• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:06
CEST 17:06
KST 00:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
RepMastered™: replay sharing and analyzer site BSL Season 23 Klaucher discontinued / in-game color settings BW General Discussion Bot on ladder
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8160 users

[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
Post a Reply
Prev 1 96 97 98 99 100 339 Next
SidianTheBard
Profile Joined October 2010
United States2475 Posts
July 16 2013 05:51 GMT
#1941
On July 16 2013 14:49 Capped wrote:
Show nested quote +
On July 16 2013 14:42 SidianTheBard wrote:
So in a few weeks I'm going to be away from Solid internet. I'll have access to 3G and 4G internet either with my phone or I know I have one of those USB Internet Dongles. Wondering if anyone has ever played LoL using those? I'm sure playing with bots wouldn't be bad because if you lag against bots who cares. But man, I know I'll want to play some normals with friends or some soloqueue but if it's going to be completely laggy it's going to be waaay to frustrating to play.


Stable ~220-250 ping to EUW from sri lanka on a 3g dongle. Without such distance you're probably looking at 100-150. Which is completely playable.

If its too frustrating for you to play, you're a little ****ing girl.


haha, good to hear. With my normal internet I usually have ~80 latency, but that's with high-speed cable internet so I was a little worried with a 3g or 4g connection it would be muuuuch worse. Thanks for the info!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
July 16 2013 05:51 GMT
#1942
Dear god league is simply unplayable now. Some weird packet loss problems with Comcast leading to http://na.leagueoflegends.com/board/showthread.php?t=3521364
and other fringe posts. Sigh, time to dust off the old SC2. :/
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
July 16 2013 06:05 GMT
#1943
Comcast is a piece of shit regardless.
God Bless
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 16 2013 06:05 GMT
#1944
Finally got Gold 4! Feel sort of dirty however, Nunu was open and unpicked 3 of the last 4 games, idk why lol. Good times.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 16 2013 06:10 GMT
#1945
On July 16 2013 14:51 SwizzY wrote:
Dear god league is simply unplayable now. Some weird packet loss problems with Comcast leading to http://na.leagueoflegends.com/board/showthread.php?t=3521364
and other fringe posts. Sigh, time to dust off the old SC2. :/

Was having a bunch of random 50000+ ping shit happen to me too all day. was pretty stupid
Artillery spawned from the forges of Hell
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-07-16 06:27:33
July 16 2013 06:23 GMT
#1946
On July 16 2013 14:40 Amarok wrote:
Show nested quote +
On July 16 2013 14:09 Amui wrote:
On July 16 2013 13:38 Amarok wrote:
I've always felt if they wanted to reincentivize farming the jungle they'd be best off simply doing the exact opposite of what they did in S2. Make jungle camps worth progressively less the longer it takes you to farm them. Say 5% each 10 seconds up to a cap of 30%?


Horrible way of doing it. What does that really do?

Right now, junglers can gank, and if it doesn't work, it hurts, but they can farm and recover. You're just delaying that recovery time by a whole clear. Opportunity cost of a gank is already really high. If you have to base after the gank, then regardless of success you've put yourself even further behind.


You'd need to up the base gold values to reward quick clearing, but the basic idea is that if you spend all your time in lane there's a penalty for doing so. There's a penalty currently but it's offset by the fact that it's pretty easy to zone the solo laner out of gold and/or xp range while getting bonus XP for duo laning, mitigating the risk of ganking/pressure. A mobile champ with extremely quick clear (say Shyv) becomes the counter to heavy lane pressure from the jungler.

Or maybe it wouldn't work out that way. I dunno.


Jungler's who camp lanes too much already fall far enough behind. You see it all the time on J4 and Lee in particular even in pro play. Jungler spends a couple minutes too much in bushes without success, and all of a sudden, they initiate and blow up because they're the same level as the support with like 1k more gold in defensive stats.

It's a hard balance because you want to put incentives to clear the jungle, without making it so that you can free-farm a tryn or jax to the 2+ big items by 25 minutes mark. I'd look more to an experience buff on the camps over a gold buff, because right now a jungler who's behind, free farming camps doesn't really get them much more than a duo lane.
Porouscloud - NA LoL
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 16 2013 06:28 GMT
#1947
Why would we even want more farm heavy junglers
junglers have to farm a lot as it is because they need to be strong enough for when fights over objectives start, otherwise you are forced to do silly things like trade dragon+bot tower for top tower+a kill and those uneven trades just snowball out of control very quickly.
So I'd argue that jungle is as farmy as you want it to be atm
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Gahlo
Profile Joined February 2010
United States35174 Posts
July 16 2013 06:39 GMT
#1948
On July 16 2013 14:51 SwizzY wrote:
Dear god league is simply unplayable now. Some weird packet loss problems with Comcast leading to http://na.leagueoflegends.com/board/showthread.php?t=3521364
and other fringe posts. Sigh, time to dust off the old SC2. :/

Guess it's a good thing that I have a real itch to get back into ranked play but can't seem to get myself to do it lately.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 16 2013 06:53 GMT
#1949
On July 16 2013 15:28 Scip wrote:
Why would we even want more farm heavy junglers
junglers have to farm a lot as it is because they need to be strong enough for when fights over objectives start, otherwise you are forced to do silly things like trade dragon+bot tower for top tower+a kill and those uneven trades just snowball out of control very quickly.
So I'd argue that jungle is as farmy as you want it to be atm


This got me thinking.

What if the jungle had an asymmetric distribution of EXP + gold relative to laners, with a buff to exp, and nerf to gold. The way the meta is panning out, heavily gold dependant junglers are out already, and riot probably isn't going to move to bring them back. Would buffing exp with a corresponding nerf to gold add some exp dependant junglers back into the competitive pool(thinking skarner and shyv, but there are other's as well)
Porouscloud - NA LoL
Gahlo
Profile Joined February 2010
United States35174 Posts
July 16 2013 06:54 GMT
#1950
So in the process of dealing with the Riot/Comcast issues, I found out my laptop's wifi card is Qualcomm. Woo!
cLutZ
Profile Joined November 2010
United States19574 Posts
July 16 2013 07:00 GMT
#1951
On July 16 2013 15:23 Amui wrote:
Show nested quote +
On July 16 2013 14:40 Amarok wrote:
On July 16 2013 14:09 Amui wrote:
On July 16 2013 13:38 Amarok wrote:
I've always felt if they wanted to reincentivize farming the jungle they'd be best off simply doing the exact opposite of what they did in S2. Make jungle camps worth progressively less the longer it takes you to farm them. Say 5% each 10 seconds up to a cap of 30%?


Horrible way of doing it. What does that really do?

Right now, junglers can gank, and if it doesn't work, it hurts, but they can farm and recover. You're just delaying that recovery time by a whole clear. Opportunity cost of a gank is already really high. If you have to base after the gank, then regardless of success you've put yourself even further behind.


You'd need to up the base gold values to reward quick clearing, but the basic idea is that if you spend all your time in lane there's a penalty for doing so. There's a penalty currently but it's offset by the fact that it's pretty easy to zone the solo laner out of gold and/or xp range while getting bonus XP for duo laning, mitigating the risk of ganking/pressure. A mobile champ with extremely quick clear (say Shyv) becomes the counter to heavy lane pressure from the jungler.

Or maybe it wouldn't work out that way. I dunno.


Jungler's who camp lanes too much already fall far enough behind. You see it all the time on J4 and Lee in particular even in pro play. Jungler spends a couple minutes too much in bushes without success, and all of a sudden, they initiate and blow up because they're the same level as the support with like 1k more gold in defensive stats.

It's a hard balance because you want to put incentives to clear the jungle, without making it so that you can free-farm a tryn or jax to the 2+ big items by 25 minutes mark. I'd look more to an experience buff on the camps over a gold buff, because right now a jungler who's behind, free farming camps doesn't really get them much more than a duo lane.


No they don't, not nearly enough for the benefit the confer on a laner. Now, maybe because some of the most popular champions in the game right now (Jayce, Kennen) are essentially un-zonable doesn't make this any less true.

Example: I played a game just now as Amumu. My 1st 3 ganks were medicore after I did Buff>Buff. I blew Top's flash with bandage, then hit my toss 15 seconds later and we forced her out of lane. Then I went mid and forced a flash. Then did Wraiths and went to base to get SS. Before I even got to my Jungle, Top and Mid both scored kills. Meanwhile, Udyr was like 15 CS ahead of me before he started soaking minions toplane.

The tradeoff is kinda embarrassing. I think the only common Jungler whos ganks are bad enough to not be able to do what I just said is Udyr, and honestly, he is what should be the model for the jungle: Him sitting in a bush is not terrible for a laner, he loses a lot from sitting in said bush (because he has good clear speeds and needs to be tankier than any other jungler in the game), and he can also take advantage of counterjungling.

I also think people need to stop fooling themselves about the mythical jungle Jax or Tryndamere farming then coming and crushing. First of all, in the pro leagues no team would allow that kind of tomfoolery. The team would be down 4 turrets, 25 CS/lane and 2 dragons before you can say "bingo". Plus, in Soloq, the damage is not that far behind. I would say a failed gank is worth at least 50-100 gold to your laner, and a successful gank can be anywhere between 150 (forced to back) to 400 gold (kill + shove to turret) in gold and EXP.

Freeeeeeedom
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 16 2013 07:09 GMT
#1952
On July 16 2013 15:54 Gahlo wrote:
So in the process of dealing with the Riot/Comcast issues, I found out my laptop's wifi card is Qualcomm. Woo!

I'm about to get the Galaxy 4 and it runs on a Snapdragon.
RIP Ryan Davis / TL or Die / @onlywonderboy
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-07-16 07:20:04
July 16 2013 07:19 GMT
#1953
The problem with your experience cLutZ is that the laners were obviously terrible. For example, the top laner pushed the lane too much even though he is not a champion who can afford it, or he pushed somewhat and your gank got it back in place but he played overaggressively after, or done goofed when he got killed 1v1. Amui is completely right, against competent laners camping does very little.
One of the choice problems of camping is that even if you help win a sidelane with camping, if you are a level behind, the enemy can invade one of your buffs at 7:10 or 7:40 (depending which side you put ahead) with impunity and you will have significant problems defending against that.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
cLutZ
Profile Joined November 2010
United States19574 Posts
July 16 2013 07:40 GMT
#1954
On July 16 2013 16:19 Scip wrote:
The problem with your experience cLutZ is that the laners were obviously terrible. For example, the top laner pushed the lane too much even though he is not a champion who can afford it, or he pushed somewhat and your gank got it back in place but he played overaggressively after, or done goofed when he got killed 1v1. Amui is completely right, against competent laners camping does very little.
One of the choice problems of camping is that even if you help win a sidelane with camping, if you are a level behind, the enemy can invade one of your buffs at 7:10 or 7:40 (depending which side you put ahead) with impunity and you will have significant problems defending against that.


Your contention is this: Camping works very well vs. terrible laners (i.e. what you are calling my experience). However, OGN, LCS, and LPL also demonstrate that exerting lane pressure is also the superior strategy.

In other words, in your mind, a strategy is good at both the "terrible" and the elite levels, but is otherwise inapplicable. This is ridiculous. Sure I used my one personal experience to talk about this particular problem to demonstrate it occurs not only at pro levels, but at all levels. But the fact is, my complaint stems from watching pro games and my frustration with the viewing experience.
Freeeeeeedom
Vanka
Profile Blog Joined April 2010
China1336 Posts
July 16 2013 07:42 GMT
#1955
I just started a ranked game and there's a teleport revive ashe on the enemy team
...when we lose this game I will cry
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
July 16 2013 07:56 GMT
#1956
I haven't watched that much LCS, OGN or LPL, true that, but from the little I have seen all lane pressure (unless the jungler makes a mistake) is used to gain an objective; be that a tower, a buff or the dragon. That is completely different and separate from your example which is just an example of bad play by laners.

Also, while I am not the one to call pitchforks to arms (or am I?), your statement+example could very well be attacked by the masses criticizing riot for not letting players adapt to strategies/tactics/mechanics. Laners will eventually learn to lane in such a way that ganking them for the sake of killing them is ineffective, there is nothing at all that needs to be fixed.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-07-16 08:03:38
July 16 2013 08:03 GMT
#1957
On July 16 2013 16:56 Scip wrote:
I haven't watched that much LCS, OGN or LPL, true that, but from the little I have seen all lane pressure (unless the jungler makes a mistake) is used to gain an objective; be that a tower, a buff or the dragon. That is completely different and separate from your example which is just an example of bad play by laners.

Also, while I am not the one to call pitchforks to arms (or am I?), your statement+example could very well be attacked by the masses criticizing riot for not letting players adapt to strategies/tactics/mechanics. Laners will eventually learn to lane in such a way that ganking them for the sake of killing them is ineffective, there is nothing at all that needs to be fixed.


The problem with your "solution" is that laners have already (largly) taken your advice and the answer (primarily) has been a decrease in the champion pool.
Freeeeeeedom
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2013-07-16 08:07:11
July 16 2013 08:04 GMT
#1958
I'd rather attribute the reduction in championpool of solo laners to the prevalence of laneswapping rather than their inherent gankability.

Unless you can perhaps provide a few examples of solo laners who aren't played anymore due to their gankability in 1v1 lanes despite their at least average performance in laneswaps?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
TheYango
Profile Joined September 2008
United States47024 Posts
July 16 2013 08:10 GMT
#1959
The fact that Ryze top is such a huge thing right now pretty much kills the idea that being gankable makes laners totally untenable.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-07-16 08:36:51
July 16 2013 08:35 GMT
#1960
On July 16 2013 15:28 Scip wrote:
Why would we even want more farm heavy junglers
junglers have to farm a lot as it is because they need to be strong enough for when fights over objectives start, otherwise you are forced to do silly things like trade dragon+bot tower for top tower+a kill and those uneven trades just snowball out of control very quickly.
So I'd argue that jungle is as farmy as you want it to be atm

I disagree that the meta currently is "farm heavy junglers"; especially at highest tier of play. A lot of the farm that junglers are getting (especially early on); are currently split farm from very early lane pressure; either it's defending the 2v3 lane pressure; or creating a 3v1 lane pressure for the early towers. Even later on in game; currently, junglers aside from buff control are usually in lane; rarely in jungle any more. Though there is more farm in jungle; junglers currently aren't allocating it, because objectives are almost always worth grabbing over jungle farm (especially since they've figured out that objectives are so easy to grab with low risk; especially with new lane setups).
On July 16 2013 17:10 TheYango wrote:
The fact that Ryze top is such a huge thing right now pretty much kills the idea that being gankable makes laners totally untenable.

that's more attributed how cheap vision is. if we had s2 oracles; ryze top would never be a thing.
liftlift > tsm
Prev 1 96 97 98 99 100 339 Next
Please log in or register to reply.
Live Events Refresh
Online Event
20:00
BamsPatch 1.0 Weekly #3
Liquipedia
CranKy Ducklings
19:00
Sea Duckling Open #150 (SHIN Mod Edition)
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 372
ProTech141
BRAT_OK 0
StarCraft: Brood War
Britney 32492
Bisu 3014
Shuttle 1787
Hyuk 1192
EffOrt 770
Mini 527
Larva 410
ZerO 302
Soma 285
firebathero 252
[ Show more ]
Zeus 119
hero 110
Sexy 77
Last 61
Hyun 48
Mong 46
PianO 39
Pusan 35
Killer 34
Trap 33
Aegong 31
ToSsGirL 30
Bale 28
Hm[arnc] 25
sorry 19
zelot 15
Rock 12
Sacsri 9
Noble 9
Terrorterran 9
ajuk12(nOOB) 8
JulyZerg 7
Dota 2
Gorgc8456
qojqva1716
Dendi816
Counter-Strike
fl0m2775
Heroes of the Storm
Khaldor1355
crisheroes1136
Liquid`Hasu595
Lowko452
Other Games
singsing2146
B2W.Neo1322
Beastyqt573
Hui .211
Livibee209
Liquid`VortiX151
ArmadaUGS110
KnowMe98
Mew2King90
elazer72
Mlord38
CosmosSc2 20
ZerO(Twitch)12
Organizations
Dota 2
PGL Dota 2 - Main Stream69
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 53
• poizon28 17
• Adnapsc2 10
• mYiSmile110
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 8653
• WagamamaTV257
League of Legends
• Jankos1861
Other Games
• Shiphtur93
Upcoming Events
FEL
54m
AI Arena Tournament
1h 54m
BSL: Ladder Tournament
3h 54m
Sparkling Tuna Cup
18h 54m
INu's Battles
20h 54m
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 3h
BSL Open Qualifier
1d 3h
Replay Cast
1d 8h
Afreeca Starleague
1d 18h
Rush vs Light
WardiTV Weekly
1d 19h
[ Show More ]
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
3 days
The PondCast
4 days
INu's Battles
4 days
Liquipedia Results

Completed

Proleague 2026-10-02
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.