Smite apparently.
[Patch 3.11] General Discussion - Page 56
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Baffels
United States1486 Posts
Smite apparently. | ||
WaveofShadow
Canada31494 Posts
+ Show Spoiler + ![]() | ||
Diamond
United States10796 Posts
+ Show Spoiler + So true... | ||
FinestHour
United States18466 Posts
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WaveofShadow
Canada31494 Posts
I just realized that the one I posted was the original version of the picture. I thought the SV version was the original lol | ||
Amui
Canada10567 Posts
On September 08 2013 16:12 WaveofShadow wrote: My favourite is where they said "We know people have been wanting a dragon champion for so long...." + Show Spoiler + ![]() Well Shyv is more of a western dragon interpretation. Ao Shin is very oriental in concept. looks to be a mage type. Betting that the ultimate is going to be called Typhoon, or "adjective" typhoon. Actually, scratch that. Have it be a PBAoEDoT that deals damage between like 300 range, and like 700 range. The eye wall slows & deals extra damage opponents who pass through it(ICD). Would be cool if it was a channeled, low CD ultimate(thinking sub-10 seconds) | ||
Itsmedudeman
United States19229 Posts
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cascades
Singapore6122 Posts
On September 08 2013 14:33 TheYango wrote: I'm not sure how you call it choking when the series they lost, the other team was legitimately playing better in the games they lost. Like, even though T1 came back in their OGN finals performance LLWWW, I really don't see how you'd call KT B's performance choking. Everytime someone loses, the other team is playing better l0l? KTB has a history of failing at the big stages. You want concrete examples, how about fail dives to donate fb and buffs. | ||
Baffels
United States1486 Posts
On September 08 2013 17:10 cascades wrote: Everytime someone loses, the other team is playing better l0l? KTB has a history of failing at the big stages. You want concrete examples, how about fail dives to donate fb and buffs. What big stages? This is there first finals so I don't get where this "history" is coming from? | ||
Fildun
Netherlands4122 Posts
Father walks into my room, asks "What are you playing?" I say "League of Legends, dad" He says "Can you also play as me?" I say "No you can't" He says "Then they should change the name." | ||
Navi
5286 Posts
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UniversalSnip
9871 Posts
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Zdrastochye
Ivory Coast6262 Posts
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NeoIllusions
United States37500 Posts
On September 08 2013 18:28 Fildun wrote: lol Father walks into my room, asks "What are you playing?" I say "League of Legends, dad" He says "Can you also play as me?" I say "No you can't" He says "Then they should change the name." Give your dad a hug, he's legendary. | ||
Fildun
Netherlands4122 Posts
On September 08 2013 18:41 NeoIllusions wrote: Give your dad a hug, he's legendary. I will ![]() | ||
niukasu1990
1007 Posts
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UniversalSnip
9871 Posts
1) frozen gauntlet. I fucking hate this item, once in a million games you see some silver leaguer buy it on a melee but 99% of the time it does nothing but help a kiting hero wreck melee. It's so obnoxious getting procced on by it, fuck this garbage, what is the item doing, exactly, to make the game better? 2) blade of the ruined king. it's not even particularly broken anymore after it hit the three million nerfs mark last week, but you can tell something is wrong because over the course of one game it usually outcompetes multiple of phantom dancer, bloodthirster, wriggles, wit's end, tiamat, until recently trinity, and more I'm not thinking of, as well as of course various garbage items like rageblade. Of course it's also another amazing kite item when they spent the first two seasons rolling back slows. I can't think of a stat this item doesn't give, I'm surprised it doesn't have protection from homarids. What I really don't get about this is why they wouldn't just make the niche options better instead of making one crazy generalist item. You actually end up with less net item variety and less choices because this thing exists. I think it was intended to counter health stacking, but they just threw so much shit on it that role got completely subordinated to providing stat value and the total amount of health built varied exactly 0%. The ridiculous numbers on release show how poorly thought out it was, really. If I had to choose between granting my team access to strongest warmogs, strongest black cleaver and innervating locket vs release botrk, we'd be building botrk. 3) support items are terrible. It's a much better situation than last season thanks to sightstone, but still, all of them are upper midrange stuff, and support itemization is so tight due to the budget you can't incorporate random shit items like mana manipulator and expect it not to constrict people's buys. Is manipulator still going to be around in season four? It's an item only a scrub could love, it's so incredibly specific and has such unrealistic, unremarkable use cases. The worst part is they're all so boring. Where's the cool stuff like a LoL-ized force staff? It would be so easy to make that play pattern fit into lol's design philosophy, instead we get zzzz three minute cooldown cleanses. The wildest effect this season was ohmwrecker and it's unbearably shitty. Who is pushing these ad items to triple their intended cost efficiency but maintains such a careful fucking eye on ohmwrecker? Sightstone does good work but it's only a bandage that makes solo queue bearable. The whole vast ward issue has not been properly addressed. 4) wriggles, is there still anyone pretending this item is buyable? it's an obsolete design, only partially because of the awkwardness of the fact it presumes you need a vamp scepter to jungle but costs a million gold before it helps you out with that. I still like my idea of giving madreds an on hit life proc vs monsters and then having it upgrade into ghostblade. I guess the whole jungle item thing worked out okay, not as well as I thought it would, but even so can we please take the mana off the spirit stone path and have camps give it to you for killing them? it feels just awful building a spirit stone on a manaless hero even though 9/10 times it's right. | ||
Alaric
France45622 Posts
On September 08 2013 14:03 Itsmedudeman wrote: If you watched Kakao's style it was very similar. He farmed a lot more than he ganked, but every time he tried it was already too late. Kakao would have a lot more CS than Bengi but Bengi was just pressuring lanes much more often. Not just that but Bengi was very aggressive in the jungle and counterjungled a lot to disrupt Kakao. Perfect example of this is game 2 where they warded Kakao's red and just wasted his time there making him unable to take it. Pair this with EVERY single lane winning for SKT T1 and you've got yourself a situation where the jungler isn't really able to help any lane that much if they have good vision which SKT did. Then there's the fact that C9 was apparently LOSING scrims to TSM when they didn't ban vladimir. I mean, sure, they can ban it but I don't think it's a good sign of losing to an inferior team just due to 1 pick which isn't even a champion that's inherently overpowered. Does Rumble lose hard to Vlad? | ||
aurawashere
Canada454 Posts
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GTR
51468 Posts
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