Posts
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Seuss
United States10536 Posts
On November 23 2013 13:28 xes wrote: When is Riot going to realize that simple = better. New patch and new champ are just filled with needless complexity and we've seen with the patch that there are already "toxic" emergent mechanics because of it Obviously Pong was the epitome of video games and it's all been downhill since. The problems that have emerged from the new patch have nothing to do with complexity. They have everything to do with incomplete QA. | ||
TheLink
Australia2725 Posts
The orb animation is a bit obnoxious though, adds a ton of visual interference which is something Riot has worked hard to reduce for brand new spectators watching a tournament stream or something. My big complaint though is similar to Elementz video if anyone watched that. Not being able to pink your opponents lane wards blows. Scanner doesn't really stop it, maybe when Relic Shield isn't an auto-start I can go back to starting mass wards and both my AD and I can start scanner or something. | ||
Zess
Adun Toridas!9144 Posts
On November 23 2013 13:30 AsmodeusXI wrote: I don't think it's fair to call the new champ "needlessly complex." The interactions are new but that's how new champs work. His Q has double activation based on a secondary resource that also has additional interactions based on the other spells in his kit The result is you're going to end up with something that's much harder to balance. Like Lee Sin continues to be op as shit just because he has 7 skills | ||
Lord Tolkien
United States12083 Posts
All I can think of is: we should be more concerned about deflationary pressures than inflationary pressures, this question is bogus. In fact, in an ideal world, USD inflation right now would be a good thing, but as a world reserve currency, not happening despite QE. /endshitpost This delay for the last Quantic v. vVv game is agonizing. | ||
Amui
Canada10567 Posts
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layabout
United Kingdom2600 Posts
The problem is that with boots, sightstone and much dollar, supports currently don't want slot inefficient items and shouldn't get it. Atm i think we just dick around, enjoy it, but complain at all times in the hope that they fix the game before we get bored. | ||
phyvo
United States5635 Posts
You would think that if you wanted to reign in snowballyness it would be as simple as turning a single knob that controlled the exponential/logarithmic advantage curve, but instead we have all these mechanics working against each other that, while they work fine most of the time, can create weird edge cases (like suicidal split pushers). It's only doubly weird when I compare stuff like the new jungle experience mechanics to baseball or soccer which have completely flat advantage. I suppose that someone with experience in game design could tell me what it was all about, as it is I'm kind of confused as to why all these hidden things have to work against each other. | ||
Lmui
Canada6213 Posts
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Gahlo
United States35154 Posts
5 Leona gets even dumber when they build IBG. Infinite hard CC, infinite soft CC, infinite damage. | ||
Shikyo
Finland33997 Posts
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Zhiroo
Kosovo2724 Posts
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canikizu
4860 Posts
On November 23 2013 13:53 Lmui wrote: ^^^ can confirm one for all Leona is the most hilarious and broken thing ever. Come level 6, you have infinite chained single target CC and a stupid amount of damage from all the skills adding a passive proc and popping the one already added lol. Why not just 5 Vi and assault and battery somebody to dead? | ||
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