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[Patch 3.12] (j/k) Jinx General Discussion - Page 257

Forum Index > LoL General
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gtrsrs
Profile Joined June 2010
United States9109 Posts
October 19 2013 17:25 GMT
#5121
On October 20 2013 02:04 UniversalSnip wrote:
I'm pretty sure they've been thinking about this stuff, just based on the existence of spectre's cowl.

Personally I'd like to see blue buff changed into something else. It has value in that it's an objective, which forces some interesting fights, but once it's actually on somebody it basically just makes the game worse. On laners, it turns the lane into a push war. Later in the game, it promotes poking and liberal use of disengage. There's a pretty wide range of possibilities that fulfill blue's current attributes (helps early jungling, better on mages so it contrasts with red, etc) but don't produce bad gameplay on laners and in the late-midgame.


not sure i agree with that
every time i get blue it's my cue to kill the other laner

i used to think very much that blue was just a farming tool but the more i've actually played mid the more i realize it's just a huge power spike and opens a window for aggression
i play ... hearthstone =\^.^/= Winterfox
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2013-10-19 17:39:59
October 19 2013 17:39 GMT
#5122
On October 20 2013 01:57 Cloud9157 wrote:
I find it tough to say "screw zac" when he has one of the best initiates in the game along with j4.




Who needs initiate, when it's never gonna happen. Poke, poke, poke, poke, poke, poke, win.



On October 20 2013 02:25 gtrsrs wrote:
Show nested quote +
On October 20 2013 02:04 UniversalSnip wrote:
I'm pretty sure they've been thinking about this stuff, just based on the existence of spectre's cowl.

Personally I'd like to see blue buff changed into something else. It has value in that it's an objective, which forces some interesting fights, but once it's actually on somebody it basically just makes the game worse. On laners, it turns the lane into a push war. Later in the game, it promotes poking and liberal use of disengage. There's a pretty wide range of possibilities that fulfill blue's current attributes (helps early jungling, better on mages so it contrasts with red, etc) but don't produce bad gameplay on laners and in the late-midgame.


not sure i agree with that
every time i get blue it's my cue to kill the other laner

i used to think very much that blue was just a farming tool but the more i've actually played mid the more i realize it's just a huge power spike and opens a window for aggression



I think snip was talking about blue buff on poke heavy champions. I totally agree about your point though for champions like ahri, kassadin etc.
hi
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2013-10-19 18:04:20
October 19 2013 17:54 GMT
#5123
been Lvl 30 for a little while

should I focus IP on runes or buying champs I like to play?

I only have access to the 2 starting rune pages

have red AD, AS, MP
Yellow AR
Blue MR
2 MS quints

prefer playing mid/ADC then Jungle then either Top/Support if I have to

getting LS quints for ADC seems like it would really help in the laning phase
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 19 2013 18:06 GMT
#5124
On October 20 2013 02:39 Sponkz wrote:
Show nested quote +
On October 20 2013 01:57 Cloud9157 wrote:
I find it tough to say "screw zac" when he has one of the best initiates in the game along with j4.




Who needs initiate, when it's never gonna happen. Poke, poke, poke, poke, poke, poke, win.



Show nested quote +
On October 20 2013 02:25 gtrsrs wrote:
On October 20 2013 02:04 UniversalSnip wrote:
I'm pretty sure they've been thinking about this stuff, just based on the existence of spectre's cowl.

Personally I'd like to see blue buff changed into something else. It has value in that it's an objective, which forces some interesting fights, but once it's actually on somebody it basically just makes the game worse. On laners, it turns the lane into a push war. Later in the game, it promotes poking and liberal use of disengage. There's a pretty wide range of possibilities that fulfill blue's current attributes (helps early jungling, better on mages so it contrasts with red, etc) but don't produce bad gameplay on laners and in the late-midgame.


not sure i agree with that
every time i get blue it's my cue to kill the other laner

i used to think very much that blue was just a farming tool but the more i've actually played mid the more i realize it's just a huge power spike and opens a window for aggression



I think snip was talking about blue buff on poke heavy champions. I totally agree about your point though for champions like ahri, kassadin etc.


Saying never to a 1550 range jump is a bold statement. Comes down to ward placement in the end I guess, but if a team with Zac wants to fight, they definitely CAN do that.

Also, from all of those matches at worlds where I saw renekton vs zac in top lane, it seemed even 99% of the time, with both of them trading blows very hard, but in the end, they couldn't really kill one another due to building tanky and having built-in sustain.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2013-10-19 18:26:14
October 19 2013 18:20 GMT
#5125
Zac isn't even that impactful right now, imagine what it'll be like with everyone playing disengage heavy champions! Oh good, you have a 1550 range, you can maybe hit 2 people if you're lucky, what's that gonna accomplish when nobody can follow. It's not bold at all, it's pretty practical and relevant for the game today.


EDIT: My point is, that you can either accept it now or in 1-2 months when everyone will be running poke-comps and we're all talking about how OP caitlyn, nidalee, xerath, pikadinger etc. is.
hi
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 19 2013 18:21 GMT
#5126
On October 20 2013 02:54 udgnim wrote:
been Lvl 30 for a little while

should I focus IP on runes or buying champs I like to play?

I only have access to the 2 starting rune pages

have red AD, AS, MP
Yellow AR
Blue MR
2 MS quints

prefer playing mid/ADC then Jungle then either Top/Support if I have to

getting LS quints for ADC seems like it would really help in the laning phase


Champs are fun.
Alaric
Profile Joined November 2009
France45622 Posts
October 19 2013 18:33 GMT
#5127
I'm a fucking masochist.

I knew it would take way longer because of wording as opposed to just getting ideas, writing them down and drafting the concept, but oh boy if I had expected that such an incomplete work would still take around 6-7 hours.
The juicy bits are in part 4 for those of you who may just be curious.
Cant take LMS hipsters serious.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
October 19 2013 18:35 GMT
#5128
I really do think Sponkz is correct. For a long time I've felt that a well played Nidalee is just about the worst thing to run into. There are no ways to obtain high amounts of regen other than taking a very bad summoner spell, and when 600+ damage spears are being tossed out every 6 or so seconds, just a few hits can completely deter a push.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 19 2013 19:01 GMT
#5129
On October 20 2013 03:35 Dusty wrote:
I really do think Sponkz is correct. For a long time I've felt that a well played Nidalee is just about the worst thing to run into. There are no ways to obtain high amounts of regen other than taking a very bad summoner spell, and when 600+ damage spears are being tossed out every 6 or so seconds, just a few hits can completely deter a push.

Then again if other just has engage they jump you and kill you.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
October 19 2013 19:04 GMT
#5130
On October 20 2013 04:01 nafta wrote:
Show nested quote +
On October 20 2013 03:35 Dusty wrote:
I really do think Sponkz is correct. For a long time I've felt that a well played Nidalee is just about the worst thing to run into. There are no ways to obtain high amounts of regen other than taking a very bad summoner spell, and when 600+ damage spears are being tossed out every 6 or so seconds, just a few hits can completely deter a push.

Then again if other just has engage they jump you and kill you.




Yeah if you're playing with your head up your ass then sure. Poke comps are meant to be designed in such way, that hard-engaging on them is impossible.
hi
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2013-10-19 19:07:12
October 19 2013 19:07 GMT
#5131
On October 20 2013 04:04 Sponkz wrote:
Show nested quote +
On October 20 2013 04:01 nafta wrote:
On October 20 2013 03:35 Dusty wrote:
I really do think Sponkz is correct. For a long time I've felt that a well played Nidalee is just about the worst thing to run into. There are no ways to obtain high amounts of regen other than taking a very bad summoner spell, and when 600+ damage spears are being tossed out every 6 or so seconds, just a few hits can completely deter a push.

Then again if other just has engage they jump you and kill you.




Yeah if you're playing with your head up your ass then sure. Poke comps are meant to be designed in such way, that hard-engaging on them is impossible.

There is no such thing as impossible.It can be hard to find a good engage but there always is a way.And one mistake puts you incredibly far behind.

I never said it was a bad strategy but it isn't solid.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
October 19 2013 19:12 GMT
#5132
While that is true, you gotta remember that poke-comps utilize being split up, rather than piled up, which makes it rather difficult to hard engage.
hi
Gahlo
Profile Joined February 2010
United States35174 Posts
October 19 2013 19:17 GMT
#5133
There was a couple poke comps played in KR WCG. Jayce saw a bit of play and Nidalee was banned for much of the tournament.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-10-19 19:22:11
October 19 2013 19:20 GMT
#5134
A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.

Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?

I feel like it would be regen but smite might heal a lot.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 19 2013 19:32 GMT
#5135
if your adc or aoe disabler is hit by 1 spear they'll have to go back and heal. during this time 50% of your turret hp would be gone at the very least. there also tend to be a shen or whatever splitpushing the other lane while this is going on
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Gahlo
Profile Joined February 2010
United States35174 Posts
October 19 2013 19:34 GMT
#5136
On October 20 2013 04:20 obesechicken13 wrote:
A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.

Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?

I feel like it would be regen but smite might heal a lot.

Regen. None of the spellvamp items are decent on her and she needs the MS quints.
ketchup
Profile Joined August 2010
14521 Posts
October 19 2013 19:44 GMT
#5137
On October 20 2013 03:33 Alaric wrote:
I'm a fucking masochist.

I knew it would take way longer because of wording as opposed to just getting ideas, writing them down and drafting the concept, but oh boy if I had expected that such an incomplete work would still take around 6-7 hours.
The juicy bits are in part 4 for those of you who may just be curious.


dude... that's so much work. Hope you will get some feedback or something for doing that, but not many people will actually read it. Hope some random Riot skims through it. I mean you obviously are putting a lot of effort into it. Seriously wow.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 19 2013 19:48 GMT
#5138
On October 20 2013 04:34 Gahlo wrote:
Show nested quote +
On October 20 2013 04:20 obesechicken13 wrote:
A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.

Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?

I feel like it would be regen but smite might heal a lot.

Regen. None of the spellvamp items are decent on her and she needs the MS quints.

Oops, I mean on quints.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 19 2013 19:52 GMT
#5139
On October 20 2013 04:48 obesechicken13 wrote:
Show nested quote +
On October 20 2013 04:34 Gahlo wrote:
On October 20 2013 04:20 obesechicken13 wrote:
A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.

Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?

I feel like it would be regen but smite might heal a lot.

Regen. None of the spellvamp items are decent on her and she needs the MS quints.

Oops, I mean on quints.

Quints that improve your clear time will save you enough health to counterbalance not being "health gain" quints AND make you overall more effective.
Duvon
Profile Joined October 2011
Sweden2360 Posts
October 19 2013 20:06 GMT
#5140
On October 20 2013 03:33 Alaric wrote:
I'm a fucking masochist.

I knew it would take way longer because of wording as opposed to just getting ideas, writing them down and drafting the concept, but oh boy if I had expected that such an incomplete work would still take around 6-7 hours.
The juicy bits are in part 4 for those of you who may just be curious.

Really cool, but it looks way too onesided buff/debuff. I think they already consider Sona to be slightly over-the-top in that scenario so...
Nothing is impossible, only some things for some people.
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