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United Kingdom50293 Posts
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Great interview! I liked hearing about the part about how they resolve problems and much they really train in a day.
In other news, Quickshot switching places with Phreak and now will be casting NA LCS!
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On July 08 2013 07:39 NeoIllusions wrote:Hurrah for Korea! They obv doing things better in Seoul, amirite? For TeamLiquid~ Halp and ty. begging and pleading? neoplz
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United States23745 Posts
On July 08 2013 07:45 beefhamburger wrote: Great interview! I liked hearing about the part about how they resolve problems and much they really train in a day.
In other news, Quickshot switching places with Phreak and now will be casting NA LCS! EU can have their bad puns.
I don't dislike Qhickshot as much as a lot of other people, interested to see how he meshes with the rest of the NA cast.
As for the Marn story, interested to see his side of it.
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Having known Marn in the FGC for a long time, yes he's a big asshole and pretty much everybody hates him.
I'm not surprised at all by this, it really sounds like him.
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On July 08 2013 07:36 Amui wrote:Show nested quote +On July 08 2013 07:28 TheYango wrote: Losing a lane of rax is actually more punishing in League though, even though inhibs respawn--it's much harder to counterpush super creeps in League, and League has that mechanic where raxing one lane buffs your normal creeps in the other lanes, so losing just one inhib causes creep pressure to go against you in every lane. I would argue to the contrary because you get more money when inhibs are down, vs less in Dota due to the way creeps push. You trade away map control, but in a lot of the scenarios when you lose an inhib, you're not in a particularly good spot to begin with. I'm pretty sure you get more or less same amount of gold with inhibs down since mega creeps give the same amount of gold as regular creeps and seige minions stop spawning. Seige minions usually give gold equivalent to ~2 creeps. On top of that, because minions in League spawn at a centralized location, if the mega creep wave ever gets near your nexus at least two of your lanes will start to lose huge amounts of momentum.
In comparison, getting raxed in dota only causes you to lose momentum on one lane and can basically never affect how the other lanes push.
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Straight outta Johto18973 Posts
In some ways it reminds me when WetDream tried getting involved with LoL
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On July 08 2013 07:49 onlywonderboy wrote:Show nested quote +On July 08 2013 07:45 beefhamburger wrote: Great interview! I liked hearing about the part about how they resolve problems and much they really train in a day.
In other news, Quickshot switching places with Phreak and now will be casting NA LCS! EU can have their bad puns. I don't dislike Qhickshot as much as a lot of other people, interested to see how he meshes with the rest of the NA cast. As for the Marn story, interested to see his side of it.
You're missing the bigger story here. There is only going to be 1 play by play in NA that week. That's right, all Riv all the time. Get your drinking games ready because there won't be a 4 minute pause button available to stop his poke comp.
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On July 08 2013 07:52 Ryuu314 wrote:Show nested quote +On July 08 2013 07:36 Amui wrote:On July 08 2013 07:28 TheYango wrote: Losing a lane of rax is actually more punishing in League though, even though inhibs respawn--it's much harder to counterpush super creeps in League, and League has that mechanic where raxing one lane buffs your normal creeps in the other lanes, so losing just one inhib causes creep pressure to go against you in every lane. I would argue to the contrary because you get more money when inhibs are down, vs less in Dota due to the way creeps push. You trade away map control, but in a lot of the scenarios when you lose an inhib, you're not in a particularly good spot to begin with. I'm pretty sure you get more or less same amount of gold with inhibs down since mega creeps give the same amount of gold as regular creeps and seige minions stop spawning. Seige minions usually give gold equivalent to ~2 creeps. On top of that, because minions in League spawn at a centralized location, if the mega creep wave ever gets near your nexus at least two of your lanes will start to lose huge amounts of momentum. In comparison, getting raxed in dota only causes you to lose momentum on one lane and can basically never affect how the other lanes push. Not only that, the super minion is super strong, you can't just send a support to deal with it. Normally only your carry or champions with good wave clear can push back the lane.
Moreover, because of the game mechanic which is not allowed tp scroll, when you commit to push back a lost lane, you have to commit to it. You can't just push the lane out, tp back in 3 seconds in the middle of the fight.
And, in LoL, there're still more objectives late game than in Dota. If you lost a lane, you most likely won't be able to compete blue/red buff, dragon or even baron.
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as i said its pointless to compare these two games because few people here can play both of them at high level and theres too many factors involved.
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On July 08 2013 05:01 onlywonderboy wrote:Show nested quote +On July 08 2013 04:58 Slusher wrote: as a lol player and casual dota2 player watching the SL6 finals, Buyback seems so anti-climactic but maybe I'm looking at things backwards? Idk the idea of everyone having revive/teleport and super extended team fights seem pretty exciting on paper. Haven't watch a whole lot of it though.
it is pretty entertaining but tbh it makes the games take freaking forever. i really think high level dota matches just go on endlessly, even though they're more interesting moment to moment it's like c'mon can we finish up now?
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United States23745 Posts
On July 08 2013 08:03 SimulatedAnneal wrote:Show nested quote +On July 08 2013 07:49 onlywonderboy wrote:On July 08 2013 07:45 beefhamburger wrote: Great interview! I liked hearing about the part about how they resolve problems and much they really train in a day.
In other news, Quickshot switching places with Phreak and now will be casting NA LCS! EU can have their bad puns. I don't dislike Qhickshot as much as a lot of other people, interested to see how he meshes with the rest of the NA cast. As for the Marn story, interested to see his side of it. You're missing the bigger story here. There is only going to be 1 play by play in NA that week. That's right, all Riv all the time. Get your drinking games ready because there won't be a 4 minute pause button available to stop his poke comp. Oh lord. Someone is gonna sue Riot for alcohol poisoning.
Either than or maybe Kobe will work on his play-by-play.
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Hey guys, anyone remember the post I made about how someone should do an investigative report on the balance of power in the LoL eSports ecosystem? Not sure how much I can say but GGU also had their fair share of manager/owner/scam issues. Basically if your team ever makes it big, the safest bet is to go with an established eSports org or get a player (or players) to have legal ownership of the team.
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Roffles
Pitcairn19291 Posts
Plz give Phreak. No moar Riv. Not good for sanity of league players around the world.
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Qu1ksh0t does play by play perfectly fine, he does both kinda like phreak.
also wow, so the team got fucked over by marn pretty hard.
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On July 08 2013 07:52 Ryuu314 wrote:Show nested quote +On July 08 2013 07:36 Amui wrote:On July 08 2013 07:28 TheYango wrote: Losing a lane of rax is actually more punishing in League though, even though inhibs respawn--it's much harder to counterpush super creeps in League, and League has that mechanic where raxing one lane buffs your normal creeps in the other lanes, so losing just one inhib causes creep pressure to go against you in every lane. I would argue to the contrary because you get more money when inhibs are down, vs less in Dota due to the way creeps push. You trade away map control, but in a lot of the scenarios when you lose an inhib, you're not in a particularly good spot to begin with. I'm pretty sure you get more or less same amount of gold with inhibs down since mega creeps give the same amount of gold as regular creeps and seige minions stop spawning. Seige minions usually give gold equivalent to ~2 creeps. On top of that, because minions in League spawn at a centralized location, if the mega creep wave ever gets near your nexus at least two of your lanes will start to lose huge amounts of momentum. In comparison, getting raxed in dota only causes you to lose momentum on one lane and can basically never affect how the other lanes push.
"Mega creeps are stronger versions of regular lane creeps that give less gold and experience to the enemy when killed"
The bigger issue I think is that it's harder to make big plays to come back in League vs Dota because power levels are so much more homogenous in league. Primary way to come back in League is just to turtle, farm to reduce the relative difference and hope for an overcommital/overextension.
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On July 08 2013 08:11 Erasme wrote: as i said its pointless to compare these two games because few people here can play both of them at high level and theres too many factors involved. I think you underestimate the number of DotA 2 players here :p
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On July 08 2013 08:11 Erasme wrote: as i said its pointless to compare these two games because few people here can play both of them at high level and theres too many factors involved. I don't think people need to play the game at high level to recognize the pattern though. For example, I doubt Yango play at high level in any games of these two, yet people in both Dota and LoL forum respect his opinions and all he does is pointing out the patterns.
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On July 08 2013 08:23 caelym wrote:Hey guys, anyone remember the post I made about how someone should do an investigative report on the balance of power in the LoL eSports ecosystem? Also not sure how much I can say but GGU also had their fair share of manager/owner/scam issues. Basically if your team ever makes it big, the safest bet is to go with an established eSports org or get a player (or players) to have legal ownership of the team. Yeah, a player owned team is really the best for the players involved, but I feel like that can be a strength and a weakness. How do teens deal with issues that they don't agree with? Do they vote? Do they all sign something that says it requires 4/5 votes to kick someone from the team?
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On July 08 2013 08:40 mr_tolkien wrote:Show nested quote +On July 08 2013 08:11 Erasme wrote: as i said its pointless to compare these two games because few people here can play both of them at high level and theres too many factors involved. I think you underestimate the number of DotA 2 players here :p i wasnt doubting the number tho :p
On July 08 2013 08:48 canikizu wrote:Show nested quote +On July 08 2013 08:11 Erasme wrote: as i said its pointless to compare these two games because few people here can play both of them at high level and theres too many factors involved. I don't think people need to play the game at high level to recognize the pattern though. For example, I doubt Yango play at high level in any games of these two, yet people in both Dota and LoL forum respect his opinions and all he does is pointing out the patterns. I didnt say yango was wrong, theres just a lot more factors in both game to take in consideration than just 'patterns', it would take for anyone a long time to explain anything because they're complex games.
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