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On July 19 2013 01:25 GTR wrote: I find it quite funny that the top solo queue players on Korea are Mata and Marin (SKT sub).
Can't wait for players to pop up like Oscar, Hazard and Lampard -_-
Frank Lampard switched to league? Haha gotta love korea. IDs
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This joke went way over my head.
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Kassidin is almost as valued a pick on the chinese server, for the record
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On July 19 2013 01:45 Alaric wrote:+ Show Spoiler + When jungling I get the first blue, and pretty fast CDR after this, plus maxing Q means that I don't even really need to use E (gains me like 4-5s per camp with auto-ing all the little monsters) if I want to save mana.
Q with a lower CD means faster escapes/wall-jumps when I want to skirmish, invade, or just gank over walls (the way J4 does it bot going from purple side to river bush w/o being seen from the river for example: charged Q goes far enough to allow it), and if people blow flashes or dashes it's way easier to chase them down.
Plus it has very good base damage (340 at level 5 once charged, it's on the higher end for AoE with bonus AD ratio), so as long as I can hit it the burst when ganking is higher than when maxing E (you basically need to hit 2 Es to match the minimal damage increase per level compared to Q, which isn't always easy against flashes and slippery targets).
Based on this, even though Q's mana cost raises with levels the damage/mana ratio stays in max Q's favour (Qmax Q+E is around the same amount of damage as Emax Q+E+E, which is more mana).
I've been doing it since release, tried a bit of E max when I saw everyone else do it but after a few weeks/months most people I've seen do some kind of "at least 3 points in Q early, then either max it or directly mix W and E". Xj9 probably helped popularising it when he moved from E max to Q max a bit after his viewership exploded.
(For the record I max W second but it's because I like the burst potential and dps increase from having it maxed in the midgame, never did the maths, I just never feel constricted by E's cooldown because of the 20%+ CDR builds I use. Scip even uses CDR glyphs so he can tell you how he feels regarding her cooldowns.)
thats fucking awesome, im behind the times man. what do you get for cd besides kindle?
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Czech Republic11293 Posts
Me using CDR glyphs will tell you more about how much I value Magic resistance rather than how much I value CDR :p But yes, I do value CDR on Vi quite a bit. Like to get Lizard into Locket for some quick 30% CDR very much.
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Czech Republic11293 Posts
On July 19 2013 01:28 GTR wrote:Show nested quote +On July 19 2013 00:04 Scip wrote: Worlds is going to be in the Americas right? If so, 0% chance I'll go there Go to Gamescom in Cologne, EU Finals + Wildcard Tournament, and it's cheaper! hmmm, the flight to europe is going to cost like, 100 euros when booked long in advance maybe? That would be affordable, if some goodhearted guy from Cologne would let me sleep in his house for free :D
Or I could take the 10hour bus. ouch.
I forgot I just posted something, that's why double post. LOL
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cant wait to go home and try some more cd oriented vi now. make some plays.
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apart from zyra and most ad carries, i cannot off the top of my head think of any champions on which cdr would be a bad buy. it's available in a wide variety of items and opens up huge gameplay opportunities, and i wonder why riot made the design choice of giving essentially everyone but ad carries native cdr scaling. perhaps to give other roles another way to compete with ad carry scalings?
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Heimer gets a bunch of CDR through his ult, too. He and Zyra probably wouldn't spit on some source of mana/mana regen given how spam-happy they can be (esp. with the reduced CDs) though, hence a possibility to build Grail.
On July 19 2013 02:14 ComaDose wrote:Show nested quote +On July 19 2013 01:45 Alaric wrote:+ Show Spoiler + When jungling I get the first blue, and pretty fast CDR after this, plus maxing Q means that I don't even really need to use E (gains me like 4-5s per camp with auto-ing all the little monsters) if I want to save mana.
Q with a lower CD means faster escapes/wall-jumps when I want to skirmish, invade, or just gank over walls (the way J4 does it bot going from purple side to river bush w/o being seen from the river for example: charged Q goes far enough to allow it), and if people blow flashes or dashes it's way easier to chase them down.
Plus it has very good base damage (340 at level 5 once charged, it's on the higher end for AoE with bonus AD ratio), so as long as I can hit it the burst when ganking is higher than when maxing E (you basically need to hit 2 Es to match the minimal damage increase per level compared to Q, which isn't always easy against flashes and slippery targets).
Based on this, even though Q's mana cost raises with levels the damage/mana ratio stays in max Q's favour (Qmax Q+E is around the same amount of damage as Emax Q+E+E, which is more mana).
I've been doing it since release, tried a bit of E max when I saw everyone else do it but after a few weeks/months most people I've seen do some kind of "at least 3 points in Q early, then either max it or directly mix W and E". Xj9 probably helped popularising it when he moved from E max to Q max a bit after his viewership exploded.
(For the record I max W second but it's because I like the burst potential and dps increase from having it maxed in the midgame, never did the maths, I just never feel constricted by E's cooldown because of the 20%+ CDR builds I use. Scip even uses CDR glyphs so he can tell you how he feels regarding her cooldowns.)
thats fucking awesome, im behind the times man. what do you get for cd besides kindle? The Vi thread should hold answers to your questions. OP's mainly my views on the subjects since she isn't discussed much, though given her role her itemisation is pretty straightforward.
Look up the thread from the last few pages to find Scip's insight on item timings and how/why he builds her.
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Adc with 6 items do more damage with auto attacks than with their spells.
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Mages with 6 items do more damage with spells than with their auto attacks
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breaking this combo right away.
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but so much role analysis is being left unsaid
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That new TF passive is so silly. Honestly, its hard to see how that makes him more or less balanced. Its just you don't get to snowball all the lanes for free now, just mid.
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I'd love to go to worlds, but too spensive to fly.
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On July 19 2013 02:34 Clinic wrote: apart from zyra and most ad carries, i cannot off the top of my head think of any champions on which cdr would be a bad buy. it's available in a wide variety of items and opens up huge gameplay opportunities, and i wonder why riot made the design choice of giving essentially everyone but ad carries native cdr scaling. perhaps to give other roles another way to compete with ad carry scalings? I can't think of any champs for which Health would be a bad buy either -- it's all about opportunity cost of the other stats you could have gotten. CDR and Health are basically the universally useful stats, which explains why Kindlegem is the most expensive way to buy CDR.
Although by no means horrible, CDR also tends to be weaker on energy champs (late-game ability use is gated more by energy than cooldowns) and Rumble (no amount of CDR will let you get around overheating). It's also weaker on champs with resets since the resets invalidate the need for CDR (although CDR might be nice if you fall behind and can't secure the resets every time). This only applies to fully resetting abilities, though: flat CD reductions tend to favor CDR a lot since the actual CDR will be much higher thanks to the flat CD reduction.
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On July 19 2013 02:46 wei2coolman wrote:
Adc Marksmen with 6 items do more damage with auto attacks than with their spells. This feels soooo dirty.
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So, any bets on what they tag Teemo after the tag rework?
Marksman Mage?
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On July 19 2013 03:21 thenexusp wrote: So, any bets on what they tag Teemo after the tag rework?
Marksman Mage?
They already said he is tagged with both Marksman and Mage.
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