[Patch 3.13] Heimer Rework General Discussion - Page 84
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Carnivorous Sheep
Baa?21242 Posts
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wei2coolman
United States60033 Posts
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Nos-
Canada12016 Posts
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Slayer91
Ireland23335 Posts
i play in early morning to auto win 90% of games because people want to play a "quick 1v1" before they go to work. | ||
jcarlsoniv
United States27922 Posts
I'm sure it will generate lots of sales though. I think 1v1 and 2v2 queues will be hilarious. Ranked 1v1 will have as much epeen as dominion progamers Still waiting on ranked ARAM | ||
Ketara
United States15065 Posts
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wei2coolman
United States60033 Posts
On November 06 2013 00:34 jcarlsoniv wrote: Yeah, not a fan of that Ahri skin at all. I'm sure it will generate lots of sales though. I think 1v1 and 2v2 queues will be hilarious. Ranked 1v1 will have as much epeen as dominion progamers Still waiting on ranked ARAM The fan made ahri skin is way better. Kept the black hair, white tails and white sailor suit. Rather than this fucking mess of pink. Looks like barbie threw up on ahri, and that was the skin that riot came up with. | ||
Zess
Adun Toridas!9144 Posts
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Ketara
United States15065 Posts
http://dpatti.com/s4/# My first thoughts are basically that this is way more complicated. Masteries are going to have to be more specialized for individual champions, more specialized for individual games, and the difference between a good mastery page and a bad one is going to be larger. Whether or not you think that's a good thing is up to you! | ||
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onlywonderboy
United States23745 Posts
On November 06 2013 00:22 AsmodeusXI wrote: Well guys http://www.reddit.com/r/leagueoflegends/comments/1pxtv8/ranked_1v1_and_normal_2v2_on_pbe/ Ranked 1v1s. Most relevant question at the top. GRUDGE MATCH CITAYYYYYYY + Show Spoiler [4K promise] + Req is a poopy head that will suck even with KMD Ahri empowering his Gold V mid play. Also teemo sux <3 | ||
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onlywonderboy
United States23745 Posts
On November 06 2013 00:36 Ketara wrote: These are some pretty complicated mastery changes, wow. I can't believe they are doing the "do more damage, but take more damage" mastery. That seems so...not Riot. | ||
GhandiEAGLE
United States20754 Posts
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Zaphod Beeblebrox
Denmark697 Posts
On November 06 2013 00:22 AsmodeusXI wrote: Well guys http://www.reddit.com/r/leagueoflegends/comments/1pxtv8/ranked_1v1_and_normal_2v2_on_pbe/ Ranked 1v1s. Most relevant question at the top. GRUDGE MATCH CITAYYYYYYY + Show Spoiler [4K promise] + Req is a poopy head that will suck even with KMD Ahri empowering his Gold V mid play. Also teemo sux Ultimate quote from that thread: "Alright noob, 5v5 me bro!" I vote for making that the standart "gg" on this map | ||
Zess
Adun Toridas!9144 Posts
On November 06 2013 01:02 onlywonderboy wrote: I can't believe they are doing the "do more damage, but take more damage" mastery. That seems so...not Riot. It seems like a waste of a point anyways. I could see taking it on bulky melee dudes with free AoE dmg (Nasus, Renekton) but its still not worth as much as other places you allocate that point. | ||
wei2coolman
United States60033 Posts
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Ketara
United States15065 Posts
On November 06 2013 01:05 xes wrote: It seems like a waste of a point anyways. I could see taking it on bulky melee dudes with free AoE dmg (Nasus, Renekton) but its still not worth as much as other places you allocate that point. It's going to be big on mages and high damage melees. It's also going to be one of those points that's good in some lanes and not good in others. In general they don't seem to have solved the problem I had with the S3 offense tree of there not being enough options though, especially in tier 1. If you don't like either attackspeed or CDR, which is lots of champions, you're stuck wasting 2 points still. Although now that blue buff is down to 10% CDR the CDR mastery will be more useful on mid laners, which helps. | ||
SagaZ
France3460 Posts
There seems to be a very obvious optimal mastery set up for every role and position. I'd rather have a mastery system that allows some degree of decision making... | ||
Ketara
United States15065 Posts
On November 06 2013 01:11 SagaZ wrote: I admit I just glanced at the new masterys but I didn't like what I saw. There seems to be a very obvious optimal mastery set up for every role and position. I'd rather have a mastery system that allows some degree of decision making... What? No. Just no. This is so very much not like that. | ||
nafta
Bulgaria18893 Posts
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Slayer91
Ireland23335 Posts
lots of obvious must have masteries cut down options for interesting talents riot seems to want to highlight the difference in going down a different mastery tree when its already highlighted by item choices. Should have things that are more distinct choices like AoE damage reduction or bonus resists or things that point to item choices as well instead of generic offensive gives ad/ap defensive gives armour/mr/hp utility gives gold/ms/consumables | ||
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