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[Patch 3.14] PreSeason 4 General Discussion - Page 209

Forum Index > LoL General
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wei2coolman
Profile Joined November 2010
United States60033 Posts
December 12 2013 15:52 GMT
#4161
On December 13 2013 00:34 Chemiczny84 wrote:
Show nested quote +
On December 12 2013 18:24 Amui wrote:
On December 12 2013 17:38 wei2coolman wrote:
On December 12 2013 16:58 AsnSensation wrote:
Yasuo looks broken as fuck

this guy takes mobility to the next level and fucking manaless again.

They felt manaless champions were too gated by their cooldowns, so tjey decided that the best choice was to make manaless champ with almost no cooldowns on 2 abilities.

Over or under on 55% winrate after 1 week. Personally, I'm feeling the over, keeping in mind that this guy also designed thresh, darius zyra and one more who slips my mind atm.

also zed huehue

No one played zed on release other than Westrice.
He was also bugged for a good month.
liftlift > tsm
Ghost-z
Profile Joined September 2010
United States1291 Posts
Last Edited: 2013-12-12 15:53:19
December 12 2013 15:52 GMT
#4162
On December 13 2013 00:03 nafta wrote:
Yasuo will have at most 50% winrate pretty sure.Champs that requite actual thinking dont do well when they come out unless numbers are insanely broken and they dont seem to be.
Mayyyyyyybe he can do ok mid vs some weaker laners or very skillshot focused but he would get destroyed by most stuff easily.

He'll be balanced because of how OP his wind wall is. Then when people figure him out he'll be over 55% win rate.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2013-12-12 17:06:54
December 12 2013 17:01 GMT
#4163
On December 13 2013 00:34 Ghost-z wrote:
Show nested quote +
On December 12 2013 14:45 YouGotNothin wrote:
For those curious about what his wall blocks and doesn't block:



TLDW: it blocks pretty much everything you could imagine and more


I think it would be balanced if they changed it so that it doesn't block ultimates.

Exactly which ults are you worried about him blocking that really matter? In my eyes, people focus too much on blocking ults in a vacuum when in reality it's MUCH more useful to block strong regular abilities and ADC autos than ults during a fight.

Here's a list of the more regularly played heroes that have blockable ults:
syndra (good to block and relatively easy to predict)
riven (good luck trying to position the wall perfectly to block her almost instant ult at near melee range with her mobility)
mf (idk anyone that plays MF regularly anymore but good to block)
ashe (can block if you have prior vision or great reflexes)
ziggs (good if you can tell where his ult is coming from)
jinx (same as ashe)
ez (meh, good to block but not really high priority since it's just damage with no utility)
lucian (lol)
varus (good to block but hard to predict)
nami (good and easy to block, just a little narrow)
sona (good to block but hard to predict unless she flashes beforehand, need good reactions)

I know the wall is going to be very strong but I think people focus too much on blocking useless ults when in reality it's much better at blocking strong regular abilities and ADC autos considering it's range is very short (just a little more than AA melee range) and the width isn't great either. Unless your team runs in a single file line, teammates will still be able to get picked off if running away. Being in the proper position to block said skills I think is going to be the determining factor in a good wall rather than just blowing it and expecting the enemy to unload everything into it. The skill is going to be strongest in the jungle where one wall can just shut down part of the entire team. You can easily stop the ADC from doing anything for 3-4 s while it's up which is what I think will be the biggest effect. Once fights move into lanes and bases, it won't do nearly as much.
Gorsameth
Profile Joined April 2010
Netherlands22435 Posts
December 12 2013 17:07 GMT
#4164
I think the walls main function will actually be more zoning in nature. Consider a team fight where you throw it just behind the enemy tanks after the engage. ADC now has to run through the wall into the thick of the fighting to do anything and risk getting picked off or he is effectively zoned for the fight.
It ignores such insignificant forces as time, entropy, and death
Gahlo
Profile Joined February 2010
United States35173 Posts
December 12 2013 17:25 GMT
#4165
I think it's a nice delay against poke/seige comps.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 12 2013 17:28 GMT
#4166
Thank god, I can finally stop banning Ziggs now that I'll be playing Yasuo every game. Good stuff.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 12 2013 17:30 GMT
#4167
you can block ziggs ult? it doesn't fly over it?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
December 12 2013 17:30 GMT
#4168
On December 13 2013 02:28 GhandiEAGLE wrote:
Thank god, I can finally stop banning Ziggs now that I'll be playing Yasuo every game. Good stuff.


lol u think yasuo is gonna go unbanned in draft
TranslatorBaa!
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 12 2013 17:36 GMT
#4169
On December 13 2013 02:30 Carnivorous Sheep wrote:
Show nested quote +
On December 13 2013 02:28 GhandiEAGLE wrote:
Thank god, I can finally stop banning Ziggs now that I'll be playing Yasuo every game. Good stuff.


lol u think yasuo is gonna go unbanned in draft

The more people ban Yasuo, the less they ban Lucian. I can't lose.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
cLutZ
Profile Joined November 2010
United States19574 Posts
December 12 2013 17:38 GMT
#4170
On December 13 2013 02:01 beefhamburger wrote:
Show nested quote +
On December 13 2013 00:34 Ghost-z wrote:
On December 12 2013 14:45 YouGotNothin wrote:
For those curious about what his wall blocks and doesn't block:

http://www.youtube.com/watch?v=AeG6kPPHwq8

TLDW: it blocks pretty much everything you could imagine and more


I think it would be balanced if they changed it so that it doesn't block ultimates.

Exactly which ults are you worried about him blocking that really matter? In my eyes, people focus too much on blocking ults in a vacuum when in reality it's MUCH more useful to block strong regular abilities and ADC autos than ults during a fight.

Here's a list of the more regularly played heroes that have blockable ults:
syndra (good to block and relatively easy to predict)
riven (good luck trying to position the wall perfectly to block her almost instant ult at near melee range with her mobility)
mf (idk anyone that plays MF regularly anymore but good to block)
ashe (can block if you have prior vision or great reflexes)
ziggs (good if you can tell where his ult is coming from)
jinx (same as ashe)
ez (meh, good to block but not really high priority since it's just damage with no utility)
lucian (lol)
varus (good to block but hard to predict)
nami (good and easy to block, just a little narrow)
sona (good to block but hard to predict unless she flashes beforehand, need good reactions)

I know the wall is going to be very strong but I think people focus too much on blocking useless ults when in reality it's much better at blocking strong regular abilities and ADC autos considering it's range is very short (just a little more than AA melee range) and the width isn't great either. Unless your team runs in a single file line, teammates will still be able to get picked off if running away. Being in the proper position to block said skills I think is going to be the determining factor in a good wall rather than just blowing it and expecting the enemy to unload everything into it. The skill is going to be strongest in the jungle where one wall can just shut down part of the entire team. You can easily stop the ADC from doing anything for 3-4 s while it's up which is what I think will be the biggest effect. Once fights move into lanes and bases, it won't do nearly as much.


Well, it also blocks other things from those champs (and others). Like, sure you don't need to "waste" it on Ez ult, on the other hand, you also reduce his DPS to essentially 0, if he has an orianna, you impede her ability to position the ball for a good ult (unless she has a good ball carrier, heck do we know if the ball stays on your head if you pass through?)etc.

Also, I didn't see if they tested Gragas ult, that would be huge. The functionality is also crazy good, because instead of dropping the damage in front, the spell just fizzles and is on CD. Like the Gragas barrel doesnt just stop at the wall, it disappears, same with a Ziggs ult.
Freeeeeeedom
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 12 2013 17:42 GMT
#4171
Actually, putting that wall in front of an Orianna would be incredibly trollzy. That windwall would be like Shaquille O'Neil just standing in her face. What would she be able to do, other than have to run around?

Also, combo it with Anivia to create the perfect defense, Gaara style.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
beefhamburger
Profile Joined December 2007
United States3962 Posts
December 12 2013 17:44 GMT
#4172
On December 13 2013 02:42 GhandiEAGLE wrote:
Actually, putting that wall in front of an Orianna would be incredibly trollzy. That windwall would be like Shaquille O'Neil just standing in her face. What would she be able to do, other than have to run around?

Also, combo it with Anivia to create the perfect defense, Gaara style.

Run through it?
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 12 2013 17:46 GMT
#4173
On December 13 2013 02:44 beefhamburger wrote:
Show nested quote +
On December 13 2013 02:42 GhandiEAGLE wrote:
Actually, putting that wall in front of an Orianna would be incredibly trollzy. That windwall would be like Shaquille O'Neil just standing in her face. What would she be able to do, other than have to run around?

Also, combo it with Anivia to create the perfect defense, Gaara style.

Run through it?

Well yeah, thats why you combo it with Anivia.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
beefhamburger
Profile Joined December 2007
United States3962 Posts
December 12 2013 17:55 GMT
#4174
On December 13 2013 02:46 GhandiEAGLE wrote:
Show nested quote +
On December 13 2013 02:44 beefhamburger wrote:
On December 13 2013 02:42 GhandiEAGLE wrote:
Actually, putting that wall in front of an Orianna would be incredibly trollzy. That windwall would be like Shaquille O'Neil just standing in her face. What would she be able to do, other than have to run around?

Also, combo it with Anivia to create the perfect defense, Gaara style.

Run through it?

Well yeah, thats why you combo it with Anivia.

Oh woops, missed that part =P.
It would be a cool combo but I feel the Ori doesn't really lose much. Your team loses 2 high CD, high utility spells to delay her from casting her ball for about 1-2s until she moves around it.
NotYango
Profile Joined December 2013
United States719 Posts
December 12 2013 17:58 GMT
#4175
Is the projectile blocking of Yasuo's wall bidirectional? I.e. does the opposite face of the wall block projectiles coming from behind?
yango pls
Celial
Profile Blog Joined June 2006
2602 Posts
Last Edited: 2013-12-12 18:07:25
December 12 2013 18:06 GMT
#4176
Fuck man. I need to improve my strategic gameplay. Any tips for practicing?

Situation almost every single game: I'm going even or winning lane, my team keeps getting picked off. All the god damn time. Getting caught in stupid spots or engaging in pointless fights. NEVER going for objectives but only trying to kill the enemy team. Chasing until the world ends or lingering until their whole team collapses on them. This is a constant issue in my games, so I figure it has something to do with me. I mean, I'm doing everything I can, I splitpush, ping/take objectives/peel or dive.

So something has to be off with my decisions ingame. I'm playing all positions sufficient to go even or win lane every game. My opponents range from mid silver to low gold. I'm aware of how the game "should" be played ideally, prioritizing objectives, stalling for time with splitpushing and stuff.
Do not regret. Always forward, never back.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 12 2013 18:09 GMT
#4177
On December 13 2013 02:58 NotYango wrote:
Is the projectile blocking of Yasuo's wall bidirectional? I.e. does the opposite face of the wall block projectiles coming from behind?

Why doesn't it block friendly projectiles? Or better yet, why doesn't it reflect projectiles back?

Do draven axe still drop? Or is the ability canceled?
liftlift > tsm
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 12 2013 18:10 GMT
#4178
On December 13 2013 02:58 NotYango wrote:
Is the projectile blocking of Yasuo's wall bidirectional? I.e. does the opposite face of the wall block projectiles coming from behind?

Was wondering what would happen if the wall was between ori and her ball and she casts her E on herself.
Bronze player stuck in platinum
Crusnik
Profile Joined December 2010
United States5378 Posts
December 12 2013 18:11 GMT
#4179
Play ADC and carry their asses or mid and nuke everyone that's a threat? That's what I've been doing in most of my games, granted these are low silver/high bronze... >.<
Steam: rook492
Gorsameth
Profile Joined April 2010
Netherlands22435 Posts
Last Edited: 2013-12-12 18:17:44
December 12 2013 18:17 GMT
#4180
On December 13 2013 03:06 Celial wrote:
Fuck man. I need to improve my strategic gameplay. Any tips for practicing?

Situation almost every single game: I'm going even or winning lane, my team keeps getting picked off. All the god damn time. Getting caught in stupid spots or engaging in pointless fights. NEVER going for objectives but only trying to kill the enemy team. Chasing until the world ends or lingering until their whole team collapses on them. This is a constant issue in my games, so I figure it has something to do with me. I mean, I'm doing everything I can, I splitpush, ping/take objectives/peel or dive.

So something has to be off with my decisions ingame. I'm playing all positions sufficient to go even or win lane every game. My opponents range from mid silver to low gold. I'm aware of how the game "should" be played ideally, prioritizing objectives, stalling for time with splitpushing and stuff.


I played Trist to get myself out of silver. She doesn't really need peel because she has 2 ability's to counter getting jumped on and as an ADC you have the lategame power to carry teamfights. Only issue is getting to late game but i found games more often then not went long anyway.
It ignores such insignificant forces as time, entropy, and death
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