• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:31
CET 05:31
KST 13:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2044 users

[Patch 3.13] Heimer Rework General Discussion - Page 48

Forum Index > LoL General
Post a Reply
Prev 1 46 47 48 49 50 210 Next
canikizu
Profile Joined September 2010
4860 Posts
November 01 2013 18:24 GMT
#941
On November 02 2013 03:16 AsmodeusXI wrote:
Show nested quote +
On November 02 2013 03:16 Misder wrote:
Would be it possible to balance a "support" item that's stats are an increase in CC duration (by a flat amount?)?


I can't think of a reason ever why you wouldn't buy it on every Champ with CC. Even if it gave no other stats.

How about it gives you a flat amount of cc duration, but also takes away the AP/AD scale for spells? (spells only do flat amount, no bonus now)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-01 18:27:08
November 01 2013 18:25 GMT
#942
Again, you still can't rectify the enormous disparity in CD and AoE that would cause enormous variation in the usefulness of the item.

You'd get the same effect of "pay money on a support to improve/increase CC" out of having a CC active item without creating a balance nightmare.
Moderator
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2013-11-01 18:29:10
November 01 2013 18:28 GMT
#943
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 01 2013 18:30 GMT
#944
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-01 18:35:24
November 01 2013 18:31 GMT
#945
On November 02 2013 03:28 canikizu wrote:
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.

Ok, you could do that.

But it still begs the question of what advantage there is to an effect that's more complicated and harder to balance than a stun/slow/silence on a stick.

Like, if we're talking accessibility to players seeing the item for the first time, which is more sensible--"this item stuns for x amount of time when you use it on someone", or "this item increases the length of all your CCs, but you lose all your AP/AD/armor/HP/etc. scaling on all your spells for damage and secondary effects and the increased CC duration is variable based on how many targets you hit."

Not to mention that being punished for hitting multi-target stuns is a case of unclear optimization. That idea goes against like every established Riot design principle ever.

On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.
Moderator
Ghost-z
Profile Joined September 2010
United States1291 Posts
November 01 2013 18:31 GMT
#946
On November 02 2013 03:04 canikizu wrote:
Show nested quote +
On November 01 2013 23:56 Requizen wrote:
I'm just taking from S@20, they have shots of everything.

I do like how they've made all gold generation items completely un-viable for non supports/junglers tho.

Go 1v2 lane. First item Philospher's Pebble + pots. hp + mana regen + free gold. ezpz

Dorans shield is still going to be a first buy 1v2 item. Sure the pebble grants you some of the gold you miss but its a first back item buy if anything. You'll need the x2 health regen that dorans grants over just a pebble and by the time pebble pays for itself you probably lost your tower because you were forced out of lane early.

I'm really happy with what Riot has done with the vision and gold items. Now I won't have to play dominion when I want to bruiser Taric!

As for the new gold and jungle items on laners there is nothing stopping them from buying one. Hell, almost every top laner will want Shurelyas now since once you group as 5 you are not farming waves anyway and that rewards you with bonus gold. Olaf will rise to power in S4 since he likes the speed burst and cdr.

Also normal games should be less trolly now that when you have no jungler you can basically farm up a second support in the top lane. And games with 2 junglers should also be fine now with 4 camps and extra gold. The banking system on SotAG might even spill over into dual junglers in ranked play since you can farm your half of the jungle and each camp a lane for XP.

Executioners emblem doesnt look as bad as some of you have said. 50 extra HP on a Leona is going to be very nice early. Although I do believe that the heal mechanic should heal both players (2% isn't much) and the Healthbomb doesn't synergize well with a tanky melee support who needs HP to survive.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Ghost-z
Profile Joined September 2010
United States1291 Posts
November 01 2013 18:35 GMT
#947
On November 02 2013 03:28 canikizu wrote:
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.

Why don't you just create an item called Thor's Hammer. Have it upgrade from Phage and give it an active that states "Next basic attack stuns the target for 1 second. (.5 seconds for ranged) (120 second cooldown)"

So much easier to balance.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2013-11-01 18:43:11
November 01 2013 18:41 GMT
#948
No see the trick with Executioners is that the ADC gets it too. Hahah. You can sell it once the laning phase is over, but I can't think of any reason an ADC wouldn't want to funnel a pile of extra gold to their support, make last hitting easier, have more health.. heal their support.

Also: The healthbomb is a temporary shield which if you're not at 100%, is going to net you more mitigation than the health alone would have since it's current health --> max health shield.
3.
Alaric
Profile Joined November 2009
France45622 Posts
November 01 2013 18:41 GMT
#949
On November 02 2013 03:31 TheYango wrote:
Show nested quote +
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/
Cant take LMS hipsters serious.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2013-11-01 18:44:03
November 01 2013 18:42 GMT
#950
On November 02 2013 03:35 Ghost-z wrote:
Show nested quote +
On November 02 2013 03:28 canikizu wrote:
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.

Why don't you just create an item called Thor's Hammer. Have it upgrade from Phage and give it an active that states "Next basic attack stuns the target for 1 second. (.5 seconds for ranged) (120 second cooldown)"

So much easier to balance.



But they can't call it Thor's hammer. Instead they should name it Super Ultron Boogie Cannon and make the target dance for 1,5 seconds.
hi
TheYango
Profile Joined September 2008
United States47024 Posts
November 01 2013 18:47 GMT
#951
On November 02 2013 03:41 Alaric wrote:
Show nested quote +
On November 02 2013 03:31 TheYango wrote:
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/

Touche.
Moderator
canikizu
Profile Joined September 2010
4860 Posts
November 01 2013 18:47 GMT
#952
On November 02 2013 03:31 TheYango wrote:
Show nested quote +
On November 02 2013 03:28 canikizu wrote:
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.

Ok, you could do that.

But it still begs the question of what advantage there is to an effect that's more complicated and harder to balance than a stun/slow/silence on a stick.

Like, if we're talking accessibility to players seeing the item for the first time, which is more sensible--"this item stuns for x amount of time when you use it on someone", or "this item increases the length of all your CCs, but you lose all your AP/AD/armor/HP/etc. scaling on all your spells for damage and secondary effects and the increased CC duration is variable based on how many targets you hit."

Not to mention that being punished for hitting multi-target stuns is a case of unclear optimization. That idea goes against like every established Riot design principle ever.

Show nested quote +
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

It's just a matter of writing description. Just throw some out, if players don't understand, they're gonna whine, then we fix ezpz until nooone whines anymore. Trial and error stuff. something like
UNIQUE passive suckforutobuyAPAD: Disable AP/AD scaling while casting spells/spells only do flat original amount of damage
UNIQUE passive cccity: increase the stun/knockback duration of your spell buy a flat amount of 0.5sec. The duration depends on the number of champion hit by it.
Gahlo
Profile Joined February 2010
United States35162 Posts
November 01 2013 18:52 GMT
#953
On November 02 2013 03:41 Alaric wrote:
Show nested quote +
On November 02 2013 03:31 TheYango wrote:
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/

\o
That's what she said.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
November 01 2013 18:55 GMT
#954
Second promotion series. Midalee so good :3

Can't believe people still aren't banning her in Silver I.
- TEAM LIQUID - doctorbeat on LoL
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 01 2013 18:57 GMT
#955
On November 02 2013 03:52 Gahlo wrote:
Show nested quote +
On November 02 2013 03:41 Alaric wrote:
On November 02 2013 03:31 TheYango wrote:
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/

\o
That's what she said.

o/

Yeah Nidalee is really stupid right now.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-01 18:59:00
November 01 2013 18:57 GMT
#956
On November 02 2013 03:47 canikizu wrote:
It's just a matter of writing description. Just throw some out, if players don't understand, they're gonna whine, then we fix ezpz until nooone whines anymore. Trial and error stuff. something like
UNIQUE passive suckforutobuyAPAD: Disable AP/AD scaling while casting spells/spells only do flat original amount of damage
UNIQUE passive cccity: increase the stun/knockback duration of your spell buy a flat amount of 0.5sec. The duration depends on the number of champion hit by it.

You're still just ignoring the question of how this is better design than a CC active.

And again, its still unclear optimization. Riot would have a fit over the idea of your stun duration being less for hitting a 5 person stun than for hitting a 1 person stun with the same spell.
Moderator
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2013-11-01 19:01:21
November 01 2013 19:01 GMT
#957
cc in lol is so powerful given the mega mega damage of everything being tossed about late game. a reliable hard cc item would be pretty powerful and expensive .
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 01 2013 19:01 GMT
#958
On November 02 2013 03:57 GhandiEAGLE wrote:
Show nested quote +
On November 02 2013 03:52 Gahlo wrote:
On November 02 2013 03:41 Alaric wrote:
On November 02 2013 03:31 TheYango wrote:
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/

\o
That's what she said.

o/

Yeah Nidalee is really stupid right now.

She was never not stupid
Bronze player stuck in platinum
TheYango
Profile Joined September 2008
United States47024 Posts
November 01 2013 19:04 GMT
#959
On November 02 2013 04:01 oneofthem wrote:
cc in lol is so powerful given the mega mega damage of everything being tossed about late game. a reliable hard cc item would be pretty powerful and expensive .

Why does it have to be reliable or hard CC? Why is it fundamentally more powerful than +CC duration on existing CCs?
Moderator
Goumindong
Profile Joined February 2013
United States3529 Posts
November 01 2013 19:06 GMT
#960
On November 02 2013 03:31 Ghost-z wrote:

Executioners emblem doesnt look as bad as some of you have said. 50 extra HP on a Leona is going to be very nice early. Although I do believe that the heal mechanic should heal both players (2% isn't much) and the Healthbomb doesn't synergize well with a tanky melee support who needs HP to survive.


Emblem has the highest GP/10 of all of the items out of the gate too, so its tough to discount it.

Executioners gives you Melee+5 gold/wave. So call it 20 gold for you for last hitting it and 25 for your carry.

Philo Pebble gives you 12 gold/wave, guaranteed so long as you're at the wave.

Kage's Pick is in the middle 30 seconds/wave so 18-30 gold/wave so long as you can Auto attack both enemies every 10 seconds but of course is only 6/wave if you can't do that. On the other hand you also get 2 GP/10 when not at minions which is a nice boon.

That being said the real advantage of Executioners is that an ADC can buy it to give gold to their support. And they can do this and still get a relatively strong sustain early start since its pretty cheap. The 2% healing bonus/wave is not insignificant and will really help supports who don't have as much sustain stay in lane against heavy pokers.

On November 01 2013 21:49 Slayer91 wrote:
also sona got nerfed pretty bad it seems. She lost some of her heal and power chord damage, and her ap ratios are even worse (q +passive ap ratio is the same, R is worse), oh well, maybe taric and soraka are viable again I wouldn't mind going back to playing those.
(tarics passive seems meh though, worse than it was before with no real mana items and just autoing for -3 seconds on heal, but who knows)


Well Sona with items would be true terror(I mean just look at Seraphs/Lichbane Sona in ARAM) so I am not surprised at it. Especially since the new gold changes reward winning lane so much more this makes bully supports like Sona much much stronger.
Prev 1 46 47 48 49 50 210 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 274
PiLiPiLi 22
StarCraft: Brood War
PianO 858
Leta 154
Sexy 57
Noble 44
NaDa 42
Icarus 6
ivOry 3
Dota 2
monkeys_forever385
NeuroSwarm77
canceldota70
LuMiX1
League of Legends
JimRising 663
Other Games
summit1g15102
fl0m618
WinterStarcraft404
C9.Mang0322
ViBE168
Trikslyr56
kaitlyn37
trigger3
Organizations
Other Games
gamesdonequick982
StarCraft: Brood War
UltimateBattle 67
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 104
• Light_VIP 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1078
• Lourlo460
Upcoming Events
RSL Revival
2h 59m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
7h 29m
SC Evo League
7h 59m
IPSL
12h 29m
Julia vs Artosis
JDConan vs DragOn
OSC
12h 29m
BSL 21
15h 29m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 2h
Wardi Open
1d 9h
IPSL
1d 15h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 15h
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
1d 18h
OSC
2 days
Monday Night Weeklies
2 days
OSC
2 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
4 days
The PondCast
5 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.