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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-12 17:13:58
July 12 2013 17:12 GMT
#961
Not maxing Q comes out of the fallacious idea that damage is unimportant on support skills, which is just wrong. It's the same logic that resulted in people taking years to realize that maxing Rocket Grab is actually quite good on Blitz, and not leaving it at level 1.

Incidentally, Aqua Prison has more or less the same per rank scaling as Rocket Grab (flat mana cost, 1 sec CD per rank, 55 damage per rank).
Moderator
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
July 12 2013 17:13 GMT
#962
On July 13 2013 01:43 onlywonderboy wrote:
Show nested quote +
On July 13 2013 01:41 -Zoda- wrote:
On July 13 2013 01:33 onlywonderboy wrote:
On July 13 2013 00:59 Lord Tolkien wrote:
On July 13 2013 00:54 onlywonderboy wrote:
On July 12 2013 19:26 Gahlo wrote:
The US guberment says has decided that LCS(as an esport) is legit:

Oh wow, that's pretty legit.

It will make the process of getting one if you're a player from China/any other "developing" country significantly easier.

Also Shiphtur pls.

Wonder if EU guys will get a similar treatment since just traveling within Europe to different countries can be such a pain sometimes.

Riot may have cut down on international tournaments, but this will sure make any future ones easier on the players.

It's very easy to travel in all Europe if you're European yourself. I can imagine it can be complicated for other countries though (Gambit for example).

Oh yeah, I lied, I guess Moscow was the trip several players were complaining about.

Yep, the power of the Schengen. It has policy ramifications on European immigration policy for non-Schengen citizens, but I digress. WTB North American Union plox.


I'm looking at that Spectral Cowl (Spellbreaker with current numbers is bonkers). Current impressions based on PBE numbers?
"His father is pretty juicy tbh." ~WaveofShadow
MattBarry
Profile Joined March 2011
United States4006 Posts
July 12 2013 17:13 GMT
#963
On July 13 2013 02:08 TheYango wrote:
Show nested quote +
On July 13 2013 01:59 MattBarry wrote:
On July 12 2013 15:59 wei2coolman wrote:
On July 12 2013 15:18 Vei wrote:
So me and a friend are trying out Vayne Nami in duo queue, I'm the Nami and I'm quite new to her (10~ games). Anyone have general advice/tips/tricks? I'm reallllly seeing the potential in her ult for "cutting people off" and either hitting them or forcing them to path a certain way that favors your team/adc to get more damage in. The Q skillshot... I'm definitely getting better with practice, and I'm sure it's hard to offer that much advice on how to land a skillshot, but if there's like.. certain situations where it's important to know who to Q and it may not be obvious? I could use some info on that.

Mostly though I'm a little bit curious, under what circumstances/enemy picks should I really not want to choose Nami against?

p.s. urgot + nami does not seem to be a good combination, or at least not vs pre-patch draven

Q max is solid; even in passive lane; the strong Q stun pretty much outstuns anything ran in botlane; so they're essentially forced to play safe or fucking eat giant shit from your Q and Vayne condem.

The biggest support I hate playing against is Janna; she forces a really passive lane; she's the only one that shuts down nami's offensive potential.

The circle doesn't get any bigger, and the stun doesn't last any longer when you max it. Why would you max Q on Nami instead of E (scaling slow) or W (stronger heal/more reliable poke than Q)

The CD goes down (the other 2 skills have flat CDs), the mana cost stays the same (the other 2 spells have increasing CDs), and the damage per rank is exceptionally good for a support nuke.

The idea that leveling W gives you better poke compared to Q is totally laughable, particularly early game where you would be heavily hamstrung by the high mana cost of W if you actually used it like that.

Show nested quote +
On July 13 2013 02:07 MattBarry wrote:
You won't run out of mana with W max if you build philo

So if I make shitty item choices I can make shitty skill orders less shitty? Hooray!

In my experience with Nami, being my favorite support, E max is way superior any other skill. The 4 second less cd could make a difference in team fights I agree. But I don't see how the 40 or so damage less E max justifies the substantially less powerful slow
Platinum Support GOD
Imbu
Profile Blog Joined May 2009
United States903 Posts
July 12 2013 17:14 GMT
#964
On July 13 2013 01:59 MattBarry wrote:
Show nested quote +
On July 12 2013 15:59 wei2coolman wrote:
On July 12 2013 15:18 Vei wrote:
So me and a friend are trying out Vayne Nami in duo queue, I'm the Nami and I'm quite new to her (10~ games). Anyone have general advice/tips/tricks? I'm reallllly seeing the potential in her ult for "cutting people off" and either hitting them or forcing them to path a certain way that favors your team/adc to get more damage in. The Q skillshot... I'm definitely getting better with practice, and I'm sure it's hard to offer that much advice on how to land a skillshot, but if there's like.. certain situations where it's important to know who to Q and it may not be obvious? I could use some info on that.

Mostly though I'm a little bit curious, under what circumstances/enemy picks should I really not want to choose Nami against?

p.s. urgot + nami does not seem to be a good combination, or at least not vs pre-patch draven

Q max is solid; even in passive lane; the strong Q stun pretty much outstuns anything ran in botlane; so they're essentially forced to play safe or fucking eat giant shit from your Q and Vayne condem.

The biggest support I hate playing against is Janna; she forces a really passive lane; she's the only one that shuts down nami's offensive potential.

The circle doesn't get any bigger, and the stun doesn't last any longer when you max it. Why would you max Q on Nami instead of E (scaling slow) or W (stronger heal/more reliable poke than Q)

I've been playing a lot more Nami lately and I've come to the conclusion that there are no real in lane counters.

Picking her really depends on the rest of the team/opponent's team. If you're attempting to make a hard engage team (and with your friend playing Varus), Nami fits in pretty well, especially now that Thresh has entered the realm of permaban. Janna is somewhat of a natural counter to all hard engage comps, but that doesn't make the laning phase too much different.

I've gone for a W > E > Q sequence since the heal/dmg from maxing W first really helps in the early laning phase, and Q is really just a strong utility move.

After watching the Koreans play her, what I love to do with her ult is initiate with it and then chain the CC from the ult with Q, usually leading to a kill. Defensively, I use the Q to help peel for my carry, so I guess whoever is closest/is engaging on them.
@DreamingBird
kainzero
Profile Blog Joined January 2009
United States5211 Posts
Last Edited: 2013-07-12 17:17:22
July 12 2013 17:14 GMT
#965
I run out of mana plenty of times when I max Ebb and Flow and build Philo. I even run out of mana when I aim for Mikael's and build Philo+Chalice.

I was actually considering running R > Q > E > W and not taking points in W at all until necessary. It doesn't scale particularly well into mid/late-game at all.
TheYango
Profile Joined September 2008
United States47024 Posts
July 12 2013 17:16 GMT
#966
On July 13 2013 02:13 MattBarry wrote:
In my experience with Nami, being my favorite support, E max is way superior any other skill. The 4 second less cd could make a difference in team fights I agree. But I don't see how the 40 or so damage less E max justifies the substantially less powerful slow

40 damage difference is assuming you will never hit multi-target Aqua Prisons, which is more or less likely depending on your comfort with the skill and the teamcomps in question.
Moderator
MattBarry
Profile Joined March 2011
United States4006 Posts
Last Edited: 2013-07-12 17:20:39
July 12 2013 17:19 GMT
#967
On July 13 2013 02:16 TheYango wrote:
Show nested quote +
On July 13 2013 02:13 MattBarry wrote:
In my experience with Nami, being my favorite support, E max is way superior any other skill. The 4 second less cd could make a difference in team fights I agree. But I don't see how the 40 or so damage less E max justifies the substantially less powerful slow

40 damage difference is assuming you will never hit multi-target Aqua Prisons, which is more or less likely depending on your comfort with the skill and the teamcomps in question.

It's pretty difficult to hit a multiple person bubble unless you're following up on another person's CC. And if you hit a 2 person bubble in lane you're opponent clearly has no idea what they're doing

On July 13 2013 02:14 kainzero wrote:
I run out of mana plenty of times when I max Ebb and Flow and build Philo. I even run out of mana when I aim for Mikael's and build Philo+Chalice.

I was actually considering running R > Q > E > W and not taking points in W at all until necessary. It doesn't scale particularly well into mid/late-game at all.

Get a point in W for an additional proc of your passive. It helps so much when your're chasing someone down trying to get the E slow on them
Platinum Support GOD
Imbu
Profile Blog Joined May 2009
United States903 Posts
July 12 2013 17:19 GMT
#968
On July 13 2013 02:14 kainzero wrote:
I run out of mana plenty of times when I max Ebb and Flow and build Philo. I even run out of mana when I aim for Mikael's and build Philo+Chalice.

I was actually considering running R > Q > E > W and not taking points in W at all until necessary. It doesn't scale particularly well into mid/late-game at all.

When I first started Nami I was constantly running out of mana. I ended up using W whenever my adc goes in for a trade. They're close enough for me to get the bounces off, so it becomes a spell that does damage and heals twice.

How is Mikael's btw? I keep thinking of building it but I'm just not sold on it.
@DreamingBird
cLutZ
Profile Joined November 2010
United States19574 Posts
July 12 2013 17:20 GMT
#969
People still build philo? Even if I do a charm start, I just sit on it or maybe build chalice if mana is my thing.
Freeeeeeedom
MattBarry
Profile Joined March 2011
United States4006 Posts
July 12 2013 17:21 GMT
#970
On July 13 2013 02:20 cLutZ wrote:
People still build philo? Even if I do a charm start, I just sit on it or maybe build chalice if mana is my thing.

Why not build philo. It gives good stats and gp/10. Even Lemonation agrees that philo is a good buy for soloqueue since you don't need to ward the whole map at 5 minutes unless you're in a pro game
Platinum Support GOD
Noro
Profile Joined March 2011
Canada991 Posts
July 12 2013 17:23 GMT
#971
On July 13 2013 01:21 Clinic wrote:
judging by the comparison to NFL etc, the visa extension was for P1-As, which really is big news since the criteria include that the LCS is recognized as a 'major sports league'. see more at the uscis page


This makes me so happy.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
TheYango
Profile Joined September 2008
United States47024 Posts
July 12 2013 17:24 GMT
#972
On July 13 2013 02:19 MattBarry wrote:
It's pretty difficult to hit a multiple person bubble unless you're following up on another person's CC. And if you hit a 2 person bubble in lane you're opponent clearly has no idea what they're doing

Well yeah this is my point.

You can't just skill entirely for lane. Q max is acceptably strong in lane and has far stronger teamfight potential with certain teams that can set you up. You aren't going to be level 13 before you go to teamfights as a support, so its a very real possibility.
Moderator
MattBarry
Profile Joined March 2011
United States4006 Posts
July 12 2013 17:25 GMT
#973
On July 13 2013 02:24 TheYango wrote:
Show nested quote +
On July 13 2013 02:19 MattBarry wrote:
It's pretty difficult to hit a multiple person bubble unless you're following up on another person's CC. And if you hit a 2 person bubble in lane you're opponent clearly has no idea what they're doing

Well yeah this is my point.

You can't just skill entirely for lane. Q max is acceptably strong in lane and has far stronger teamfight potential with certain teams that can set you up. You aren't going to be level 13 before you go to teamfights as a support, so its a very real possibility.

I think I'll try Q max out but I'll probably stick to E max. I've grown too accustomed to its utility
Platinum Support GOD
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 12 2013 17:26 GMT
#974
On July 13 2013 02:21 MattBarry wrote:
Show nested quote +
On July 13 2013 02:20 cLutZ wrote:
People still build philo? Even if I do a charm start, I just sit on it or maybe build chalice if mana is my thing.

Why not build philo. It gives good stats and gp/10. Even Lemonation agrees that philo is a good buy for soloqueue since you don't need to ward the whole map at 5 minutes unless you're in a pro game

I'd rather just buy sightstone and start building towards my bigger ticket items. Sightstone is effectively a GP10 and I'd rather have more combat stats. At least that's how I feel.
RIP Ryan Davis / TL or Die / @onlywonderboy
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-12 17:29:38
July 12 2013 17:27 GMT
#975
Again, I think it depends a lot on your AD and the teams in question. The two play somewhat differently and they're both good.

It's just that W max is generally bad, lol.

On July 13 2013 02:19 Imbu wrote:
How is Mikael's btw? I keep thinking of building it but I'm just not sold on it.

It's an item for an AP champ, not a support. Supports don't have the budget to spend so much money on regen over survivability, whereas buying a lot of regen is par for the course for a lot of APs. In theory if Tear gets nerfed it becomes an acceptable alternative mana source with clutch active use, but as of right now, Tear covers most use cases too efficiently for it to be worthwhile.

Probably the most unexplored part of the item is how the fixed activation delay allows you to self-cleanse things within 0.2 seconds if you time the active right (which is very doable for a lot of slower projectiles).
Moderator
MattBarry
Profile Joined March 2011
United States4006 Posts
July 12 2013 17:28 GMT
#976
On July 13 2013 02:27 TheYango wrote:
Again, I think it depends a lot on your AD and the teams in question. The two play somewhat differently and they're both good.

It's just that W max is generally bad, lol.

Show nested quote +
On July 13 2013 02:19 Imbu wrote:
How is Mikael's btw? I keep thinking of building it but I'm just not sold on it.

It's an item for an AP champ, not a support. In theory if Tear gets nerfed it becomes an acceptable alternative mana source with clutch active use, but as of right now, Tear covers most use cases too efficiently for it to be worthwhile.

Probably the most unexplored part of the item is how the fixed activation delay probably allows you to self-cleanse things within 0.2 seconds if you time the active right (which is very doable for a lot of slower projectiles).

I can't imagine an AP ever getting crucible over Grail. 20% cdr too good
Platinum Support GOD
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
July 12 2013 17:30 GMT
#977
I got so much better at playing nami when i started casting e on myself and slowing them before casting q.
no reason to miss anymore and if they are still getting away. its tital wave time.
BW pros training sc2 is like kiss making a dub step album.
TheYango
Profile Joined September 2008
United States47024 Posts
July 12 2013 17:31 GMT
#978
There are other potential CDR sources, and fundamentally, the upgrade to Crucible DOES compete with Grail on cost-efficiency (compare the effective cost of Crucible's active vs. QSS' active, and you'll see how little you're paying for it).
Moderator
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-07-12 17:34:23
July 12 2013 17:31 GMT
#979
As noted, E+Q max are probably both good max paths, and only max W which is the pitfall for Nami.

As for Q vs. E max, E max requires you/your ADC get 3 autos off before the full damage comes into effect, whereas landing a Q means getting the full damage upfront.

I personally highly value the burst vs. over time factor of the damage. It's just much more valuable for that, and lowering the CDR on the bubble can be huge, and no scaling mana costs improve Nami's potentially tight mana economy, esp. in lane.

EDIT: I also disagree Yango. Mikael's is still an effective support item on mana hungry supports (such as Nami), and the active means your ADC won't have to spend a slot on a QSS (which is when you should get it, in all honesty).

The question is whether or not you should get it over Shureylas with the Philo upgrade, and in that case, Shureylas will generally win over.

The problem with Mikael's isn't that it's not a support item, moreso there are better support items. Lack of CDR discourages me, personally.
"His father is pretty juicy tbh." ~WaveofShadow
Sandster
Profile Joined November 2006
United States4054 Posts
July 12 2013 17:31 GMT
#980
I agree that solo queue standard on supports is still faerie/rejuv + 3-4 ward start, and then buy philo if you don't have enough for a sight stone on your first back and not facing a full kill lane. You rarely, if ever, need to start with 6 wards in solo queue as a support. You're still expected to get some aura items as a solo queue support beyond ruby sightstone + oracles 35 min in the game.

Arranged 5s is obviously different.
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