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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
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beefhamburger
Profile Joined December 2007
United States3962 Posts
July 09 2013 22:48 GMT
#21
On July 10 2013 07:48 Dan HH wrote:
Show nested quote +
The progress bar has been removed due to space constraints

Because stupid icons are more important than knowing when the game starts?

Just read the percentage....
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
July 09 2013 22:52 GMT
#22
Wish they'd nerf Jayce's hammer, not just his acc gate -_- Guess the Tear ought to stifle him somewhat.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35172 Posts
July 09 2013 22:54 GMT
#23
I'm dissappointed that they didn't give Lucian's ult a mix of Irelia style ammo and glitterlances...sigh... scissor targeting. I think it'd be pretty cool to have the option to have him be able to sweep in an AOE, or if your team is getting pincered in the river, shoot to both sides.

Riot, pls. -.-
jpak
Profile Blog Joined October 2009
United States5045 Posts
July 09 2013 22:57 GMT
#24
On July 10 2013 07:52 Osmoses wrote:
Wish they'd nerf Jayce's hammer, not just his acc gate -_- Guess the Tear ought to stifle him somewhat.

IDK how effective the black cleaver change would be on nerfing the burst of Jayce. Before, he could stack full BC on an enemy with 2 autoattacks or something like that.

But yeah, about time.
CJ Entusman #50! #1 클템 fan TL!
Mauzel
Profile Joined December 2009
United States421 Posts
July 09 2013 23:00 GMT
#25
On July 10 2013 07:54 Gahlo wrote:
I'm dissappointed that they didn't give Lucian's ult a mix of Irelia style ammo and glitterlances...sigh... scissor targeting. I think it'd be pretty cool to have the option to have him be able to sweep in an AOE, or if your team is getting pincered in the river, shoot to both sides.

Riot, pls. -.-



Lol it's going to be hard enough to time it / hit it without having to consider different options. Also, having extra options seems like a UI nightmare.

I think that having it shoot in one direction puts a lot of emphasis on proper positioning which is already cool / challenging.
Redox
Profile Joined October 2010
Germany24794 Posts
July 09 2013 23:00 GMT
#26
There are quite a few necessary nerfs missing.
Off-season = best season
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 09 2013 23:02 GMT
#27
Nunubot is sad.
I'm not stupid, a marauder just shot my brain.
Lmui
Profile Joined November 2010
Canada6223 Posts
July 09 2013 23:06 GMT
#28
Corki - Definitely helps. It might make charging a tear viable on corki, between his ult and autos after grabbing manamune he might actually be able to charge it at a reasonable rate.

Draven (+120 or so gold at 10 minutes, not bad. It gives an incentive to constantly have double axes and push lane relentlessly so as to stack it as fast as possible though)

Jayce - His unaccelerated Q might be possible to hit now. 100 extra MS isn't much but the nerf was expected. It's still long range enough to poke with

Leblanc - She's even stronger early game but she loses damage as she goes up in levels from her Q (a proc is higher by 20 damage at level 1 Q but 20 damage weaker at level 9). With the reduced mana costs on Q though, she's going to rip through 4 pots of health pretty easily just by hitting QWW over and over.

Shyvana - Burnout AD scaling in ult form might be enough to bring her back. The speed that she gets her ult back lategame is going to be ridiculous though, if she just clears wolves/wraiths with autoattacks, she gets her ult back in ~30s.

Vayne - Autoattack now reveals vayne. This is actually a pretty big nerf to vayne, Having 1.5-2 autoattacks while stealthed rather than only one is pretty big.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-07-09 23:09:02
July 09 2013 23:07 GMT
#29
Still no Nami or Thresh nerf; Riot I am disappoint.
On July 10 2013 07:52 Osmoses wrote:
Wish they'd nerf Jayce's hammer, not just his acc gate -_- Guess the Tear ought to stifle him somewhat.

His hammer form has been fairly underwhelming since they changed his E damage.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35172 Posts
July 09 2013 23:12 GMT
#30
On July 10 2013 08:00 Mauzel wrote:
Show nested quote +
On July 10 2013 07:54 Gahlo wrote:
I'm dissappointed that they didn't give Lucian's ult a mix of Irelia style ammo and glitterlances...sigh... scissor targeting. I think it'd be pretty cool to have the option to have him be able to sweep in an AOE, or if your team is getting pincered in the river, shoot to both sides.

Riot, pls. -.-



Lol it's going to be hard enough to time it / hit it without having to consider different options. Also, having extra options seems like a UI nightmare.

I think that having it shoot in one direction puts a lot of emphasis on proper positioning which is already cool / challenging.

I dunno, I think glitterlance like targeting deserves more applications.
Redox
Profile Joined October 2010
Germany24794 Posts
July 09 2013 23:13 GMT
#31
On July 10 2013 08:07 wei2coolman wrote:
Still no Nami or Thresh nerf; Riot I am disappoint.

Imo Janna nerf is more important than Nami. Also TF, sadly.
Off-season = best season
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
July 09 2013 23:14 GMT
#32
Well, at least the CDR from brutalizer will keep Jayce a legitimate champion. Too bad they ripped his balls out, though.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-07-09 23:28:36
July 09 2013 23:15 GMT
#33
So Brand is... nerfed until around level 4 (assuming you skill EWQ R>W>E>Q) in terms of mana usage (should be most visible at level 1 since Conflagration + his passive makes for strong harass), and buff afterwards.

What's the "Sated" buff on Evelynn? Her ult's shield?

Does the Kayle change mean she won't damage tower with the AoE anymore, or that attacking towers won't trigger the AoE (thus possibly giving you aggro)? Sounds like the later but I can't be sure.

Fixed a long-standing bug where Attack-Move and Move commands could trigger while typing in chat

So now I can't last hit anymore while typing?

And damn, they really went through with that Draven icon for the passive. Meh. Feels a bit overboard.
Cant take LMS hipsters serious.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2013-07-09 23:17:34
July 09 2013 23:16 GMT
#34
On July 10 2013 08:07 wei2coolman wrote:
Still no Nami or Thresh nerf; Riot I am disappoint.

I'm not, I bought her today :3
She definitely seems strong in the most situations out of the non-permabanned supports

Also gonna start doin more blue build Corki -- it was viable before but completely outclassed by Jayce
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-07-09 23:19:03
July 09 2013 23:18 GMT
#35
On July 10 2013 08:14 GhandiEAGLE wrote:
Well, at least the CDR from brutalizer will keep Jayce a legitimate champion. Too bad they ripped his balls out, though.


max cdr jayce pre patch 6 second cd
max cdr ajyce post patch 9.6 s cd
the cdr is % based so its not going to change things either way
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2013-07-09 23:24:56
July 09 2013 23:23 GMT
#36
i've never actually had mana problems with brand so i'm not sure what that'll do. leblanc changes are meh. i really was starting to enjoy revisiting her playstyle but sometimes change is good. glad shyv finally getting some changes. and map specific champion nerfs are very awkward and hard to remember (good thing i don't play the other modes)

edit- i've never really gotten conflagration at level 1 btw. W always better
BW -> League -> CSGO
Mauzel
Profile Joined December 2009
United States421 Posts
July 09 2013 23:23 GMT
#37
On July 10 2013 08:12 Gahlo wrote:
Show nested quote +
On July 10 2013 08:00 Mauzel wrote:
On July 10 2013 07:54 Gahlo wrote:
I'm dissappointed that they didn't give Lucian's ult a mix of Irelia style ammo and glitterlances...sigh... scissor targeting. I think it'd be pretty cool to have the option to have him be able to sweep in an AOE, or if your team is getting pincered in the river, shoot to both sides.

Riot, pls. -.-



Lol it's going to be hard enough to time it / hit it without having to consider different options. Also, having extra options seems like a UI nightmare.

I think that having it shoot in one direction puts a lot of emphasis on proper positioning which is already cool / challenging.

I dunno, I think glitterlance like targeting deserves more applications.


Can we compromise and have Lulu's pixies make Lucian shoot out two extra tiny Kamehamehas while he is ulting?
Neverhood
Profile Joined August 2009
United States5388 Posts
July 09 2013 23:24 GMT
#38
Ugh that oracle change and more bonus gold for killing wards. Vision control gonna be back to its season 2 state.
Jaedong :D
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-07-09 23:26:50
July 09 2013 23:26 GMT
#39
I don't get the Hecarim nerf :/

http://www.lolking.net/champions/hecarim&region=all&map=sr&queue=5x5&league=ranked#statistics

He doesn't exactly strike me as being «op».
And now he's pretty darn unplayable without getting blues all game long...
The legend of Darien lives on
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 09 2013 23:30 GMT
#40
"The progress bar has been removed due to space constraints"

So now you just have to sit there and wait with no idea what's going on? Who gives a shit about seeing icons in the loading screen?
http://na.op.gg/summoner/userName=FLABREZU
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