[Patch 3.11] General Discussion - Page 302
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FakeSteve[TPR]
Valhalla18444 Posts
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I_Love_Bacon
United States5765 Posts
On September 28 2013 07:09 FakeSteve[TPR] wrote: What? I post here all the time, just never in any section besides this one. The game I currently play at tournament level isn't covered here, I'm a Street Fighter player now Why aren't you at Canada Cup then, brah? | ||
obesechicken13
United States10467 Posts
On September 28 2013 07:13 I_Love_Bacon wrote: Why aren't you at Canada Cup then, brah? Did | ||
I_Love_Bacon
United States5765 Posts
I only abuse myself. Emotionally and physically. edit: My Ken is also ultra-weak sauce. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
And I main Sakura, demon power is for jerks | ||
Gahlo
United States35152 Posts
On September 28 2013 07:18 I_Love_Bacon wrote: I only abuse myself. Emotionally and physically. edit: My Ken is also ultra-weak sauce. This might help you: + Show Spoiler + ![]() | ||
phyvo
United States5635 Posts
On September 28 2013 06:51 sylverfyre wrote: I feel like once the bruiser in top lane buys Doran Shield and Tabi, they just run you over. @Jinx - she looks ridiculous at first glance, but she also has the WORST AS IN THE GAME - you are TOTALLY reliant on that machine gun passive, and your rocket launcher might have kogmaw range on demand but it doesn't have anything like Kog's typical AS or damage. Granted, only played her vs. bots so far, but being a no-free-gapclose AD carry is tricky. She has the same base AS as caitlyn. With machine gun at level 9 she's 100% AS up on caitlyn after taking per level into account. It's possible that at 525 range machine gun will have difficulty vs a bully like cait but I'd never underestimate the power of stats. She's going to get to use all that AS vs divers at the very least. On September 28 2013 07:00 Ketara wrote: The point is that there are some abilities that are just super awesome regardless of what the numbers are. Shen ult for example. As long as it does what Shen ult does it will be strong fairly regardless of the cooldown or the shield amount. There are other abilities where slight number tweaks can change an ability from OP to UP very quickly. While shen ult is pretty amazing I have seen tons of abilities where people say "THIS MECHANIC IS INNATELY BROKEN" and it ends up not mattering at all because its numbers and situations just weren't in its favor. Make shen ult have 8 second channel or 4 minute cd and it becomes much more (though not entirely) useless. | ||
oneofthem
Cayman Islands24199 Posts
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Requizen
United States33802 Posts
On September 28 2013 07:40 phyvo wrote: She has the same base AS as caitlyn. With machine gun at level 9 she's 100% AS up on caitlyn after taking per level into account. It's possible that at 525 range machine gun will have difficulty vs a bully like cait but I'd never underestimate the power of stats. She's going to get to use all that AS vs divers at the very least. While shen ult is pretty amazing I have seen tons of abilities where people say "THIS MECHANIC IS INNATELY BROKEN" and it ends up not mattering at all because its numbers and situations just weren't in its favor. Make shen ult have 8 second channel or 4 minute cd and it becomes much more (though not entirely) useless. iirc there was also a stretch of time where Shen was barely used because they made the rest of his kit so weak that his ult couldn't even make up for it | ||
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TheYango
United States47024 Posts
It also made his energy management a HELL of a lot better. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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mr_tolkien
France8631 Posts
On September 28 2013 07:09 FakeSteve[TPR] wrote: What? I post here all the time, just never in any section besides this one. The game I currently play at tournament level isn't covered here, I'm a Street Fighter player now Nice to see you switched from RTS to turn-based strategy. (GOD STREET FIGHTER 4 IS SO FUCKING SLOW) | ||
Alaric
France45622 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
That said, I find KoF13 much more interesting, and I've been playing it a lot | ||
canikizu
4860 Posts
On September 28 2013 06:06 Ketara wrote: Really it's more sensible from a design perspective than starting out with the champion useless and toning skills upwards. In general when something is too strong it's easier to see than when something isn't, so you have a better idea of what to adjust. Most of the major video game developers approach balance this way, start OP and then tone it down. And in general if the initial look at the champion is roflop, people will be more interested, whereas, and I know this sounds crazy, even though we're going LOL RIOT POWER CREEP if the champion looked absolutely useless we'd be saying worse things. That said, her numbers look far and beyond more ridic than the last several champions, it is a little surprising. And it's easier to sell an OP champ than a weakass champ too. | ||
Zdrastochye
Ivory Coast6262 Posts
On September 28 2013 07:49 FakeSteve[TPR] wrote: I remember that patch... The final blow that toppled AD Sona ![]() That was the patch that Cloud9157's high elo friends said Shen wouldn't be strong. I'll never forget! | ||
koreasilver
9109 Posts
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cLutZ
United States19574 Posts
On September 28 2013 07:40 phyvo wrote: She has the same base AS as caitlyn. With machine gun at level 9 she's 100% AS up on caitlyn after taking per level into account. It's possible that at 525 range machine gun will have difficulty vs a bully like cait but I'd never underestimate the power of stats. She's going to get to use all that AS vs divers at the very least. While shen ult is pretty amazing I have seen tons of abilities where people say "THIS MECHANIC IS INNATELY BROKEN" and it ends up not mattering at all because its numbers and situations just weren't in its favor. Make shen ult have 8 second channel or 4 minute cd and it becomes much more (though not entirely) useless. That just reminds me how much I hate long Cooldown ultimates. I know they use it as a "balance" tool, but it makes it really lame When all the globals are like 200 S earlygame, or even things like Curse of the Sad Mummy and Crowstorm. A terribly unfun way of balancing is the longer cooldown. | ||
SagaZ
France3460 Posts
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Ethelis
United States2396 Posts
On September 28 2013 08:14 cLutZ wrote: That just reminds me how much I hate long Cooldown ultimates. I know they use it as a "balance" tool, but it makes it really lame When all the globals are like 200 S earlygame, or even things like Curse of the Sad Mummy and Crowstorm. A terribly unfun way of balancing is the longer cooldown. But then it'd be unfun if they were half as good. | ||
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