• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:47
CEST 17:47
KST 00:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1970 users

[Patch 3.13] Heimer Rework General Discussion - Page 48

Forum Index > LoL General
Post a Reply
Prev 1 46 47 48 49 50 210 Next
canikizu
Profile Joined September 2010
4860 Posts
November 01 2013 18:24 GMT
#941
On November 02 2013 03:16 AsmodeusXI wrote:
Show nested quote +
On November 02 2013 03:16 Misder wrote:
Would be it possible to balance a "support" item that's stats are an increase in CC duration (by a flat amount?)?


I can't think of a reason ever why you wouldn't buy it on every Champ with CC. Even if it gave no other stats.

How about it gives you a flat amount of cc duration, but also takes away the AP/AD scale for spells? (spells only do flat amount, no bonus now)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-01 18:27:08
November 01 2013 18:25 GMT
#942
Again, you still can't rectify the enormous disparity in CD and AoE that would cause enormous variation in the usefulness of the item.

You'd get the same effect of "pay money on a support to improve/increase CC" out of having a CC active item without creating a balance nightmare.
Moderator
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2013-11-01 18:29:10
November 01 2013 18:28 GMT
#943
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 01 2013 18:30 GMT
#944
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-01 18:35:24
November 01 2013 18:31 GMT
#945
On November 02 2013 03:28 canikizu wrote:
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.

Ok, you could do that.

But it still begs the question of what advantage there is to an effect that's more complicated and harder to balance than a stun/slow/silence on a stick.

Like, if we're talking accessibility to players seeing the item for the first time, which is more sensible--"this item stuns for x amount of time when you use it on someone", or "this item increases the length of all your CCs, but you lose all your AP/AD/armor/HP/etc. scaling on all your spells for damage and secondary effects and the increased CC duration is variable based on how many targets you hit."

Not to mention that being punished for hitting multi-target stuns is a case of unclear optimization. That idea goes against like every established Riot design principle ever.

On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.
Moderator
Ghost-z
Profile Joined September 2010
United States1291 Posts
November 01 2013 18:31 GMT
#946
On November 02 2013 03:04 canikizu wrote:
Show nested quote +
On November 01 2013 23:56 Requizen wrote:
I'm just taking from S@20, they have shots of everything.

I do like how they've made all gold generation items completely un-viable for non supports/junglers tho.

Go 1v2 lane. First item Philospher's Pebble + pots. hp + mana regen + free gold. ezpz

Dorans shield is still going to be a first buy 1v2 item. Sure the pebble grants you some of the gold you miss but its a first back item buy if anything. You'll need the x2 health regen that dorans grants over just a pebble and by the time pebble pays for itself you probably lost your tower because you were forced out of lane early.

I'm really happy with what Riot has done with the vision and gold items. Now I won't have to play dominion when I want to bruiser Taric!

As for the new gold and jungle items on laners there is nothing stopping them from buying one. Hell, almost every top laner will want Shurelyas now since once you group as 5 you are not farming waves anyway and that rewards you with bonus gold. Olaf will rise to power in S4 since he likes the speed burst and cdr.

Also normal games should be less trolly now that when you have no jungler you can basically farm up a second support in the top lane. And games with 2 junglers should also be fine now with 4 camps and extra gold. The banking system on SotAG might even spill over into dual junglers in ranked play since you can farm your half of the jungle and each camp a lane for XP.

Executioners emblem doesnt look as bad as some of you have said. 50 extra HP on a Leona is going to be very nice early. Although I do believe that the heal mechanic should heal both players (2% isn't much) and the Healthbomb doesn't synergize well with a tanky melee support who needs HP to survive.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Ghost-z
Profile Joined September 2010
United States1291 Posts
November 01 2013 18:35 GMT
#947
On November 02 2013 03:28 canikizu wrote:
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.

Why don't you just create an item called Thor's Hammer. Have it upgrade from Phage and give it an active that states "Next basic attack stuns the target for 1 second. (.5 seconds for ranged) (120 second cooldown)"

So much easier to balance.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2013-11-01 18:43:11
November 01 2013 18:41 GMT
#948
No see the trick with Executioners is that the ADC gets it too. Hahah. You can sell it once the laning phase is over, but I can't think of any reason an ADC wouldn't want to funnel a pile of extra gold to their support, make last hitting easier, have more health.. heal their support.

Also: The healthbomb is a temporary shield which if you're not at 100%, is going to net you more mitigation than the health alone would have since it's current health --> max health shield.
3.
Alaric
Profile Joined November 2009
France45622 Posts
November 01 2013 18:41 GMT
#949
On November 02 2013 03:31 TheYango wrote:
Show nested quote +
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/
Cant take LMS hipsters serious.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2013-11-01 18:44:03
November 01 2013 18:42 GMT
#950
On November 02 2013 03:35 Ghost-z wrote:
Show nested quote +
On November 02 2013 03:28 canikizu wrote:
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.

Why don't you just create an item called Thor's Hammer. Have it upgrade from Phage and give it an active that states "Next basic attack stuns the target for 1 second. (.5 seconds for ranged) (120 second cooldown)"

So much easier to balance.



But they can't call it Thor's hammer. Instead they should name it Super Ultron Boogie Cannon and make the target dance for 1,5 seconds.
hi
TheYango
Profile Joined September 2008
United States47024 Posts
November 01 2013 18:47 GMT
#951
On November 02 2013 03:41 Alaric wrote:
Show nested quote +
On November 02 2013 03:31 TheYango wrote:
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/

Touche.
Moderator
canikizu
Profile Joined September 2010
4860 Posts
November 01 2013 18:47 GMT
#952
On November 02 2013 03:31 TheYango wrote:
Show nested quote +
On November 02 2013 03:28 canikizu wrote:
How about flat amount of cc duration, but divided by the number of champs that got hit.

oh we can do this all day.

Ok, you could do that.

But it still begs the question of what advantage there is to an effect that's more complicated and harder to balance than a stun/slow/silence on a stick.

Like, if we're talking accessibility to players seeing the item for the first time, which is more sensible--"this item stuns for x amount of time when you use it on someone", or "this item increases the length of all your CCs, but you lose all your AP/AD/armor/HP/etc. scaling on all your spells for damage and secondary effects and the increased CC duration is variable based on how many targets you hit."

Not to mention that being punished for hitting multi-target stuns is a case of unclear optimization. That idea goes against like every established Riot design principle ever.

Show nested quote +
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

It's just a matter of writing description. Just throw some out, if players don't understand, they're gonna whine, then we fix ezpz until nooone whines anymore. Trial and error stuff. something like
UNIQUE passive suckforutobuyAPAD: Disable AP/AD scaling while casting spells/spells only do flat original amount of damage
UNIQUE passive cccity: increase the stun/knockback duration of your spell buy a flat amount of 0.5sec. The duration depends on the number of champion hit by it.
Gahlo
Profile Joined February 2010
United States35172 Posts
November 01 2013 18:52 GMT
#953
On November 02 2013 03:41 Alaric wrote:
Show nested quote +
On November 02 2013 03:31 TheYango wrote:
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/

\o
That's what she said.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
November 01 2013 18:55 GMT
#954
Second promotion series. Midalee so good :3

Can't believe people still aren't banning her in Silver I.
- TEAM LIQUID - doctorbeat on LoL
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 01 2013 18:57 GMT
#955
On November 02 2013 03:52 Gahlo wrote:
Show nested quote +
On November 02 2013 03:41 Alaric wrote:
On November 02 2013 03:31 TheYango wrote:
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/

\o
That's what she said.

o/

Yeah Nidalee is really stupid right now.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-11-01 18:59:00
November 01 2013 18:57 GMT
#956
On November 02 2013 03:47 canikizu wrote:
It's just a matter of writing description. Just throw some out, if players don't understand, they're gonna whine, then we fix ezpz until nooone whines anymore. Trial and error stuff. something like
UNIQUE passive suckforutobuyAPAD: Disable AP/AD scaling while casting spells/spells only do flat original amount of damage
UNIQUE passive cccity: increase the stun/knockback duration of your spell buy a flat amount of 0.5sec. The duration depends on the number of champion hit by it.

You're still just ignoring the question of how this is better design than a CC active.

And again, its still unclear optimization. Riot would have a fit over the idea of your stun duration being less for hitting a 5 person stun than for hitting a 1 person stun with the same spell.
Moderator
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2013-11-01 19:01:21
November 01 2013 19:01 GMT
#957
cc in lol is so powerful given the mega mega damage of everything being tossed about late game. a reliable hard cc item would be pretty powerful and expensive .
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 01 2013 19:01 GMT
#958
On November 02 2013 03:57 GhandiEAGLE wrote:
Show nested quote +
On November 02 2013 03:52 Gahlo wrote:
On November 02 2013 03:41 Alaric wrote:
On November 02 2013 03:31 TheYango wrote:
On November 02 2013 03:30 Requizen wrote:
or we could not

Why would you want an item like that anyway? If they want to do something like that, they'd just do what they were talking about before and make CC scale with AP on certain champs, which is still pretty fucking dumb.

The problem with CC scaling on AP is that there is no way to make it have a meaningful effect at low amounts of AP for supports without creating super degenerate cases with farming AP champs unless you create an extremely opaque and convoluted diminishing returns formula which is an insane burden of knowledge.

Hard cap on the length o/

\o
That's what she said.

o/

Yeah Nidalee is really stupid right now.

She was never not stupid
Bronze player stuck in platinum
TheYango
Profile Joined September 2008
United States47024 Posts
November 01 2013 19:04 GMT
#959
On November 02 2013 04:01 oneofthem wrote:
cc in lol is so powerful given the mega mega damage of everything being tossed about late game. a reliable hard cc item would be pretty powerful and expensive .

Why does it have to be reliable or hard CC? Why is it fundamentally more powerful than +CC duration on existing CCs?
Moderator
Goumindong
Profile Joined February 2013
United States3529 Posts
November 01 2013 19:06 GMT
#960
On November 02 2013 03:31 Ghost-z wrote:

Executioners emblem doesnt look as bad as some of you have said. 50 extra HP on a Leona is going to be very nice early. Although I do believe that the heal mechanic should heal both players (2% isn't much) and the Healthbomb doesn't synergize well with a tanky melee support who needs HP to survive.


Emblem has the highest GP/10 of all of the items out of the gate too, so its tough to discount it.

Executioners gives you Melee+5 gold/wave. So call it 20 gold for you for last hitting it and 25 for your carry.

Philo Pebble gives you 12 gold/wave, guaranteed so long as you're at the wave.

Kage's Pick is in the middle 30 seconds/wave so 18-30 gold/wave so long as you can Auto attack both enemies every 10 seconds but of course is only 6/wave if you can't do that. On the other hand you also get 2 GP/10 when not at minions which is a nice boon.

That being said the real advantage of Executioners is that an ADC can buy it to give gold to their support. And they can do this and still get a relatively strong sustain early start since its pretty cheap. The 2% healing bonus/wave is not insignificant and will really help supports who don't have as much sustain stay in lane against heavy pokers.

On November 01 2013 21:49 Slayer91 wrote:
also sona got nerfed pretty bad it seems. She lost some of her heal and power chord damage, and her ap ratios are even worse (q +passive ap ratio is the same, R is worse), oh well, maybe taric and soraka are viable again I wouldn't mind going back to playing those.
(tarics passive seems meh though, worse than it was before with no real mana items and just autoing for -3 seconds on heal, but who knows)


Well Sona with items would be true terror(I mean just look at Seraphs/Lichbane Sona in ARAM) so I am not surprised at it. Especially since the new gold changes reward winning lane so much more this makes bully supports like Sona much much stronger.
Prev 1 46 47 48 49 50 210 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 249
TKL 14
StarCraft: Brood War
Calm 7126
GuemChi 4280
Britney 2242
EffOrt 1508
Mini 711
ggaemo 615
BeSt 405
Light 349
firebathero 285
Sharp 121
[ Show more ]
Zeus 103
Barracks 86
Sexy 81
Hyun 61
Sea.KH 61
Killer 52
Backho 48
Pusan 47
ToSsGirL 44
PianO 38
Movie 30
soO 25
zelot 24
Hm[arnc] 19
Rock 19
Terrorterran 18
IntoTheRainbow 15
ajuk12(nOOB) 10
Sacsri 8
Dota 2
Gorgc4758
qojqva1561
syndereN415
420jenkins178
monkeys_forever167
Counter-Strike
olofmeister1058
Super Smash Bros
Mew2King145
Other Games
singsing2020
B2W.Neo1156
hiko1007
Liquid`RaSZi942
Beastyqt771
FrodaN514
Happy424
ceh9312
Hui .261
ArmadaUGS118
elazer106
Liquid`VortiX84
Livibee58
KnowMe55
Trikslyr41
Organizations
Other Games
WardiTV356
Dota 2
PGL Dota 2 - Main Stream44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 41
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1881
• Jankos1449
• TFBlade1257
Other Games
• WagamamaTV435
• Shiphtur218
Upcoming Events
Monday Night Weeklies
13m
RotterdaM249
Replay Cast
8h 13m
Sparkling Tuna Cup
18h 13m
Afreeca Starleague
18h 13m
Snow vs Flash
WardiTV Invitational
19h 13m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 17h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.