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[Patch 3.14] PreSeason 4 General Discussion - Page 191

Forum Index > LoL General
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onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 10 2013 17:56 GMT
#3801
At first I was apprehensive about the Challenger requirement for CLG, but then I remembered they are expanding it to 250 players so it's not that unreasonable.
RIP Ryan Davis / TL or Die / @onlywonderboy
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 10 2013 17:57 GMT
#3802
On December 11 2013 02:35 GhandiEAGLE wrote:
Someone should do a TotalBiscuit-esque tournament where only like the top 10 soloqueue players enter. I don't think that specific idea would work for a team-format game, but it's on the right track.

Would be fun if someone like hosted a regular tournament for the top 8 ranked 5s team, it'd be a start to make people try harder.
Glorious SEA doto
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 10 2013 17:58 GMT
#3803
On December 11 2013 02:35 GhandiEAGLE wrote:
Someone should do a TotalBiscuit-esque tournament where only like the top 10 soloqueue players enter. I don't think that specific idea would work for a team-format game, but it's on the right track.

So 4 wildturtles+shiphtur vs 5 wild turtles.
I could ship it.
liftlift > tsm
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2013-12-10 18:02:12
December 10 2013 17:58 GMT
#3804
On December 11 2013 02:56 onlywonderboy wrote:
At first I was apprehensive about the Challenger requirement for CLG, but then I remembered they are expanding it to 250 players so it's not that unreasonable.

That would be brutal, not in top 50? BENCHED
On December 11 2013 02:58 wei2coolman wrote:
Show nested quote +
On December 11 2013 02:35 GhandiEAGLE wrote:
Someone should do a TotalBiscuit-esque tournament where only like the top 10 soloqueue players enter. I don't think that specific idea would work for a team-format game, but it's on the right track.

So 4 wildturtles+shiphtur vs 5 wild turtles.
I could ship it.

Oh god, that's the plan for coast and TSM. Have challenger be literally all wildturtle/shiphtur so hotshot is forced to bench everyone making CLG forfeit LCS. All planned
Glorious SEA doto
Gorsameth
Profile Joined April 2010
Netherlands22451 Posts
December 10 2013 18:02 GMT
#3805
I don't see much point in requiring challenger of your players. SoloQ mechanics isn't a problem for 90% of the pro's, what they need to train is better team-play/tactics and individual skill will follow.
It ignores such insignificant forces as time, entropy, and death
kainzero
Profile Blog Joined January 2009
United States5211 Posts
December 10 2013 18:03 GMT
#3806
On December 11 2013 02:40 Alaric wrote:
It's more that if he asks me for directions (after he feeds fb to Diamond V Lux as pre-30 Lux and she buys Mejai out of it), when I tell him "she's going to get exponentially stronger if she get kills, and she's better, so focus on not dying: ignore her, only try to get some farm" I expect him not to try and trade/harass his opponent in the next 2 minutes. Can't blame me then!

You can say that but chances are your friend doesn't know how to be safe.

Happens all the time when I play with my friends that are new to DotA, and even when I learn DotA. People just don't know what's dangerous and what's not, and you can tell them to play safe but they don't know how safe, or what to do in lieu of playing how they normally play.

The best thing you can do is roll with it and just relax and tell jokes on Skype and have fun. If you want to be critical, do it after the game. That's normally when people feel more willing to look back at the game and analyze their mistakes.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-12-10 18:08:00
December 10 2013 18:06 GMT
#3807
On December 11 2013 03:02 Gorsameth wrote:
I don't see much point in requiring challenger of your players. SoloQ mechanics isn't a problem for 90% of the pro's, what they need to train is better team-play/tactics and individual skill will follow.

Solo Q can be important. Look at Korea. Also it prevents Chausters situation, where he didn't touch soloq for over a year. This is one step towards a better high elo solo q environment. Imo it'll be healthy for the scene.
liftlift > tsm
BrownBear
Profile Joined March 2010
United States6894 Posts
December 10 2013 18:08 GMT
#3808
On December 11 2013 03:06 wei2coolman wrote:
Show nested quote +
On December 11 2013 03:02 Gorsameth wrote:
I don't see much point in requiring challenger of your players. SoloQ mechanics isn't a problem for 90% of the pro's, what they need to train is better team-play/tactics and individual skill will follow.

Solo Q can be important. Look at Korea. Also it prevents Chausters situation, where he didn't touch soloq for over a year. This is one step towards a better high elo solo q environment. Imo it'll be healthy for the scene.


It goes hand in hand with Hotshot's rant on reddit about NA soloq too. Looks like he wants CLG to be ambassadors of what he wants high-level NA ladder to be like.
SUNSFANNED
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-10 18:12:57
December 10 2013 18:10 GMT
#3809
On December 11 2013 03:06 wei2coolman wrote:
Show nested quote +
On December 11 2013 03:02 Gorsameth wrote:
I don't see much point in requiring challenger of your players. SoloQ mechanics isn't a problem for 90% of the pro's, what they need to train is better team-play/tactics and individual skill will follow.

Solo Q can be important. Look at Korea. Also it prevents Chausters situation, where he didn't touch soloq for over a year. This is one step towards a better high elo solo q environment. Imo it'll be healthy for the scene.

I think Hotshot's decision is good for CLG as a team, but I don't agree with his sentiment toward solo queue.

Trolly solo queue isn't the cause of inconsistent LCS play. They're both the effects of the same thing which is a generally more casual attitude toward competitive play compared to the Asian regions. Trying to make solo queue "tryhard" won't fix that because it's not the root cause.

Korea isn't a strong competitive region because they tryhard in solo queue. Korea is a strong competitive region because of a generally serious communal attitude toward competitive gaming, from which a tryhard attitude in solo queue is just one auxiliary effect. Trying to mimic that effect in NA won't somehow transplant all the other effects on attitude toward competitive play.
yango pls
BrownBear
Profile Joined March 2010
United States6894 Posts
December 10 2013 18:13 GMT
#3810
On December 11 2013 03:10 NotYango wrote:
Show nested quote +
On December 11 2013 03:06 wei2coolman wrote:
On December 11 2013 03:02 Gorsameth wrote:
I don't see much point in requiring challenger of your players. SoloQ mechanics isn't a problem for 90% of the pro's, what they need to train is better team-play/tactics and individual skill will follow.

Solo Q can be important. Look at Korea. Also it prevents Chausters situation, where he didn't touch soloq for over a year. This is one step towards a better high elo solo q environment. Imo it'll be healthy for the scene.

I think Hotshot's decision is good for CLG as a team, but I don't agree with his sentiment toward solo queue.

Trolly solo queue isn't the cause of inconsistent LCS play. They're both the effects of the same thing which is a generally more casual attitude toward competitive play compared to the Asian regions. Trying to make solo queue "tryhard" won't fix that because it's not the root cause.

Korea isn't a strong competitive region because they tryhard in solo queue. Korea is a strong competitive region because of a generally serious communal attitude toward competitive gaming, from which a tryhard attitude in solo queue is just one auxiliary effect.


I think the idea behind it is, if you get a core of players who do start to tryhard in solo queue, maybe it would set an example?

Plus, the tryhards would naturally rise above the more trolly players, so perhaps if you get enough people on board, it could end up in a situation where the best of the best can get good practice in D1 solo queue and the trolls can all hang around D2-D3 and do what they've always done.
SUNSFANNED
NotYango
Profile Joined December 2013
United States719 Posts
December 10 2013 18:16 GMT
#3811
Making solo queue tryhard doesn't make the competitive community serious. An existing serious attitude toward competitive play (which in Korea is rooted in more long-standing cultural attitudes and a precedent for strong competitive play in video games) makes solo queue tryhard. You can't expect the reverse to just happen.
yango pls
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
December 10 2013 18:17 GMT
#3812
On December 11 2013 03:10 NotYango wrote:
Show nested quote +
On December 11 2013 03:06 wei2coolman wrote:
On December 11 2013 03:02 Gorsameth wrote:
I don't see much point in requiring challenger of your players. SoloQ mechanics isn't a problem for 90% of the pro's, what they need to train is better team-play/tactics and individual skill will follow.

Solo Q can be important. Look at Korea. Also it prevents Chausters situation, where he didn't touch soloq for over a year. This is one step towards a better high elo solo q environment. Imo it'll be healthy for the scene.

I think Hotshot's decision is good for CLG as a team, but I don't agree with his sentiment toward solo queue.

Trolly solo queue isn't the cause of inconsistent LCS play. They're both the effects of the same thing which is a generally more casual attitude toward competitive play compared to the Asian regions. Trying to make solo queue "tryhard" won't fix that because it's not the root cause.

Korea isn't a strong competitive region because they tryhard in solo queue. Korea is a strong competitive region because of a generally serious communal attitude toward competitive gaming, from which a tryhard attitude in solo queue is just one auxiliary effect. Trying to mimic that effect in NA won't somehow transplant all the other effects on attitude toward competitive play.


I agree with the root cause, but I don't think improving solo q is useless to achieve the same end goal. Fake it till you make it!
TranslatorBaa!
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-12-10 18:20:48
December 10 2013 18:18 GMT
#3813
People troll in solo queue in high elo because they feel like they've beaten the game, gotten to high D1 or challengers. If all of a sudden they get kicked out of Challengers. They have to try hard to break back in to that high D1/challengers ranking.
On December 11 2013 03:16 NotYango wrote:
Making solo queue tryhard doesn't make the competitive community serious. An existing serious attitude toward competitive play (which in Korea is rooted in more long-standing cultural attitudes and a precedent for strong competitive play in video games) makes solo queue tryhard. You can't expect the reverse to just happen.

But making solo queue try hard will naturally make competitive scene players better, whether or not they take it seriously.
liftlift > tsm
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-10 18:32:24
December 10 2013 18:24 GMT
#3814
On December 11 2013 03:18 wei2coolman wrote:
People troll in solo queue in high elo because they feel like they've beaten the game, gotten to high D1 or challengers. If all of a sudden they get kicked out of Challengers. They have to try hard to break back in to that high D1/challengers ranking.

This is sort of the problematic attitude though. The prevailing attitude on NA at large is that if there's no gain/nothing to prove, there's no point in doing it. There's no drive to be the best solely for the sake of being the best. In the stronger competitive regions (Korea being the stand-out one) there's no need for those extra motivating factors toward being the best because inherently, that's the general attitude toward competitive play.

You can actually see this shitty attitude pervade all the way down to the lower ranks too--where people are obsessed not with getting better, but with going up divisions/leagues and worrying about things like clamping or getting trolled in their promo series. It's not just top level solo queue--people who've played on Korean solo queue will say that even down to Bronze, that serious attitude exists.

It's that general attitude toward being the best that drives their strength in competitive play. Actual pub success has very little direct impact on competition. It only serves as an indicator toward talent and toward that correct mindset. Creating a requirement doesn't change that attitude, it just raises the level at which they have to prove something in order to stay on top of the curve. So long as the prevailing attitude on NA is as I described, nothing will change.
yango pls
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2013-12-10 18:25:06
December 10 2013 18:24 GMT
#3815
In Korea, the turnover rate of games are very fast. If you constantly watch high level plays on op.gg or youtube, you'll see that the amount of surrender under 25, 30 minutes is huge. People surrender even when they're only 3k, 4k gold behind. So while tournament games last for normal time, soloqueue games are very fast-paced.

I wish NA adapts this mentality, especially in high level. You're not getting good at late game situation when playing with random people. If your team has problem in late game situation, then go scrim with your team. Playing late game situation by yourself is not really help much since teamwork is the most important thing at that time. They should use soloqueue to improve their early game instead.
thenexusp
Profile Joined May 2009
United States3721 Posts
December 10 2013 18:26 GMT
#3816
"fake it 'til you make it" actually works for a surprisingly high amount of things
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 10 2013 18:33 GMT
#3817
One of the most jarring statements I ever saw about the Korean scene vs the NA scene was when Montecristo was talking about the support staff that the Korean teams have in an interview at worlds. He said that the NA teams went to Worlds with just the 5 players and maybe their manager came too, while the Korean teams each brought a manager, three coaches and an analyst. From Korea.

http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 10 2013 18:38 GMT
#3818
Support staff is hardly the reason why NA blows.
liftlift > tsm
canikizu
Profile Joined September 2010
4860 Posts
December 10 2013 18:41 GMT
#3819
They know they blow so they don't bring support staff.
NotYango
Profile Joined December 2013
United States719 Posts
December 10 2013 18:43 GMT
#3820
Also, the other issue is that while there does exist talent that have the right mindset to succeed, there's very little incentive for sponsors to sponsor those players over more popular players that bring in stream views. Because on NA, that's where the money is.
yango pls
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