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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
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clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 29 2013 11:30 GMT
#6321
On July 29 2013 19:56 UniversalSnip wrote:
Show nested quote +
On July 29 2013 19:54 nyxnyxnyx wrote:
On July 29 2013 19:40 UniversalSnip wrote:
you're way overvaluing because you're pricing it according to longswords and stuff. practically everything has nutty values vs cost by that method, plus movement speed valuation is I think trickier than direct combat stats.


I didn't do the math, it's from LoL Wiki.

the lol wiki is way overvaluing because it's pricing it according to longswords and stuff. practically everything has nutty values vs cost by that method, plus movement speed valuation is I think trickier than direct combat stats.


the lol wiki method is one of the best solutions because it's so simple: base stats/gold.

You just have to compare the total gold value between similar items after that. for example trinity force gives you more stats/gold (without the sheen proc). But you can't directly say which item is generally more costeffective because you buy items for a specific champion. your champion has to overvalue the zephyr specific stats compared to the TF specific stats, which udyr for example certainly does not.

Talking about zephyr udyr: I fought one of these yesterday as pantheon. Yes he was annoying and yes he had scary push and gank timings, but apart from that he was just a fast glasscannon without burst. If you want to deal sustained damage as a melee you have to buy tank items. A smart player can abuse this build to some extend and win games with it, but it doesnt work if your opponent just outduels you and you cannot join teamfights because your a squishy autoattacker without a gapcloser
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
July 29 2013 11:30 GMT
#6322
On July 29 2013 20:21 Lmui wrote:
Show nested quote +
On July 29 2013 18:53 JonnyLaw wrote:
Is there a way to keep chat rooms up upon logging out of LoL client?

I've checked the option in the rooms multiple times but always seems to reset for me.


Don't close the room before you log out or it'll disappear. As long as the window is open/minimized it'll be there when you log in.



They're not though.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-07-29 11:49:41
July 29 2013 11:47 GMT
#6323
Lol wiki method sucks because valuation relative to most expensive base items gives numbers that consistently hover around ±0 gold efficiency, which results in obvious usability benefits. Costing from long sword is like making a graph where the reader has to find labels for the axes in the back of the book, cut them out with scissors and paste them in.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 29 2013 11:59 GMT
#6324
Is there an item that relies more on its passives to be guild efficient than Liandry's?
http://na.op.gg/summoner/userName=FLABREZU
Simberto
Profile Blog Joined July 2010
Germany11774 Posts
July 29 2013 12:03 GMT
#6325
On July 29 2013 20:30 JonnyLaw wrote:
Show nested quote +
On July 29 2013 20:21 Lmui wrote:
On July 29 2013 18:53 JonnyLaw wrote:
Is there a way to keep chat rooms up upon logging out of LoL client?

I've checked the option in the rooms multiple times but always seems to reset for me.


Don't close the room before you log out or it'll disappear. As long as the window is open/minimized it'll be there when you log in.



They're not though.


At the top right of the chat room window is an options menu (the round spiky thing). Click on "autojoin on startup".
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 29 2013 12:04 GMT
#6326
dunno what the fuss about zephyr cost effectiveness is when trinity is similar but has slow and trinity proc both of which ar insanely good
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 29 2013 12:09 GMT
#6327
zephyr is a pretty shitty first item. It doesn't give a power spike like a cutlass/blade or a triforce(sheen+phage and then fully finished triforce). It's a shitty laning item, and a shitty teamfight item without other items to back it up. It's good as a 5/6 slot item, but there are other things to get first.
Porouscloud - NA LoL
kongoline
Profile Joined February 2012
6318 Posts
July 29 2013 12:20 GMT
#6328
whats up with wickd playing only adc in soloQ ? did he say why is he doing this?
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
July 29 2013 12:24 GMT
#6329
On July 29 2013 20:59 GolemMadness wrote:
Is there an item that relies more on its passives to be guild efficient than Liandry's?

aegis/runic and hexdrinker/maw stick out in my mind.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-07-29 12:30:27
July 29 2013 12:27 GMT
#6330
On July 29 2013 21:24 DonKey_ wrote:
Show nested quote +
On July 29 2013 20:59 GolemMadness wrote:
Is there an item that relies more on its passives to be guild efficient than Liandry's?

aegis/runic and hexdrinker/maw stick out in my mind.

Not Hurricane?

edit: nvm weird its almost cost-efficient <.<

Atma's impaler...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
DonKey_
Profile Joined May 2010
Liechtenstein1356 Posts
July 29 2013 12:29 GMT
#6331
On July 29 2013 21:27 Shikyo wrote:
Show nested quote +
On July 29 2013 21:24 DonKey_ wrote:
On July 29 2013 20:59 GolemMadness wrote:
Is there an item that relies more on its passives to be guild efficient than Liandry's?

aegis/runic and hexdrinker/maw stick out in my mind.

Not Hurricane?

edit: nvm weird its almost cost-efficient <.<

Oh ya ha, forgot that item.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
IMoperator
Profile Joined October 2011
4476 Posts
July 29 2013 12:32 GMT
#6332
why isn't kayle used that much in pro matches?
Sponkz
Profile Joined May 2011
Denmark4564 Posts
July 29 2013 12:40 GMT
#6333
On July 29 2013 20:47 UniversalSnip wrote:
Lol wiki method sucks because valuation relative to most expensive base items gives numbers that consistently hover around ±0 gold efficiency, which results in obvious usability benefits. Costing from long sword is like making a graph where the reader has to find labels for the axes in the back of the book, cut them out with scissors and paste them in.



That's how you do it though, the numbers for gold-effiency on zephyr on the previous page is correct.
hi
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 29 2013 12:40 GMT
#6334
Lich Bane of course, (Ruby) sightstone(>_>), Guardian Angel, Last Whisper, all stacking items, Quicksilver Sash, Sunfire Cape, SotD, Void Staff are all rather inefficient without their passives, GA and the sightstones probably being the biggest offenders



Torment doesn't count the mpen I think so it's not that bad
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Vanka
Profile Blog Joined April 2010
China1336 Posts
July 29 2013 12:40 GMT
#6335
On July 29 2013 21:32 IMoperator wrote:
why isn't kayle used that much in pro matches?


She had a huge boom a couple months back, and has since fallen out of favour because people got used to her counterplay, and she's much less a threat (in lane at least) when you understand her limit's/damage/all-in potential/ult management
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
July 29 2013 12:43 GMT
#6336
On July 29 2013 21:40 Shikyo wrote:
Lich Bane of course, (Ruby) sightstone(>_>), Guardian Angel, Last Whisper, all stacking items, Quicksilver Sash, Sunfire Cape, SotD, Void Staff are all rather inefficient without their passives, GA and the sightstones probably being the biggest offenders



Torment doesn't count the mpen I think so it's not that bad



Shurelya's.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
July 29 2013 12:49 GMT
#6337
On July 29 2013 21:43 JonnyLaw wrote:
Show nested quote +
On July 29 2013 21:40 Shikyo wrote:
Lich Bane of course, (Ruby) sightstone(>_>), Guardian Angel, Last Whisper, all stacking items, Quicksilver Sash, Sunfire Cape, SotD, Void Staff are all rather inefficient without their passives, GA and the sightstones probably being the biggest offenders



Torment doesn't count the mpen I think so it's not that bad



Shurelya's.

regen items have gigantic base values :/
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 29 2013 13:11 GMT
#6338
On July 29 2013 21:40 Vanka wrote:
Show nested quote +
On July 29 2013 21:32 IMoperator wrote:
why isn't kayle used that much in pro matches?


She had a huge boom a couple months back, and has since fallen out of favour because people got used to her counterplay, and she's much less a threat (in lane at least) when you understand her limit's/damage/all-in potential/ult management


Also the nerfs.
Freeeeeeedom
Wrag
Profile Joined February 2012
France124 Posts
July 29 2013 13:50 GMT
#6339
On July 29 2013 22:11 cLutZ wrote:
Show nested quote +
On July 29 2013 21:40 Vanka wrote:
On July 29 2013 21:32 IMoperator wrote:
why isn't kayle used that much in pro matches?


She had a huge boom a couple months back, and has since fallen out of favour because people got used to her counterplay, and she's much less a threat (in lane at least) when you understand her limit's/damage/all-in potential/ult management


Also the nerfs.


Hers and Zeds, her primary use (the last time she was popular) was to cancel Zed all-ins when it could reliably 100-0 anyone but farmed tanky dudes.
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 29 2013 13:54 GMT
#6340
On July 29 2013 21:40 Shikyo wrote:
Lich Bane of course, (Ruby) sightstone(>_>), Guardian Angel, Last Whisper, all stacking items, Quicksilver Sash, Sunfire Cape, SotD, Void Staff are all rather inefficient without their passives, GA and the sightstones probably being the biggest offenders



Torment doesn't count the mpen I think so it's not that bad

Torment needs its passive badly to be efficient, because the MPen and HP are identical to haunting guise. If you don't need the passive, leave it as a haunting guise until 6 items, then drop the guise for a different item.
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