Respawn, switch into valor run to a fight and pick off 3 low targets instantly.
[Patch 3.08: Aatrox Patch] General Discussion - Page 226
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Aezo-
Canada378 Posts
Respawn, switch into valor run to a fight and pick off 3 low targets instantly. | ||
Requizen
United States33802 Posts
On June 28 2013 01:38 Shikyo wrote: That's basically implying that p2w would be all right in normals as well. How do you p2w a normal game? $10 and you start at level 6? Rerolls aren't pay to win, it's a gamble. If you "win", you have a conceivably slightly higher chance of winning the game if you get a champion that you're good with and also is OP on ARAM. Whoopdee do, those things only last like 20 minutes tops anyway. | ||
kainzero
United States5211 Posts
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TheYango
United States47024 Posts
On June 28 2013 00:43 jcarlsoniv wrote: Well, it's playing with friends, and I want to start going to tournaments as well. Not that I expect to do well at all with my deck, but I've always loved those kinds of tournaments (one of them is the same friend who I went to Melee tournaments with ages ago - Shminkledorf, if Smash sees this). The only draft experience I have so far is boozecube with them a few weeks ago. I have requested that we do a booster draft soon so I can learn drafting and to expand my card pool. Personally I've always felt limited was the better way to actually get involved in the game seriously. Quite frankly, you can start playing constructed "competitively" by not actually knowing a lot about the game and just piloting someone else's deck. You might see some success, but I personally don't think you learn a lot from that, and you'll get a lot more out of the experience learning to draft first and then *applying* your card evaluation skills from draft to the entire card pool for whatever constructed format you're playing. As an aside, I think the availability of learning tools for someone getting into magic semi-competitively is absolutely awful. Honestly, when Pat Chapin released his book a few years back it really pissed me off. The guy was a successful Magic player, sure, but the level of information in that book was really, really basic. It's Liquipedia-level basics on card evaluation, tempo, card advantage, etc. and it has a $30 price tag on it, compared to other competitive gaming communities which make that level of teaching available for free. | ||
Alaric
France45622 Posts
On June 27 2013 23:09 Solaris.playgu wrote: I used to do that a lot back before he was changed and when wit´s was useless. I´m not sure whether it was really viable or not, but every second game or so I ditched turtle for tiger and built only defensive items to weigh up for it because tiger and phoenix both do a shitton of damage. It was kind of dependent on being able to preload tiger into bear though, probably not worth it anymore. I think you can't "preload" anymore because you lose the Tiger buff as soon as you switch out (it lasts until your first attack in Tiger stance, though, rather than 5s like before). On June 27 2013 22:30 SagaZ wrote: i hate the turtle stance hair i love the tiger wolverine look bear stance maxed looks scary as fuck, i like it Turtle hair is good. Whole skin is fucking badass as hell, and stances are real stances, really soothing to the eye in those preview videos. I'm not gonna buy it because I've spent enough on League, but it's a pretty neat thing. Lee Sin (even with Muay Thaï skin) can go home. | ||
jcarlsoniv
United States27922 Posts
On June 28 2013 02:03 TheYango wrote: Personally I've always felt limited was the better way to actually get involved in the game seriously. Quite frankly, you can start playing constructed "competitively" by not actually knowing a lot about the game and just piloting someone else's deck. You might see some success, but I personally don't think you learn a lot from that, and you'll get a lot more out of the experience learning to draft first and then *applying* your card evaluation skills from draft to the entire card pool for whatever constructed format you're playing. As an aside, I think the availability of learning tools for someone getting into magic semi-competitively is absolutely awful. Honestly, when Pat Chapin released his book a few years back it really pissed me off. The guy was a successful Magic player, sure, but the level of information in that book was really, really basic. It's Liquipedia-level basics on card evaluation, tempo, card advantage, etc. and it has a $30 price tag on it, compared to other competitive gaming communities which make that level of teaching available for free. Yeah, I know what you mean. I spent a long time last night discussing with my friend about what to do with my deck. It basically came down to a point where it was like "ok, this deck can definitely get better, but then it loses the flavor that I like about it". I accept that I likely will not do very well in any serious setting right now, but I have built my deck around what I like and what's available to me. Figuring out how to draft a deck is definitely a skill set in its own, and it's something I intend on learning eventually (hopefully in the near future). I fortunately have 5 or 6 friends in this group that I can just bounce questions off of, and considering they all have varying play styles and amounts of experience, I find that my learning tools aren't very limited. | ||
upperbound
United States2300 Posts
On June 28 2013 02:03 TheYango wrote: Personally I've always felt limited was the better way to actually get involved in the game seriously. Quite frankly, you can start playing constructed "competitively" by not actually knowing a lot about the game and just piloting someone else's deck. You might see some success, but I personally don't think you learn a lot from that, and you'll get a lot more out of the experience learning to draft first and then *applying* your card evaluation skills from draft to the entire card pool for whatever constructed format you're playing. As an aside, I think the availability of learning tools for someone getting into magic semi-competitively is absolutely awful. Honestly, when Pat Chapin released his book a few years back it really pissed me off. The guy was a successful Magic player, sure, but the level of information in that book was really, really basic. It's Liquipedia-level basics on card evaluation, tempo, card advantage, etc. and it has a $30 price tag on it, compared to other competitive gaming communities which make that level of teaching available for free. Constructed in this day and age also demands a pretty hefty up-front price tag considering that the card pool changes so often. I also find it much less satisfying than outplaying the guy that opens 2 bombs with a finely-tuned draft deck. EDIT: Soniv, unless you find yourself slinging in someone's living room most of the time, go play some limited. Your eyes will be forever opened. | ||
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NeoIllusions
United States37500 Posts
On June 28 2013 00:23 jcarlsoniv wrote: Off topic: I'm really starting to get into MtG because I have a group of friends that play competitively. I've played a little in the past, but never with any real drive or desire to learn anything. I'm now realizing this is gonna be a huge money sink Q.Q pff, M:tG. It's all about Android: Netrunner nowadays. :D | ||
captharlock
United States223 Posts
On June 28 2013 02:18 NeoIllusions wrote: pff, M:tG. It's all about Android: Netrunner nowadays. :D what is netrunner? | ||
Ketara
United States15065 Posts
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wei2coolman
United States60033 Posts
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NeoIllusions
United States37500 Posts
It's an asymmetric "Living Card Game". You buy a box starter and additional booster decks. You play as either Corporation or Runner. Corporations are the only side with "Agendas", which are required to win. Corps score Agendas to win. Runners steal Agendas to win, etc. Obv there's a lot more to this game but I think it's amazing. I'd play it a lot more at my board game nights except it's a 2 player only game, so Catan and Puerto Rico it is instead! Edit: I feel bad for going off on a tangent but Soniv started it. >_> | ||
BlueBird.
United States3889 Posts
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Mensol
14536 Posts
its just so meh. | ||
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NeoIllusions
United States37500 Posts
On June 28 2013 02:46 Mensol wrote: am i the only one who dislike spirit guard udyr? its just so meh. You are likely in the minority. | ||
wei2coolman
United States60033 Posts
I personally thought the design could have been cooler. But, it's still a very nice skin. | ||
Alaric
France45622 Posts
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kainzero
United States5211 Posts
On June 28 2013 02:54 Alaric wrote: What's a "living" card game? ôo The paper that the cards are printed on... THEY'RE ALIVE On June 28 2013 02:03 TheYango wrote: Personally I've always felt limited was the better way to actually get involved in the game seriously. Quite frankly, you can start playing constructed "competitively" by not actually knowing a lot about the game and just piloting someone else's deck. You might see some success, but I personally don't think you learn a lot from that, and you'll get a lot more out of the experience learning to draft first and then *applying* your card evaluation skills from draft to the entire card pool for whatever constructed format you're playing. This sounds exactly like your theory on items in LoL and DotA, haha. | ||
iCanada
Canada10660 Posts
On June 28 2013 02:54 Alaric wrote: What's a "living" card game? ôo Its like a trading card game where you construct a deck, just instead of getting lucky with booster packs you buy a starter kit as well as boosters with a list of cards outside the box. Just takes the random tradeable part of the game out. | ||
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TheYango
United States47024 Posts
On June 28 2013 02:54 Alaric wrote: What's a "living" card game? ôo It's a term coined by Fantasy Flight Games for their card games that ditch the "Trading" or "Collectible" part of TCGs/CCGs. While the game still gets expansions the way a TCG does, you buy the expansions as an entire fixed set. While this means there's no limited play, it also means that there is no secondary market, and the barrier of entry to play the game with the entire card pool is a lot lower. | ||
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