On September 28 2013 08:04 FakeSteve[TPR] wrote: It is, in a way, but there's a lot of people playing it and for all its perceived derpiness it's a solid fucking game at high level play. It doesn't deserve a fraction of the flak it gets.
That said, I find KoF13 much more interesting, and I've been playing it a lot
KoF is in my opinion amazing and a lot more fun than the other current gen games. It's making a resurgence in Finland as well, going from completely dead to 3rd most played after Tekken and SF. Kof has by far the most entertaining tournaments as well, I feel.
I also looked forward to seeing you in CanadaCup, disappointing =(
On September 28 2013 06:39 xes wrote: Riot's plan is to release hilarious broken champions on to PBE so that they stir up controversy and publicity and maybe convince baddies that they need to buy the new OP champ
You guys are just adding to the hype and buying into their master world domination plan
I prefer this method to the underwhelming releases. ex. Quinn
I still think Quinn is cool. I should play her some more. I only think she's underwhelming in duo bot, I like her more bullying bruisers top lane.
I feel like once the bruiser in top lane buys Doran Shield and Tabi, they just run you over.
@Jinx - she looks ridiculous at first glance, but she also has the WORST AS IN THE GAME - you are TOTALLY reliant on that machine gun passive, and your rocket launcher might have kogmaw range on demand but it doesn't have anything like Kog's typical AS or damage.
Granted, only played her vs. bots so far, but being a no-free-gapclose AD carry is tricky.
She has the same base AS as caitlyn. With machine gun at level 9 she's 100% AS up on caitlyn after taking per level into account. It's possible that at 525 range machine gun will have difficulty vs a bully like cait but I'd never underestimate the power of stats. She's going to get to use all that AS vs divers at the very least.
On September 28 2013 07:00 Ketara wrote: The point is that there are some abilities that are just super awesome regardless of what the numbers are. Shen ult for example. As long as it does what Shen ult does it will be strong fairly regardless of the cooldown or the shield amount.
There are other abilities where slight number tweaks can change an ability from OP to UP very quickly.
While shen ult is pretty amazing I have seen tons of abilities where people say "THIS MECHANIC IS INNATELY BROKEN" and it ends up not mattering at all because its numbers and situations just weren't in its favor. Make shen ult have 8 second channel or 4 minute cd and it becomes much more (though not entirely) useless.
That just reminds me how much I hate long Cooldown ultimates. I know they use it as a "balance" tool, but it makes it really lame When all the globals are like 200 S earlygame, or even things like Curse of the Sad Mummy and Crowstorm. A terribly unfun way of balancing is the longer cooldown.
But then it'd be unfun if they were half as good.
Na man you just do things like make defile less awesome, or like galio needs a buff anyways. Pick champ strengths and emphasize them, not weird things like early game ki strike/blade bullying.
On September 28 2013 08:40 Shikyo wrote: KoF is in my opinion amazing and a lot more fun than the other current gen games. It's making a resurgence in Finland as well, going from completely dead to 3rd most played after Tekken and SF. Kof has by far the most entertaining tournaments as well, I feel.
That release on Steam was really huge on the game's image too. And the netcode is pretty much perfect.
On September 28 2013 08:40 Shikyo wrote: KoF is in my opinion amazing and a lot more fun than the other current gen games. It's making a resurgence in Finland as well, going from completely dead to 3rd most played after Tekken and SF. Kof has by far the most entertaining tournaments as well, I feel.
That release on Steam was really huge on the game's image too. And the netcode is pretty much perfect.
I remember at release constantly hearing that KoF had a completely worthless netcode, did they fix that for PC?
I found Marvel fun to spectate. Definitely not as clutch as KoF though, dem comebacks. The word starting with clu- I'd use to describe it would be clusterfuck. It took me so many matches before I started understanding what was happening on the screen at EVO.
On September 28 2013 05:41 Seuss wrote: I have returned from the PBE, and right now Jinx is release LeBlanc/Xin Zhao/Vayne levels of stupid.
Is the kit too strong or is it just a numbers issue?
A little of column A, a little of column B.
Basically every ability she has is too strong. 70-130% free Attack Speed makes it hard for anyone to win against her in a skirmish. 600-700 range + traps makes it hard for anyone to harass her. 1450 range on a cheap, low CD skill shot nuke makes it hard to zone her. God help anyone who tries to 1v2 versus her.
Her power curve is an asymptote.
It does seem to be Riot's way of balancing champions though. Start out OP, then start twiddling dials and toning skills down till they're a bit more boring.
They released two adc this year (Quinn and Lucian) and neither of them is OP in my eyes, far from it.
Dunno about Quinn, but Lucian was pretty nutso when first released onto PBE.
Lucian was never nutso. His ult's ratios and damage got tweaked a bit on the PBE (mostly to shut down the gimmicky AP build), but otherwise his kit is essentially identical to how it was when he first hit the PBE.
On September 28 2013 06:39 xes wrote: Riot's plan is to release hilarious broken champions on to PBE so that they stir up controversy and publicity and maybe convince baddies that they need to buy the new OP champ
You guys are just adding to the hype and buying into their master world domination plan
I prefer this method to the underwhelming releases. ex. Quinn
I still think Quinn is cool. I should play her some more. I only think she's underwhelming in duo bot, I like her more bullying bruisers top lane.
I feel like once the bruiser in top lane buys Doran Shield and Tabi, they just run you over.
@Jinx - she looks ridiculous at first glance, but she also has the WORST AS IN THE GAME - you are TOTALLY reliant on that machine gun passive, and your rocket launcher might have kogmaw range on demand but it doesn't have anything like Kog's typical AS or damage.
Granted, only played her vs. bots so far, but being a no-free-gapclose AD carry is tricky.
She has the same base AS as caitlyn. With machine gun at level 9 she's 100% AS up on caitlyn after taking per level into account. It's possible that at 525 range machine gun will have difficulty vs a bully like cait but I'd never underestimate the power of stats. She's going to get to use all that AS vs divers at the very least.
On September 28 2013 07:00 Ketara wrote: The point is that there are some abilities that are just super awesome regardless of what the numbers are. Shen ult for example. As long as it does what Shen ult does it will be strong fairly regardless of the cooldown or the shield amount.
There are other abilities where slight number tweaks can change an ability from OP to UP very quickly.
While shen ult is pretty amazing I have seen tons of abilities where people say "THIS MECHANIC IS INNATELY BROKEN" and it ends up not mattering at all because its numbers and situations just weren't in its favor. Make shen ult have 8 second channel or 4 minute cd and it becomes much more (though not entirely) useless.
Chiming in on the AS issue.
The only carry with more innate attack speed than Jinx is Tristana, and only A) once Q is maxed and B) she's past level 14. That's also limited to 7 seconds out of every 20 without CDR, rather than all the time. Every other carry falls short by at least 30% AS, typically more.
The AS may not apply in cannon form, but when you can crit an entire team for near-full damage on command that doesn't matter much (seriously, pair her with Orianna, Diana, or anyone else who crowds people together, it's brutal).
I'm not saying Jinx is flawless, but right now her numbers/kit are such that any flaws are basically meaningless.
You're all wrong its Marksperson. Quinn still dominates at my ELO (Silver II) trades are easy when people can't dodge your blind and don't back off when harrier is on them.
On September 28 2013 05:41 Seuss wrote: I have returned from the PBE, and right now Jinx is release LeBlanc/Xin Zhao/Vayne levels of stupid.
Is the kit too strong or is it just a numbers issue?
A little of column A, a little of column B.
Basically every ability she has is too strong. 70-130% free Attack Speed makes it hard for anyone to win against her in a skirmish. 600-700 range + traps makes it hard for anyone to harass her. 1450 range on a cheap, low CD skill shot nuke makes it hard to zone her. God help anyone who tries to 1v2 versus her.
Her power curve is an asymptote.
It does seem to be Riot's way of balancing champions though. Start out OP, then start twiddling dials and toning skills down till they're a bit more boring.
They released two adc this year (Quinn and Lucian) and neither of them is OP in my eyes, far from it.
Dunno about Quinn, but Lucian was pretty nutso when first released onto PBE.
Lucian was never nutso. His ult's ratios and damage got tweaked a bit on the PBE (mostly to shut down the gimmicky AP build), but otherwise his kit is essentially identical to how it was when he first hit the PBE.
On September 28 2013 06:39 xes wrote: Riot's plan is to release hilarious broken champions on to PBE so that they stir up controversy and publicity and maybe convince baddies that they need to buy the new OP champ
You guys are just adding to the hype and buying into their master world domination plan
I prefer this method to the underwhelming releases. ex. Quinn
I still think Quinn is cool. I should play her some more. I only think she's underwhelming in duo bot, I like her more bullying bruisers top lane.
I feel like once the bruiser in top lane buys Doran Shield and Tabi, they just run you over.
@Jinx - she looks ridiculous at first glance, but she also has the WORST AS IN THE GAME - you are TOTALLY reliant on that machine gun passive, and your rocket launcher might have kogmaw range on demand but it doesn't have anything like Kog's typical AS or damage.
Granted, only played her vs. bots so far, but being a no-free-gapclose AD carry is tricky.
She has the same base AS as caitlyn. With machine gun at level 9 she's 100% AS up on caitlyn after taking per level into account. It's possible that at 525 range machine gun will have difficulty vs a bully like cait but I'd never underestimate the power of stats. She's going to get to use all that AS vs divers at the very least.
On September 28 2013 07:00 Ketara wrote: The point is that there are some abilities that are just super awesome regardless of what the numbers are. Shen ult for example. As long as it does what Shen ult does it will be strong fairly regardless of the cooldown or the shield amount.
There are other abilities where slight number tweaks can change an ability from OP to UP very quickly.
While shen ult is pretty amazing I have seen tons of abilities where people say "THIS MECHANIC IS INNATELY BROKEN" and it ends up not mattering at all because its numbers and situations just weren't in its favor. Make shen ult have 8 second channel or 4 minute cd and it becomes much more (though not entirely) useless.
Chiming in on the AS issue.
The only carry with more innate attack speed than Jinx is Tristana, and only A) once Q is maxed and B) she's past level 14. That's also limited to 7 seconds out of every 20 without CDR, rather than all the time. Every other carry falls short by at least 30% AS, typically more.
The AS may not apply in cannon form, but when you can crit an entire team for near-full damage on command that doesn't matter much (seriously, pair her with Orianna, Diana, or anyone else who crowds people together, it's brutal).
I'm not saying Jinx is flawless, but right now her numbers/kit are such that any flaws are basically meaningless.
I thought Jinx's as was 130% putting it higher than Trist.
And it can stay up forever. Her ult sounds weak (dodgeable ccless AoE ult with low area) but the rest of her kit looks really strong. The snare on her E is better than the cc on Ziggs's mine field imo. Her Q giving 130% with potentially 90+% uptime, 130%+ atkspd or range is broken. Dan Dinh says her damage on her W is impressive and it looks like it has good range and speed and CD but it can't go through minions so it may not be the best in bot lane.
I'd need some time to play her. Dan doesn't seem to make the comment that she's op.
the secret overpowered support build to win games when you are 15 kills and and inhib behind i shoulda sold sightstone tho that item sucks when i could just get 5 more wards
On September 28 2013 05:41 Seuss wrote: I have returned from the PBE, and right now Jinx is release LeBlanc/Xin Zhao/Vayne levels of stupid.
Is the kit too strong or is it just a numbers issue?
A little of column A, a little of column B.
Basically every ability she has is too strong. 70-130% free Attack Speed makes it hard for anyone to win against her in a skirmish. 600-700 range + traps makes it hard for anyone to harass her. 1450 range on a cheap, low CD skill shot nuke makes it hard to zone her. God help anyone who tries to 1v2 versus her.
Her power curve is an asymptote.
It does seem to be Riot's way of balancing champions though. Start out OP, then start twiddling dials and toning skills down till they're a bit more boring.
They released two adc this year (Quinn and Lucian) and neither of them is OP in my eyes, far from it.
Dunno about Quinn, but Lucian was pretty nutso when first released onto PBE.
Lucian was never nutso. His ult's ratios and damage got tweaked a bit on the PBE (mostly to shut down the gimmicky AP build), but otherwise his kit is essentially identical to how it was when he first hit the PBE.
On September 28 2013 07:40 phyvo wrote:
On September 28 2013 06:51 sylverfyre wrote:
On September 28 2013 06:42 Requizen wrote:
On September 28 2013 06:40 DonKey_ wrote:
On September 28 2013 06:39 xes wrote: Riot's plan is to release hilarious broken champions on to PBE so that they stir up controversy and publicity and maybe convince baddies that they need to buy the new OP champ
You guys are just adding to the hype and buying into their master world domination plan
I prefer this method to the underwhelming releases. ex. Quinn
I still think Quinn is cool. I should play her some more. I only think she's underwhelming in duo bot, I like her more bullying bruisers top lane.
I feel like once the bruiser in top lane buys Doran Shield and Tabi, they just run you over.
@Jinx - she looks ridiculous at first glance, but she also has the WORST AS IN THE GAME - you are TOTALLY reliant on that machine gun passive, and your rocket launcher might have kogmaw range on demand but it doesn't have anything like Kog's typical AS or damage.
Granted, only played her vs. bots so far, but being a no-free-gapclose AD carry is tricky.
She has the same base AS as caitlyn. With machine gun at level 9 she's 100% AS up on caitlyn after taking per level into account. It's possible that at 525 range machine gun will have difficulty vs a bully like cait but I'd never underestimate the power of stats. She's going to get to use all that AS vs divers at the very least.
On September 28 2013 07:00 Ketara wrote: The point is that there are some abilities that are just super awesome regardless of what the numbers are. Shen ult for example. As long as it does what Shen ult does it will be strong fairly regardless of the cooldown or the shield amount.
There are other abilities where slight number tweaks can change an ability from OP to UP very quickly.
While shen ult is pretty amazing I have seen tons of abilities where people say "THIS MECHANIC IS INNATELY BROKEN" and it ends up not mattering at all because its numbers and situations just weren't in its favor. Make shen ult have 8 second channel or 4 minute cd and it becomes much more (though not entirely) useless.
Chiming in on the AS issue.
The only carry with more innate attack speed than Jinx is Tristana, and only A) once Q is maxed and B) she's past level 14. That's also limited to 7 seconds out of every 20 without CDR, rather than all the time. Every other carry falls short by at least 30% AS, typically more.
The AS may not apply in cannon form, but when you can crit an entire team for near-full damage on command that doesn't matter much (seriously, pair her with Orianna, Diana, or anyone else who crowds people together, it's brutal).
I'm not saying Jinx is flawless, but right now her numbers/kit are such that any flaws are basically meaningless.
I thought Jinx's as was 130% putting it higher than Trist.
Monte is taking into account that Trist has higher base AS and AS per level growth. Champs with steroids often have lower base stats to compensate while champs without steroids or with weaker steroids often have higher base stats.
On September 28 2013 05:41 Seuss wrote: I have returned from the PBE, and right now Jinx is release LeBlanc/Xin Zhao/Vayne levels of stupid.
Is the kit too strong or is it just a numbers issue?
A little of column A, a little of column B.
Basically every ability she has is too strong. 70-130% free Attack Speed makes it hard for anyone to win against her in a skirmish. 600-700 range + traps makes it hard for anyone to harass her. 1450 range on a cheap, low CD skill shot nuke makes it hard to zone her. God help anyone who tries to 1v2 versus her.
Her power curve is an asymptote.
It does seem to be Riot's way of balancing champions though. Start out OP, then start twiddling dials and toning skills down till they're a bit more boring.
They released two adc this year (Quinn and Lucian) and neither of them is OP in my eyes, far from it.
Dunno about Quinn, but Lucian was pretty nutso when first released onto PBE.
Lucian was never nutso. His ult's ratios and damage got tweaked a bit on the PBE (mostly to shut down the gimmicky AP build), but otherwise his kit is essentially identical to how it was when he first hit the PBE.
On September 28 2013 07:40 phyvo wrote:
On September 28 2013 06:51 sylverfyre wrote:
On September 28 2013 06:42 Requizen wrote:
On September 28 2013 06:40 DonKey_ wrote:
On September 28 2013 06:39 xes wrote: Riot's plan is to release hilarious broken champions on to PBE so that they stir up controversy and publicity and maybe convince baddies that they need to buy the new OP champ
You guys are just adding to the hype and buying into their master world domination plan
I prefer this method to the underwhelming releases. ex. Quinn
I still think Quinn is cool. I should play her some more. I only think she's underwhelming in duo bot, I like her more bullying bruisers top lane.
I feel like once the bruiser in top lane buys Doran Shield and Tabi, they just run you over.
@Jinx - she looks ridiculous at first glance, but she also has the WORST AS IN THE GAME - you are TOTALLY reliant on that machine gun passive, and your rocket launcher might have kogmaw range on demand but it doesn't have anything like Kog's typical AS or damage.
Granted, only played her vs. bots so far, but being a no-free-gapclose AD carry is tricky.
She has the same base AS as caitlyn. With machine gun at level 9 she's 100% AS up on caitlyn after taking per level into account. It's possible that at 525 range machine gun will have difficulty vs a bully like cait but I'd never underestimate the power of stats. She's going to get to use all that AS vs divers at the very least.
On September 28 2013 07:00 Ketara wrote: The point is that there are some abilities that are just super awesome regardless of what the numbers are. Shen ult for example. As long as it does what Shen ult does it will be strong fairly regardless of the cooldown or the shield amount.
There are other abilities where slight number tweaks can change an ability from OP to UP very quickly.
While shen ult is pretty amazing I have seen tons of abilities where people say "THIS MECHANIC IS INNATELY BROKEN" and it ends up not mattering at all because its numbers and situations just weren't in its favor. Make shen ult have 8 second channel or 4 minute cd and it becomes much more (though not entirely) useless.
Chiming in on the AS issue.
The only carry with more innate attack speed than Jinx is Tristana, and only A) once Q is maxed and B) she's past level 14. That's also limited to 7 seconds out of every 20 without CDR, rather than all the time. Every other carry falls short by at least 30% AS, typically more.
The AS may not apply in cannon form, but when you can crit an entire team for near-full damage on command that doesn't matter much (seriously, pair her with Orianna, Diana, or anyone else who crowds people together, it's brutal).
I'm not saying Jinx is flawless, but right now her numbers/kit are such that any flaws are basically meaningless.
I thought Jinx's as was 130% putting it higher than Trist.
Monte is taking into account that Trist has higher base AS and AS per level growth. Champs with steroids often have lower base stats to compensate while champs without steroids or with weaker steroids often have higher base stats.
I see. Usually the atkspd changes aren't that drastic anymore. The last champion I remember who had its base stats shafted is Thresh.
the secret overpowered support build to win games when you are 15 kills and and inhib behind i shoulda sold sightstone tho that item sucks when i could just get 5 more wards
I do this all the time when the game is hopelessly out of reach. I'm not sure if it's the best way to play, but if we're losing badly I'll never buy a single item past sightstone + basic boots and just STOCK UP on wards and keep oracles up 100% of the time. I mean, If I have oracles and 600g I'll literally buy 8 wards and put them in our jungle/river as strategically as I can. Sometimes I overdo it, but I've won a few games because we got picks on cocky people and turned the game around.
Is this the correct way to play support from behind? It feels a bit trolly, because of how much gold I end up wasting on consumables, but I really don't know how else to influence a game when behind on support besides vision control. I just had a game that I had 10k gold earned with just sighstone + boots + philo. 7425g spend on oracles and wards.