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[Patch 3.14] PreSeason 4 General Discussion - Page 129

Forum Index > LoL General
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Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2013-12-04 00:27:42
December 04 2013 00:26 GMT
#2561
Imo Diana's problems are in her E and build paths. The E is cool but it's a one point wonder in almost all scenarios, and these days the radius is so small that it's basically single target. It's made worse by the build paths. When you get Zhonya, the E gets better but there is so many items that I prioritize on her over it (such as Lich Bane like you mentioned) that often you have a large Zhonya's-less period where most of what you can do is Q>Ult> Die.

W mana cost @ lvl 5 is also crazy. There is a lot of games where I would love to max W first in lane (mainly top) but the high mana costs make it a very big risk to do so.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TheYango
Profile Joined September 2008
United States47024 Posts
December 04 2013 00:49 GMT
#2562
What do you mean "these days"? The radius never changed, the only thing that changed about E was the pull distance for targets that were on the edge.
Moderator
Diamond
Profile Blog Joined May 2009
United States10796 Posts
December 04 2013 00:57 GMT
#2563
On December 04 2013 09:49 TheYango wrote:
What do you mean "these days"? The radius never changed, the only thing that changed about E was the pull distance for targets that were on the edge.


That's what I meant, the pull radius.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 04 2013 00:58 GMT
#2564
Screw diana. I want akali to be viable again. She got with so many nerfs, even when pros weren't even using her.
liftlift > tsm
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 04 2013 01:01 GMT
#2565
--- Nuked ---
kainzero
Profile Blog Joined January 2009
United States5211 Posts
December 04 2013 01:15 GMT
#2566
Speaking of melee carries, what is a tank?



(A miserable pile of secrets.)
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 04 2013 01:20 GMT
#2567
why are people getting so tied up in 1 word definitions of characters as if thats what matters, you all have it backwards. if i say riven is a melee carry, thats not describing the phrase melee carry, thats describing riven. i can call riven a melee carry without any thought towards an umbrella of champs defined as melee carries. you all know what i mean by that but it doesnt need to go any further than that.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-12-04 01:28:24
December 04 2013 01:23 GMT
#2568
On December 04 2013 10:15 kainzero wrote:
Speaking of melee carries, what is a tank?



(A miserable pile of secrets.)


I'm actually playing castlevania right now, huehuehuehuehue.

Seriously though I'll buy into riot's definition for the sake of communication but it doesn't change the fact that, as yango said, good squishy melee auto attacking carries just don't exist in any moba and somehow people borrowed the term from DotA while completely misunderstanding how they work thanks to... "tanks". Cause mobas work just like WoW, of course.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
December 04 2013 01:34 GMT
#2569
On December 04 2013 09:58 wei2coolman wrote:
Screw diana. I want akali to be viable again. She got with so many nerfs, even when pros weren't even using her.

Well she's pretty nuts with the S4 patch. Very minimal counterplay to her lane mecanics and pretty good masteries for being a monster early (flad AD and AP).

You just can't pick her in any situations.
The legend of Darien lives on
TheYango
Profile Joined September 2008
United States47024 Posts
December 04 2013 01:37 GMT
#2570
On December 04 2013 10:20 turdburgler wrote:
why are people getting so tied up in 1 word definitions of characters as if thats what matters, you all have it backwards. if i say riven is a melee carry, thats not describing the phrase melee carry, thats describing riven. i can call riven a melee carry without any thought towards an umbrella of champs defined as melee carries. you all know what i mean by that but it doesnt need to go any further than that.

Then you do that a couple times and you realize your umbrella term doesn't mean anything anymore because there's no meaningful defining feature common to all champs you assigned the term to.
Moderator
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 04 2013 01:51 GMT
#2571
On December 04 2013 10:37 TheYango wrote:
Show nested quote +
On December 04 2013 10:20 turdburgler wrote:
why are people getting so tied up in 1 word definitions of characters as if thats what matters, you all have it backwards. if i say riven is a melee carry, thats not describing the phrase melee carry, thats describing riven. i can call riven a melee carry without any thought towards an umbrella of champs defined as melee carries. you all know what i mean by that but it doesnt need to go any further than that.

Then you do that a couple times and you realize your umbrella term doesn't mean anything anymore because there's no meaningful defining feature common to all champs you assigned the term to.



good. imagine how crap the game would be if all "ad carries" played the same. how can we have a game where every hero in the umbrella has to be different enough to be compelling but the same enough to fit our neat labels.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 04 2013 01:54 GMT
#2572
I don't even care what a melee carry is. It doesn't matter. You look at Yousuouououo's kit, and you should (if you have played this game for a year or so, and watched professional games for at least half that time, even casually) recognize that at best he becomes Riven. Riven kind of sits in the middle of a group of AD scaling Melle characters that are never well balanced.

If you imagine a triangle, on one point you have like Garen/Renekton, then you travel along the line and pass Rengar on your way to Zed/Talon, then you travel past Fiora to the last point of like Yi/Trynd, then connect the first and third points with Aatrox. No one in this triangle really ever has sustained balance. Add in manaless...and it gets worse. See:

+ Show Spoiler +
http://imageshack.com/a/img42/9792/mbz8.jpg
Freeeeeeedom
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2013-12-04 02:00:52
December 04 2013 01:57 GMT
#2573
what does the 3 corners of the triangle represent, instead of just being a list of champions? i dont get it.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 04 2013 01:58 GMT
#2574
best triangle ever its scienceyo
kainzero
Profile Blog Joined January 2009
United States5211 Posts
December 04 2013 02:03 GMT
#2575
On December 04 2013 10:23 phyvo wrote:
Show nested quote +
On December 04 2013 10:15 kainzero wrote:
Speaking of melee carries, what is a tank?



(A miserable pile of secrets.)


I'm actually playing castlevania right now, huehuehuehuehue.

Seriously though I'll buy into riot's definition for the sake of communication but it doesn't change the fact that, as yango said, good squishy melee auto attacking carries just don't exist in any moba and somehow people borrowed the term from DotA while completely misunderstanding how they work thanks to... "tanks". Cause mobas work just like WoW, of course.

It's funny because it works backwards too, it's quite annoying to be flamed in DotA for not picking a tank.


I tried Lulu yesterday and she seemed really good from support. With AP your shield/nuke actually mean something. I got hooked three times in lane by Thresh and the end result was their AD carry dying.

I also played against Karma who hit me with a Soulflare at level 1 as Zyra, and then Lucian dashed in and killed me just like that.

I tried building AD/playing AD at the support position, but I don't feel like you get online fast enough, it felt like playing S2 Tristana where you were garbage in the midgame.

Strangely, no one else in blind normals is rushing to play support. You can get absolutely destroyed early game and yet still come online mid/late game as if nothing happened, that's way less stressful than actually trying.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-12-04 02:13:49
December 04 2013 02:12 GMT
#2576
On December 04 2013 10:51 turdburgler wrote:
Show nested quote +
On December 04 2013 10:37 TheYango wrote:
On December 04 2013 10:20 turdburgler wrote:
why are people getting so tied up in 1 word definitions of characters as if thats what matters, you all have it backwards. if i say riven is a melee carry, thats not describing the phrase melee carry, thats describing riven. i can call riven a melee carry without any thought towards an umbrella of champs defined as melee carries. you all know what i mean by that but it doesnt need to go any further than that.

Then you do that a couple times and you realize your umbrella term doesn't mean anything anymore because there's no meaningful defining feature common to all champs you assigned the term to.



good. imagine how crap the game would be if all "ad carries" played the same. how can we have a game where every hero in the umbrella has to be different enough to be compelling but the same enough to fit our neat labels.


We've been calling MF/Varus/Cait/Kog/vayne etc "ranged ADCs" for years and they all play pretty differently from each other and have well defined strengths/weaknesses. Why can't melee carries have both a well defined label and variety as well?
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
turdburgler
Profile Blog Joined January 2011
England6749 Posts
December 04 2013 02:16 GMT
#2577
On December 04 2013 11:12 phyvo wrote:
Show nested quote +
On December 04 2013 10:51 turdburgler wrote:
On December 04 2013 10:37 TheYango wrote:
On December 04 2013 10:20 turdburgler wrote:
why are people getting so tied up in 1 word definitions of characters as if thats what matters, you all have it backwards. if i say riven is a melee carry, thats not describing the phrase melee carry, thats describing riven. i can call riven a melee carry without any thought towards an umbrella of champs defined as melee carries. you all know what i mean by that but it doesnt need to go any further than that.

Then you do that a couple times and you realize your umbrella term doesn't mean anything anymore because there's no meaningful defining feature common to all champs you assigned the term to.



good. imagine how crap the game would be if all "ad carries" played the same. how can we have a game where every hero in the umbrella has to be different enough to be compelling but the same enough to fit our neat labels.


We've been calling MF/Varus/Cait/Kog/vayne etc "ranged ADCs" for years and they all play pretty differently from each other and have well defined strengths/weaknesses. Why can't melee carries have both a well defined label and variety as well?


yes, but we allow the phrase ranged adc to be broad rather than constricting, where as the previous conversation went along the lines of "riven isnt a melee carry because i have more constraints to impose" with ranged adc's we just use the label as a quick way of saying ranged physical damage dealer rather than some constricting labeling machine to box up all the champions in to tight groupings.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 04 2013 02:24 GMT
#2578
On December 04 2013 10:57 turdburgler wrote:
what does the 3 corners of the triangle represent, instead of just being a list of champions? i dont get it.


Its not exhaustive, its a representative list of an set of character archetypes (all related) that riot has been historically incapable of balancing.
Freeeeeeedom
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-12-04 02:53:42
December 04 2013 02:43 GMT
#2579
On December 04 2013 11:16 turdburgler wrote:
yes, but we allow the phrase ranged adc to be broad rather than constricting, where as the previous conversation went along the lines of "riven isnt a melee carry because i have more constraints to impose" with ranged adc's we just use the label as a quick way of saying ranged physical damage dealer rather than some constricting labeling machine to box up all the champions in to tight groupings.

And yet, even as broad as the term is, for the vast majority of the playing population, the term ADC implies that the champ must be played as a bot lane duo laner, when frequently this is no longer the case.

It's actually a lot more constricting of a term to most people who use it than you make it out to be.

On December 04 2013 10:51 turdburgler wrote:
good. imagine how crap the game would be if all "ad carries" played the same. how can we have a game where every hero in the umbrella has to be different enough to be compelling but the same enough to fit our neat labels.

I'm not saying the game should match the labels. I'm saying that you shouldn't bother using labels at all unless they're going to meaningfully represent something worth talking about.

Look at the term AP carry for example. Since S3 when it's become increasingly less common to run an AP-based magic damage dealing champ mid, when has the term AP carry been useful for discussing anything? It describes a subset of champions, sure, but there's no meaningful gameplay function which those champs are necessary for, as it's become extremely commonplace for one not to be used. The term itself does't correspond to any relevant gameplay concept, and it only did so before because people effectively hemmed themselves into requiring an "AP carry" mid prior to season 3.
Moderator
Gahlo
Profile Joined February 2010
United States35172 Posts
Last Edited: 2013-12-04 03:03:43
December 04 2013 03:03 GMT
#2580
On December 04 2013 09:17 Kinie wrote:
Show nested quote +
On December 04 2013 09:11 Gahlo wrote:
On December 04 2013 08:55 Alaric wrote:
There was a time where Diana, Akali, Morgana, Karthus, Vladimir were all called AP carries...

The only thing Diana can carry now is a box of tissues to cry into.


Well, wasn't Diana pretty OP out of the gates and she's received a ton of nerfs since then? How would we give her a buff that makes her see competitive play again? From my experience of playing as her, maybe a better AP ratio on her Q or R as she is pretty farm dependent to be relevant in teamfights. I know that her R range isn't as long as the Q's range, maybe make the R range be the same as Q's range to help make her diving into the back line easier?

Edit:

Maybe she just needs a new item build line, as right now I think all she has is a tanky/bruiser build of RoA into Zhonya's or full-out assassin of max AP and 0 survivability. Personally I've tried going Lich Bane into Zhonya's or Abyssal depending upon my team comp and the enemy's team comp (Zhonya's if they have a lot of bursty dmg., Abyssal if my team has several other AP champs).

Honestly? Riot needs to pick what they want Diana to be. Do they want her to be a tanky AP fighter or a balls to the walls AP assassin. Right now she's meh on both sides of the coin.

If they want to make her tanky AP they need to roll back some of her base damage nerfs on Passive, Q, and W strength so she can do some damage and be in there for a bit

If they want to make her an AP assassin, they need to revert the Q/W scaling, ult range(maybe not all of these), and E pull nerfs so she has some utility to go with her damage like Akali has with her shroud.

That and find a way to get Moonflair Spellblade on SR without it being stupid.
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