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United States47024 Posts
On June 20 2013 08:03 thenexusp wrote: I think it's good that Riot keeps the solo queue format as close to the LCS format as possible. Solo queue bans don't really mean much, I agree. I don't actually think solo queue would be much worse with zero bans. My only concern is that I feel like Riot would have a lot more room to play with in terms of competitive draft format if they weren't hamstrung by the need to keep solo queue's draft format identical.
EDIT: Also there are just those times where you wish drafts in LoL had freaking bonus time.
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On June 20 2013 08:03 WaveofShadow wrote: I wonder what the average age of the subforum is in comparison to Dota or SC2.
Poll: How old are you?20-22 (52) 31% 26-29 (48) 28% 23-25 (42) 25% 15-19 (17) 10% 30+ (10) 6% 169 total votes Your vote: How old are you? (Vote): 15-19 (Vote): 20-22 (Vote): 23-25 (Vote): 26-29 (Vote): 30+
Here we go.
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Fuck Punchbag Bob, never realized that he was just an unkillable punchbag. I literally spent hours just hammering at the guy Q_Q
Also I'm apparently the only 15-19... It's a hard life in the subforum
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is it me or aatrox model looks really ugly
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On June 20 2013 08:08 Mensol wrote:Show nested quote +On June 20 2013 08:03 WaveofShadow wrote: I wonder what the average age of the subforum is in comparison to Dota or SC2. Poll: How old are you?20-22 (52) 31% 26-29 (48) 28% 23-25 (42) 25% 15-19 (17) 10% 30+ (10) 6% 169 total votes Your vote: How old are you? (Vote): 15-19 (Vote): 20-22 (Vote): 23-25 (Vote): 26-29 (Vote): 30+
Here we go.
It's interesting that the same survey was done on lolreddit and the results were a bellcurve around 16 or so.
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On June 20 2013 08:09 GhandiEAGLE wrote:Fuck Punchbag Bob, never realized that he was just an unkillable punchbag. I literally spent hours just hammering at the guy Q_Q Also I'm apparently the only 15-19... It's a hard life in the subforum
You didn't spend enough hours. There's a highscore list for most Punchbag Bob defeats. :|
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On June 20 2013 07:45 NeoIllusions wrote:old man Craton. Never change. Either get off my lawn or I'm calling the police.
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On June 20 2013 08:20 ReketSomething wrote: I killed punchbag bob. Punchbag bob killed me like 4 times. All during the span where he was given an attack 
I'd get him low and then he's be like wassup chives bitch! and 1shot me.
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On June 20 2013 08:18 ReketSomething wrote:Show nested quote +On June 20 2013 08:08 Mensol wrote:On June 20 2013 08:03 WaveofShadow wrote: I wonder what the average age of the subforum is in comparison to Dota or SC2. Poll: How old are you?20-22 (52) 31% 26-29 (48) 28% 23-25 (42) 25% 15-19 (17) 10% 30+ (10) 6% 169 total votes Your vote: How old are you? (Vote): 15-19 (Vote): 20-22 (Vote): 23-25 (Vote): 26-29 (Vote): 30+
Here we go. It's interesting that the same survey was done on lolreddit and the results were a bellcurve around 16 or so.
Given the average post over there I cant say I'm all that surprised lol
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On June 20 2013 07:31 Ryuu314 wrote:Show nested quote +On June 20 2013 07:26 Alaric wrote:On June 20 2013 05:38 ketchup wrote:On June 20 2013 05:27 TheYango wrote:On June 20 2013 05:23 Dgiese wrote: Riot should design a champion based on Kirby, so then Mancloud could play Cloudman. Conceptually wouldn't that just be Rubick from DotA? Admittedly, Rubick is very interesting to watch/ play. I just think it will never happen because Riot and their whole "burden of knowledge" thing they like to use to not include certain things. Riot said that even if they wanted to they wouldn't be able because a bunch of their spells are coded assuming only one champ on a team has it, and that it would be a nightmare to update everything just for such a spell. Rubick makes me really curious when I read his kit tho, it's a bit like looking at a MtG card and wonder which kind of broken combos seasoned players can use it for, while being a scrub in the matter yourself. I'd gladly watch competitive DotA where he's played (I still wouldn't understand shit about the meta, timings, etc. and specific comps of the game but whatever). Rubick is pick/banned in almost every single competitive Dota game. Dunno if off-topic, but what's the reason? Is it because of magic resist being very rare in DotA, so his aura is really really strong defensively? Because of his sheer versatility through his ult? I guess it's less that he invalidates compositions the way, say, Kayle shits on Zed in teamfights, but he drastically reduces draft possibilities by his sheer presence (like if one day Zed+Kayle was a popular dive comp, you'd have to ban Rubick to run it otherwise he steals Intervention and fucks Zed up)?
On June 20 2013 08:09 GhandiEAGLE wrote:Fuck Punchbag Bob, never realized that he was just an unkillable punchbag. I literally spent hours just hammering at the guy Q_Q Also I'm apparently the only 15-19... It's a hard life in the subforum Poor Shake getting neglected.
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Hey guys, what is your opinion on giving the first buff to a laner for a quick level 2 + buff + lane dominance? For many lanes having level 2 with buff means that the lane opponent is just completely screwd.
Some examples:
Blue side Fiddle jungle lets bot lane and mid lane do red, giving Annie Red Buff + level 2 mid. That would be totally disastrous for the mid opponent and fiddle doesn't really care (aside from the exp) anyways. Sure fiddle is a little behind but Annie could be potentially millenium ahead.
Jungle WW or some nonreliant blue high sustain jungler can also hand his first blue to mid or top giving them 1 level + a BLUE buff. The jungler would be behind obviously but holy crap dealing with level 2 allins is already hard top for some lanes and in this case the laner starts at 2 with blue...
Anyways, maybe this isn't a solo queue strat as everyone is selfish but I can imagine some whacky stuff in more coordinated games, as the jungler was already almost always getting the short end of the stick anyways. The jungler gets completely jacked and then goes to lane to help the 1v2 or push a tower regardless. Giving someone else a buff might become standard? I mean, look at the Meteos Nasus game. He got both buffs jacked and did fine. (one game sample size best example)
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It's certainly not unheard of in competitive play (most often seen in the form of giving blue to a long farm range but mana reliant champ such as Urgot or Karthus who is then put into a 1v2 lane.)
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Straight outta Johto18973 Posts
On June 20 2013 08:47 ReketSomething wrote: Hey guys, what is your opinion on giving the first buff to a laner for a quick level 2 + buff + lane dominance? For many lanes having level 2 with buff means that the lane opponent is just completely screwd.
Some examples:
Blue side Fiddle jungle lets bot lane and mid lane do red, giving Annie Red Buff + level 2 mid. That would be totally disastrous for the mid opponent and fiddle doesn't really care (aside from the exp) anyways. Sure fiddle is a little behind but Annie could be potentially millenium ahead.
Jungle WW or some nonreliant blue high sustain jungler can also hand his first blue to mid or top giving them 1 level + a BLUE buff. The jungler would be behind obviously but holy crap dealing with level 2 allins is already hard top for some lanes and in this case the laner starts at 2 with blue...
Anyways, maybe this isn't a solo queue strat as everyone is selfish but I can imagine some whacky stuff in more coordinated games, as the jungler was already almost always getting the short end of the stick anyways. The jungler gets completely jacked and then goes to lane to help the 1v2 or push a tower regardless. Giving someone else a buff might become standard? I mean, look at the Meteos Nasus game. He got both buffs jacked and did fine. (one game sample size best example) One of the issues that comes to mind is that by setting your own jungler behind, it removes the amount of pressure they can put on the lanes. The enemy will be able to immediately identify this the moment they see your lanes have buffs but didn't steal it from them. The lack of jungler pressure means that your lanes will need to play more defensively as a result as the opposing jungler will have greater influence - which just removes the lane pressure you obtained in the first place by getting buffs.
Giving buffs to the lanes has been done in the LCS before but generally it's something along the lines of your jungler starting Red or stealing an enemy buff and one of your solo laners takes your Blue Buff. The Blue Buff solo laner is generally someone who can farm safely from a distance (Karthus and Olaf have been examples) who then takes a 1v2 lane which helps neutralise some of the pressure in the 1v2 lane while also letting you apply harder pressure in your 2v1 lane.
The main question though that comes to mind is if you're want to get greater lane presence due to a buff, why not just steal it from the enemy rather than sacrificing your own?
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It was very common at purple side to give blue to Olaf so that he has a relatively easy time in the 1v2 bottom with his axe spamming. But Olaf is missing.
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On June 20 2013 08:47 Alaric wrote:Show nested quote +On June 20 2013 07:31 Ryuu314 wrote:On June 20 2013 07:26 Alaric wrote:On June 20 2013 05:38 ketchup wrote:On June 20 2013 05:27 TheYango wrote:On June 20 2013 05:23 Dgiese wrote: Riot should design a champion based on Kirby, so then Mancloud could play Cloudman. Conceptually wouldn't that just be Rubick from DotA? Admittedly, Rubick is very interesting to watch/ play. I just think it will never happen because Riot and their whole "burden of knowledge" thing they like to use to not include certain things. Riot said that even if they wanted to they wouldn't be able because a bunch of their spells are coded assuming only one champ on a team has it, and that it would be a nightmare to update everything just for such a spell. Rubick makes me really curious when I read his kit tho, it's a bit like looking at a MtG card and wonder which kind of broken combos seasoned players can use it for, while being a scrub in the matter yourself. I'd gladly watch competitive DotA where he's played (I still wouldn't understand shit about the meta, timings, etc. and specific comps of the game but whatever). Rubick is pick/banned in almost every single competitive Dota game. Dunno if off-topic, but what's the reason? Is it because of magic resist being very rare in DotA, so his aura is really really strong defensively? Because of his sheer versatility through his ult? I guess it's less that he invalidates compositions the way, say, Kayle shits on Zed in teamfights, but he drastically reduces draft possibilities by his sheer presence (like if one day Zed+Kayle was a popular dive comp, you'd have to ban Rubick to run it otherwise he steals Intervention and fucks Zed up)? Scales well in the game and with no items because of his ult, good in trilanes because telekinesis is a long range point-and-click stun + fade bolt for damage reduction.
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On June 20 2013 08:40 Craton wrote:Show nested quote +On June 20 2013 07:45 NeoIllusions wrote:On June 20 2013 07:40 Craton wrote: Hasn't he had that for months old man Craton. Never change. Either get off my lawn or I'm calling the police. Should put them on speed dial... or do they not have that on rotary phones?
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United States47024 Posts
On June 20 2013 08:47 Alaric wrote: Dunno if off-topic, but what's the reason? Is it because of magic resist being very rare in DotA, so his aura is really really strong defensively? Because of his sheer versatility through his ult? I guess it's less that he invalidates compositions the way, say, Kayle shits on Zed in teamfights, but he drastically reduces draft possibilities by his sheer presence (like if one day Zed+Kayle was a popular dive comp, you'd have to ban Rubick to run it otherwise he steals Intervention and fucks Zed up)?
It's the whole package really. An instant, no-animation, no-projectile point-and-click stun that doubles as a pull or an AoE stun when needed. A reliable AoE nuke with extra -AD utility. A decent aura. The whole package just gives you all the basics for a support, and the ultimate is just icing on an already pretty good looking cake.
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According to the wiki the AoE stun only happens at the end of the duration, so I guess the "drop" animation is pretty much instant and it's up to the Rubick player to know when the grip's going to end (depending on spell level) and to time the targetting right against moving targets so it's issued right before it ends? I didn't pay to much attention to the damage reduction on his W because while I know how strong Trundle is (and it's only a targeted 20 AD debuff at max level) in the midgame, I lack a notion of how strong flat values can be in DotA. :/ So Q is more-or-less the one-point-wonder, you max E first because it has a good flat value for the midgame, E second so your aura is maxed when teamfights and stuff happen, and only put one point in his ult since it doesn't make the stolen spell scale?
That his ult makes him a good support was pretty unintuitive to me because in LoL if you don't get a good farm allocation there are a bunch of spells that aren't interesting to have, gotta get rid of that paradigm when thinking about DotA.
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