[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…
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vvSiegvv
United States364 Posts
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sob3k
United States7572 Posts
Honestly the only thing worth preserving is the bush jumping mechanic, the rest of his kit is not fascinating and just leads to stupid assassination with no counterplay. Also the stupid Q disable bug happens like twice a game | ||
incinerate_
172 Posts
On July 29 2013 14:55 Dusty wrote: So I hit challenger in 3v3s for the 3rd time tonight. Would other Liquidians be interested in reading a 3v3 guide explaining stuff? Yes, absolutely! One particular thing I'd be interested in is to know whether it is viable to run a "full time jungler" (and whether to take smite). Last time I checked on EUWest, most challenger teams seem not to run junglers, but some do. Back when me and my friends played (we're terrible though) we always send one to the jungle, with mixed results. | ||
The_Unseen
France1923 Posts
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vvSiegvv
United States364 Posts
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FinestHour
United States18466 Posts
On July 29 2013 17:22 vvSiegvv wrote: Congrats! Welcome the promised land where bot lanes never feed and nobody ever rages! All jokes aside congrats on the promotion, those bo5's can be pretty stressful. are we playing the same game | ||
AsnSensation
Germany24009 Posts
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The_Unseen
France1923 Posts
On July 29 2013 17:22 vvSiegvv wrote: Congrats! Welcome the promised land where bot lanes never feed and nobody ever rages! All jokes aside congrats on the promotion, those bo5's can be pretty stressful. Hahah :D Of course I don't expect my team mates to be any better now. And anyway, the only thing I can do to improve is focus on my own play and try to make my mates more motivated... But it just feels good not to have this massive BRONZE mark on your forehead anymore ![]() | ||
JonnyLaw
United States3482 Posts
I've checked the option in the rooms multiple times but always seems to reset for me. | ||
nyxnyxnyx
Indonesia2978 Posts
Zephyr Gold Value 25 attack damage = 1000g 50% attack speed = 1667g 10% movement speed = 900g 10% cooldown reduction = 322g Total Gold Value = 3889g Item cost = 2850g (725g) (HAS NOT ACCOUNTED FOR TENACITY!!!) No wonder those Zephyr Udyrs rape so much. Brb buying Zephyr every game. | ||
vvSiegvv
United States364 Posts
On July 29 2013 19:25 nyxnyxnyx wrote: Holy fucking shit I never knew. Zephyr Gold Value 25 attack damage = 1000g 50% attack speed = 1667g 10% movement speed = 900g 10% cooldown reduction = 322g Total Gold Value = 3889g Item cost = 2850g (725g) (HAS NOT ACCOUNTED FOR TENACITY!!!) No wonder those Zephyr Udyrs rape so much. Brb buying Zephyr every game. Just fucking around in normals I was grabbing a quick Zephyr after getting swiftness with the +15 movespeed bonus. I'm actually really terrible at Udyr but it was pretty damn easy just walking into lanes and walking away with the kill. | ||
Amui
Canada10567 Posts
On July 29 2013 19:25 nyxnyxnyx wrote: Holy fucking shit I never knew. Zephyr Gold Value 25 attack damage = 1000g 50% attack speed = 1667g 10% movement speed = 900g 10% cooldown reduction = 322g Total Gold Value = 3889g Item cost = 2850g (725g) (HAS NOT ACCOUNTED FOR TENACITY!!!) No wonder those Zephyr Udyrs rape so much. Brb buying Zephyr every game. It's a pretty silly item. And then you get the switfties zephyr botrk triforce tiger udyr of nightmares, who zoomzooms around the map at like 600MS with bear, dueling and diving everybody who's alone. It's not a good first item though, because of the rather schizophrenic stats. | ||
Gahlo
United States35118 Posts
On July 29 2013 19:25 nyxnyxnyx wrote: Holy fucking shit I never knew. Zephyr Gold Value 25 attack damage = 1000g 50% attack speed = 1667g 10% movement speed = 900g 10% cooldown reduction = 322g Total Gold Value = 3889g Item cost = 2850g (725g) (HAS NOT ACCOUNTED FOR TENACITY!!!) No wonder those Zephyr Udyrs rape so much. Brb buying Zephyr every game. Yeah, Zephyr's only issue is making it fit on champs. | ||
UniversalSnip
9871 Posts
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-Zoda-
France3578 Posts
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nyxnyxnyx
Indonesia2978 Posts
On July 29 2013 19:40 UniversalSnip wrote: you're way overvaluing because you're pricing it according to longswords and stuff. practically everything has nutty values vs cost by that method, plus movement speed valuation is I think trickier than direct combat stats. I didn't do the math, it's from LoL Wiki. | ||
UniversalSnip
9871 Posts
the lol wiki is way overvaluing because it's pricing it according to longswords and stuff. practically everything has nutty values vs cost by that method, plus movement speed valuation is I think trickier than direct combat stats. | ||
Alaric
France45622 Posts
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Chemiczny84
Poland458 Posts
EDIT: tried to do it in custom game, didn't happen, but it was usually happening when w was maxed and I was sending spiderling to brush | ||
Lmui
Canada6210 Posts
On July 29 2013 18:53 JonnyLaw wrote: Is there a way to keep chat rooms up upon logging out of LoL client? I've checked the option in the rooms multiple times but always seems to reset for me. Don't close the room before you log out or it'll disappear. As long as the window is open/minimized it'll be there when you log in. | ||
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