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On October 17 2013 04:35 turdburgler wrote:Show nested quote +On October 17 2013 03:57 thenexusp wrote:On October 17 2013 03:07 turdburgler wrote:On October 17 2013 01:08 onlywonderboy wrote:On October 17 2013 00:56 turdburgler wrote: support centric items just address the symptom not the problem.
Is the problem lack of gold then? I'd prefer them to create new items to accommodate for the Support's lack of gold rather than giving them more gold to buy "real" items. supports as a predefined class of heroes is the problem. giving them OP utility then wank scaling means they will never value gold and be forced in to the ward-bitch role, its inevitable. if they reworked all the support champs then you would see more fluidity in comps and play styles, more freedom to play how you want and in the end i think it would make a better game. why does lane swapping or annie support (thats effective) have to be something you only see at the highest level? playing janna and derping about for 30 mins shielding your adc and warding stuff isnt a rewarding experience, no matter how powerful they make her or how strong items she can get. i will play support for my team if/when i feel it will help us win, because i want to win, but that doesnt change the fact that i think the game would be a lot more healthy and dynamic if we stopped having dedicated support champs. It isn't an issue of champ design at all. An inherent part of lol's game design is that funneling all money onto one champion is more effective than spreading the money to all champs, due to multiplicative scaling. For example, if you have a team consisting of just two generic champions, and you can double the AD of one champ and then double the AS of one champ, to maximize team dps you'd choose to double the AD and AS on the same champ, rather than different champs. With that said, you obviously can't simply funnel all the gold, since the gold is all over the map. But, there are 4 distinct gold streams available - top, mid, bot, jungle. One champ can fully take advantage of one of these streams. But there are five champs on a team, so one champ is necessarily missing out on a source of income. Now if you think of the necessary act of warding as a negative income source, and the idea that it's best to give all money to one champ, it becomes clear that the player making the least money should be the ward bitch. Giving supports better scaling isn't going to magically cause it to become optimal to split farm with their AD or with any other player on the team. It would cause them to become playable in solo lanes (top lane lulu!) but there's still going to be a ward bitch regardless. If supports had less utility the ward bitch would still be there, except he would be even worse at his role and even less fun to play. that might be the case, but the nature of having a meta game around lol is that you dont have to play the 'strongest' strategy to win. feeding all money to ADC is in theory the strongest strat, but you can bully ADCs out of gold easily with a bruiser duo bot, or 2 mages. the point is there being a known 'best strat' doesnt mean other strats dont have their place, but i think dedicated support champs are limiting the number of strats. I'm not sure what you're complaining about. Is it that "Because some champions are dedicated supports, my soloqueue teammates won't let me play support annie / support warwick"?
Also, I was mainly responding to your statement " giving them OP utility then wank scaling means they will never value gold and be forced in to the ward-bitch role" by saying that no matter how you design your champs, someone is going to be the ward-bitch, just because of how the map is structured. Even if you put two bruisers bot you'd still want to give as much of the money to one of them as possible.
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On October 17 2013 04:49 Requizen wrote: I'm so happy I got this. Gonna spam some Elise games in anticipation. I'm pretty satisfied to get it, because I can't play Elise in anticipation, hue.
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On October 17 2013 04:52 Gahlo wrote:Stop making me cry. You got two weeks little buddy you can do it!
We duo tonight I carry you with my carry muscles.
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riftwalk changes are interesting. Can no longer pre-stack riftwalk, and it encourages you to use riftwalk offensively. Upped the importance of an earlier hourglass for fights where you can riftwalk right onto a couple people, blow skills and hourglass quickly, and then flash seraph`s riftwalk back out.
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meh im not impressed with elise skin preferred fake one posted 1-2months ago
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On October 17 2013 04:43 Requizen wrote:Show nested quote +On October 17 2013 04:37 cLutZ wrote:On October 17 2013 04:21 Cloud9157 wrote:On October 17 2013 04:06 cLutZ wrote: I actually agree that Fizz doesn't need big nerfs. Fizz is a symptom, and the cure is bringing back Bulwark and the old locket. Bulwark was easily one of the worst items they could have added to the game. MR shouldn't be a quick-fix, it should actually take some investment to get. It was THE one item junglers needed to rush, and that was really shitty when you would see it first buy on 99% of junglers every single game. Well, there needs to be ways for the Jungler/Support to "Donate" defenses to the AP, and especially, the AD carry. Bulwark and Locket did that very well. If you dont want them to be able to do that, you have to rework the item system and let AD Carries get tanky while building enough damage to kill tanky characters like Jax, Shen, Singed, and Renekton in a decent amount of time. Otherwise, you get league of assassins like we got later in S3, and soon we will get a new league of assassins because those assassins are being nerfed. Its fairly academic. Current itemization seems to suggest that they dislike the idea of creating ADC-specific defensive items. Aside from Mercurial (which I've seen maybe 3 times since it was created), there is nothing the ADC can build that gives them defenses other than going for a straight defensive item like GA. Maw, I suppose, but that's probably never ever been built on an ADC. I always found it odd. APs get the option to go "half defensive" and do things like Zhonya, Grail, or Abyssal - all of which still give AP and the defensive stat - while ADs are almost entirely full damage or nothing. This likely has to do with the inherent power of the ADC, but that's something entirely different.
Its not even about giving us an AD Zhonyas, in fact, that might complicate the problem. The problem is if you dont go full damage for at least 2, usually 3 items, you can't kill the other teams tanks. But while you are doing that, the enemy assassin is also getting 2-3 damage items, and now can kill you easily, or your support for that matter. The solution should be to let other members bolster your defenses, or to give you more "free" defenses (vlad passive for all?).
Having Bulwark + locket in the game was great anti-assassination. Now, maybe that was unfair to AP damage in general, so perhaps they should be targeted bonuses, like the old Karma tether on an item giving AR/MR. But, unless there is a way for players who need to build things other than tankiness to get it for free, assassin meta.
Edit: I forgot to say, and that is why Ahri and Fizz changes should be delayed until they fix that.
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Do I get Elise as a base champion if I'm eligible for the skin?
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Question: If there were an item in LoL that: + Doesn't give any stats. + Can be activated, duration maybe 10 sec, cd maybe 40-60 sec? + When it's activating, your bonus AP/AD becomes 0, but your CDR become 70-90%
Is it worth buying? especially for support?
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Roffles
Pitcairn19291 Posts
On October 17 2013 05:04 Nos- wrote: Do I get Elise as a base champion if I'm eligible for the skin? Yes
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On October 17 2013 05:05 canikizu wrote: Question: If there were an item in LoL that: + Doesn't give any stats. + Can be activated, duration maybe 10 sec, cd maybe 40-60 sec? + When it's activating, your bonus AP/AD becomes 0, but your CDR become 70-90%
Is it worth buying? especially for support? Soraka would be beyond broken hehehehe. It also depends on cost, if it costs 3k gold, no support is going to buy it. if 1k-1.5k, possibly.
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On October 17 2013 05:04 Nos- wrote: Do I get Elise as a base champion if I'm eligible for the skin? Any time you gain access to a skin for a champion you don't have, you automatically unlock the champion.
It's one of the biggest reasons why new players that aren't buying the packs should like League on FB and subscribe to Riot on youtube, free Alistar and Tristana.
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I like the kassadin nerfs to riftwalk. It's not impossible to cast riftwalk over and over if you want to use all the mana like that, but it makes it so he's not ridiculous in team fights and can just go in and out whenever he pleases.
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On October 17 2013 05:08 wei2coolman wrote:Show nested quote +On October 17 2013 05:05 canikizu wrote: Question: If there were an item in LoL that: + Doesn't give any stats. + Can be activated, duration maybe 10 sec, cd maybe 40-60 sec? + When it's activating, your bonus AP/AD becomes 0, but your CDR become 70-90%
Is it worth buying? especially for support? Soraka would be beyond broken hehehehe. It also depends on cost, if it costs 3k gold, no support is going to buy it. if 1k-1.5k, possibly. 1k-1.5k is too cheap though. The idea is the item is expensive but good enough so that team has to think about allocating some farm for a support just to reach that item.
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On October 17 2013 05:11 canikizu wrote:Show nested quote +On October 17 2013 05:08 wei2coolman wrote:On October 17 2013 05:05 canikizu wrote: Question: If there were an item in LoL that: + Doesn't give any stats. + Can be activated, duration maybe 10 sec, cd maybe 40-60 sec? + When it's activating, your bonus AP/AD becomes 0, but your CDR become 70-90%
Is it worth buying? especially for support? Soraka would be beyond broken hehehehe. It also depends on cost, if it costs 3k gold, no support is going to buy it. if 1k-1.5k, possibly. 1k-1.5k is too cheap though. The idea is the item is expensive but good enough so that team has to think about allocating some farm for a support just to reach that item. Not worth then. Look at end game support builds in Worlds. What did they have if they're lucky? A negatron cloak, sight stone, and boots? Where are they going to fit a 2k item in? especially one who's build up probably gives no stats
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How do you suggest this item without thinking about how abusive it is on someone who can actually get items or farm?
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With regards to the previous "reverse BT" items I was talking about about, I think there were a lot of both valid and invalid criticisms that occurred:
1.) Yes, they are a fix to what items supports can get, but not to the gold distribution "problem" in general. As someone else noted, as long as multiplicative scaling exists, gold inequality will exist because there are less income streams than players. The "problem" is only a problem in the sense that many people don't like to play support because they don't get to do anything interesting and don't think they have a major impact on the game. Obviously, Riot should care about this because they want people to like the game. That being said, there is no such competitive "problem" with uneven gold distribution. Currently, it seems to be the best strategy and people will use that strategy. No matter what Riot does to balance the game, there will be things that many people don't like that are the best option; Riot doesn't necessarily need to eradicate those things from the game.
2.) I think there was a lot of misconception and scenarios presented that would make "reverse bt" counter-intuitive. The thing is, supports are still getting gold (and xp) for farming waves, even with these items. By farming waves with a "reverse bt" item, they might be decrease the gold value of their item, but they are increasing their gold value overall because of the income that is coming in from farming the waves. Yes, buying those items with dis-incentivize farming, but the point of buying these items is that you won't be farming anyway. However, it is true that the way I presented it (with increasing decay of the items as you went up in farm) there could be a scenario where farming would cause a net loss of the gold value of your champion. I agree that this would be bad, and the numbers would need to be adjusted [Note: A linear model would solve this problem quite easily, because as long as the decay was less than the amount gained from farming; however, I like an exponential model better because the first few minion kills would still be highly beneficial, but getting "too much farm on the support" would eventually become a real thing.]
3. The simplicity argument (or counter-intuitivity argument). Yes, this is sort of counter intuitive, but at some point, fixing things like the current system could probably be solved better by a more complex solution (reverse BT, items that give synergy bonuses between items, etc.)
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On October 17 2013 05:16 Nos- wrote: How do you suggest this item without thinking about how abusive it is on someone who can actually get items or farm? Gives 0 stats, and when activated forces all AP/AD to 0. Raka is the only one I can think that could abuse this, could gives 2-3 armor buffs on champs, would be pretty bonkers.
Riot will never make an item that gets worse as you use it.
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On October 17 2013 05:16 Nos- wrote: How do you suggest this item without thinking about how abusive it is on someone who can actually get items or farm?
Ya that item would be ridiculous as fuck on pretty much every top laner in the game, and most jungles.
On October 17 2013 05:19 wei2coolman wrote:Show nested quote +On October 17 2013 05:16 Nos- wrote: How do you suggest this item without thinking about how abusive it is on someone who can actually get items or farm? Gives 0 stats, and when activated forces all AP/AD to 0. Raka is the only one I can think that could abuse this, could gives 2-3 armor buffs on champs, would be pretty bonkers. Riot will never make an item that gets worse as you use it.
He said BONUS ad/ap, so while that fucks up anyone building any AP since there is no base AP, base AD is just fine for tons of champs.
Hell, that much CDR probably still maths out favorably for MPen builds(I know there is still AP on those items excepting sorc shoes) on high base mages.
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