Yeah wtf, I only pick support Fiddle for MR debuff on Baron.
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Forum Index > LoL General |
Zdrastochye
Ivory Coast6262 Posts
On August 01 2013 05:29 UniversalSnip wrote: Show nested quote + On August 01 2013 05:27 NeoIllusions wrote: I am just going to play even more Support Fiddle this patch. Thanks Riot. but he got nerfed D: Yeah wtf, I only pick support Fiddle for MR debuff on Baron. ![]() | ||
Ryuu314
United States12679 Posts
On August 01 2013 05:21 Thetan wrote: Show nested quote + On August 01 2013 04:58 Ketara wrote: I think support items having some mana regen is fine, but it does seem awkward the amount of HP regen that Philo, Shurelya and Ohmwrecker have. Ohmwreckers statistics in particular are just super awkward and make no sense. Here's a challenge for Yango. Show us some rebalanced stats / build paths / prices for Shurelya, Ohmwrecker and Mikaels that have them still build out of Philo and make them more in line with your idea for support items. Shurelya - just the active Ohmwrecker - Target allied unit gains Turret Priority until it dies/leaves turret range Mikaels - Target champion gets +X Tenacity for X seconds ~1000g each. No build paths, just a single item. No stats besides the active. I think those items would be interesting. If you're basically buying items for their actives, why do you need to actually have stats on them? Ur ohmwrecker idea is very anti-riot since it can be abused too easily. The problem with making those items 1000 gold flat purchases is that supports would and should never hoard that much gold. Being able to build something piecemeal is extremely important. This is partially why mikaels sees so little play. The recipe cost is just too high. | ||
ReketSomething
United States6012 Posts
On August 01 2013 05:29 UniversalSnip wrote: Show nested quote + On August 01 2013 05:27 NeoIllusions wrote: I am just going to play even more Support Fiddle this patch. Thanks Riot. but he got nerfed D: Its actually a buff. You can now say "please don't do baron, I dont reduce baron MR anymore" and your team won't throw. | ||
Sajaki
Canada1135 Posts
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Ketara
United States15065 Posts
I'd say 75% or so of my solo queue lanes one bot duo completely stomps the other and carries the game, and I don't remember solo queue always being like that. I see so many super fed carries these days, lots of Vaynes and Ezreals and etc just controlling the entire game flow. | ||
hotflatcrowded
United States2 Posts
I don't think they'll make items that are both desirable and useful on champs of all positions until they see the trickle down effect of pro players purchasing purely wards into soloq. Support itemisation will be repetitive which will be perceived as unfun and only then might they explore other options. | ||
nafta
Bulgaria18893 Posts
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Lounge
537 Posts
On August 01 2013 05:44 Ketara wrote: I feel like these days bot lane seems to be way more important than it used to be, is anybody else getting that vibe? I'd say 75% or so of my solo queue lanes one bot duo completely stomps the other and carries the game, and I don't remember solo queue always being like that. I see so many super fed carries these days, lots of Vaynes and Ezreals and etc just controlling the entire game flow. I think it has less to do with fed carries and more to do with underfed carries. If the Vayne gets stomped she can't do anything until she farms up forever, if the Ez gets stomped he's probably Blue Build in solo Q and can't do anything for your team the rest of the game. | ||
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TheYango
United States47024 Posts
On August 01 2013 05:32 Ryuu314 wrote: Show nested quote + On August 01 2013 05:21 Thetan wrote: On August 01 2013 04:58 Ketara wrote: I think support items having some mana regen is fine, but it does seem awkward the amount of HP regen that Philo, Shurelya and Ohmwrecker have. Ohmwreckers statistics in particular are just super awkward and make no sense. Here's a challenge for Yango. Show us some rebalanced stats / build paths / prices for Shurelya, Ohmwrecker and Mikaels that have them still build out of Philo and make them more in line with your idea for support items. Shurelya - just the active Ohmwrecker - Target allied unit gains Turret Priority until it dies/leaves turret range Mikaels - Target champion gets +X Tenacity for X seconds ~1000g each. No build paths, just a single item. No stats besides the active. I think those items would be interesting. If you're basically buying items for their actives, why do you need to actually have stats on them? Ur ohmwrecker idea is very anti-riot since it can be abused too easily. The problem with making those items 1000 gold flat purchases is that supports would and should never hoard that much gold. Being able to build something piecemeal is extremely important. This is partially why mikaels sees so little play. The recipe cost is just too high. This. Projected support utility items in this vein should cost ~1k gold, build from basic items, and have low recipe cost. | ||
Amui
Canada10567 Posts
On August 01 2013 04:21 XilDarkz wrote: I remember reading something about how you should focus on winning lanes, and that outside of the professional level that is the best way to win. I call bullshit. If winning lanes meant winning the game, I wouldn't have a measly 55% winrate as Syndra. I've played games with Gtsrs where lanes are completely and utterly lost, and we easily win the game, despite a huge laning deficit. I say lanes are not nearly as important in this game as in Dota because of the apparent impossibility of shutting someone down--you don't lose gold or nearly as much time when you die. I think it comes down to the fact that you don't respect your opponents as much as you should. Syndra is a lane bully. She's expected to win lane barring jungler interference. You think that you're winning lane because of skill, when in reality skill is even and your opponent is playing to not die. Both of you are playing to the best of your abilities, but because of how a lot of Syndra matchups look, from your perspective, you're winning lane by a lot. From your opponents perspective, the lane is even. If you had more games on other champions, you'd realize that some lanes you play defensively because you are weaker, and expected to lose early on. That's not losing the lane, it's playing the lane correctly. You don't just need to win lane, you need win the game. Remember that. On August 01 2013 05:44 Ketara wrote: I feel like these days bot lane seems to be way more important than it used to be, is anybody else getting that vibe? I'd say 75% or so of my solo queue lanes one bot duo completely stomps the other and carries the game, and I don't remember solo queue always being like that. I see so many super fed carries these days, lots of Vaynes and Ezreals and etc just controlling the entire game flow. Fed Vayne takes over the game by kiling everybody. Fed Ezreal takes over the game by making sure that you can never engage without being kited across half the map, losing people along the way. On the support topic, I'd like to see a support item with a weaker active at somewhere around the 1k mark, and a ruby crystal +recipe later, a stronger active at around the 2k mark. I don't think any support items should break the 2k threshold though, because support items should be cost effective, but terribly slot-inefficient. | ||
mordek
United States12704 Posts
On August 01 2013 05:11 mordek wrote: Need a boots upgrade that gives you a jump or dash as an active. No gap closer, no problem. No one? I think a purchasable mini-Tristana jump would be pretty cool ![]() | ||
Requizen
United States33802 Posts
On August 01 2013 05:52 mordek wrote: Show nested quote + On August 01 2013 05:11 mordek wrote: Need a boots upgrade that gives you a jump or dash as an active. No gap closer, no problem. No one? I think a purchasable mini-Tristana jump would be pretty cool ![]() Would we remove Flash as a summoner spell in that case? Then yes. | ||
mordek
United States12704 Posts
Like rocket boots that charge up and boost you. | ||
Mutaller
United States1046 Posts
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ReketSomething
United States6012 Posts
On August 01 2013 05:52 mordek wrote: Show nested quote + On August 01 2013 05:11 mordek wrote: Need a boots upgrade that gives you a jump or dash as an active. No gap closer, no problem. No one? I think a purchasable mini-Tristana jump would be pretty cool ![]() People would buy these boots everygame. Lee sin plays for all! | ||
Mutaller
United States1046 Posts
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Dark_Chill
Canada3353 Posts
Shurelia's (boots+350g) -same speed as t2 boots -Active: 25% ms (30 cd) Ohmwrecker (ruby crystal+300g) -190hp -Active: Same as ohmwrecker, but on a 70 cd. As an additional note, since nothing is going to be done about the importance of wards, this could make it so that there are ways for a few jungle champs to come in from different angles and be effective gankers. Crucible (NNM+charm+250g) -5 mana regen -20mr -same active, but no heal (75 cd) I don't know about others, but I'm still going to say that items that have most of their power in their actives is more important than the issue of slot inefficiency when considering how other roles will use them. It makes it so that the other laner has a chance to survive your active and abuse a period where you're weaker than them (since they have more stats), and for roles which benefit from combining stats (most actually) the gap in strength is going to get wider if you don't take advantage of your actives. Edit: Change the shurelia's to 15%, realized that 25% would be crazy on a 30cd. | ||
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TheYango
United States47024 Posts
Boots are a dangerous place to put a support item because they're a slot everyone will always use for boots anyway, so slot-efficiency becomes almost a nonfactor. | ||
Ketara
United States15065 Posts
On August 01 2013 05:00 TheYango wrote: Why do you want them to build out of Philo, Philo is a garbage item for supports. Here Yango, lets play with some numbers. I want to play with some numbers. Entertain me here. + Show Spoiler + Philo stone Recipe: Mana Manipulator + 350 gold (650 gold total) +3 HP regen +3 MP regen Unique Passive: +5 MP regen aura Unique Passive: +5 GP/10 Shurelya's Reverie Recipe: Philo Stone + Kindlegem + 500 gold (2000 gold total) +250 HP +4 HP regen +4 MP regen +10% CDR Unique Passive: +5 MP regen aura Unique Active: Shurelya active Ohmwrecker Recipe: Philo Stone + Cloth Armor + Ruby Crystal + 550 gold (1975 gold total) +200 HP +20 Armor +4 HP regen +4 MP regen Unique Passive: +5 MP regen aura Unique Active: Ohmwrecker active Mikael's Crucible Recipe: Philo Stone + Chalice + 600 gold (2130 gold total) +4 HP regen +10 MP regen +30 Magic Resist Unique Passive: +6 MP regen aura Unique Passive: Chalice Passive Unique Active: Mikael active Tell me what you think of these, for funsies. I mostly just pulled them out of my ass. | ||
StorrZerg
United States13911 Posts
if anyone wants to join in that be cool (we are all gold lvl) | ||
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