On September 15 2013 03:03 SidianTheBard wrote: I don't get all the just camp morde statements. Sure it works, but any decent morde buys a ward to begin with and can easily ward one side of the river and almost hug that side and for the most part be safe. Especially since all these assassins you guys are taking about have no hard CC (minus ahri charm) which means it's going to be especially difficult to get a gank off.
Lol? This is clearly not the case seeing as how morde is simply not a good champion right now. I still remember the good old days of watching scarra go 0-4 on morde in 10 minutes.
Most junglers have a CC. Combine that with double buffs and an overextended morde can be solo'd by the jungler, and if nothing else, put far behind. There are no good starting items for morde that allow him to go wards + health pots. And it doesn't matter if morde hugs a side when he's pushing as a melee champion against champions with gap closers.
Is Morde even good lategame? I mean, its hard to get a good ghost seeing as you are subbing him in for the champ on your team that would otherwise be the best at ghosting fools.
I think Mordekaiser's laning is fine. There are obvious weaknesses with his lane as many has pointed out, but I feel in a "favourable" matchup he will still crush the lane really hard. You can't gank Mordekaiser if your laner is behind - because Morde can easily turn a gank into a 1v2 win if he can ghost one person.
Also scarra doesn't really know how to play Mordekaiser. I think Westdoor0204's Morde is pretty good.
Mordekaiser's problem is that his entire kit depends on:
1. Killing a (valuable) target with his R on; 2. Stay alive long enough that his ghost will do some work.
If he fails to do both of these, he is pretty useless since his kit does not provide CC nor damage (don't get me wrong, he does have a lot of damage and decent scaling on his non-R skills, but they are just too short-ranged).
Morde would be interesting to see paired with a jungler that would make them superior in 2v2s early on. Im sure the other team would think twice about ganking morde early on since he's such an obvious target.
Im sure if someone mastered Morde would stomp early pretty damn hard, but yeah his teamfighting....idk it seems really interesting to me.
On September 15 2013 06:09 AsnSensation wrote: K I wasn't sure about Reginald, but pretty sure "Alex Chu" is chinese
Yeah Xpecial is Chinese. He's my friend's cousin actually. She didn't even know what League of Legends is until he went pro and now I think she follows it a bit or something, haha.
On September 14 2013 22:29 Dusty wrote: blue side is so broken with these xp bugs, holy fucking shit its unreal how much of a difference it makes.
This explains how a Trundle who should have been behind me on levels hit 6 before I did when I was Vlad a few days back. I was like "how the efff did he hit 6 before me." and he seemed to be relatively even with me in levels despite the fact I accrued a 40 cs advantage at one point by shoving him out of lane. I figured he was off killing wolves or something with his time, but this makes a lot more sense.
Also explains a game that despite leaving lane and missing 2 creep waves(we hit 2 at the same time so i know he didnt wolves or anything) and walking back into lane at the start of the game the enemy jax was actually a full level up on me when i hadnt backed and he had
On September 15 2013 06:35 Redox wrote: TBD just won a 86 minute game vs Coast. Coast got 6 Barons and lost the game. That has to be some kind of record.
On September 15 2013 06:35 Redox wrote: TBD just won a 86 minute game vs Coast. Coast got 6 Barons and lost the game. That has to be some kind of record.
longest game in recorded competitve LoL history as far as I am aware, there might have been a 100min game in china at some point though, trying to find out
On September 15 2013 06:35 Redox wrote: TBD just won a 86 minute game vs Coast. Coast got 6 Barons and lost the game. That has to be some kind of record.
I don't even...what? That sound so silly. Is that the longest pro game of LoL ever played?
On September 15 2013 06:35 Redox wrote: TBD just won a 86 minute game vs Coast. Coast got 6 Barons and lost the game. That has to be some kind of record.
Wait, coast lost that? I stopped watching after the 50th time heaventime got caught wtf happened.
All I know is that nintendude took baron from TBD with tankturne Q and heaventime had used his smite rofl.
Dear Ketara, why do you get Haunting Guise on Lissandra instead of NLR and finishing Zhonyas faster?
Well, disregarding the HP Haunting Guise gives (HP always useful), lets look at some damage numbers on a level 9 Lissandra vs. different MR targets.
Assuming 21/9 masteries, hybrid pen marks and AP quints (hybrid pen marks OP yo), 1 dorans ring and sorc shoes, we're looking at:
53.55 AP, 8%+36 mpen with Haunting Guise 111.3 AP, 8%+21 mpen with NLR
Our damage combo is going to assume that Glacial Path does not hit the target, so it will be R-Q-W-Q. 690+2.6 AP
Damage with Guise: 829.23 vs. 40 MR: 828.56 vs. 50 MR: 753.84 vs. 75 MR: 623.48 vs. 100 MR: 531.55
Damage with NLR: 979.38 vs. 40 MR: 845.75 vs. 50 MR: 783.50 vs. 75 MR: 661.74 vs. 100 MR: 572.73
So as you can see, I'm sacrificing something like 20-50 damage in a full combo to gain 200 HP from an item that's 100g cheaper and easier to build early in the game. Other things to note are that Lissandra doesn't need AP to clear efficiently, and if Glacial Path does hit the damage will favor Haunting Guise even more.
On September 15 2013 07:16 Ketara wrote: An inhouse member asks,
Dear Ketara, why do you get Haunting Guise on Lissandra instead of NLR and finishing Zhonyas faster?
Well, disregarding the HP Haunting Guise gives (HP always useful), lets look at some damage numbers on a level 9 Lissandra vs. different MR targets.
Assuming 21/9 masteries, hybrid pen marks and AP quints (hybrid pen marks OP yo), 1 dorans ring and sorc shoes, we're looking at:
53.55 AP, 8%+36 mpen with Haunting Guise 111.3 AP, 8%+21 mpen with NLR
Our damage combo is going to assume that Glacial Path does not hit the target, so it will be R-Q-W-Q. 690+2.6 AP
Damage with Guise: 829.23 vs. 40 MR: 828.56 vs. 50 MR: 753.84 vs. 75 MR: 623.48 vs. 100 MR: 531.55
Damage with NLR: 979.38 vs. 40 MR: 845.75 vs. 50 MR: 783.50 vs. 75 MR: 661.74 vs. 100 MR: 572.73
So as you can see, I'm sacrificing something like 20-50 damage in a full combo to gain 200 HP from an item that's 100g cheaper and easier to build early in the game. Other things to note are that Lissandra doesn't need AP to clear efficiently, and if Glacial Path does hit the damage will favor Haunting Guise even more.
On September 15 2013 03:03 SidianTheBard wrote: I don't get all the just camp morde statements. Sure it works, but any decent morde buys a ward to begin with and can easily ward one side of the river and almost hug that side and for the most part be safe. Especially since all these assassins you guys are taking about have no hard CC (minus ahri charm) which means it's going to be especially difficult to get a gank off.
Lol? This is clearly not the case seeing as how morde is simply not a good champion right now. I still remember the good old days of watching scarra go 0-4 on morde in 10 minutes.
Most junglers have a CC. Combine that with double buffs and an overextended morde can be solo'd by the jungler, and if nothing else, put far behind. There are no good starting items for morde that allow him to go wards + health pots. And it doesn't matter if morde hugs a side when he's pushing as a melee champion against champions with gap closers.
Is Morde even good lategame? I mean, its hard to get a good ghost seeing as you are subbing him in for the champ on your team that would otherwise be the best at ghosting fools.
I think Mordekaiser's laning is fine. There are obvious weaknesses with his lane as many has pointed out, but I feel in a "favourable" matchup he will still crush the lane really hard. You can't gank Mordekaiser if your laner is behind - because Morde can easily turn a gank into a 1v2 win if he can ghost one person.
Also scarra doesn't really know how to play Mordekaiser. I think Westdoor0204's Morde is pretty good.
Mordekaiser's problem is that his entire kit depends on:
1. Killing a (valuable) target with his R on; 2. Stay alive long enough that his ghost will do some work.
If he fails to do both of these, he is pretty useless since his kit does not provide CC nor damage (don't get me wrong, he does have a lot of damage and decent scaling on his non-R skills, but they are just too short-ranged).
Morde would be interesting to see paired with a jungler that would make them superior in 2v2s early on. Im sure the other team would think twice about ganking morde early on since he's such an obvious target.
Im sure if someone mastered Morde would stomp early pretty damn hard, but yeah his teamfighting....idk it seems really interesting to me.
thats like the majority of ganking junglers lol, Morde is a beast in early manfights, thats not really his problem.
Honestly all Lissandra needs is Zhonyas and you're a monster. E in, WQ, R the carry. Then press Zhonyas and laugh as the enemy team scrambles over themselves to figure out wtf to do. Besides, even after her nerfs, Lissandra's cooldowns, ratios and base damages are high enough that she does significant damage with not that many items.
dunno why you'd delay a major item timing for damage on a character that is picked for team fight control / cc
I mean if it looks like a long lane phase is coming I can respect it, but if your sidelanes are getting wrecked or you are in 5s where you can make a dragon play, I'm not really a fan.
On September 15 2013 03:11 Slusher wrote: Shame on me I had forgotten how epic the birth of "xPeke'd" was until the hype videos today.
Heh, it's funny how there's so many coined terms now for famous players. xPeke'd, Madlife hooks, Insec'd, doublelift mechanics. Too bad I don't think anyone will be replicating faker's moment anytime soon.
Eh, the only ones I ever see is xPeke'd and Insec'd. xPeke'd really lost it's sheen because people use it for generic backdooring, meanwhile Insec'd is a very specific play.