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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
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TheYango
Profile Joined September 2008
United States47024 Posts
July 13 2013 18:50 GMT
#1221
Riot should just add a sandbox/test mode and a combat log to the game.

They don't even need to enable it on main client--test client is probably good enough.
Moderator
Haiq343
Profile Joined August 2011
United States2548 Posts
Last Edited: 2013-07-13 18:55:02
July 13 2013 18:52 GMT
#1222
On July 14 2013 03:43 JonGalt wrote:
I agree with Yango that Riot needs to let things sit for a bit. Patch cycles are a bit too frequent for my liking as well.

I suspect that it's a conscious decision by Riot with regards to their player-base. LoL is not as popular as it is because everyone playing is a thoughtful former-BW experienced theory-gamer, there's a lot of popularity from the "low" end. It makes sense to cater towards that a bit by pushing frequent changes if only so they can always turn to their players and show that they notice, they care about player experience, and are doing their best to respond. At least in MURICA, more nuanced and subtle approaches don't carry the same level of rhetorical weight, even if a slower approach would be beneficial.

I think the goal of the Jayce nerds/changes are commendable and well reasoned. There's obviously a lot of tuning to do, but one of the things I really like about Riot's approach is how frequently their devs are upfront about what play-issues they're attempting to address. Super-safe Jayce with massive Fog-poke is just dumb, tear nerfs may slow that down to the point where it's not a competitive issue, but that doesn't make it less dumb. Recognizing that problem, and attempting to fix it is solid.

Edit: Combat Log. YES PLEASE. They must have one, and giving players access to it on the PBE at least would open avenues for their advanced players to offer much more informed and detailed feedback.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
July 13 2013 18:53 GMT
#1223
Why do you guys think that Galio should be tied down by flash? He seems like he would be best with a hypercarry on his team, just sitting back waiting for divers/bruisers to try and run to his carry.
CUTE MAKES RIGHT
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
July 13 2013 18:53 GMT
#1224
I generally agree with Riot regarding their approach to balance. It seems to me they are not so much out to balance the game with their changes as much as making the game more fun/interesting for their players. A Jayce on the opposing team was annoying, frustrating, moreso than other champs, and as such I am glad they are "fixing" him, and Brolaf. I'd love for them to adress a few other champs that I consider "unfun" or boring to play against too. Nidalee and Thresh are high on my list. Oh well, all in good time.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-13 18:57:01
July 13 2013 18:55 GMT
#1225
On July 14 2013 03:53 Dark_Chill wrote:
Why do you guys think that Galio should be tied down by flash? He seems like he would be best with a hypercarry on his team, just sitting back waiting for divers/bruisers to try and run to his carry.

Because even in that use case, a 1-2 person Galio ult is simply not effective enough to justify the champion. You still need to catch some intermediary targets for the amount of control provided by the ultimate to be justifiable compared to smaller hard disables, and to do that you need Flash.

The only scenario where this wouldn't be the case is if you were against a convoluted 4-melee comp or something where their entire team had to charge headlong into your ult regardless.
Moderator
dae
Profile Joined June 2010
Canada1600 Posts
July 13 2013 19:10 GMT
#1226
On July 14 2013 03:55 TheYango wrote:
Show nested quote +
On July 14 2013 03:53 Dark_Chill wrote:
Why do you guys think that Galio should be tied down by flash? He seems like he would be best with a hypercarry on his team, just sitting back waiting for divers/bruisers to try and run to his carry.

Because even in that use case, a 1-2 person Galio ult is simply not effective enough to justify the champion. You still need to catch some intermediary targets for the amount of control provided by the ultimate to be justifiable compared to smaller hard disables, and to do that you need Flash.

The only scenario where this wouldn't be the case is if you were against a convoluted 4-melee comp or something where their entire team had to charge headlong into your ult regardless.


Its when you compare Galio to champions like Orianna, which are just as tanky/do more damage/with almost as much utility/and less reliace on skillshots, and whose ult usually ends up being a longer cc then Galio ult from way further away that you see how much work Galio needs.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 13 2013 19:21 GMT
#1227
Why do people say doto?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 13 2013 19:23 GMT
#1228
On July 14 2013 04:21 WaveofShadow wrote:
Why do people say doto?

Neo ain't got no respect for that punk ass game. /hue
RIP Ryan Davis / TL or Die / @onlywonderboy
nojitosunrise
Profile Joined August 2011
United States6188 Posts
July 13 2013 19:23 GMT
#1229


Leaguepedia
‏@Leaguepedia
TCM have withdrawn from @Gfinity after one of their players has been caught cheating.



Anyone know more about this?
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 13 2013 19:24 GMT
#1230
On July 14 2013 04:21 WaveofShadow wrote:
Why do people say doto?

Same reason that people say doters
nojitosunrise
Profile Joined August 2011
United States6188 Posts
July 13 2013 19:29 GMT
#1231
http://www.cadred.org/News/Article/199087/
Damn TCM
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-07-13 19:32:19
July 13 2013 19:32 GMT
#1232
On July 14 2013 03:30 TheYango wrote:
Show nested quote +
On July 14 2013 03:28 Ketara wrote:
Except later today we're going to see somebody say "Why aren't they nerfing X already."

You don't like the way they balance the game. We get it. They're not going to change. Stop talking about it, talk about something constructive instead of derailing the thread uselessly.

I don't know which GD you've been reading, but balance discussions tend to be on the more constructive side of things that actually get discussed in this thread.

At least it's actually LoL-related.

EDIT: I'm actually very curious what discussion you expected to get out of the buff transfer discussion. The nature of it is that it's so disjoined from anyone's normal gameplay experience that it's hard for most people to actually contribute anything to the discussion about it, which is why you've gotten so few replies. Even the ones that do reply are more or less people responding with their theorycraft and you addressing/debunking that because you've actually played the strategy out, so it ends up being incredibly one-sided.


I am mostly hoping that we'll get some higher level people to actually think maybe it's worth trying some time. It needs more exposure.

The issue with our TROLLS shit is that since our testers are all hovering around gold or close-to-gold in either direction, when we think something is worth trying, all the "good players" are like well you're just scrubs so it's meaningless.

If the "good players" can't explain why it's a bad strategy on the forum, then maybe it's at least worth some higher level people trying it some time.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-07-13 19:43:28
July 13 2013 19:36 GMT
#1233
To be fair re: balance, I am a little surprised that they announced more Jayce nerfs like, the day after they nerfed him. That does seem a bit hasty to me.

But the nerfs they announced make sense, don't seem like such a big deal, and don't seem like they're the end of the world.

It's clear that Riot wants you to be leveling your ult at 6/11/16, they want the game to revolve around that. If players are taking a champion and not leveling their ult at those levels in any regularity, it's clear that that champion has a problem and needs some remodeling from a design perspective.

I'm not seeing these Jayce changes really as "Lets nerf Jayce some more" but "we took a look at Jayce, did a round of nerfs because he was too strong, but while we were at it we found some underlying problems with the champion and decided to work on those."

A lot of his level 6 skills are actually better than the level 5 versions now. And by a lot of them I mean all of them but Hyper Charge and his armor shred removal.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 13 2013 19:38 GMT
#1234
On July 14 2013 03:43 JonGalt wrote:
I agree with Yango that Riot needs to let things sit for a bit. Patch cycles are a bit too frequent for my liking as well.

That being said, a lot of it is on the players. People see nerfs and say "unplayable" instead of "how can I build/itemize/skill X character given the changes. The amount of innovation in LoL (by the playerbase) seems to be much smaller (at a competitive level) than other games. I feel like the LCS is structured for innovation (only need top 6? ezpz) but a lot of teams don't take advantage of it.

THAT being said. We are seeing a little more lately with TSM and CLG in the past week of LCS.

I just want the playerbase try different things AND be open to it. LoL (at the competitive levels) seems a bit close minded.

Well I for one am happy to see the Jayce nerfs; he's one of the champs thats been really good for a long period of time.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
July 13 2013 19:43 GMT
#1235
I don't even think Jayce should have been skipping ulti, though.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-07-13 19:44:52
July 13 2013 19:44 GMT
#1236
On July 14 2013 04:43 TheYango wrote:
I don't even think Jayce should have been skipping ulti, though.


I probably agree, but the Riot post said that most players do it. So clearly that's a problem. If a champions skillset is so complicated that the majority of people skill him in the wrong way, that's a design problem and it needs to be fixed.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 13 2013 19:45 GMT
#1237
On July 14 2013 04:43 TheYango wrote:
I don't even think Jayce should have been skipping ulti, though.

I always leveled his ult.... Weird.
liftlift > tsm
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
July 13 2013 19:46 GMT
#1238
Essentially everyone that streamed would max q and e and leave w and r at 1 until they were forced to level them.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 13 2013 19:46 GMT
#1239
On July 14 2013 04:44 Ketara wrote:
Show nested quote +
On July 14 2013 04:43 TheYango wrote:
I don't even think Jayce should have been skipping ulti, though.


I probably agree, but the Riot post said that most players do it.


NA pros at least do
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
July 13 2013 19:48 GMT
#1240
On July 14 2013 04:44 Ketara wrote:
Show nested quote +
On July 14 2013 04:43 TheYango wrote:
I don't even think Jayce should have been skipping ulti, though.


I probably agree, but the Riot post said that most players do it. So clearly that's a problem. If a champions skillset is so complicated that the majority of people skill him in the wrong way, that's a design problem and it needs to be fixed.

lol

Inc Nami rework then I guess. XD
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