[Patch 3.11] General Discussion - Page 186
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onlywonderboy
United States23745 Posts
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Sandster
United States4054 Posts
That being said there are quite a few pages that are almost always the same, with differences being if you take the summoner in the tree or not, and which defensive resistances you use (in the case of 9+ defense). | ||
Numy
South Africa35471 Posts
On September 19 2013 00:06 Sandster wrote: I'm just slow D= I have no idea how people set up their pages so fast, is there a way to max rank a skill instead of clicking it 3-5 times? That being said there are quite a few pages that are almost always the same, with differences being if you take the summoner in the tree or not, and which defensive resistances you use (in the case of 9+ defense). Mouse wheel. | ||
Misder
United States1557 Posts
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SnK-Arcbound
United States4423 Posts
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Eppa!
Sweden4641 Posts
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nafta
Bulgaria18893 Posts
On September 19 2013 00:09 Eppa! wrote: For adc i use 4 different pages, 21/0/9, 19/0/11 with and without magic pen, 14/13/3. For support i use 1/21/8 and 1/13/16. Top, jungle and mid have infinite variations and don't have a page set up. I see a big lack of 21/9 which just happens to be the best for ad. | ||
JonnyLaw
United States3482 Posts
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Sandster
United States4054 Posts
WOWWWWW thank you. | ||
jcarlsoniv
United States27922 Posts
On September 19 2013 00:16 JonnyLaw wrote: Yeah Eppa!, I play mostly top/jungle and in different match ups I change my masteries. Sorting through the pages would take more time than mouse wheeling them for me. It's probably good practice because it will make you more inherently adaptive instead of someone who just goes through the motions and has a couple sub-optimal masteries since they didn't change anything from the last time they used the page. | ||
mr_tolkien
France8631 Posts
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Numy
South Africa35471 Posts
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GTR
51454 Posts
i have more followers than the ogn interview girl /brag | ||
Ketara
United States15065 Posts
On September 19 2013 00:26 mr_tolkien wrote: There's no reason to have masteries pages in advance. You're bound to changing things every game. I wish I could do the same with runes :'( Ugh I'd love to be able to go to 25 rune pages. 30 even would be totally ok. | ||
Eppa!
Sweden4641 Posts
On September 19 2013 00:16 nafta wrote: I see a big lack of 21/9 which just happens to be the best for ad. I absolutely hate 21/9, 11 lets you get shorter summoners mana regen and you lose 3 % lifesteal pushing you to nine. Crit masteries are shit until lategame. Mastermind is top 3 mastery in the game with how important flash/barrier/cleanse are with the meta right now. As it is now i don't think defensive is worth it unless you get block. Also I have 20 mastery pages but forget that i do and redo them 90% of games. It neat to have in last minute switches in ARAM though. | ||
AsnSensation
Germany24009 Posts
On September 19 2013 00:45 Eppa! wrote: I absolutely hate 21/9, 11 lets you get shorter summoners mana regen and you lose 3 % lifesteal pushing you to nine. Crit masteries are shit until lategame. Mastermind is top 3 mastery in the game with how important flash/barrier/cleanse are with the meta right now. As it is now i don't think defensive is worth it unless you get block. Also I have 20 mastery pages but forget that i do and redo them 90% of games. It neat to have in last minute switches in ARAM though. unless you play caitlin, running 19/0/11 against competent Ad carrys, you will get shit on 100% of the time. I agree with nafta that 21/9 is the best, sometimes 21/5/4 / 21/4/5. | ||
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Carnivorous Sheep
Baa?21243 Posts
double pen 30 0 0 motherfuckersssss | ||
nafta
Bulgaria18893 Posts
On September 19 2013 00:51 Carnivorous Sheep wrote: play corki double pen 30 0 0 motherfuckersssss With hybrid pen marks/quints.Yolo | ||
JimmiC
Canada22817 Posts
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upperbound
United States2300 Posts
On September 19 2013 00:59 JimmiC wrote: In worlds how many teams make it out of the groups? 2 per group | ||
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