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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
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zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 13 2013 21:34 GMT
#1281
Apparently you can dodge Renekton's stun mid-animation as Fizz. As in, Renekton has already stun locked himself and it is already going off. Awesome.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 13 2013 21:35 GMT
#1282
On July 14 2013 06:34 zer0das wrote:
Apparently you can dodge Renekton's stun mid-animation as Fizz. As in, Renekton has already stun locked himself and it is already going off. Awesome.


You can do it as vlad too.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 13 2013 21:37 GMT
#1283
On July 14 2013 04:48 TheYango wrote:
Show nested quote +
On July 14 2013 04:44 Ketara wrote:
On July 14 2013 04:43 TheYango wrote:
I don't even think Jayce should have been skipping ulti, though.


I probably agree, but the Riot post said that most players do it. So clearly that's a problem. If a champions skillset is so complicated that the majority of people skill him in the wrong way, that's a design problem and it needs to be fixed.

lol

Inc Nami rework then I guess. XD


Poll: Dat Nami?

Q (7)
 
44%

R (6)
 
38%

E (2)
 
13%

W (1)
 
6%

16 total votes

Your vote: Dat Nami?

(Vote): Q
(Vote): W
(Vote): E
(Vote): R


(╯°□°)╯︵ ┻━┻
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-07-13 21:40:20
July 13 2013 21:39 GMT
#1284
On July 14 2013 05:58 TheYango wrote:
Show nested quote +
On July 14 2013 05:55 Ketara wrote:
That's fair Yango, but I think Syndra/Udyr/etc probably work the way Riot wants them to, and Jayce probably does not. That's the difference.

I think it's a shame that has to be the defining factor, because some of the best gameplay in games comes from things that don't work as designed, or were not designed for a particular use case.


Sure. But not every unintended thing is good. I don't think Jayce is some clever amazing thing that makes the game cooler. I think he's stupid and broken. I think he's exactly like AP Nidalee only better in every way, and it's dumb.

I've played against him since the nerfs and I still think that, and I'm all for trying to restructure him a bit. Too fast? Maybe. Bad idea? Probably not.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 13 2013 21:44 GMT
#1285
Recently someone on reddit posted a video of them putting a ward on the enemy red, and then counterjungling them as soon as they went to get it. I tried it today and actually got a kill with it because my smite came up as soon as Udyr got the red buff low enough. Level 4 and a refresh on my red buff and free blue buff, while leaving Udyr dead at level 2. OP.

With regards to Buff transfer, I, as Rengar jungle, rarely take my own first blue. I always give it to mids and I feel it helps them more but it often leads to dead minions under mid tower that no one got experience for. Buff transfers might work for 1v2 top but if you do it 1v2 mid, then you'll lose cs and gain a net loss in team exp.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ArchAngelSC
Profile Joined April 2012
England706 Posts
July 13 2013 21:50 GMT
#1286
On July 14 2013 06:44 obesechicken13 wrote:
Recently someone on reddit posted a video of them putting a ward on the enemy red, and then counterjungling them as soon as they went to get it. I tried it today and actually got a kill with it because my smite came up as soon as Udyr got the red buff low enough. Level 4 and a refresh on my red buff and free blue buff, while leaving Udyr dead at level 2. OP.

With regards to Buff transfer, I, as Rengar jungle, rarely take my own first blue. I always give it to mids and I feel it helps them more but it often leads to dead minions under mid tower that no one got experience for. Buff transfers might work for 1v2 top but if you do it 1v2 mid, then you'll lose cs and gain a net loss in team exp.

There's no way your smite can be up a 2nd time before they've taken their first red... So I don't really understand how you're doing this. Can you explain it a bit further?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-07-13 21:58:27
July 13 2013 21:54 GMT
#1287
On July 14 2013 06:44 obesechicken13 wrote:
Recently someone on reddit posted a video of them putting a ward on the enemy red, and then counterjungling them as soon as they went to get it. I tried it today and actually got a kill with it because my smite came up as soon as Udyr got the red buff low enough. Level 4 and a refresh on my red buff and free blue buff, while leaving Udyr dead at level 2. OP.

With regards to Buff transfer, I, as Rengar jungle, rarely take my own first blue. I always give it to mids and I feel it helps them more but it often leads to dead minions under mid tower that no one got experience for. Buff transfers might work for 1v2 top but if you do it 1v2 mid, then you'll lose cs and gain a net loss in team exp.


The way we do it mid typically loses 1-2 CS. Bot also typically loses about 1.

Not something we've been keeping super good track of like we should, though. It hasn't seemed to cause problems.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
cLutZ
Profile Joined November 2010
United States19574 Posts
July 13 2013 22:00 GMT
#1288
I don't think the Jayce nerfs are worth complaining about. At least this time Riot coupled the nerfs/changes with a coherent explanation: That his fringe cases were too powerful in organized play, and they can't hit that without killing his power for normal players who already suck with him.

Now if only they realized that in advance...
Freeeeeeedom
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-07-13 22:20:29
July 13 2013 22:12 GMT
#1289
On July 14 2013 06:50 ArchAngelSC wrote:
Show nested quote +
On July 14 2013 06:44 obesechicken13 wrote:
Recently someone on reddit posted a video of them putting a ward on the enemy red, and then counterjungling them as soon as they went to get it. I tried it today and actually got a kill with it because my smite came up as soon as Udyr got the red buff low enough. Level 4 and a refresh on my red buff and free blue buff, while leaving Udyr dead at level 2. OP.

With regards to Buff transfer, I, as Rengar jungle, rarely take my own first blue. I always give it to mids and I feel it helps them more but it often leads to dead minions under mid tower that no one got experience for. Buff transfers might work for 1v2 top but if you do it 1v2 mid, then you'll lose cs and gain a net loss in team exp.

There's no way your smite can be up a 2nd time before they've taken their first red... So I don't really understand how you're doing this. Can you explain it a bit further?

Sure, I got really lucky. He went blue, wolves, wraiths?, golems, then red. Purple side.
I went red, wraiths, wolves, then his red. Blue side.

I smited my red and then his red. He smited his blue and his red early.

The trick is just to counterjungle the enemy jungler at their second buff. I smited stupidly early on. It's a low risk high reward trick if you start with a ward.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-07-13 22:16:51
July 13 2013 22:15 GMT
#1290
6 major patches a year would bring more stability to the scene as a whole, as opposed to 24 / 12. 1 month is barely enough time to adjust to major changes. 2 months fleshes it out and see's what crazy shit can happen / what is actually OP instead of just not figured out etc. There are too many benefits of extending patch cycles to not do it IMO.

If something is retardedly OP you just hotfix in a tweak, its not difficult. E.G Jayce OP, 3 weeks in u nerf him into the ground as a stand-alone small patch, leave the rest of the debatables untill the next patch cycle.

Would be much healthier imo, as opposed to HAVE A PATCH, USED TO IT? HAVE ANOTHER ONE HAHAHAHA!

Dont want to mention the D word, but dota works just fine with a lack of patching, the scene and meta develops on its own without the need of artificial pokes and prods in a direction. LoL would do this just fine too if Riot stopped patch-nerfing everything after a month and let people actually figure shit out half the time. (Some things ARE just OP and need to be fixed, others are just not.)

It would also prevent complete fuck-ups and allow them to test changes on PTR for longer, ALA Olaf.
Useless wet fish.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 13 2013 22:26 GMT
#1291
jayce makes silver and wood league people feel the thunder though
thug life.                                                       MVP/ex-
ArchAngelSC
Profile Joined April 2012
England706 Posts
July 13 2013 22:27 GMT
#1292
On July 14 2013 07:12 obesechicken13 wrote:
Show nested quote +
On July 14 2013 06:50 ArchAngelSC wrote:
On July 14 2013 06:44 obesechicken13 wrote:
Recently someone on reddit posted a video of them putting a ward on the enemy red, and then counterjungling them as soon as they went to get it. I tried it today and actually got a kill with it because my smite came up as soon as Udyr got the red buff low enough. Level 4 and a refresh on my red buff and free blue buff, while leaving Udyr dead at level 2. OP.

With regards to Buff transfer, I, as Rengar jungle, rarely take my own first blue. I always give it to mids and I feel it helps them more but it often leads to dead minions under mid tower that no one got experience for. Buff transfers might work for 1v2 top but if you do it 1v2 mid, then you'll lose cs and gain a net loss in team exp.

There's no way your smite can be up a 2nd time before they've taken their first red... So I don't really understand how you're doing this. Can you explain it a bit further?

Sure, I got really lucky. He went blue, wolves, wraiths?, golems, then red. Purple side.
I went red, wraiths, wolves, then his red. Blue side.

I smited my red and then his red. He smited his blue and his red early.

The trick is just to counterjungle the enemy jungler at their second buff. I smited stupidly early on. It's a low risk high reward trick if you start with a ward.

What league is that in? Cause I can't remember the last time I saw someone do small camps in between their buffs.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
July 13 2013 22:41 GMT
#1293
On July 14 2013 07:15 Capped wrote:
Dont want to mention the D word, but dota works just fine with a lack of patching, the scene and meta develops on its own without the need of artificial pokes and prods in a direction. LoL would do this just fine too if Riot stopped patch-nerfing everything after a month and let people actually figure shit out half the time. (Some things ARE just OP and need to be fixed, others are just not.)

Even though DotA sees less patch frequence, over a year, it's pretty much the same. Patches in DotA are way heavier in terms of content.
The legend of Darien lives on
Sufinsil
Profile Joined January 2011
United States760 Posts
July 13 2013 22:41 GMT
#1294
http://www.gamasutra.com/blogs/JimCummings/20130707/195719/QA_with_Riots_Jeffrey_Lin_PhD.php


As part of our coverage of this year's Game Developers Conference, I offered a summary of Jeffrey Lin's (Lead Designer of Social Systems for Riot Games) talk on research-informed design and his teams's work managing toxic player behavior in League of Legends. Recently, Jeff graciously took part in an extended Q&A session with me, in which he further discussed his history as an academic and gamer, the infrastructure of Riot's research teams, the influence on previous literature on their research, and the results and implications of some of their work. Very cool stuff. Below, the interview in full.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 13 2013 22:45 GMT
#1295
On July 14 2013 07:41 mr_tolkien wrote:
Show nested quote +
On July 14 2013 07:15 Capped wrote:
Dont want to mention the D word, but dota works just fine with a lack of patching, the scene and meta develops on its own without the need of artificial pokes and prods in a direction. LoL would do this just fine too if Riot stopped patch-nerfing everything after a month and let people actually figure shit out half the time. (Some things ARE just OP and need to be fixed, others are just not.)

Even though DotA sees less patch frequence, over a year, it's pretty much the same. Patches in DotA are way heavier in terms of content.


I'd much rather patches get spread out where they edit a few things here and there than have just a couple patches a year where they change everything.

I've looked at Dota patch notes, each patch like half of the heroes in the game get changed. I much prefer the way LoL does it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-13 22:49:21
July 13 2013 22:48 GMT
#1296
On July 14 2013 07:41 mr_tolkien wrote:
Show nested quote +
On July 14 2013 07:15 Capped wrote:
Dont want to mention the D word, but dota works just fine with a lack of patching, the scene and meta develops on its own without the need of artificial pokes and prods in a direction. LoL would do this just fine too if Riot stopped patch-nerfing everything after a month and let people actually figure shit out half the time. (Some things ARE just OP and need to be fixed, others are just not.)

Even though DotA sees less patch frequence, over a year, it's pretty much the same. Patches in DotA are way heavier in terms of content.

That's generally better seeing as it still allows a better resolution of the effects of particular changes.

The number of changes is similar, but making a lot of changes, watching the entire thing settle down, and then adjusting gives you a better handle on how the game plays than keeping the game in a perpetual state of turmoil where the game is still being changed before people are accustomed to it.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 13 2013 22:50 GMT
#1297
Maybe for a competitive level it's better, assuming that everything is more or less balanced.

But at a casual level it's much worse. For the lower level people, once you decide something is OP, you best nerf it before you start losing players.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-13 22:53:51
July 13 2013 22:52 GMT
#1298
I personally think the idea that people leave the game over a singular balance issue barring something so completely degenerate as Combo Winter in MtG is way overblown by detractors of longer patch cycles.

The only time where that's true is during someone's very early formative impressions of the game, and I'm pretty sure 90% of these patch changes are not relevant to or geared toward players playing their first 5 games. By the time players play at a level where these changes are even relevant to them, they are invested enough in the game that they are not likely to be that fickle.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 13 2013 22:53 GMT
#1299
That logic doesn't make much sense since lower level people still consider stuff like amumu OP but that doesn't mean Riot nerfs it at all. What lower level people are you talking about?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-07-13 22:55:37
July 13 2013 22:54 GMT
#1300
I don't know that that's something that's provable either way.

Could be all WELL MORE PEOPLE PLAY LOL THAN PLAY DOTA which is obvs true, but that could be attributable to any number of things.


Really at the end of the day Riot does its patch cycling the way they do it. It's not a constructive discussion to be having, because we've all heard it before and it's not going to change anything.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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