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[Patch 3.12] (j/k) Jinx General Discussion - Page 258

Forum Index > LoL General
Post a Reply
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UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-10-19 20:23:58
October 19 2013 20:22 GMT
#5141
On October 20 2013 02:25 gtrsrs wrote:
Show nested quote +
On October 20 2013 02:04 UniversalSnip wrote:
I'm pretty sure they've been thinking about this stuff, just based on the existence of spectre's cowl.

Personally I'd like to see blue buff changed into something else. It has value in that it's an objective, which forces some interesting fights, but once it's actually on somebody it basically just makes the game worse. On laners, it turns the lane into a push war. Later in the game, it promotes poking and liberal use of disengage. There's a pretty wide range of possibilities that fulfill blue's current attributes (helps early jungling, better on mages so it contrasts with red, etc) but don't produce bad gameplay on laners and in the late-midgame.


not sure i agree with that
every time i get blue it's my cue to kill the other laner

i used to think very much that blue was just a farming tool but the more i've actually played mid the more i realize it's just a huge power spike and opens a window for aggression


Yeah, it's an opening for aggression if they stay, but they shouldn't.

Three scenarios. They play out the same way from game to game with only the exception of a very few matchups. The fact it almost doesn't matter what the heroes are is one of the reasons this mechanic isn't so great.

A blue, B no blue, B stays. B should be completely unable to stay in lane and will probably die, or almost as bad, be forced to back with a wave at tower.
A blue, B no blue, B roams. A pushes.
And of course if they both have blue they push.

You can see the first option is pretty bad for B so really no matter what happens, if you get blue mid, you should end up pushing if your opponent plays it right. What reason do you have to stick around vs a blue? Your opponents are the ones giving you the opportunity to be aggressive, not the buff.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
silencefc
Profile Blog Joined October 2008
United States875 Posts
October 19 2013 20:43 GMT
#5142
I think Blue buff being strong adds depth to the game by rewarding you for stealing/denying theirs.

There isn't much you can change to keep Blue a "caster" buff. What do AP mids want? AP/CDR/Resource. What do AD mids want? AD/CDR/Resource. If Blue gave AD/AP then it becomes broken and unfair. It would have to give something like massive +exp without the regen.
Slice like a goddamn hammer.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 19 2013 20:58 GMT
#5143
Lack of imagination. I'm not going to put one specific proposal out there because in my experience people fixate on it immediately and miss the point of what you're saying, but I can think of several alternatives.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 19 2013 21:35 GMT
#5144
On October 20 2013 04:52 sylverfyre wrote:
Show nested quote +
On October 20 2013 04:48 obesechicken13 wrote:
On October 20 2013 04:34 Gahlo wrote:
On October 20 2013 04:20 obesechicken13 wrote:
A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.

Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?

I feel like it would be regen but smite might heal a lot.

Regen. None of the spellvamp items are decent on her and she needs the MS quints.

Oops, I mean on quints.

Quints that improve your clear time will save you enough health to counterbalance not being "health gain" quints AND make you overall more effective.

So then shouldn't you be building amplifying tomes instead of regen like spirit stone? I get that stone's passive is strong. 20% bonus damage and the 10 true damage is nothing to laugh about, but neither is 40 AP.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 19 2013 22:42 GMT
#5145
On October 20 2013 06:35 obesechicken13 wrote:
Show nested quote +
On October 20 2013 04:52 sylverfyre wrote:
On October 20 2013 04:48 obesechicken13 wrote:
On October 20 2013 04:34 Gahlo wrote:
On October 20 2013 04:20 obesechicken13 wrote:
A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.

Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?

I feel like it would be regen but smite might heal a lot.

Regen. None of the spellvamp items are decent on her and she needs the MS quints.

Oops, I mean on quints.

Quints that improve your clear time will save you enough health to counterbalance not being "health gain" quints AND make you overall more effective.

So then shouldn't you be building amplifying tomes instead of regen like spirit stone? I get that stone's passive is strong. 20% bonus damage and the 10 true damage is nothing to laugh about, but neither is 40 AP.

40 ap does not increase your total dmg by 20%. Base damages do most of the damage early on. 40 ap probably only 5% dmg increase at most.
liftlift > tsm
Duvon
Profile Joined October 2011
Sweden2360 Posts
October 19 2013 22:42 GMT
#5146
AP still uses mana to deal damage.
Nothing is impossible, only some things for some people.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 19 2013 23:28 GMT
#5147
just found out ohmwrecker works on the fountain
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
October 19 2013 23:57 GMT
#5148
On October 20 2013 08:28 UniversalSnip wrote:
just found out ohmwrecker works on the fountain


Game = changed.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 20 2013 00:01 GMT
#5149
On October 20 2013 08:28 UniversalSnip wrote:
just found out ohmwrecker works on the fountain

Ultimate BM plays. This changes everything, again
liftlift > tsm
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 20 2013 00:14 GMT
#5150
So you can finally fountain dive like you are meant to.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 20 2013 00:28 GMT
#5151
The problem with the Morgana thing is that no one should be able to clear faster than her until like 2 NLR items, if the game were balanced. Maybe Anivia using ult could be faster.

Like, Lux's moves 2 non ult offensive moves are better for clearing by a lot just because of speed. Honestly, things like Trickster, Lucent, Zed Q, Barrel etc should need like 2-3 rotations to clear a wave even with a NLR. Otherwise roaming is too easy.
Freeeeeeedom
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 20 2013 00:46 GMT
#5152
Lately my graphics card has been acting up in LoL. Particles have come out as nearly invisible or bright red. Or like this:

[image loading]
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 20 2013 00:51 GMT
#5153
Is that the flash icon on the ground? Lol
liftlift > tsm
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
Last Edited: 2013-10-20 01:03:18
October 20 2013 01:02 GMT
#5154
On October 20 2013 09:46 Osmoses wrote:
Lately my graphics card has been acting up in LoL. Particles have come out as nearly invisible or bright red. Or like this:

+ Show Spoiler +
[image loading]

Ever since the minion particle change I've been getting the same thing maybe once every 20 games or so. AMD graphics card.
Creator of LoLTool.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 20 2013 01:25 GMT
#5155
nvidia card
happens to everyone i know not hardware related pretty sure
thug life.                                                       MVP/ex-
1ntrigue
Profile Joined May 2012
Australia948 Posts
Last Edited: 2013-10-20 01:30:04
October 20 2013 01:29 GMT
#5156
On October 20 2013 09:46 Osmoses wrote:
Lately my graphics card has been acting up in LoL. Particles have come out as nearly invisible or bright red. Or like this:

[image loading]

Flashy graphics.

Shoot me.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 20 2013 01:32 GMT
#5157
That happens to everybody now and again.

If you close the client and then start it again it fixes it, usually if I notice it right at the start of the game I can get out and back in before minions spawn.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Goumindong
Profile Joined February 2013
United States3529 Posts
October 20 2013 01:48 GMT
#5158
Poke and siege comps in general are only problematic if you have no wave clear, no hard engage, and no split. If you've got wave clear then your tower is relatively safe and you can split hard because the enemy team if focused on poking you out and not killing everyone since they don't want a hard engage. Similarly if you've got hard engage you can hard engage to break their siege.

Sometimes however you get out-comped. It happens. Next time when you see the enemy team pick a poke composition, grab wave clear and a split pusher. Have your support or AP build Banner of Command and when they come to siege your towers, split two push two lanes at once and clear the waves on the sieged tower.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
October 20 2013 02:13 GMT
#5159
On October 20 2013 10:25 FinestHour wrote:
nvidia card
happens to everyone i know not hardware related pretty sure



In well over a thousand games that has never happened to me.

cLutZ
Profile Joined November 2010
United States19574 Posts
October 20 2013 02:16 GMT
#5160
On October 20 2013 10:25 FinestHour wrote:
nvidia card
happens to everyone i know not hardware related pretty sure


If you have an Nvidia card, revert to the 314 drivers. Everything they have released since then has been really terrible.
Freeeeeeedom
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