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Until the 4-5 offensive item stage for most ADC's, they don't do enough damage to a tanky bruiser to be a threat. (sunfire->randuins->TM). ~8k gold, that can defend against ~12-15k of ADC itemization. But fully built due to multiplicative scaling, they do almost unreasonable amounts of damage, even to a fully armored tank if somebody else provides armor shredding.
Goals I think will be to somewhat reduce the effectiveness of midgame armor itemization, while simultaneously reducing lategame armor shredding efficacy.
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On September 13 2013 05:21 Amui wrote: Until the 4-5 offensive item stage for most ADC's, they don't do enough damage to a tanky bruiser to be a threat. (sunfire->randuins->TM). ~8k gold, that can defend against ~12-15k of ADC itemization. But fully built due to multiplicative scaling, they do almost unreasonable amounts of damage, even to a fully armored tank if somebody else provides armor shredding.
Goals I think will be to somewhat reduce the effectiveness of midgame armor itemization, while simultaneously reducing lategame armor shredding efficacy. The only ADC's I can think of at 4-5 item stage that actually do a significant amount of damage lategame at that point against 3 big armor item bruiser, are Vayne, Trist, and Kog'maw. Have you seen a Cait trying to pink away at a shen with thornmail+randuins+funfire? even with full build?
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On September 13 2013 05:15 wei2coolman wrote:Show nested quote +On September 13 2013 05:12 Ketara wrote:On September 13 2013 05:08 wei2coolman wrote:On September 13 2013 04:53 jcarlsoniv wrote:I mean, I kinda agree with the OP there. Void is a great item against high MR targets. However, it's also a great item against lower MR targets because of its high base damage. The only thing that worries me about nerfing it is how strong SV is - but I expect that to take some hits as well. Stacking armor and MR is already insanely good as it is... Considering how little damage adc's actually do to the typical randuins+thornmail+SV tanky bruiser, nerfing LW is going to be insane... Ideally, each item (aside from maybe boots) should be a thoughtful choice with multiple options of what to buy at certain timings. LW and Void Staff for some champions falls into "buy as your 2nd item in all situations no matter what" territory. Supposing that other items are adjusted to compensate, fixing that issue would be a good thing. It didn't sound like an agreement of "Yeah lets cut LW's armor pen in the next patch with no other changes!" It sounded like a more general design agreement that would prompt them looking into it down the road. That was maybe true for LW on some champions, but Voidstaff wasn't quite nearly as obvious. There were plenty of other itemizations you'd want to aim for before Voidstaff. Usually DFG/Zhonya's/Chalice/DC/Morellos/Liandries/Abyssal/RoA/Seraphs, most AP carries want at least 2 of these items before getting Voidstaff, just due to sheer utility of them, outside of damage. LW 2nd is a maybe, considering which ADC's, but multplicative scaling from AS and Crit, usually reserved LW to 3rd item. People may skip voidstaff regularly, that's largely because they suck at math or are following the lead of someone else who also sucks at math. ('Murican's can legitimately blame the way math is taught in schools for their mathematical illiteracies). The reasonable argument is that LW/Void etc should be good as a counter to tankiness, but should not be good always. They currently are always good. Zed's build what, Bork Cleaver Lw? To nuke the enemy squishies? That's painfully dumb design.
SV + Omen are probably too strong also, but that's not the same issue at all.
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On September 13 2013 05:24 Haiq343 wrote:Show nested quote +On September 13 2013 05:15 wei2coolman wrote:On September 13 2013 05:12 Ketara wrote:On September 13 2013 05:08 wei2coolman wrote:On September 13 2013 04:53 jcarlsoniv wrote:I mean, I kinda agree with the OP there. Void is a great item against high MR targets. However, it's also a great item against lower MR targets because of its high base damage. The only thing that worries me about nerfing it is how strong SV is - but I expect that to take some hits as well. Stacking armor and MR is already insanely good as it is... Considering how little damage adc's actually do to the typical randuins+thornmail+SV tanky bruiser, nerfing LW is going to be insane... Ideally, each item (aside from maybe boots) should be a thoughtful choice with multiple options of what to buy at certain timings. LW and Void Staff for some champions falls into "buy as your 2nd item in all situations no matter what" territory. Supposing that other items are adjusted to compensate, fixing that issue would be a good thing. It didn't sound like an agreement of "Yeah lets cut LW's armor pen in the next patch with no other changes!" It sounded like a more general design agreement that would prompt them looking into it down the road. That was maybe true for LW on some champions, but Voidstaff wasn't quite nearly as obvious. There were plenty of other itemizations you'd want to aim for before Voidstaff. Usually DFG/Zhonya's/Chalice/DC/Morellos/Liandries/Abyssal/RoA/Seraphs, most AP carries want at least 2 of these items before getting Voidstaff, just due to sheer utility of them, outside of damage. LW 2nd is a maybe, considering which ADC's, but multplicative scaling from AS and Crit, usually reserved LW to 3rd item. People may skip voidstaff regularly, that's largely because they suck at math or are following the lead of someone else who also sucks at math. ('Murican's can legitimately blame the way math is taught in schools for their mathematical illiteracies). The reasonable argument is that LW/Void etc should be good as a counter to tankiness, but should not be good always. They currently are always good. Zed's build what, Bork Cleaver Lw? To nuke the enemy squishies? That's painfully dumb design. SV + Omen are probably too strong also, but that's not the same issue at all. Well Zed in general is a painfully stupid design. The reason LW and Void is so core, is because of how stupidly effective shit like randuins and SV are. I guess I'm just still sore as fuck from how badly they raped ADC's in the S3 changes.
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On September 13 2013 03:36 kainzero wrote:Show nested quote +On September 13 2013 03:27 wei2coolman wrote:On September 13 2013 03:26 kainzero wrote:On September 13 2013 03:00 canikizu wrote:On September 13 2013 02:20 kainzero wrote: I like Ahri but I don't know how she got to be FOTM.
I prefer mids with better teamfighting but that's just me. People watch LCS and they figure out how to do combo with her. It's like, when they play her, they get used to "box" situations where they know what to do most of the time. When people figure out a way to never let her get in that box, she'll fall out just like other champs. Since I haven't been paying attention to LCS (or much pro LoL lately, for that matter) it seems like Ahri is drafted in heavy pick comps. Granted, the supporting draft pickups are very strong in the meta anyway (Elise/Zac/Thresh/Zyra/Jarvan/Lee Sin) and I think it's led to a resurgence of Vi as well. Still I think most people are just sheeping off of Ahri picks without considering how the rest of the team is built. That just has to do with shitty drafting from teams outside of Korea in general, not necessarily Ahri specific. ? I was talking about people plugging in Ahri in pubs thinking she's broken when they don't have the team to back her up. Definitely looking forward to more Lissandra in Worlds though. I feel like she does well in lane and in teamfights against the current popular picks of Ahri/Fizz/Zed.
I would argue that Ahri fills almost any team in pubs, at Plat or below where my experience lies, can't speak about diamond or challenger though. Basically the ability to completely pick someone off from a screen away(dont need a pick comp to do it, your a 1 man pick comp), the high mobility, etc.. She is a really safe pick for me as I'm comfortable on her, your probably referencing players just picking her up or picking her cause shes popular.
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Ahri has always been pretty popular in pubs.
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On September 13 2013 05:24 Haiq343 wrote:Show nested quote +On September 13 2013 05:15 wei2coolman wrote:On September 13 2013 05:12 Ketara wrote:On September 13 2013 05:08 wei2coolman wrote:On September 13 2013 04:53 jcarlsoniv wrote:I mean, I kinda agree with the OP there. Void is a great item against high MR targets. However, it's also a great item against lower MR targets because of its high base damage. The only thing that worries me about nerfing it is how strong SV is - but I expect that to take some hits as well. Stacking armor and MR is already insanely good as it is... Considering how little damage adc's actually do to the typical randuins+thornmail+SV tanky bruiser, nerfing LW is going to be insane... Ideally, each item (aside from maybe boots) should be a thoughtful choice with multiple options of what to buy at certain timings. LW and Void Staff for some champions falls into "buy as your 2nd item in all situations no matter what" territory. Supposing that other items are adjusted to compensate, fixing that issue would be a good thing. It didn't sound like an agreement of "Yeah lets cut LW's armor pen in the next patch with no other changes!" It sounded like a more general design agreement that would prompt them looking into it down the road. That was maybe true for LW on some champions, but Voidstaff wasn't quite nearly as obvious. There were plenty of other itemizations you'd want to aim for before Voidstaff. Usually DFG/Zhonya's/Chalice/DC/Morellos/Liandries/Abyssal/RoA/Seraphs, most AP carries want at least 2 of these items before getting Voidstaff, just due to sheer utility of them, outside of damage. LW 2nd is a maybe, considering which ADC's, but multplicative scaling from AS and Crit, usually reserved LW to 3rd item. People may skip voidstaff regularly, that's largely because they suck at math or are following the lead of someone else who also sucks at math. ('Murican's can legitimately blame the way math is taught in schools for their mathematical illiteracies). The reasonable argument is that LW/Void etc should be good as a counter to tankiness, but should not be good always. They currently are always good. Zed's build what, Bork Cleaver Lw? To nuke the enemy squishies? That's painfully dumb design. SV + Omen are probably too strong also, but that's not the same issue at all.
Or the math only suits arguments for raw damage, which isn't always what wins games. I mean, math says RoA is a pretty shit investment, but math deosn't give a fuck about health and mana and how catalyst effects your laning. I know appealing to authority is a logical fallacy but in this case I'm willing to do so: when was the last time you saw an AP mid in a professional game go Void second item? Void staff is hardly a problem, that thread seems entirely random to me. Of course it's not a 'niche' item buy because there's almost a 100% chance that someone in your game worth targeting has significant MR(scaling blues, any MR item), that's not 'imbalance' that's just how the game is played.
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United States47024 Posts
Admittedly red, it's pretty common to see players at all levels buy Deathcap when Void Staff would be the better damage item across the board.
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On September 13 2013 05:36 TheYango wrote: Admittedly red, it's pretty common to see players at all levels buy Deathcap when Void Staff would be the better damage item across the board. Please, Big numbers = better. It's about style points.
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ahris just fun as fuck to play besides that champ i probably only really enjoy playing draven and trynd
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On September 13 2013 05:42 FinestHour wrote: ahris just fun as fuck to play besides that champ i probably only really enjoy playing draven and trynd
Are you satan?
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Sorc Shoes' 15 Mpen costs 515g. Haunting Guise's 15 Mpen costs 413g.
Last Whipser and Voidstaff %Pen costs ~700g. For them to be "worth" the gold, your targets need ~60 armor or mpen. That is damn easy to hit by 2nd item timing.
LW after BotRK or TriForce on AD's is awesome if the other team is buying Chain Vests and Seeker's Armguards.
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Baa?21243 Posts
hat helps you clear waves better
that's a consideration that's often overlooked in raw damage comparisons
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On September 13 2013 05:47 Carnivorous Sheep wrote: hat helps you clear waves better
that's a consideration that's often overlooked in raw damage comparisons
Unless you're really behind on timings, by the time you'd have DCap vs. Void, most mids should be able to clear with relative ease. At least, afaik.
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Baa?21243 Posts
again, its hard to generalize since it depends on the specific timing/level of the specific game, but i'm just saying, there are definitely games where hat can clear whereas void wont allow you to, and i dont think those games are super uncommon
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On September 13 2013 05:11 Letmelose wrote:Show nested quote +On September 13 2013 04:30 cLutZ wrote:On September 13 2013 00:09 glzElectromaster wrote:On September 13 2013 00:00 JimmiC wrote:On September 12 2013 17:31 cLutZ wrote:On September 12 2013 15:47 TheLink wrote:+ Show Spoiler +There's a reason Jamaica doesn't have a world class bobsled team.
Korea's strength is the same as in any other sport. Existing infrastructure, talented coaches and a wider talent pool to draw from. Are the Europeans so good at soccer because all the other countries just don't really want to win the world cup? hell no. To answer your World Cup question: Yes. Simply put, Americans do not prioritize soccer. Look at every player who is in the NBA/NFL/NHL/MLB and imagine if that man started playing soccer at 4. These are a bunch of great athletes that don't play on our soccer teams. But it goes beyond that, because there are other American athletes that didn't make those major sports leagues, but tried, and dedicated themselves to those sports, but had talents that would have made them elite soccer players. So basically, the Americans that play for our soccer team represent the best athletes that come from the <1% of the population that properly engages in soccer training and competition (and that is so low because even the stuff we do, we mostly do half-ass when it comes to teaching soccer to kids under 15, and by then its too late). The same all applies to E-Sports. Koreans have an incredibly high % of getting young kids to experiment (in the right way) with competitive games, they have a good infrastructure for developing them, etc, because the culture cares. And on top of that, its EASIER to do in Korea. A Korean who fails at E-Sports is in a better position relative to his peers than an American who fails. Just look at the median incomes of KR University grads and NA University grads. Voyboy had to put off going to a really good school (I think Berkley or something about that good) to play LOL, and he is on the good side. Imagine some of the players from the old Meat Playground, or hell, even MRN's players. They had a 4 month job at a fairly good salary for a LOT of investment. On top of that, just judging from the outside, it looks like once a guy like imp retires, he can probably get a lot of credit on his University application for playing for Samsung. And when he graduates, get a job, because he was sponsored in what that culture considers a useful/real pursuit, by Samsung. It depends what field you are getting into. If it's a tech field with the popularity of LOL you will get some great attention and opportunities based on it. I have a highschool buddy who made it to the CFL (canadian football league) He was a back up O-line man and made 30-50k a year for his 4 year career. In university he had to miss a season due to ineligibility due to grades. So my point is he got bad grades. And wsa a no name player in a no name league. When he retired he instantly received a investment banking job playing a 120k salary. I with better grades and working for the time he was in the CFL would never get this opportunity. The same sort of thing will happen for these LOL pros when they head off to the "real" world depending on what they choose. Also most are young. Very few people do particularly productive stuff for at least a couple years in the 18-25 range. It's more about gaining life experiance and figureing out what to do. Which most still don't know at that time. Spending a couple years trying for LOL professionalism isn't gonna set you back in any "real" way when speaking in the long term. If Broodwar pros' lives after retirement are what the LoL pros will follow, it won't be that easy for everyone. Many of the more accomplished players returned to the scene by coaching or casting. Others went straight into military service, or get a job completely unrelated. Some actually got a job, some are still struggling. Lomo became a police officer, and I forget who (was it Backho?) became a Christian minister. Those are the oddballs. The only one that truly became successful in a field other than esports is probably Xellos, where he actually got a marketing position at CJ, which is pretty impressive as it is hard to get hired into a large corporation like them. Perhaps I missed someone else, but others aren't as lucky. Luxury being a wretched person he is got arrested. I know some other pro also got arrested for robbery. I was mostly talking about NA pros. Like does anyone know what happened to the old Broodwar Americans not named IdrA, Artosis, or Day[9]? Are they currently making bank at Sony because of their e-sports background, or, more likely, finally finishing an associates at age 28? It's a top-heavy system where only most successful gets to make it, for every player that makes the headlines by earning thousands upon thousands through playing a video-game on television, there are hundreds out there that wasted their youth trying to make it in an industry that simply doesn't allow for a bright future for every involved. It's the same story for the vast majority of the people leaving home with almost nothing to go back on, in order to become the next Hollywood superstar. It's really tough out there for everyone, and really, while the lives for those who reached the top in the Korean e-Sports scene look pretty sweet, I could argue that compared to their actual proficiency at the game, the Korean players actually have a much bleeker prospect compared to the players in North America. The presence of the military service alone makes the choice of becoming a professional video-game player a much bigger gamble than someone who just took a year off college to try their luck in e-Sports. Seriously, there are problems out there for everyone, and while there certainly are aspects that makes things hard for the professional gamers in North America, it's not something that cannot be overcome. Seriously, the average joe living in North America has great opportunities to make it in almost any scene, not just video-gaming, and bemoaning the situation because North America doesn't necessary have the best opportunities available looks a little too defeatist in my eyes. It can be done, and sure it's an uphill battle (any battle where you're not already in an advantageous position to be honest), but people have overcome far steeper challenges. It can be done.
But that is the point. The tradeoff to being a failed gamer in NA (America especially because our universities have not really caught on to the EU model where soccer/tennis players take off years of school starting at like 15/16) is much higher, and honestly the payoff for being a successful gamer is not really that high.
On September 13 2013 05:35 red_ wrote:Show nested quote +On September 13 2013 05:24 Haiq343 wrote:On September 13 2013 05:15 wei2coolman wrote:On September 13 2013 05:12 Ketara wrote:On September 13 2013 05:08 wei2coolman wrote:On September 13 2013 04:53 jcarlsoniv wrote:I mean, I kinda agree with the OP there. Void is a great item against high MR targets. However, it's also a great item against lower MR targets because of its high base damage. The only thing that worries me about nerfing it is how strong SV is - but I expect that to take some hits as well. Stacking armor and MR is already insanely good as it is... Considering how little damage adc's actually do to the typical randuins+thornmail+SV tanky bruiser, nerfing LW is going to be insane... Ideally, each item (aside from maybe boots) should be a thoughtful choice with multiple options of what to buy at certain timings. LW and Void Staff for some champions falls into "buy as your 2nd item in all situations no matter what" territory. Supposing that other items are adjusted to compensate, fixing that issue would be a good thing. It didn't sound like an agreement of "Yeah lets cut LW's armor pen in the next patch with no other changes!" It sounded like a more general design agreement that would prompt them looking into it down the road. That was maybe true for LW on some champions, but Voidstaff wasn't quite nearly as obvious. There were plenty of other itemizations you'd want to aim for before Voidstaff. Usually DFG/Zhonya's/Chalice/DC/Morellos/Liandries/Abyssal/RoA/Seraphs, most AP carries want at least 2 of these items before getting Voidstaff, just due to sheer utility of them, outside of damage. LW 2nd is a maybe, considering which ADC's, but multplicative scaling from AS and Crit, usually reserved LW to 3rd item. People may skip voidstaff regularly, that's largely because they suck at math or are following the lead of someone else who also sucks at math. ('Murican's can legitimately blame the way math is taught in schools for their mathematical illiteracies). The reasonable argument is that LW/Void etc should be good as a counter to tankiness, but should not be good always. They currently are always good. Zed's build what, Bork Cleaver Lw? To nuke the enemy squishies? That's painfully dumb design. SV + Omen are probably too strong also, but that's not the same issue at all. Or the math only suits arguments for raw damage, which isn't always what wins games. I mean, math says RoA is a pretty shit investment, but math deosn't give a fuck about health and mana and how catalyst effects your laning. I know appealing to authority is a logical fallacy but in this case I'm willing to do so: when was the last time you saw an AP mid in a professional game go Void second item? Void staff is hardly a problem, that thread seems entirely random to me. Of course it's not a 'niche' item buy because there's almost a 100% chance that someone in your game worth targeting has significant MR(scaling blues, any MR item), that's not 'imbalance' that's just how the game is played.
I think the strength of Void Staff is also caused by the total lack of more Orianna/Lux-y mids who have moves (shields/heals) that scale with AP only, and not penetration. The last champion that has a move that scales strongly with AP only is Diana(30/60% AP self shield), then Viktor (26%), Riven (100% Bonus AD), Orianna (40% AP any ally).
If they want AP to be more useful, they should make more utility mages (hint they should do this anyways). But they don't like heals, and seem to think shields are support-only (judging by the treatment of Lulu and Janna solo lanes, plus they hated Lux), so I don't know why they hate a thing they invented intentionally.
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There are a lot of mids where going NLR item first will allow you to clear casters with a single skill, but non-NLR items will leave the casters at one hit.
Also, there are timings/builds where unless you finish a hat, you won't ever have enough AP to clear the minions in a single skill simply due to lack of AP.
At this point, often times farming time is at a premium, because you'll need to get back to doing something useful, so having to stay and go through multiple rotations to clear minions is a liability.
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On September 13 2013 05:49 jcarlsoniv wrote:Show nested quote +On September 13 2013 05:47 Carnivorous Sheep wrote: hat helps you clear waves better
that's a consideration that's often overlooked in raw damage comparisons Unless you're really behind on timings, by the time you'd have DCap vs. Void, most mids should be able to clear with relative ease. At least, afaik.
It depends on the champion.
For Lux if you don't get deathcap before void you can literally hit timings where your E gets caster minions to 1 HP.
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On September 13 2013 05:55 Ketara wrote:Show nested quote +On September 13 2013 05:49 jcarlsoniv wrote:On September 13 2013 05:47 Carnivorous Sheep wrote: hat helps you clear waves better
that's a consideration that's often overlooked in raw damage comparisons Unless you're really behind on timings, by the time you'd have DCap vs. Void, most mids should be able to clear with relative ease. At least, afaik. It depends on the champion. For Lux if you don't get an early deathcap you can literally hit timings where your E gets caster minions to 1 HP.
Then again, I may just be spoiled by Viktor's clear with augment :3
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