• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:57
CEST 05:57
KST 12:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion NaDa's Body
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8389 users

[Patch 3.14] PreSeason 4 General Discussion - Page 210

Forum Index > LoL General
Post a Reply
Prev 1 208 209 210 211 Next
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 12 2013 18:41 GMT
#4181
On December 13 2013 03:06 Celial wrote:
Fuck man. I need to improve my strategic gameplay. Any tips for practicing?

Situation almost every single game: I'm going even or winning lane, my team keeps getting picked off. All the god damn time. Getting caught in stupid spots or engaging in pointless fights. NEVER going for objectives but only trying to kill the enemy team. Chasing until the world ends or lingering until their whole team collapses on them. This is a constant issue in my games, so I figure it has something to do with me. I mean, I'm doing everything I can, I splitpush, ping/take objectives/peel or dive.

So something has to be off with my decisions ingame. I'm playing all positions sufficient to go even or win lane every game. My opponents range from mid silver to low gold. I'm aware of how the game "should" be played ideally, prioritizing objectives, stalling for time with splitpushing and stuff.


when i played solo support games i found that if i was vocal early about objectives, the game and whatever. it got people more in the mindset to follow instruction rather than only jumping in with suggestions later/when things go bad.

Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-12-12 19:33:55
December 12 2013 18:42 GMT
#4182
Edit: I just re-read the wiki, and damn, his passive will have to be nerfed. The scaling on his shield is so strong, especially considering that once he gets points in W it's going to reload super fast in teamfights as he uses multiple Es in a row (less so as people die, but still, that's a 400+ HP shield without having to pay anything for it (needs 230+ AP on Janna, 400+ AP on Orianna, or 1000+ bonus HP on Nautilus just to equate that).
He also gains bonus armour penetration against everyone, the first wording lead to believe that he only gained it against people hit by his ult.
And his Q's cooldown is reduced by bonus AS too, not just the cast time as we initially thought. Damn. With his good AS%/level it already makes it rather ridiculous.

On December 13 2013 02:58 NotYango wrote:
Is the projectile blocking of Yasuo's wall bidirectional? I.e. does the opposite face of the wall block projectiles coming from behind?

Yes, it is bidirectional.

And keep in mind that the wall doesn't block projectiles, it destroys them. Fizz's ult is one of the very rare exceptions, with Orianna's Q and E (her Q stops there, I don't know if her E "resets" on her or her initial target).
Ziggs' ult is blocked depending on distance: if it's far enough it'll leave the map and go over the wall (maybe it can go over the wall without leaving the map), otherwise it's blocked.
Draven's autos are destroyed so no bouncing axe.
Maokai's W goes through the wall because the "projectile" is actually the champion itself. That's why Malphite's ult goes through too. Nautilus, Amumu, Leona, etc. won't because they need to connect to start moving, and the wall will destroy the projectile before it does so (assuming you're hidden behind, of course).

As with "na it's not that useful against ults", well it depends: initiation ults like Varus' or Ashe's are easily blocked and if you're far enough you can react to them (since the wall is instant, because CertainT wanted that "reactionary play" factor, nope dude, you've got to remove something somewhere else to make up for how broken no cast time is on such an ability, imagine the difference between Wither and ECA for Sivir's spellshield).
You can also block a lot of follow-up like MF's ult, cocoon, Nidalee spears or Blitz/Thresh grabs on a cc'd ally, Jarvan's EQ combo...
Cant take LMS hipsters serious.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 12 2013 19:21 GMT
#4183
On December 13 2013 03:10 Nos- wrote:
Show nested quote +
On December 13 2013 02:58 NotYango wrote:
Is the projectile blocking of Yasuo's wall bidirectional? I.e. does the opposite face of the wall block projectiles coming from behind?

Was wondering what would happen if the wall was between ori and her ball and she casts her E on herself.

The ball ends up back on Ori once it hits the wall and if the target was on the other side no one gets any defensive steroids.

The only real way is to have someone run with the ball through the wall.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
kainzero
Profile Blog Joined January 2009
United States5211 Posts
December 12 2013 19:52 GMT
#4184
On December 13 2013 03:06 Celial wrote:
Fuck man. I need to improve my strategic gameplay. Any tips for practicing?

Situation almost every single game: I'm going even or winning lane, my team keeps getting picked off. All the god damn time. Getting caught in stupid spots or engaging in pointless fights. NEVER going for objectives but only trying to kill the enemy team. Chasing until the world ends or lingering until their whole team collapses on them. This is a constant issue in my games, so I figure it has something to do with me. I mean, I'm doing everything I can, I splitpush, ping/take objectives/peel or dive.

So something has to be off with my decisions ingame. I'm playing all positions sufficient to go even or win lane every game. My opponents range from mid silver to low gold. I'm aware of how the game "should" be played ideally, prioritizing objectives, stalling for time with splitpushing and stuff.

You can ping more, because it's annoying and people eventually listen to shut you up.

Sometimes doing the ideal thing by yourself is not as good as doing dumb things as a team.

Also, more wards because people are bad at identifying risk in these games. It's easier for someone not to chase when they can obviously see 4 people headed their way.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 12 2013 19:53 GMT
#4185
On December 13 2013 04:21 xes wrote:
Show nested quote +
On December 13 2013 03:10 Nos- wrote:
On December 13 2013 02:58 NotYango wrote:
Is the projectile blocking of Yasuo's wall bidirectional? I.e. does the opposite face of the wall block projectiles coming from behind?

Was wondering what would happen if the wall was between ori and her ball and she casts her E on herself.

The ball ends up back on Ori once it hits the wall and if the target was on the other side no one gets any defensive steroids.

The only real way is to have someone run with the ball through the wall.

wait what? The wall just kills her ball and then it has to reappear on her as if she ran out of leash range?
Bronze player stuck in platinum
ArchAngelSC
Profile Joined April 2012
England706 Posts
December 12 2013 20:10 GMT
#4186
On December 13 2013 04:52 kainzero wrote:
Show nested quote +
On December 13 2013 03:06 Celial wrote:
Fuck man. I need to improve my strategic gameplay. Any tips for practicing?

Situation almost every single game: I'm going even or winning lane, my team keeps getting picked off. All the god damn time. Getting caught in stupid spots or engaging in pointless fights. NEVER going for objectives but only trying to kill the enemy team. Chasing until the world ends or lingering until their whole team collapses on them. This is a constant issue in my games, so I figure it has something to do with me. I mean, I'm doing everything I can, I splitpush, ping/take objectives/peel or dive.

So something has to be off with my decisions ingame. I'm playing all positions sufficient to go even or win lane every game. My opponents range from mid silver to low gold. I'm aware of how the game "should" be played ideally, prioritizing objectives, stalling for time with splitpushing and stuff.

You can ping more, because it's annoying and people eventually listen to shut you up.

Sometimes doing the ideal thing by yourself is not as good as doing dumb things as a team.

Also, more wards because people are bad at identifying risk in these games. It's easier for someone not to chase when they can obviously see 4 people headed their way.

You would think so... Clearly you've never played in plat I though.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 12 2013 20:11 GMT
#4187
Surely he will have to be squishy as fuck with terrible stats/numbers to compensate. Surely.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 12 2013 20:12 GMT
#4188
On December 13 2013 04:53 Nos- wrote:
Show nested quote +
On December 13 2013 04:21 xes wrote:
On December 13 2013 03:10 Nos- wrote:
On December 13 2013 02:58 NotYango wrote:
Is the projectile blocking of Yasuo's wall bidirectional? I.e. does the opposite face of the wall block projectiles coming from behind?

Was wondering what would happen if the wall was between ori and her ball and she casts her E on herself.

The ball ends up back on Ori once it hits the wall and if the target was on the other side no one gets any defensive steroids.

The only real way is to have someone run with the ball through the wall.

wait what? The wall just kills her ball and then it has to reappear on her as if she ran out of leash range?


That is definitely what happens if you try to W someone through the wall. It does not happen if you W on your side and they waltz through.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
December 12 2013 20:23 GMT
#4189
Patch inc.:
http://forums.na.leagueoflegends.com/board/showthread.php?p=43705449
lefty
Profile Joined November 2003
United States1896 Posts
December 12 2013 20:24 GMT
#4190
This has probably been talked about countless times, but another manaless champion? Do the designers not recognize a problem? I feel like its' starting to spiral out of control.
Eiii
Profile Blog Joined April 2009
United States2566 Posts
December 12 2013 20:28 GMT
#4191
On December 13 2013 05:24 lefty wrote:
This has probably been talked about countless times, but another manaless champion? Do the designers not recognize a problem? I feel like its' starting to spiral out of control.


I wonder how much communication or cooperation there is between the champion designers and the balance team. The impression I get is that each champion is a small number of designers' pet projects, and then it's up to the balance team to tweak numbers and minor changes and stuff to make sure the character fits in the game well.

I believe people at riot have mentioned manaless champs being a problem before, so does that mean that the balance team is like pulling their hair out everytime another resourceless champ is introduced? Or is that 'problem' something the designers are aware of and actively try to avoid in their champs?
:3
NotYango
Profile Joined December 2013
United States719 Posts
December 12 2013 20:34 GMT
#4192
In fairness, I don't think the *number* of manaless champs is the problem. Rather it's the existence of manaless champions and how they are relevant enough that mana management has to be balanced with respect to them.

Once you have a couple relevant manaless champs, additional ones don't suddenly make this case more problematic.
yango pls
Alaric
Profile Joined November 2009
France45622 Posts
December 12 2013 20:37 GMT
#4193
So, I guess the Rammus and Fiddle nerfs will go through... hmpf.
Cant take LMS hipsters serious.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
December 12 2013 20:37 GMT
#4194
On December 13 2013 05:23 Gahlo wrote:
Patch inc.:
http://forums.na.leagueoflegends.com/board/showthread.php?p=43705449


Darkness also inc.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 12 2013 20:41 GMT
#4195
On December 13 2013 05:28 Eiii wrote:
Show nested quote +
On December 13 2013 05:24 lefty wrote:
This has probably been talked about countless times, but another manaless champion? Do the designers not recognize a problem? I feel like its' starting to spiral out of control.


I wonder how much communication or cooperation there is between the champion designers and the balance team. The impression I get is that each champion is a small number of designers' pet projects, and then it's up to the balance team to tweak numbers and minor changes and stuff to make sure the character fits in the game well.

I believe people at riot have mentioned manaless champs being a problem before, so does that mean that the balance team is like pulling their hair out everytime another resourceless champ is introduced? Or is that 'problem' something the designers are aware of and actively try to avoid in their champs?


Clearly Mana is toxic and anti-fun. Explains the ult mana buffs too.
Ghost-z
Profile Joined September 2010
United States1291 Posts
December 12 2013 20:43 GMT
#4196
Defending towers and stalling until late game will be just as easy with Yasuo as it is with Anivia. Wind wall gives your team a free 3 seconds to clear the wave, effectively stalling out a siege unless they want to take tower aggro. With this almost guaranteed gold coming in late game comps will probably become the norm again in NA/EU unless teams are able to close out games in 20 mins like the Koreans.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Ghost-z
Profile Joined September 2010
United States1291 Posts
December 12 2013 20:45 GMT
#4197
On December 13 2013 05:37 AsmodeusXI wrote:
Show nested quote +
On December 13 2013 05:23 Gahlo wrote:
Patch inc.:
http://forums.na.leagueoflegends.com/board/showthread.php?p=43705449


Darkness also inc.

Where are the patch notes? Or is this just the Snowdown Showdown and no balance changes?
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 12 2013 20:50 GMT
#4198
On December 13 2013 05:41 JazzVortical wrote:
Show nested quote +
On December 13 2013 05:28 Eiii wrote:
On December 13 2013 05:24 lefty wrote:
This has probably been talked about countless times, but another manaless champion? Do the designers not recognize a problem? I feel like its' starting to spiral out of control.


I wonder how much communication or cooperation there is between the champion designers and the balance team. The impression I get is that each champion is a small number of designers' pet projects, and then it's up to the balance team to tweak numbers and minor changes and stuff to make sure the character fits in the game well.

I believe people at riot have mentioned manaless champs being a problem before, so does that mean that the balance team is like pulling their hair out everytime another resourceless champ is introduced? Or is that 'problem' something the designers are aware of and actively try to avoid in their champs?


Clearly Mana is toxic and anti-fun. Explains the ult mana buffs too.

Sometimes it really does feel like that, especially in top lane. Not even energy any more yay for mundo/shyv/rango/renekton.
Glorious SEA doto
Gahlo
Profile Joined February 2010
United States35174 Posts
December 12 2013 20:59 GMT
#4199
On December 13 2013 05:45 Ghost-z wrote:
Show nested quote +
On December 13 2013 05:37 AsmodeusXI wrote:
On December 13 2013 05:23 Gahlo wrote:
Patch inc.:
http://forums.na.leagueoflegends.com/board/showthread.php?p=43705449


Darkness also inc.

Where are the patch notes? Or is this just the Snowdown Showdown and no balance changes?

He's the Asmo that cried darkness.

srs though, later tonight.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 12 2013 21:05 GMT
#4200
On December 13 2013 05:50 Fusilero wrote:
Show nested quote +
On December 13 2013 05:41 JazzVortical wrote:
On December 13 2013 05:28 Eiii wrote:
On December 13 2013 05:24 lefty wrote:
This has probably been talked about countless times, but another manaless champion? Do the designers not recognize a problem? I feel like its' starting to spiral out of control.


I wonder how much communication or cooperation there is between the champion designers and the balance team. The impression I get is that each champion is a small number of designers' pet projects, and then it's up to the balance team to tweak numbers and minor changes and stuff to make sure the character fits in the game well.

I believe people at riot have mentioned manaless champs being a problem before, so does that mean that the balance team is like pulling their hair out everytime another resourceless champ is introduced? Or is that 'problem' something the designers are aware of and actively try to avoid in their champs?


Clearly Mana is toxic and anti-fun. Explains the ult mana buffs too.

Sometimes it really does feel like that, especially in top lane. Not even energy any more yay for mundo/shyv/rango/renekton.


I commend Riot for having different systems, they are interesting and adds flavour. I like that Mana champs have to be prudent in lane, while energy champs suffer in teamfights. But they are just out of whack at the moment. Top lane is ruined. And then of course, with everyone screeching about how bad resourceless champs are, they release another one.
Prev 1 208 209 210 211 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 227
Nina 89
StarCraft: Brood War
Britney 5606
Terrorterran 7
Dota 2
monkeys_forever846
NeuroSwarm172
febbydoto45
League of Legends
JimRising 698
Counter-Strike
taco 568
Super Smash Bros
hungrybox716
Other Games
summit1g10840
C9.Mang0415
WinterStarcraft413
PiGStarcraft204
ViBE164
Maynarde161
UpATreeSC51
Livibee14
Organizations
Other Games
gamesdonequick1127
StarCraft: Brood War
Afreeca ASL 465
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 103
• mYiSmile112
• practicex 10
• Letter141
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki10
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1014
Upcoming Events
The PondCast
6h 3m
Replay Cast
20h 3m
Korean StarCraft League
1d 23h
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.