[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…
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zer0das
United States8519 Posts
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nafta
Bulgaria18893 Posts
On July 14 2013 06:34 zer0das wrote: Apparently you can dodge Renekton's stun mid-animation as Fizz. As in, Renekton has already stun locked himself and it is already going off. Awesome. You can do it as vlad too. | ||
ticklishmusic
United States15977 Posts
Poll: Dat Nami? Q (7) R (6) E (2) W (1) 16 total votes Your vote: Dat Nami? | ||
Ketara
United States15065 Posts
On July 14 2013 05:58 TheYango wrote: I think it's a shame that has to be the defining factor, because some of the best gameplay in games comes from things that don't work as designed, or were not designed for a particular use case. Sure. But not every unintended thing is good. I don't think Jayce is some clever amazing thing that makes the game cooler. I think he's stupid and broken. I think he's exactly like AP Nidalee only better in every way, and it's dumb. I've played against him since the nerfs and I still think that, and I'm all for trying to restructure him a bit. Too fast? Maybe. Bad idea? Probably not. | ||
obesechicken13
United States10467 Posts
With regards to Buff transfer, I, as Rengar jungle, rarely take my own first blue. I always give it to mids and I feel it helps them more but it often leads to dead minions under mid tower that no one got experience for. Buff transfers might work for 1v2 top but if you do it 1v2 mid, then you'll lose cs and gain a net loss in team exp. | ||
ArchAngelSC
England706 Posts
On July 14 2013 06:44 obesechicken13 wrote: Recently someone on reddit posted a video of them putting a ward on the enemy red, and then counterjungling them as soon as they went to get it. I tried it today and actually got a kill with it because my smite came up as soon as Udyr got the red buff low enough. Level 4 and a refresh on my red buff and free blue buff, while leaving Udyr dead at level 2. OP. With regards to Buff transfer, I, as Rengar jungle, rarely take my own first blue. I always give it to mids and I feel it helps them more but it often leads to dead minions under mid tower that no one got experience for. Buff transfers might work for 1v2 top but if you do it 1v2 mid, then you'll lose cs and gain a net loss in team exp. There's no way your smite can be up a 2nd time before they've taken their first red... So I don't really understand how you're doing this. Can you explain it a bit further? | ||
Ketara
United States15065 Posts
On July 14 2013 06:44 obesechicken13 wrote: Recently someone on reddit posted a video of them putting a ward on the enemy red, and then counterjungling them as soon as they went to get it. I tried it today and actually got a kill with it because my smite came up as soon as Udyr got the red buff low enough. Level 4 and a refresh on my red buff and free blue buff, while leaving Udyr dead at level 2. OP. With regards to Buff transfer, I, as Rengar jungle, rarely take my own first blue. I always give it to mids and I feel it helps them more but it often leads to dead minions under mid tower that no one got experience for. Buff transfers might work for 1v2 top but if you do it 1v2 mid, then you'll lose cs and gain a net loss in team exp. The way we do it mid typically loses 1-2 CS. Bot also typically loses about 1. Not something we've been keeping super good track of like we should, though. It hasn't seemed to cause problems. | ||
cLutZ
United States19573 Posts
Now if only they realized that in advance... | ||
obesechicken13
United States10467 Posts
On July 14 2013 06:50 ArchAngelSC wrote: There's no way your smite can be up a 2nd time before they've taken their first red... So I don't really understand how you're doing this. Can you explain it a bit further? Sure, I got really lucky. He went blue, wolves, wraiths?, golems, then red. Purple side. I went red, wraiths, wolves, then his red. Blue side. I smited my red and then his red. He smited his blue and his red early. The trick is just to counterjungle the enemy jungler at their second buff. I smited stupidly early on. It's a low risk high reward trick if you start with a ward. | ||
Capped
United Kingdom7236 Posts
If something is retardedly OP you just hotfix in a tweak, its not difficult. E.G Jayce OP, 3 weeks in u nerf him into the ground as a stand-alone small patch, leave the rest of the debatables untill the next patch cycle. Would be much healthier imo, as opposed to HAVE A PATCH, USED TO IT? HAVE ANOTHER ONE HAHAHAHA! Dont want to mention the D word, but dota works just fine with a lack of patching, the scene and meta develops on its own without the need of artificial pokes and prods in a direction. LoL would do this just fine too if Riot stopped patch-nerfing everything after a month and let people actually figure shit out half the time. (Some things ARE just OP and need to be fixed, others are just not.) It would also prevent complete fuck-ups and allow them to test changes on PTR for longer, ALA Olaf. | ||
FinestHour
United States18466 Posts
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ArchAngelSC
England706 Posts
On July 14 2013 07:12 obesechicken13 wrote: Sure, I got really lucky. He went blue, wolves, wraiths?, golems, then red. Purple side. I went red, wraiths, wolves, then his red. Blue side. I smited my red and then his red. He smited his blue and his red early. The trick is just to counterjungle the enemy jungler at their second buff. I smited stupidly early on. It's a low risk high reward trick if you start with a ward. What league is that in? Cause I can't remember the last time I saw someone do small camps in between their buffs. | ||
mr_tolkien
France8631 Posts
On July 14 2013 07:15 Capped wrote: Dont want to mention the D word, but dota works just fine with a lack of patching, the scene and meta develops on its own without the need of artificial pokes and prods in a direction. LoL would do this just fine too if Riot stopped patch-nerfing everything after a month and let people actually figure shit out half the time. (Some things ARE just OP and need to be fixed, others are just not.) Even though DotA sees less patch frequence, over a year, it's pretty much the same. Patches in DotA are way heavier in terms of content. | ||
Sufinsil
United States760 Posts
As part of our coverage of this year's Game Developers Conference, I offered a summary of Jeffrey Lin's (Lead Designer of Social Systems for Riot Games) talk on research-informed design and his teams's work managing toxic player behavior in League of Legends. Recently, Jeff graciously took part in an extended Q&A session with me, in which he further discussed his history as an academic and gamer, the infrastructure of Riot's research teams, the influence on previous literature on their research, and the results and implications of some of their work. Very cool stuff. Below, the interview in full. | ||
Ketara
United States15065 Posts
On July 14 2013 07:41 mr_tolkien wrote: Even though DotA sees less patch frequence, over a year, it's pretty much the same. Patches in DotA are way heavier in terms of content. I'd much rather patches get spread out where they edit a few things here and there than have just a couple patches a year where they change everything. I've looked at Dota patch notes, each patch like half of the heroes in the game get changed. I much prefer the way LoL does it. | ||
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TheYango
United States47024 Posts
On July 14 2013 07:41 mr_tolkien wrote: Even though DotA sees less patch frequence, over a year, it's pretty much the same. Patches in DotA are way heavier in terms of content. That's generally better seeing as it still allows a better resolution of the effects of particular changes. The number of changes is similar, but making a lot of changes, watching the entire thing settle down, and then adjusting gives you a better handle on how the game plays than keeping the game in a perpetual state of turmoil where the game is still being changed before people are accustomed to it. | ||
Ketara
United States15065 Posts
But at a casual level it's much worse. For the lower level people, once you decide something is OP, you best nerf it before you start losing players. | ||
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TheYango
United States47024 Posts
The only time where that's true is during someone's very early formative impressions of the game, and I'm pretty sure 90% of these patch changes are not relevant to or geared toward players playing their first 5 games. By the time players play at a level where these changes are even relevant to them, they are invested enough in the game that they are not likely to be that fickle. | ||
Numy
South Africa35471 Posts
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Ketara
United States15065 Posts
Could be all WELL MORE PEOPLE PLAY LOL THAN PLAY DOTA which is obvs true, but that could be attributable to any number of things. Really at the end of the day Riot does its patch cycling the way they do it. It's not a constructive discussion to be having, because we've all heard it before and it's not going to change anything. | ||
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