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On July 31 2013 11:56 Scip wrote: I have a great idea for a new support item: The Spirit of Generosity Buids out of Cloth Armor+Fairy Charm+225g gives 20 armor, 5MP5, has an unique active: Demontration of Altruism Demonstration of Altruism gives 50 gold to the target and removes 50 gold from the user. Cooldown 10 seconds.
This would also make support more mechanically demanding as you would have to remember to use the skill every 10 seconds. What do you think guys? Hmm, I still like my idea which is everytime you put a ward, you have a chance to dig up an item, randomming from healthpot to deathcap. That should encourage people to put more wards, as well as giving support some items, best of both world.
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On July 31 2013 12:22 canikizu wrote:Show nested quote +On July 31 2013 11:56 Scip wrote: I have a great idea for a new support item: The Spirit of Generosity Buids out of Cloth Armor+Fairy Charm+225g gives 20 armor, 5MP5, has an unique active: Demontration of Altruism Demonstration of Altruism gives 50 gold to the target and removes 50 gold from the user. Cooldown 10 seconds.
This would also make support more mechanically demanding as you would have to remember to use the skill every 10 seconds. What do you think guys? Hmm, I still like my idea which is everytime you put a ward, you have a chance to dig up an item, randomming from healthpot to deathcap. That should encourage people to put more wards, as well as giving support some items, best of both world.
They would never introduce an item like that. They want supports to be more than ward bitches.
Cool idea though.
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The fact we can throw out these random ideas for support items just goes to show how shitty itemization is right now.
#angsty
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On July 31 2013 12:22 canikizu wrote:Show nested quote +On July 31 2013 11:56 Scip wrote: I have a great idea for a new support item: The Spirit of Generosity Buids out of Cloth Armor+Fairy Charm+225g gives 20 armor, 5MP5, has an unique active: Demontration of Altruism Demonstration of Altruism gives 50 gold to the target and removes 50 gold from the user. Cooldown 10 seconds.
This would also make support more mechanically demanding as you would have to remember to use the skill every 10 seconds. What do you think guys? Hmm, I still like my idea which is everytime you put a ward, you have a chance to dig up an item, randomming from healthpot to deathcap. That should encourage people to put more wards, as well as giving support some items, best of both world.
place a ward, get a level 1 deathcap, you're playing riven but who cares gg thanks rng
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On July 31 2013 12:25 Zdrastochye wrote:Show nested quote +On July 31 2013 12:22 canikizu wrote:On July 31 2013 11:56 Scip wrote: I have a great idea for a new support item: The Spirit of Generosity Buids out of Cloth Armor+Fairy Charm+225g gives 20 armor, 5MP5, has an unique active: Demontration of Altruism Demonstration of Altruism gives 50 gold to the target and removes 50 gold from the user. Cooldown 10 seconds.
This would also make support more mechanically demanding as you would have to remember to use the skill every 10 seconds. What do you think guys? Hmm, I still like my idea which is everytime you put a ward, you have a chance to dig up an item, randomming from healthpot to deathcap. That should encourage people to put more wards, as well as giving support some items, best of both world. They would never introduce an item like that. They want supports to be more than ward bitches. Cool idea though. How about everytime the support put down a ward, it gives the support 10 AP, AD, MR, AR. So if the support got 5 wards, that should be +50 AP, AD, MR, AR. That will encourage support to put more ward, and be the carry.
On July 31 2013 12:28 gtrsrs wrote:Show nested quote +On July 31 2013 12:22 canikizu wrote:On July 31 2013 11:56 Scip wrote: I have a great idea for a new support item: The Spirit of Generosity Buids out of Cloth Armor+Fairy Charm+225g gives 20 armor, 5MP5, has an unique active: Demontration of Altruism Demonstration of Altruism gives 50 gold to the target and removes 50 gold from the user. Cooldown 10 seconds.
This would also make support more mechanically demanding as you would have to remember to use the skill every 10 seconds. What do you think guys? Hmm, I still like my idea which is everytime you put a ward, you have a chance to dig up an item, randomming from healthpot to deathcap. That should encourage people to put more wards, as well as giving support some items, best of both world. place a ward, get a level 1 deathcap, you're playing riven but who cares gg thanks rng tp back to base sell the deathcap buy bt gg.
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On July 31 2013 12:27 ticklishmusic wrote: The fact we can throw out these random ideas for support items just goes to show how shitty itemization is right now.
#angsty
I love where support is now, maybe because I like 5s in dota. Once I can buy oracles, I'm buying it every 4 minutes. I hope to get locket, but ruby sightstone + kindlegem/philo is all I need to try to make plays. I'd rather buy 475g in wards than another ruby crystal after/if I already built locket.
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United States47024 Posts
On July 31 2013 11:56 Scip wrote: I have a great idea for a new support item: The Spirit of Generosity Buids out of Cloth Armor+Fairy Charm+225g gives 20 armor, 5MP5, has an unique active: Demontration of Altruism Demonstration of Altruism gives 50 gold to the target and removes 50 gold from the user. Cooldown 10 seconds.
This would also make support more mechanically demanding as you would have to remember to use the skill every 10 seconds. What do you think guys? Scip were you playing the game yet when Innervating Locket healed and restored mana to allies so you just spammed shit for the AoE heal/mana restore? Because that's what this reminds me of.
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On July 31 2013 12:28 gtrsrs wrote:Show nested quote +On July 31 2013 12:22 canikizu wrote:On July 31 2013 11:56 Scip wrote: I have a great idea for a new support item: The Spirit of Generosity Buids out of Cloth Armor+Fairy Charm+225g gives 20 armor, 5MP5, has an unique active: Demontration of Altruism Demonstration of Altruism gives 50 gold to the target and removes 50 gold from the user. Cooldown 10 seconds.
This would also make support more mechanically demanding as you would have to remember to use the skill every 10 seconds. What do you think guys? Hmm, I still like my idea which is everytime you put a ward, you have a chance to dig up an item, randomming from healthpot to deathcap. That should encourage people to put more wards, as well as giving support some items, best of both world. place a ward, get a level 1 deathcap, you're playing riven but who cares gg thanks rng
Sell DC, buy BF + Vamp sceptre.
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On July 31 2013 12:31 Simberto wrote:Show nested quote +On July 31 2013 12:28 gtrsrs wrote:On July 31 2013 12:22 canikizu wrote:On July 31 2013 11:56 Scip wrote: I have a great idea for a new support item: The Spirit of Generosity Buids out of Cloth Armor+Fairy Charm+225g gives 20 armor, 5MP5, has an unique active: Demontration of Altruism Demonstration of Altruism gives 50 gold to the target and removes 50 gold from the user. Cooldown 10 seconds.
This would also make support more mechanically demanding as you would have to remember to use the skill every 10 seconds. What do you think guys? Hmm, I still like my idea which is everytime you put a ward, you have a chance to dig up an item, randomming from healthpot to deathcap. That should encourage people to put more wards, as well as giving support some items, best of both world. place a ward, get a level 1 deathcap, you're playing riven but who cares gg thanks rng Sell DC, buy BF + Vamp sceptre.
yes that's what i'm saying lol gg you won the game by placing a ward at level 1, no matter what you dig up xD
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We should have more colors of wards.
Red ward = heals HP Orange ward = blinds Yellow ward = explodes Green ward = sight Blue ward = heals mana Purple ward = fucking teemo shrooms man
Pink ward = makes the audience clap
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On July 31 2013 12:00 Amarok wrote:Show nested quote +On July 31 2013 11:36 TheYango wrote:On July 31 2013 11:17 Amarok wrote: I'm not 100% convinced on how "rubbish" some of the support items are anyway. Twin Shadows has some great utility throughout the game, Crucible is awesome in certain situations and I doubt the situational usefulness of Shard gets explored enough, particularly on supports that get value out of AP (Zyra and Karma stand out in this regard). Empirically, "pretty good" has never been good enough for a support item to be bought over wards and oracles. The only items that ever actually stood out enough were stuff like pre-nerf Shurelya's that were just that good. I guess my point is that I think the items are actually a bit better than "pretty good" in certain situations. For example chalice/crucible is amazing on Sona against all-in comps with poke components, particularly if they have some magic damage. Varus/Leona for example gets shut down pretty hard by it. I could see Shard being useful as a Zyra with a fed Akali on her team that isn't building Rylai's (for whatever reason). I find the dismissal of Shard particularly confusing given that a slow field is, in a general sense, something that is generally pretty useful. We get way too hung up on the chasing/offensive component of the Twin Shadows active dropping off and forget that all game it retains usefulness in situations where you're warding/clearing vision or even kiting defensively. Not to mention there's a mantra about the "stat that shall not be named" being useless on supports when that's very clearly not the case, or at least not always the case. Thing is it's pretty much impossible for players to really apply any of this stuff when Locket is so incredibly strong. I should be able to be rewarded for building correctly for a situation, not punished because I didn't buy an item that's always better than every option.
I think most people are arguing that those items should be better through build path or lower cost. The crux of the argument is that since they're not good enough for other champs to buy, then no one is going to buy them. I can see twin shadows being really good like this:
Twin Shadows (NNM+400g) -20 mr -6%ms -Active: Hunt
Shard of True Ice (amp tome+faerie+200g) -25ap -6regen Active: Blizzard
I don't know how good these are, but they have most of their worth in their actives (I think) and could be good enough for solo laners early on in some situations (a roaming mid getting some mr, or maybe a jungler who needs to stick to targets when ganking).
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On Supports, I think Twin Shadows is only really useful as a mid-fight peel, to reveal stealthies, and as a disengage while running away. The way it leashes and travels makes it pretty poor for chasing and unreliable for picks, especially with its long ass cool down.
Except, Shurelya's is way better for disengaging and you can use a Pink/Oracles for stealth.
Really wish that cooldown was much shorter.
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On July 31 2013 12:33 ticklishmusic wrote: We should have more colors of wards.
Red ward = heals HP Orange ward = blinds Yellow ward = explodes Green ward = sight Blue ward = heals mana Purple ward = fucking teemo shrooms man
Pink ward = makes the audience clap
I would be completely happy with consumables you can buy that have one time usages and produce a certain effect. That could open up so much. Buy a blue ward when laning with a graves or something, give him half mana back so he can keep spamming Qs or something. Get a yellow ward as Leona/Trist for a bit of extra burst at lvl 6. Also, why is mana manipulator in the game? Wouldn't its cost effectiveness have to be incredibly high to warrant buying it?
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they are never ever going to turn that thing into a viable lane item. mana manip is so obviously janky, it's inherently scrub bait at any balanced cost.
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Twin Shadows is already situationally good. It could probably be better, but personally I think it's underbought, but for good reason. The active is pretty nice since it prevents facechecks and gives you somewhat of an idea about where the enemy is. It's also a good situational buy on TF. Only problem with it is that the active is honestly not that amazing given how easy it is to get vision, so the vision part of it is significantly less useful. For chasing/ganking it's not that great unless you activate it really close to the enemy since even though the ghost will outrun most champs, the travel time is still significant.
Shard of True Ice is just awful; the stats are mediocre, the gold generation isn't worth it, and the active is honestly pretty bad.
Mana manipulator is just a bad item that's a relic of the past and should honestly be removed from the game or totally reworked. With Chalice, Tear, and their respective upgrades, there is basically no reason you would ever want mana manipulator.
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Skill in League is still completely abstract to me. I used to struggle winning games against Silver I level players. Now I can consistently win against Platinum players, and yet I have no idea why I'm better than I used to be. And when I lose I have no idea why that person was better than me. Oh well.
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before this gets out of hand, shake's twitter is hacked, do NOT click that link shake change your password
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On July 31 2013 12:39 Dark_Chill wrote:Show nested quote +On July 31 2013 12:00 Amarok wrote:On July 31 2013 11:36 TheYango wrote:On July 31 2013 11:17 Amarok wrote: I'm not 100% convinced on how "rubbish" some of the support items are anyway. Twin Shadows has some great utility throughout the game, Crucible is awesome in certain situations and I doubt the situational usefulness of Shard gets explored enough, particularly on supports that get value out of AP (Zyra and Karma stand out in this regard). Empirically, "pretty good" has never been good enough for a support item to be bought over wards and oracles. The only items that ever actually stood out enough were stuff like pre-nerf Shurelya's that were just that good. I guess my point is that I think the items are actually a bit better than "pretty good" in certain situations. For example chalice/crucible is amazing on Sona against all-in comps with poke components, particularly if they have some magic damage. Varus/Leona for example gets shut down pretty hard by it. I could see Shard being useful as a Zyra with a fed Akali on her team that isn't building Rylai's (for whatever reason). I find the dismissal of Shard particularly confusing given that a slow field is, in a general sense, something that is generally pretty useful. We get way too hung up on the chasing/offensive component of the Twin Shadows active dropping off and forget that all game it retains usefulness in situations where you're warding/clearing vision or even kiting defensively. Not to mention there's a mantra about the "stat that shall not be named" being useless on supports when that's very clearly not the case, or at least not always the case. Thing is it's pretty much impossible for players to really apply any of this stuff when Locket is so incredibly strong. I should be able to be rewarded for building correctly for a situation, not punished because I didn't buy an item that's always better than every option. I think most people are arguing that those items should be better through build path or lower cost. The crux of the argument is that since they're not good enough for other champs to buy, then no one is going to buy them. I can see twin shadows being really good like this: Twin Shadows (NNM+400g) -20 mr -6%ms -Active: Hunt Shard of True Ice (amp tome+faerie+200g) -25ap -6regen Active: Blizzard I don't know how good these are, but they have most of their worth in their actives (I think) and could be good enough for solo laners early on in some situations (a roaming mid getting some mr, or maybe a jungler who needs to stick to targets when ganking).
I don't think Riot wants to implement something that could drastically change the way the other lanes play though. An active like Hunt on an item purchasable in the very early game sounds obscenely strong on face value. Reading Xyph's comments on Phage I can understand this being something they would want to steer clear of.
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Twin Shadows would be good if the movespeed of the ghosts changed (like base + x/level). Its usefulness nosedives after people buy boots and stuff, and it costs too much to get early on. A friend used to do some sneaky stuff where he'd use the active to see and steal blue buff with Lux or slow for easy laser beams, but that was about it.
Mana manip is almost okay if you buy it on poke-type support with an AD that can really benefit from the regen. Cait/ Nid can be a pretty good lane with the traps and Q poke.
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United States15536 Posts
Today I took apart my computer and put the last bits of my life in boxes. Tomorrow I load all of the boxes onto a truck with all of my girlfriend's stuff to boot. On Saturday I drive for 10 hours to Ohio and on Sunday I drive the final 8-10 to St. Louis. On Monday I get my internet installed.
AND I HAVE TO DO IT ALL WITHOUT LOL.
Help me TL GD, you're my only hope.
T_T
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