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[Patch 3.12] (j/k) Jinx General Discussion - Page 152

Forum Index > LoL General
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Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 11 2013 04:54 GMT
#3021
Cait W and Jinx E are two completely different abilities though. Cait can have 3 out for long periods of time and place them prior to a fight. Jinx's have to be used reflexively, so giving them a super small hitbox would make them really frustrating to use.
It's your boy Guzma!
cLutZ
Profile Joined November 2010
United States19574 Posts
October 11 2013 04:55 GMT
#3022
I think the lame part about ahri changes is reduced time to use all 3 charges of the ult.

IMO, with the reduced damage, you should be able to kinda skirt around for longer.
Freeeeeeedom
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 11 2013 04:55 GMT
#3023
On October 11 2013 13:54 Requizen wrote:
Cait W and Jinx E are two completely different abilities though. Cait can have 3 out for long periods of time and place them prior to a fight. Jinx's have to be used reflexively, so giving them a super small hitbox would make them really frustrating to use.

I don't like getting hit by Jinx's E when I don't think I'm on her E and it's so stupid that while you're supposed to be able to counterplay the skill, the traps set so quickly that you can't really run out of them, you have to flash out, or if you're tanky and have tenacity, just eat the snare.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 11 2013 05:00 GMT
#3024
On October 11 2013 13:55 obesechicken13 wrote:
Show nested quote +
On October 11 2013 13:54 Requizen wrote:
Cait W and Jinx E are two completely different abilities though. Cait can have 3 out for long periods of time and place them prior to a fight. Jinx's have to be used reflexively, so giving them a super small hitbox would make them really frustrating to use.

I don't like getting hit by Jinx's E when I don't think I'm on her E and it's so stupid that while you're supposed to be able to counterplay the skill, the traps set so quickly that you can't really run out of them, you have to flash out, or if you're tanky and have tenacity, just eat the snare.

I haven't had the same experienced, though I've only laned against her once. (I was supporting) It felt like if i made the effort to avoid it while they were mid air, I would have no problem getting out of the trigger area. It's definitely a quicker arming time than say, cupcake traps, but it's not that ridiculous. It's not like it's a long term snare anyway.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
October 11 2013 05:02 GMT
#3025
killed jinx twice as amumu and then she destroyed us ;f

holy shit she is strong
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-10-11 05:05:02
October 11 2013 05:04 GMT
#3026
On October 11 2013 13:55 cLutZ wrote:
I think the lame part about ahri changes is reduced time to use all 3 charges of the ult.

IMO, with the reduced damage, you should be able to kinda skirt around for longer.

With some CDR you can essentially get 3 rounds of spells into the duration of an ult.

My guess is that they want to make her more centered on her initial burst and trying to kill the "engage disengage re-engage" style that has been seen from her thanks to the way her ult works.
Moderator
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
October 11 2013 05:11 GMT
#3027
On October 11 2013 13:46 obesechicken13 wrote:
Pulsefire Tristana was at one time in the works. Ugly though.


Elf Trist looks cool. I'll probably get it.

The hitboxes on jinx's E are dumb as shit. They should either make Cait traps have a larger radius again or drastically reduce Jinx's. She's actually a decent duelist, almost killing me when I fought her as Jax 2 or 3 times. I wasn't more fed than her and was mostly defensive with a Triforce and Mallet for Offence and a Banshees, GA, Tabis, SotAG for defence and she was standard AD. She's definitely nowhere near as weak as Caitlyn in terms of dueling strength. She is easy to catch out, but unless you have mallet and a 6 second cooldown gap closer, there's a good chance she's getting away anyways.

I'm pretty sure that's now Rocket Girl Tristana
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 11 2013 05:11 GMT
#3028
On October 11 2013 14:04 TheYango wrote:
Show nested quote +
On October 11 2013 13:55 cLutZ wrote:
I think the lame part about ahri changes is reduced time to use all 3 charges of the ult.

IMO, with the reduced damage, you should be able to kinda skirt around for longer.

With some CDR you can essentially get 3 rounds of spells into the duration of an ult.

My guess is that they want to make her more centered on her initial burst and trying to kill the "engage disengage re-engage" style that has been seen from her thanks to the way her ult works.

I really like that about Ahri, it's pretty unique, though difficult to play against.
liftlift > tsm
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 11 2013 05:12 GMT
#3029
You guys ever play the longest waste of time game of your lives? I almost feel like I was being trolled. They never pushed and had the entire map warded (2 of them had sightstones and they also had somebody running around dewarding any attempt I made, which also made me die because they would CAMP THEIR OWN WARDS). Some guy on our team didnt know what cs was and had 12 cs 10 minutes in as our bottom carry (teemo, so not even ADC). Jungle was afk at beginning and they stole our blue. Our team composition was trash and they couldve killed us ages ago. But no, they took their time and farmed up 400, 250, 220, and 170cs after 55 minutes.

28-36 after 55 minutes and we didnt come close to taking a single team fight.

I wonder what their main accounts are =\
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-10-11 05:21:35
October 11 2013 05:20 GMT
#3030
On October 11 2013 14:12 TheRabidDeer wrote:
You guys ever play the longest waste of time game of your lives? I almost feel like I was being trolled. They never pushed and had the entire map warded (2 of them had sightstones and they also had somebody running around dewarding any attempt I made, which also made me die because they would CAMP THEIR OWN WARDS). Some guy on our team didnt know what cs was and had 12 cs 10 minutes in as our bottom carry (teemo, so not even ADC). Jungle was afk at beginning and they stole our blue. Our team composition was trash and they couldve killed us ages ago. But no, they took their time and farmed up 400, 250, 220, and 170cs after 55 minutes.

28-36 after 55 minutes and we didnt come close to taking a single team fight.

I wonder what their main accounts are =\

Probably not that high. It's very easy to get 400 cs by 50 minutes in Bronze if you just split push and ignore teamfights/team pushes. I just had a game, 50 minutes long. My ADC, myself (top) and my mid all had 300,301,316 cs and we weren't focusing on csing (or at least I wasn't). I'm in Silver and my friends might be in Bronze.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ketchup
Profile Joined August 2010
14521 Posts
October 11 2013 05:26 GMT
#3031
On October 11 2013 14:11 xes wrote:
Show nested quote +
On October 11 2013 13:46 obesechicken13 wrote:
Pulsefire Tristana was at one time in the works. Ugly though.
+ Show Spoiler +
http://www.youtube.com/watch?v=Doh8TndhvG8

Elf Trist looks cool. I'll probably get it.

The hitboxes on jinx's E are dumb as shit. They should either make Cait traps have a larger radius again or drastically reduce Jinx's. She's actually a decent duelist, almost killing me when I fought her as Jax 2 or 3 times. I wasn't more fed than her and was mostly defensive with a Triforce and Mallet for Offence and a Banshees, GA, Tabis, SotAG for defence and she was standard AD. She's definitely nowhere near as weak as Caitlyn in terms of dueling strength. She is easy to catch out, but unless you have mallet and a 6 second cooldown gap closer, there's a good chance she's getting away anyways.

I'm pretty sure that's now Rocket Girl Tristana


Speaking of, Rocket Girl Tristana is probably her best skin.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2013-10-11 05:29:54
October 11 2013 05:29 GMT
#3032
On October 11 2013 14:04 TheYango wrote:
Show nested quote +
On October 11 2013 13:55 cLutZ wrote:
I think the lame part about ahri changes is reduced time to use all 3 charges of the ult.

IMO, with the reduced damage, you should be able to kinda skirt around for longer.

With some CDR you can essentially get 3 rounds of spells into the duration of an ult.

My guess is that they want to make her more centered on her initial burst and trying to kill the "engage disengage re-engage" style that has been seen from her thanks to the way her ult works.

That's what made ahri so fun and unique though. The great thing was her ability to be balanced while still taking the attributes of an assassin and being more sustained. Now she's literally leblanc.

Imo a better change would be increasing the time for the next spirit rush upon taking damage. This gets rid of the huge safety net she has in team fights but at the time rewards good usage and timing of spirit rush.

I should work for riot.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2013-10-11 05:33:00
October 11 2013 05:32 GMT
#3033
On October 11 2013 14:20 obesechicken13 wrote:
Show nested quote +
On October 11 2013 14:12 TheRabidDeer wrote:
You guys ever play the longest waste of time game of your lives? I almost feel like I was being trolled. They never pushed and had the entire map warded (2 of them had sightstones and they also had somebody running around dewarding any attempt I made, which also made me die because they would CAMP THEIR OWN WARDS). Some guy on our team didnt know what cs was and had 12 cs 10 minutes in as our bottom carry (teemo, so not even ADC). Jungle was afk at beginning and they stole our blue. Our team composition was trash and they couldve killed us ages ago. But no, they took their time and farmed up 400, 250, 220, and 170cs after 55 minutes.

28-36 after 55 minutes and we didnt come close to taking a single team fight.

I wonder what their main accounts are =\

Probably not that high. It's very easy to get 400 cs by 50 minutes in Bronze if you just split push and ignore teamfights/team pushes. I just had a game, 50 minutes long. My ADC, myself (top) and my mid all had 300,301,316 cs and we weren't focusing on csing (or at least I wasn't). I'm in Silver and my friends might be in Bronze.


I am not necessarily saying that they are good, but rather I have never seen a team of 5 people so patient despite being able to easily take team fights.

Teams were:
Us - J4, teemo, veigar, gangplank and me as lux
Them - Udyr, corki, nocturne, vi, sona

They also actually played as a team. They had an aegis, shurelya's, 2 sightstones, zeke's, and a lot of dewarding/ward ganking.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 11 2013 05:38 GMT
#3034
Well their team comp is just better than yours. You guys have literally no damage and they have face rush champions that are pretty easy to play.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 11 2013 05:41 GMT
#3035
On October 11 2013 14:38 Itsmedudeman wrote:
Well their team comp is just better than yours. You guys have literally no damage and they have face rush champions that are pretty easy to play.

Exactly, which is why I am so frustrated that it took 55 minutes instead of like 25-30. There was like 10 minutes where we couldnt go past the first tower because we cant win team fights and they had our jungle warded to pick off stragglers. We couldnt go ANYWHERE, yet they just farmed jungle, dragon, and thats about it. There were times we didnt see them anywhere (and they didnt take baron yet).
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
October 11 2013 05:41 GMT
#3036
I honestly can't fucking believe nobody has mentioned LOLIPOPPY IS GOING TO BE ON SALE.

WE MUST ALL BUY LOLIPOPPY. THIS IS MANDATORY.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 11 2013 05:42 GMT
#3037
Well, there's the surrender function for a reason, but you'd be surprised how often you can win seemingless hopeless games that drag on and on if you play right. Once you get to around 65k gold gold doesn't matter much anymore. This is more true when you have a real adc though.
LightningStrike
Profile Joined February 2011
United States14277 Posts
October 11 2013 06:01 GMT
#3038
On October 11 2013 13:28 wei2coolman wrote:
Show nested quote +
On October 11 2013 13:27 Requizen wrote:
Jinx definitely has self-peeling problems. However, to make up for that, her damage and poke are fucking insane. Like legit batshit.

She's probably replaced Kog and Trist as best hypercarry in game.

Vayne would like to say hi to you
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
October 11 2013 06:04 GMT
#3039
On October 11 2013 14:38 Itsmedudeman wrote:
Well their team comp is just better than yours. You guys have literally no damage and they have face rush champions that are pretty easy to play.

Ya, although I have to say, both those comps would be a probable autoloss at many ratings.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
October 11 2013 06:08 GMT
#3040
On October 11 2013 14:11 wei2coolman wrote:
Show nested quote +
On October 11 2013 14:04 TheYango wrote:
On October 11 2013 13:55 cLutZ wrote:
I think the lame part about ahri changes is reduced time to use all 3 charges of the ult.

IMO, with the reduced damage, you should be able to kinda skirt around for longer.

With some CDR you can essentially get 3 rounds of spells into the duration of an ult.

My guess is that they want to make her more centered on her initial burst and trying to kill the "engage disengage re-engage" style that has been seen from her thanks to the way her ult works.

I really like that about Ahri, it's pretty unique, though difficult to play against.

I agree, but apparently Riot doesn't.
Moderator
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