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On October 20 2013 02:04 UniversalSnip wrote: I'm pretty sure they've been thinking about this stuff, just based on the existence of spectre's cowl.
Personally I'd like to see blue buff changed into something else. It has value in that it's an objective, which forces some interesting fights, but once it's actually on somebody it basically just makes the game worse. On laners, it turns the lane into a push war. Later in the game, it promotes poking and liberal use of disengage. There's a pretty wide range of possibilities that fulfill blue's current attributes (helps early jungling, better on mages so it contrasts with red, etc) but don't produce bad gameplay on laners and in the late-midgame.
not sure i agree with that every time i get blue it's my cue to kill the other laner
i used to think very much that blue was just a farming tool but the more i've actually played mid the more i realize it's just a huge power spike and opens a window for aggression
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On October 20 2013 01:57 Cloud9157 wrote: I find it tough to say "screw zac" when he has one of the best initiates in the game along with j4.
Who needs initiate, when it's never gonna happen. Poke, poke, poke, poke, poke, poke, win.
On October 20 2013 02:25 gtrsrs wrote:Show nested quote +On October 20 2013 02:04 UniversalSnip wrote: I'm pretty sure they've been thinking about this stuff, just based on the existence of spectre's cowl.
Personally I'd like to see blue buff changed into something else. It has value in that it's an objective, which forces some interesting fights, but once it's actually on somebody it basically just makes the game worse. On laners, it turns the lane into a push war. Later in the game, it promotes poking and liberal use of disengage. There's a pretty wide range of possibilities that fulfill blue's current attributes (helps early jungling, better on mages so it contrasts with red, etc) but don't produce bad gameplay on laners and in the late-midgame. not sure i agree with that every time i get blue it's my cue to kill the other laner i used to think very much that blue was just a farming tool but the more i've actually played mid the more i realize it's just a huge power spike and opens a window for aggression
I think snip was talking about blue buff on poke heavy champions. I totally agree about your point though for champions like ahri, kassadin etc.
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been Lvl 30 for a little while
should I focus IP on runes or buying champs I like to play?
I only have access to the 2 starting rune pages
have red AD, AS, MP Yellow AR Blue MR 2 MS quints
prefer playing mid/ADC then Jungle then either Top/Support if I have to
getting LS quints for ADC seems like it would really help in the laning phase
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On October 20 2013 02:39 Sponkz wrote:Show nested quote +On October 20 2013 01:57 Cloud9157 wrote: I find it tough to say "screw zac" when he has one of the best initiates in the game along with j4. Who needs initiate, when it's never gonna happen. Poke, poke, poke, poke, poke, poke, win. Show nested quote +On October 20 2013 02:25 gtrsrs wrote:On October 20 2013 02:04 UniversalSnip wrote: I'm pretty sure they've been thinking about this stuff, just based on the existence of spectre's cowl.
Personally I'd like to see blue buff changed into something else. It has value in that it's an objective, which forces some interesting fights, but once it's actually on somebody it basically just makes the game worse. On laners, it turns the lane into a push war. Later in the game, it promotes poking and liberal use of disengage. There's a pretty wide range of possibilities that fulfill blue's current attributes (helps early jungling, better on mages so it contrasts with red, etc) but don't produce bad gameplay on laners and in the late-midgame. not sure i agree with that every time i get blue it's my cue to kill the other laner i used to think very much that blue was just a farming tool but the more i've actually played mid the more i realize it's just a huge power spike and opens a window for aggression I think snip was talking about blue buff on poke heavy champions. I totally agree about your point though for champions like ahri, kassadin etc. 
Saying never to a 1550 range jump is a bold statement. Comes down to ward placement in the end I guess, but if a team with Zac wants to fight, they definitely CAN do that.
Also, from all of those matches at worlds where I saw renekton vs zac in top lane, it seemed even 99% of the time, with both of them trading blows very hard, but in the end, they couldn't really kill one another due to building tanky and having built-in sustain.
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Zac isn't even that impactful right now, imagine what it'll be like with everyone playing disengage heavy champions! Oh good, you have a 1550 range, you can maybe hit 2 people if you're lucky, what's that gonna accomplish when nobody can follow. It's not bold at all, it's pretty practical and relevant for the game today.
EDIT: My point is, that you can either accept it now or in 1-2 months when everyone will be running poke-comps and we're all talking about how OP caitlyn, nidalee, xerath, pikadinger etc. is.
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On October 20 2013 02:54 udgnim wrote: been Lvl 30 for a little while
should I focus IP on runes or buying champs I like to play?
I only have access to the 2 starting rune pages
have red AD, AS, MP Yellow AR Blue MR 2 MS quints
prefer playing mid/ADC then Jungle then either Top/Support if I have to
getting LS quints for ADC seems like it would really help in the laning phase
Champs are fun.
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I'm a fucking masochist.
I knew it would take way longer because of wording as opposed to just getting ideas, writing them down and drafting the concept, but oh boy if I had expected that such an incomplete work would still take around 6-7 hours. The juicy bits are in part 4 for those of you who may just be curious.
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I really do think Sponkz is correct. For a long time I've felt that a well played Nidalee is just about the worst thing to run into. There are no ways to obtain high amounts of regen other than taking a very bad summoner spell, and when 600+ damage spears are being tossed out every 6 or so seconds, just a few hits can completely deter a push.
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On October 20 2013 03:35 Dusty wrote: I really do think Sponkz is correct. For a long time I've felt that a well played Nidalee is just about the worst thing to run into. There are no ways to obtain high amounts of regen other than taking a very bad summoner spell, and when 600+ damage spears are being tossed out every 6 or so seconds, just a few hits can completely deter a push. Then again if other just has engage they jump you and kill you.
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On October 20 2013 04:01 nafta wrote:Show nested quote +On October 20 2013 03:35 Dusty wrote: I really do think Sponkz is correct. For a long time I've felt that a well played Nidalee is just about the worst thing to run into. There are no ways to obtain high amounts of regen other than taking a very bad summoner spell, and when 600+ damage spears are being tossed out every 6 or so seconds, just a few hits can completely deter a push. Then again if other just has engage they jump you and kill you.
Yeah if you're playing with your head up your ass then sure. Poke comps are meant to be designed in such way, that hard-engaging on them is impossible.
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On October 20 2013 04:04 Sponkz wrote:Show nested quote +On October 20 2013 04:01 nafta wrote:On October 20 2013 03:35 Dusty wrote: I really do think Sponkz is correct. For a long time I've felt that a well played Nidalee is just about the worst thing to run into. There are no ways to obtain high amounts of regen other than taking a very bad summoner spell, and when 600+ damage spears are being tossed out every 6 or so seconds, just a few hits can completely deter a push. Then again if other just has engage they jump you and kill you. Yeah if you're playing with your head up your ass then sure. Poke comps are meant to be designed in such way, that hard-engaging on them is impossible. There is no such thing as impossible.It can be hard to find a good engage but there always is a way.And one mistake puts you incredibly far behind.
I never said it was a bad strategy but it isn't solid.
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While that is true, you gotta remember that poke-comps utilize being split up, rather than piled up, which makes it rather difficult to hard engage.
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There was a couple poke comps played in KR WCG. Jayce saw a bit of play and Nidalee was banned for much of the tournament.
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A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.
Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?
I feel like it would be regen but smite might heal a lot.
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Cayman Islands24199 Posts
if your adc or aoe disabler is hit by 1 spear they'll have to go back and heal. during this time 50% of your turret hp would be gone at the very least. there also tend to be a shen or whatever splitpushing the other lane while this is going on
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On October 20 2013 04:20 obesechicken13 wrote: A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.
Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?
I feel like it would be regen but smite might heal a lot. Regen. None of the spellvamp items are decent on her and she needs the MS quints.
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On October 20 2013 03:33 Alaric wrote:I'm a fucking masochist.I knew it would take way longer because of wording as opposed to just getting ideas, writing them down and drafting the concept, but oh boy if I had expected that such an incomplete work would still take around 6-7 hours. The juicy bits are in part 4 for those of you who may just be curious.
dude... that's so much work. Hope you will get some feedback or something for doing that, but not many people will actually read it. Hope some random Riot skims through it. I mean you obviously are putting a lot of effort into it. Seriously wow.
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On October 20 2013 04:34 Gahlo wrote:Show nested quote +On October 20 2013 04:20 obesechicken13 wrote: A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.
Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?
I feel like it would be regen but smite might heal a lot. Regen. None of the spellvamp items are decent on her and she needs the MS quints. Oops, I mean on quints.
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On October 20 2013 04:48 obesechicken13 wrote:Show nested quote +On October 20 2013 04:34 Gahlo wrote:On October 20 2013 04:20 obesechicken13 wrote: A big problem with poke comps is that the closer you push your enemy to their towers, the faster they can get rid of the poke. They have less distance to travel and homeguard is strong. And while it can be hard to get an initiate on a poke comp, all it takes is one little mistake for the poke comp to lose a member and then the entire push is over.
Quick question. If I wanted regen on a tank jungler like sejuani or amumu, would spell vamp or regen be better for the early game?
I feel like it would be regen but smite might heal a lot. Regen. None of the spellvamp items are decent on her and she needs the MS quints. Oops, I mean on quints. Quints that improve your clear time will save you enough health to counterbalance not being "health gain" quints AND make you overall more effective.
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On October 20 2013 03:33 Alaric wrote:I'm a fucking masochist.I knew it would take way longer because of wording as opposed to just getting ideas, writing them down and drafting the concept, but oh boy if I had expected that such an incomplete work would still take around 6-7 hours. The juicy bits are in part 4 for those of you who may just be curious. Really cool, but it looks way too onesided buff/debuff. I think they already consider Sona to be slightly over-the-top in that scenario so...
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