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[Patch 3.13] Heimer Rework General Discussion - Page 84

Forum Index > LoL General
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Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
November 05 2013 15:28 GMT
#1661
wtf 1v1 2v2 q's lol
TranslatorBaa!
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 05 2013 15:28 GMT
#1662
New ahri skin wayyyyyy too much pink.
liftlift > tsm
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 05 2013 15:31 GMT
#1663
new ahri splash looks like ass, at least in game the effects are pretty nice
Bronze player stuck in platinum
Slayer91
Profile Joined February 2006
Ireland23461 Posts
November 05 2013 15:31 GMT
#1664
What are the rules for 1v1 ranked Q's. If it's first to kill nexus I'd love to play nasus and make everyone CRY lol

i play in early morning to auto win 90% of games because people want to play a "quick 1v1" before they go to work.
aka Teutonica
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
November 05 2013 15:34 GMT
#1665
Yeah, not a fan of that Ahri skin at all.

I'm sure it will generate lots of sales though.

I think 1v1 and 2v2 queues will be hilarious. Ranked 1v1 will have as much epeen as dominion progamers

Still waiting on ranked ARAM
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 05 2013 15:36 GMT
#1666
These are some pretty complicated mastery changes, wow.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 05 2013 15:40 GMT
#1667
On November 06 2013 00:34 jcarlsoniv wrote:
Yeah, not a fan of that Ahri skin at all.

I'm sure it will generate lots of sales though.

I think 1v1 and 2v2 queues will be hilarious. Ranked 1v1 will have as much epeen as dominion progamers

Still waiting on ranked ARAM

The fan made ahri skin is way better. Kept the black hair, white tails and white sailor suit. Rather than this fucking mess of pink. Looks like barbie threw up on ahri, and that was the skin that riot came up with.
liftlift > tsm
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
November 05 2013 15:53 GMT
#1668
The new jungle camp is a massive disappointment. I was hoping there would be some map rework but its just plopped down in some nonsense location.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 05 2013 15:54 GMT
#1669
Here's a season 4 mastery calc if you want to play with it:

http://dpatti.com/s4/#

My first thoughts are basically that this is way more complicated. Masteries are going to have to be more specialized for individual champions, more specialized for individual games, and the difference between a good mastery page and a bad one is going to be larger.

Whether or not you think that's a good thing is up to you!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 05 2013 16:01 GMT
#1670
On November 06 2013 00:22 AsmodeusXI wrote:
Well guys

http://www.reddit.com/r/leagueoflegends/comments/1pxtv8/ranked_1v1_and_normal_2v2_on_pbe/

Ranked 1v1s. Most relevant question at the top.

GRUDGE MATCH CITAYYYYYYY

+ Show Spoiler [4K promise] +
Req is a poopy head that will suck even with KMD Ahri empowering his Gold V mid play. Also teemo sux

<3
RIP Ryan Davis / TL or Die / @onlywonderboy
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 05 2013 16:02 GMT
#1671
On November 06 2013 00:36 Ketara wrote:
These are some pretty complicated mastery changes, wow.

I can't believe they are doing the "do more damage, but take more damage" mastery. That seems so...not Riot.
RIP Ryan Davis / TL or Die / @onlywonderboy
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 05 2013 16:04 GMT
#1672
But... but Olaf?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
November 05 2013 16:05 GMT
#1673
On November 06 2013 00:22 AsmodeusXI wrote:
Well guys

http://www.reddit.com/r/leagueoflegends/comments/1pxtv8/ranked_1v1_and_normal_2v2_on_pbe/

Ranked 1v1s. Most relevant question at the top.

GRUDGE MATCH CITAYYYYYYY

+ Show Spoiler [4K promise] +
Req is a poopy head that will suck even with KMD Ahri empowering his Gold V mid play. Also teemo sux


Ultimate quote from that thread:

"Alright noob, 5v5 me bro!"

I vote for making that the standart "gg" on this map
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
November 05 2013 16:05 GMT
#1674
On November 06 2013 01:02 onlywonderboy wrote:
Show nested quote +
On November 06 2013 00:36 Ketara wrote:
These are some pretty complicated mastery changes, wow.

I can't believe they are doing the "do more damage, but take more damage" mastery. That seems so...not Riot.

It seems like a waste of a point anyways. I could see taking it on bulky melee dudes with free AoE dmg (Nasus, Renekton) but its still not worth as much as other places you allocate that point.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 05 2013 16:06 GMT
#1675
Damn. These new masteries are super beast
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-11-05 16:12:01
November 05 2013 16:11 GMT
#1676
On November 06 2013 01:05 xes wrote:
Show nested quote +
On November 06 2013 01:02 onlywonderboy wrote:
On November 06 2013 00:36 Ketara wrote:
These are some pretty complicated mastery changes, wow.

I can't believe they are doing the "do more damage, but take more damage" mastery. That seems so...not Riot.

It seems like a waste of a point anyways. I could see taking it on bulky melee dudes with free AoE dmg (Nasus, Renekton) but its still not worth as much as other places you allocate that point.


It's going to be big on mages and high damage melees.

It's also going to be one of those points that's good in some lanes and not good in others.

In general they don't seem to have solved the problem I had with the S3 offense tree of there not being enough options though, especially in tier 1. If you don't like either attackspeed or CDR, which is lots of champions, you're stuck wasting 2 points still.

Although now that blue buff is down to 10% CDR the CDR mastery will be more useful on mid laners, which helps.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SagaZ
Profile Blog Joined May 2009
France3460 Posts
November 05 2013 16:11 GMT
#1677
I admit I just glanced at the new masterys but I didn't like what I saw.
There seems to be a very obvious optimal mastery set up for every role and position. I'd rather have a mastery system that allows some degree of decision making...
Be nice, buy wards and don't feed double buff.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 05 2013 16:12 GMT
#1678
On November 06 2013 01:11 SagaZ wrote:
I admit I just glanced at the new masterys but I didn't like what I saw.
There seems to be a very obvious optimal mastery set up for every role and position. I'd rather have a mastery system that allows some degree of decision making...


What? No.

Just no.

This is so very much not like that.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
November 05 2013 16:14 GMT
#1679
Am I only one who expected a lot more?They seem pretty generic.
Slayer91
Profile Joined February 2006
Ireland23461 Posts
November 05 2013 16:14 GMT
#1680
pretty much the same in every season

lots of obvious must have masteries cut down options for interesting talents
riot seems to want to highlight the difference in going down a different mastery tree when its already highlighted by item choices. Should have things that are more distinct choices like AoE damage reduction or bonus resists or things that point to item choices as well instead of generic offensive gives ad/ap defensive gives armour/mr/hp utility gives gold/ms/consumables
aka Teutonica
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