They don't even need to enable it on main client--test client is probably good enough.
[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…
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TheYango
United States47024 Posts
They don't even need to enable it on main client--test client is probably good enough. | ||
Haiq343
United States2548 Posts
On July 14 2013 03:43 JonGalt wrote: I agree with Yango that Riot needs to let things sit for a bit. Patch cycles are a bit too frequent for my liking as well. I suspect that it's a conscious decision by Riot with regards to their player-base. LoL is not as popular as it is because everyone playing is a thoughtful former-BW experienced theory-gamer, there's a lot of popularity from the "low" end. It makes sense to cater towards that a bit by pushing frequent changes if only so they can always turn to their players and show that they notice, they care about player experience, and are doing their best to respond. At least in MURICA, more nuanced and subtle approaches don't carry the same level of rhetorical weight, even if a slower approach would be beneficial. I think the goal of the Jayce nerds/changes are commendable and well reasoned. There's obviously a lot of tuning to do, but one of the things I really like about Riot's approach is how frequently their devs are upfront about what play-issues they're attempting to address. Super-safe Jayce with massive Fog-poke is just dumb, tear nerfs may slow that down to the point where it's not a competitive issue, but that doesn't make it less dumb. Recognizing that problem, and attempting to fix it is solid. Edit: Combat Log. YES PLEASE. They must have one, and giving players access to it on the PBE at least would open avenues for their advanced players to offer much more informed and detailed feedback. | ||
Dark_Chill
Canada3353 Posts
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Osmoses
Sweden5302 Posts
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TheYango
United States47024 Posts
On July 14 2013 03:53 Dark_Chill wrote: Why do you guys think that Galio should be tied down by flash? He seems like he would be best with a hypercarry on his team, just sitting back waiting for divers/bruisers to try and run to his carry. Because even in that use case, a 1-2 person Galio ult is simply not effective enough to justify the champion. You still need to catch some intermediary targets for the amount of control provided by the ultimate to be justifiable compared to smaller hard disables, and to do that you need Flash. The only scenario where this wouldn't be the case is if you were against a convoluted 4-melee comp or something where their entire team had to charge headlong into your ult regardless. | ||
dae
Canada1600 Posts
On July 14 2013 03:55 TheYango wrote: Because even in that use case, a 1-2 person Galio ult is simply not effective enough to justify the champion. You still need to catch some intermediary targets for the amount of control provided by the ultimate to be justifiable compared to smaller hard disables, and to do that you need Flash. The only scenario where this wouldn't be the case is if you were against a convoluted 4-melee comp or something where their entire team had to charge headlong into your ult regardless. Its when you compare Galio to champions like Orianna, which are just as tanky/do more damage/with almost as much utility/and less reliace on skillshots, and whose ult usually ends up being a longer cc then Galio ult from way further away that you see how much work Galio needs. | ||
WaveofShadow
Canada31494 Posts
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onlywonderboy
United States23745 Posts
On July 14 2013 04:21 WaveofShadow wrote: Why do people say doto? Neo ain't got no respect for that punk ass game. /hue | ||
nojitosunrise
United States6188 Posts
Leaguepedia @Leaguepedia TCM have withdrawn from @Gfinity after one of their players has been caught cheating. Anyone know more about this? | ||
sylverfyre
United States8298 Posts
On July 14 2013 04:21 WaveofShadow wrote: Why do people say doto? Same reason that people say doters | ||
nojitosunrise
United States6188 Posts
Damn TCM | ||
Ketara
United States15065 Posts
On July 14 2013 03:30 TheYango wrote: I don't know which GD you've been reading, but balance discussions tend to be on the more constructive side of things that actually get discussed in this thread. At least it's actually LoL-related. EDIT: I'm actually very curious what discussion you expected to get out of the buff transfer discussion. The nature of it is that it's so disjoined from anyone's normal gameplay experience that it's hard for most people to actually contribute anything to the discussion about it, which is why you've gotten so few replies. Even the ones that do reply are more or less people responding with their theorycraft and you addressing/debunking that because you've actually played the strategy out, so it ends up being incredibly one-sided. I am mostly hoping that we'll get some higher level people to actually think maybe it's worth trying some time. It needs more exposure. The issue with our TROLLS shit is that since our testers are all hovering around gold or close-to-gold in either direction, when we think something is worth trying, all the "good players" are like well you're just scrubs so it's meaningless. If the "good players" can't explain why it's a bad strategy on the forum, then maybe it's at least worth some higher level people trying it some time. | ||
Ketara
United States15065 Posts
But the nerfs they announced make sense, don't seem like such a big deal, and don't seem like they're the end of the world. It's clear that Riot wants you to be leveling your ult at 6/11/16, they want the game to revolve around that. If players are taking a champion and not leveling their ult at those levels in any regularity, it's clear that that champion has a problem and needs some remodeling from a design perspective. I'm not seeing these Jayce changes really as "Lets nerf Jayce some more" but "we took a look at Jayce, did a round of nerfs because he was too strong, but while we were at it we found some underlying problems with the champion and decided to work on those." A lot of his level 6 skills are actually better than the level 5 versions now. And by a lot of them I mean all of them but Hyper Charge and his armor shred removal. | ||
wei2coolman
United States60033 Posts
On July 14 2013 03:43 JonGalt wrote: I agree with Yango that Riot needs to let things sit for a bit. Patch cycles are a bit too frequent for my liking as well. That being said, a lot of it is on the players. People see nerfs and say "unplayable" instead of "how can I build/itemize/skill X character given the changes. The amount of innovation in LoL (by the playerbase) seems to be much smaller (at a competitive level) than other games. I feel like the LCS is structured for innovation (only need top 6? ezpz) but a lot of teams don't take advantage of it. THAT being said. We are seeing a little more lately with TSM and CLG in the past week of LCS. I just want the playerbase try different things AND be open to it. LoL (at the competitive levels) seems a bit close minded. Well I for one am happy to see the Jayce nerfs; he's one of the champs thats been really good for a long period of time. | ||
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TheYango
United States47024 Posts
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Ketara
United States15065 Posts
On July 14 2013 04:43 TheYango wrote: I don't even think Jayce should have been skipping ulti, though. I probably agree, but the Riot post said that most players do it. So clearly that's a problem. If a champions skillset is so complicated that the majority of people skill him in the wrong way, that's a design problem and it needs to be fixed. | ||
wei2coolman
United States60033 Posts
On July 14 2013 04:43 TheYango wrote: I don't even think Jayce should have been skipping ulti, though. I always leveled his ult.... Weird. | ||
SnK-Arcbound
United States4423 Posts
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UniversalSnip
9871 Posts
On July 14 2013 04:44 Ketara wrote: I probably agree, but the Riot post said that most players do it. NA pros at least do | ||
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TheYango
United States47024 Posts
On July 14 2013 04:44 Ketara wrote: I probably agree, but the Riot post said that most players do it. So clearly that's a problem. If a champions skillset is so complicated that the majority of people skill him in the wrong way, that's a design problem and it needs to be fixed. lol Inc Nami rework then I guess. XD | ||
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