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[Patch 3.12] (j/k) Jinx General Discussion - Page 308

Forum Index > LoL General
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Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 24 2013 00:07 GMT
#6141
On October 24 2013 09:04 turdburgler wrote:
im curious though. you guys are all saying that by painting people in to more fixed roles (+dmg to jungle monster items etc) they are hurting the game in the long term, presumably from limiting creativity etc. but you are all ok with support centric items and champions and masteries that all enforce the current meta and limit creativity?


"Support centric items" aren't really a thing. They should just be low cost items that are slot efficient that don't build into anything. That way people could buy them for a power spike but would be outscaled later. They also vary in utility so naturally a more utility focused player could buy them.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2013-10-24 00:09:17
October 24 2013 00:08 GMT
#6142
this feels like wow balancing. these guys seriously call themselves "junglers" like it's a class or something
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 24 2013 00:09 GMT
#6143
^^ you mean cost efficient, you decidedly do not want them to be slot efficient.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Alaric
Profile Joined November 2009
France45622 Posts
October 24 2013 00:09 GMT
#6144
On October 24 2013 09:04 turdburgler wrote:
im curious though. you guys are all saying that by painting people in to more fixed roles (+dmg to jungle monster items etc) they are hurting the game in the long term, presumably from limiting creativity etc. but you are all ok with support centric items and champions and masteries that all enforce the current meta and limit creativity?

Low cost low stats high utility items don't force you to play supports, however if you choose to run one or more then they have access to items that will help them impact the game. There's the possibility, you don't force anything—if the item's just that good, then worst case one of your farming positions sacrifices a slot and delays its first big item to get that super duper team thingy.

The jungle items being almost necessary for you to clear and have effectiveness adjusted to your income (the reason why solo laner bought jungle items: they were designed to be as effective as "laning" items but on a jungler's budget) doesn't create anything. It just forces you to buy one of them, save for a few champions who can get away without it (Lee, Aatrox, etc.).
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 24 2013 00:10 GMT
#6145
On October 24 2013 09:09 UniversalSnip wrote:
^^ you mean cost efficient, you decidedly do not want them to be slot efficient.


Yea sorry it's late at night.
Slayer91
Profile Joined February 2006
Ireland23430 Posts
October 24 2013 00:11 GMT
#6146
On October 24 2013 09:08 oneofthem wrote:
this feels like wow balancing. these guys seriously call themselves "junglers" like it's a class or something


should we have to sit on the back of the bus too or what
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-24 00:16:16
October 24 2013 00:12 GMT
#6147
On October 24 2013 09:04 turdburgler wrote:
im curious though. you guys are all saying that by painting people in to more fixed roles (+dmg to jungle monster items etc) they are hurting the game in the long term, presumably from limiting creativity etc. but you are all ok with support centric items and champions and masteries that all enforce the current meta and limit creativity?

Properly designed support items are flexible enough to not be pinned on a single player or role, but are compelling enough that they can be situationally considered on every hero depending on the timing and teamcomps you are playing.

The basic example from DotA is Mek, which is situatuonally strong even as a 1st/2nd position carry item. Basically the only item Riot ever got this right for is Locket and, well, they fucked that up.

Pretty much every item in DotA that is cited as a support item actually has enough flexibility to be considered on other heroes. Urn as an early item for 2nd position gankers, Vlads as a farming item on carries, Force Staff as an initiator's item, etc.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-10-24 00:16:45
October 24 2013 00:14 GMT
#6148
not too pleased that that screenshot has basically reverie and locket. There are so many item actives that are exciting or interesting they could have, I really hope we don't end up with those two as the tier one. EDIT: oh I get it the blank spots are new items. hurrr
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
canikizu
Profile Joined September 2010
4860 Posts
October 24 2013 00:15 GMT
#6149
On October 24 2013 08:24 Amui wrote:
Show nested quote +
On October 24 2013 08:16 daemir wrote:
Was this discussed already (probably was), the going ons with this picture here:

support gold wtf

krepo with 500 more gold than their singed while singed still has ~200cs? Okay, krepo stole 2 kills and 9 assists, but still, that's a lot of gold.

Not to even mention Sona who has more gold than their akali luls. Seems like awesome time to be a support.


So what exactly is stopping the teams from playing like support annie or some other AP bully and building offensive items and crushing the lane with that income. If it's hard coded into the champion tags, that's a fucking terrible solution. If it's stuck in the 21 utility point, that doesn't solve that issue.

You have to buy those edited-out items first and accumulate enough money to buy those offensive items i think.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 24 2013 00:21 GMT
#6150
supports just needed a bit more survivability lategame and maybe more playmaking potential with items. they usually have a big team fight ulti that decides their entire purpose, and that was getting pretty bland.

solving this through itemization rather than 'scaling' would be the way to go as it would add more tactics and plays.

another issue with lol right now is the difficulty of forcing engages. part of this is the vision control, but it's also the lack of engage items/skills. the reliance upon a 5 minute cd flash for some engage heroes just highlights this problem, so does the dominance of poke comps. adding a support item that functions like a force staff would go a long way towards solving this. you can't cast it on yourself, so split pushers can't rely on it to escape, while a small gank squad can use it to catch people. or another formulation that benefit engaging rather than disengage.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Amui
Profile Blog Joined August 2010
Canada10567 Posts
October 24 2013 00:22 GMT
#6151
On October 24 2013 09:15 canikizu wrote:
Show nested quote +
On October 24 2013 08:24 Amui wrote:
On October 24 2013 08:16 daemir wrote:
Was this discussed already (probably was), the going ons with this picture here:

support gold wtf

krepo with 500 more gold than their singed while singed still has ~200cs? Okay, krepo stole 2 kills and 9 assists, but still, that's a lot of gold.

Not to even mention Sona who has more gold than their akali luls. Seems like awesome time to be a support.


So what exactly is stopping the teams from playing like support annie or some other AP bully and building offensive items and crushing the lane with that income. If it's hard coded into the champion tags, that's a fucking terrible solution. If it's stuck in the 21 utility point, that doesn't solve that issue.

You have to buy those edited-out items first and accumulate enough money to buy those offensive items i think.

Quick analysis. By the slots missing, one is philo(or a philo upgrade) that builds into shurelya's. Other is most likely a kage's upgrade.

So you can't buy AP without gimping your early game(judging by the gold income). But you could definitely get enough money for midgame AP unless the support items give more gold the more you upgrade them, at which point they're just glorified Gp10's, and snowballs ridiculously hard for a support who gets ahead(didn't they want to reduce it?). Still could go for a midgame AP transition.
Porouscloud - NA LoL
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-10-24 00:27:17
October 24 2013 00:25 GMT
#6152
I don't see the need for gp10 items to exist at all personally and I'll be disappointed if they're still around. Removing them would open up a lot of room to push the slot inefficiency and utility of support items - right now the benefit of the gp10 is baked into their total cost so they end up being higher tier items than they "should" be.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
October 24 2013 00:28 GMT
#6153
also its really dumb to test changes by assembling random pro players and throwing them into a whole new meta lol it really doesnt prove anything

riot pls
TranslatorBaa!
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 24 2013 00:28 GMT
#6154
it proves you can get everyone HYPED without saying anything of substance.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 24 2013 00:30 GMT
#6155
On October 24 2013 09:28 Carnivorous Sheep wrote:
also its really dumb to test changes by assembling random pro players and throwing them into a whole new meta lol it really doesnt prove anything

riot pls

the fuck, how else would you test changes?

The amount of bitching lately about season changes is hitting a threshold.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
October 24 2013 00:31 GMT
#6156
--- Nuked ---
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 24 2013 00:31 GMT
#6157
well if they were serious they would have invited whole teams so that they can actually discuss things in their normal manner and apply their current strats to the changes and see how that effects them, instead of playing solo queue/all stars style and just seeing what happens.

they also could have put an NDA on the whole thing because allowing players to leak information builds hype and expectation which can only backfire if the changes arent what are expected.

so theres that i guess.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 24 2013 00:34 GMT
#6158
these test game stats look like an aram game. not sure if serious test
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
cLutZ
Profile Joined November 2010
United States19574 Posts
October 24 2013 00:34 GMT
#6159
On October 24 2013 09:31 plasmidghost wrote:
Big shakeup at CLG: http://www.gamespot.com/articles/counter-logic-gaming-s-support-player-chauster-retires-jungle-moves-to-bench/1100-6415746/


Weird.

At least CLG is only 1 player away from being likable now.
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 24 2013 00:35 GMT
#6160
honestly, all this speculation heralding the doom of League and how stupid Morello and co are is really stupid until we see actual solid changes. One screenshot with half of the stuff blacked out doesn't really tell much.
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