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On November 13 2013 13:52 TheRabidDeer wrote:Show nested quote +On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though.
I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times.
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On November 13 2013 13:35 Shelke14 wrote: Is that another CLG excuse about why they didn't win NA last year or is it reasonable that DL wouldn't play SoloQ DL did mention they were scrimming and practicing a lot though, even though it wasn't solo queue. It's not like his skill level depreciated, he just hasn't improved as much.
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I miss the old 3v3 leveling method where you'd just bushcamp, grab firstblood then all 3 push for a 5 minute win. I've only got one smurf left from the three I made back then. :/
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On November 13 2013 14:11 Zdrastochye wrote:Show nested quote +On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. Yea, I imagine it is a lot nicer with boosts which is why they make the process so long.
As an aside, I once again realize how odd solo queue is while leveling. Us - Me (level 27), a level 14, a level 24, a level 28, and a silver V Them - Bronze I, Silver V, Platinum V, a level 28 and a level 11
Also, what do you do if nobody on your team is buying wards and they suck? What is the best thing you can do? Buy wards and be short items the whole game or try to carry hard without map vision?
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On November 13 2013 14:58 TheRabidDeer wrote:Show nested quote +On November 13 2013 14:11 Zdrastochye wrote:On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. Yea, I imagine it is a lot nicer with boosts which is why they make the process so long. As an aside, I once again realize how odd solo queue is while leveling. Us - Me (level 27), a level 14, a level 24, a level 28, and a silver V Them - Bronze I, Silver V, Platinum V, a level 28 and a level 11 Also, what do you do if nobody on your team is buying wards and they suck? What is the best thing you can do? Buy wards and be short items the whole game or try to carry hard without map vision?
I just buy wards anyway. If your team can make a few picks and avoid getting picked themselves, it generally works out better than being down a member or two every team fight because they got picked off in your jungle.
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On November 13 2013 14:58 TheRabidDeer wrote:Show nested quote +On November 13 2013 14:11 Zdrastochye wrote:On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. Yea, I imagine it is a lot nicer with boosts which is why they make the process so long. As an aside, I once again realize how odd solo queue is while leveling. Us - Me (level 27), a level 14, a level 24, a level 28, and a silver V Them - Bronze I, Silver V, Platinum V, a level 28 and a level 11 Also, what do you do if nobody on your team is buying wards and they suck? What is the best thing you can do? Buy wards and be short items the whole game or try to carry hard without map vision?
It's a lot of duo queues screwing everything up, really.
Buy wards, 1-2 each back, and put them at critical areas (guess where fighting can happen next, usually around objectives/commonly walked jungle paths) and try your best to make plays.
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On November 13 2013 15:02 JazzVortical wrote:Show nested quote +On November 13 2013 14:58 TheRabidDeer wrote:On November 13 2013 14:11 Zdrastochye wrote:On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. Yea, I imagine it is a lot nicer with boosts which is why they make the process so long. As an aside, I once again realize how odd solo queue is while leveling. Us - Me (level 27), a level 14, a level 24, a level 28, and a silver V Them - Bronze I, Silver V, Platinum V, a level 28 and a level 11 Also, what do you do if nobody on your team is buying wards and they suck? What is the best thing you can do? Buy wards and be short items the whole game or try to carry hard without map vision? I just buy wards anyway. If your team can make a few picks and avoid getting picked themselves, it generally works out better than being down a member or two every team fight because they got picked off in your jungle. I will try it in the future. Would it be worth it investing into a sightstone even?
I am not certain map vision would help them much in this particular case. We had fiddle/xin top vs just aatrox and he ended up killing them both. Fiddle ran with ghost/clarity. And teamfights rarely happened.
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Wards are, in my experience, not worth it (outside the bare minimum ones) worth it if you don't have at least strong player on the team to take advantage of them (best if playing Mid on a mobile burst champ). So, if you are really good, just put them in jungle bushes in the other teams jungle, play Ahri/Fizz/Zed/etc and create a Kill Zone, or do that from another position if you discover you have such a player.
Otherwise for people are typically way too preoccupied with the screen to notice the minimap in pre-30 games. Like, when I came over from WC3/WOW/Dota I was overly obsessed with supporting/infinite wards because I thought I could be an awesome infinite-warding Wow Paladin by playing Taric.
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Did they just hotfix tower range indicators? Because I just played a custom game with a friend and noticed that once you're close to enemy towers, there is a display that shows if you're in tower range or if you have tower aggro....
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28090 Posts
On November 13 2013 14:11 Zdrastochye wrote:Show nested quote +On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. I was thinking of getting a boost to level, but since it's my first time I want to have a decent champion pool learned before entering ranked so getting that xp boost shortens my time learning. Although hearing that it lessens it to a couple weeks it's now very tempting
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Warding is dependant on people actually looking at them. Low levels, I'd ward enough to protect yourself for the majority of the time, and leave it at that.
At high levels, probably 95% of the time, if somebody walks through a ward, at least one person on the team will notice and ping.
Honestly, when leveling my smurf, I warded probably 1/3 as much as I normally do because I can rely so heavily on outplaying and instinct.
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Pootie too good!4331 Posts
On November 13 2013 15:53 Inflexion wrote: Did they just hotfix tower range indicators? Because I just played a custom game with a friend and noticed that once you're close to enemy towers, there is a display that shows if you're in tower range or if you have tower aggro....
I think tower range indicators are only available in bot games/tutorial, and maybe custom too? I remember reading they were going to add it but only for those modes so newbies could learn, but it wouldn't affect the more competitive modes.
can't find the source though.
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Pootie too good!4331 Posts
On November 13 2013 15:56 TheEmulator wrote:Show nested quote +On November 13 2013 14:11 Zdrastochye wrote:On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. I was thinking of getting a boost to level, but since it's my first time I want to have a decent champion pool learned before entering ranked so getting that xp boost shortens my time learning. Although hearing that it lessens it to a couple weeks it's now very tempting 
I also never found xp boosts valuable for that same reason (on your first account), but I did get a few ip boosts cause I just love buying champs. runes are so boring, moar champs!!!
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On November 13 2013 15:56 TheEmulator wrote:Show nested quote +On November 13 2013 14:11 Zdrastochye wrote:On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. I was thinking of getting a boost to level, but since it's my first time I want to have a decent champion pool learned before entering ranked so getting that xp boost shortens my time learning. Although hearing that it lessens it to a couple weeks it's now very tempting 
I wouldn't worry about not having a decent champ pool by the time you enter ranked if this is your first time. WHen you hit level 30, you still are gonna have to get at the very least 1 more rune page (3 would be the bare minimum imo, but pref you have 5; one for each role), runes for those pages, and at least 16 champions. You will be playing for a while at lvl 30 before you enter ranked unless you're gonna buy everyting but runes with RP.
Honestly unless you're chosing the OP banned every game champs, you can have a champion pool of as little as like 5 champions and do well
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28090 Posts
On November 13 2013 16:02 JonGalt wrote:Show nested quote +On November 13 2013 15:56 TheEmulator wrote:On November 13 2013 14:11 Zdrastochye wrote:On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. I was thinking of getting a boost to level, but since it's my first time I want to have a decent champion pool learned before entering ranked so getting that xp boost shortens my time learning. Although hearing that it lessens it to a couple weeks it's now very tempting  I also never found xp boosts valuable for that same reason (on your first account), but I did get a few ip boosts cause I just love buying champs. runes are so boring, moar champs!!! Oh I didn't realize you could get ip boosts too. I will definitely do that, I want CHAMPS.
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On November 13 2013 16:10 TheEmulator wrote:Show nested quote +On November 13 2013 16:02 JonGalt wrote:On November 13 2013 15:56 TheEmulator wrote:On November 13 2013 14:11 Zdrastochye wrote:On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. I was thinking of getting a boost to level, but since it's my first time I want to have a decent champion pool learned before entering ranked so getting that xp boost shortens my time learning. Although hearing that it lessens it to a couple weeks it's now very tempting  I also never found xp boosts valuable for that same reason (on your first account), but I did get a few ip boosts cause I just love buying champs. runes are so boring, moar champs!!! Oh I didn't realize you could get ip boosts too. I will definitely do that, I want CHAMPS.
Converting RP into IP to be spent on champs is pretty inefficient unless you play a monstrous amount of games. Often times it's better to just buy the champ whenever they go on sale.
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On November 13 2013 15:53 Inflexion wrote: Did they just hotfix tower range indicators? Because I just played a custom game with a friend and noticed that once you're close to enemy towers, there is a display that shows if you're in tower range or if you have tower aggro....
It has been showing that in bot games for at least 2-3 patches.
That being said, I also think they reduced the extremely massive dead zones of some towers from certain angles. Because what the towers indicate vs my experience don't line up that well (especially bottom lane).
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On November 13 2013 01:56 Alaric wrote: You're being upheld as the ego destroyer in EUW IHs with your Garen, as it seems. Well, it's not like they asked for your opinion before proclamating it, but I guess we can all start somewhere. How does it feel, being the role model for a subset of a subforum of elitist shitters?
It's just a testament to how bad everyone is at this game.
On November 13 2013 02:00 Lord Tolkien wrote:Show nested quote +On November 13 2013 01:47 Slayer91 wrote: that cass player is just insanely good at cass, she didn't seem THAT strong from that vid Her DPS is insane, if played well: burst of an APC with the sustained damage of an ADC. Can't think of any good Cass player in NA/EU anymore, ever since Mr. Paradoxical retired, though (and people dropped her in favor of others). Couple of factors lead to her decline, from nerfing spell vamp, nerfs to Yorick (who acted as insurance to keep her alive to to DPS), rise of hard assassins who can kill her so she can't do her insane DEEPS (even if they die for it, Cass is always a larger threat), and she got some minor nerfs to base damage and ratios (-10 dmg on Twin Fangs and -.1AP on her Q): all these things led to her disappearing from the competitive scene. Her laning can still be oppressive depending on the matchup (and her level 2 kill potential remains through the roof), and her dps is still DEEPS, it's just incredibly hard to play her right/well. I remember playing her in the days when she was sleeper OP. Was once fed enough to literally 1v5 an entire enemy team (full health) for a penta (one of the few legit cases where I 1v5d). Enemy team tries to gank me when I was taking their blue, melted them all. Mind you, this was back in late S1 when I was nub silver and my opponents were worse than I am so it's not an accomplishment, but it was hilarious at the time.
Yeah it's like the DPS of an adc except you have no escape and have no dps if you miss one of your 2 skillshots. (also you can' easily switch targets because like 5 second E is basicall spell lock for cass) Varus can do much of the same from way longer range except his ult is a bit worse (cause of range) and he doesn't get to chase constantly the way cass can landing string q's. Lots of weaknesses to a champ like that.
On November 13 2013 05:53 TheEmulator wrote: Challenger is top 50 right? I'm surprised we actually have TLers that have a chance of making it, seems pretty elite to obtain.
I was top 50 in S2 back before when it was challenger and we were just like yolofrontpage #hipsterbragz
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United States47024 Posts
On November 13 2013 16:10 TheEmulator wrote:Show nested quote +On November 13 2013 16:02 JonGalt wrote:On November 13 2013 15:56 TheEmulator wrote:On November 13 2013 14:11 Zdrastochye wrote:On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. I was thinking of getting a boost to level, but since it's my first time I want to have a decent champion pool learned before entering ranked so getting that xp boost shortens my time learning. Although hearing that it lessens it to a couple weeks it's now very tempting  I also never found xp boosts valuable for that same reason (on your first account), but I did get a few ip boosts cause I just love buying champs. runes are so boring, moar champs!!! Oh I didn't realize you could get ip boosts too. I will definitely do that, I want CHAMPS. IP Boosts are less effective than directly buying champs unless you buy time boosts and then play an obscene amount.
Basically the RP cost efficiency goes something like: Rune Pages > Champs on Sale > Champs not on Sale > IP Boosts
On November 13 2013 19:08 Slayer91 wrote:Show nested quote +On November 13 2013 05:53 TheEmulator wrote: Challenger is top 50 right? I'm surprised we actually have TLers that have a chance of making it, seems pretty elite to obtain. I was top 50 in S2 back before when it was challenger and we were just like yolofrontpage #hipsterbragz Well the other thing about Challenger is that people getting bumped out makes it very volatile. There are a lot more than 50 people per server that are probably "good enough" to be in Challenger, but due to the nature of their commitments, it's simply not practical to constantly put in the effort necessary to constantly stay in Challenger for solo queue.
I know when Navi got into challenger the first time, he got annoyed at having to put so much effort to stay in, and eventually dropped out of it just because he didn't want to play that much solo queue.
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On November 13 2013 15:56 TheEmulator wrote:Show nested quote +On November 13 2013 14:11 Zdrastochye wrote:On November 13 2013 13:52 TheRabidDeer wrote:On November 13 2013 12:11 Slusher wrote: lvl 1-30 is really boring and off putting but at the same time, it protects (moreso than if it didn't exist) the proletarian players from Smurfing. It could most certianly be shortened though. I really wish it were shorter. 108 wins in classic, 58 in ARAM, and I am still only level 27. I am not sure how many losses I have... but an estimate of like 300ish games just to hit 30? So much! I imagine it is longer so that people buy boosts though. I've leveled 4 30s, and I must say, using boosts makes the process pretty managable. Just by dropping $20 in RP I'm cutting down a 1-30 grind that normally takes a couple months to being able to do it in just a couple weeks. It's really night and day. I sort of enjoy the leveling at times. I was thinking of getting a boost to level, but since it's my first time I want to have a decent champion pool learned before entering ranked so getting that xp boost shortens my time learning. Although hearing that it lessens it to a couple weeks it's now very tempting 
Haha this is quite funny. Just today i had a conversation with some class-mates regarding one's champion pool and here's my 2 cents:
You can choose to have a giant champion pool. This will allow you to easily figure out how every champion work. When i started playing back in season 1, i devoted myself to try every champion for at least 5 games, only to realize what a terrible approach it is. Just because you've played that said certain champion, playing against it is such a different matter, that even the people who devote themselves to 1-2 champion(s) will often find opponents that know other tricks or boundaries that they didn't know. League of Legends is a freaking huge game with 118(?) champions with 4 different abilities that can be used in many different ways in many different situations. Just learning the names, appearances, skill-sets and behavior can be a fucking nightmare, and then you also gotta understand the limits of the said champion(s).
My best advice would be to simply find 1 or 2 champions that you find interesting, fun, powerful or whatever and spam them until you feel like you can predict the outcome of trades and fights just by shear knowledge. This will make it a lot easier for you to learn new champions as well, because you sort of have the blue-prints or like a note-book "How to learn a champion" 
And regarding trying every champion i advocate that everyone should do it at some point, but it shouldn't be before you reach a proper level of knowledge!
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