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On May 01 2013 11:39 Ketara wrote:Show nested quote +On May 01 2013 11:22 Shikyo wrote: At lvl 6 Lux's instant burst at 1000 range with 0 AP is 150 + 60 + 370 = 580. At 1000 range.
Annie's is 180 + 85 + 200 = 465 + 35 DPS. At 625 range.
Veigar is at the bottom half of burst. Legit and useful list imo. Lux's damage compared to other APs is low. Her advantage is safety and reliability of that damage, not the damage itself.
What? Since when is every damaging spell being a skill-shot 'reliable'.
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Lux's damage is reliable because she can do the full combo to anybody she snares. You throw a snare out. If it hits you combo them. If it doesn't you don't. She doesn't have to risk anything to do it and if you're a decent player, snares will hit people often enough.
It's not like Karthus who does 3 or 4x as much damage as her in a given teamfight, but almost certainly has to die to maximize his damage, or like Annie who can't instagib somebody without flashing in their face.
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Lux's passive deals a significant portion of her ult's damage. If you do any sort of combo calculation with her, you have to add in the extra damage from it (70 at level 6 and 190 at level 18) since everyone ignites illumination with the ult. Without it, I find damage from her ult alone fairly mediocre. However with it, it jumps a few tiers in terms of damage (all disregarding the CD). And theoretically you can get her passive off 3 times in one combo if you time your spells right and are in range to auto attack enough which leads to insane combo damage.
On May 01 2013 11:53 Ketara wrote: It's not like Karthus who does 3 or 4x as much damage as her in a given teamfight, but almost certainly has to die to maximize his damage, or like Annie who can't instagib somebody without flashing in their face. Why can't you instagib someone without flashing? Just lead with Q stun and you can still easily get your whole combo off. In a teamfight, you're guaranteed at least one stun/full combo as long as you don't chase someone kiting you for days.
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And she won't die in lane unless she really wants to, which is what I really hate with champs like her, Anivia or TF. Get enough AP, one shot the wave, sit under your tower, doesn't matter if you're good or bad your lane opponent can't do much about it apart from trying to shove as fast as you and roam (and if he does he's almost guaranteed a lane lost to his tower and, in the case of Lux/TF, runs the risk of you being in position to help sooner than him). At least before their first back you can run them oom then abuse them, but I'm not good enough that I can smash them to the point that it'll compensate for the farm fest mode they'll initiate as soon as they back if they notice they won't beat me.
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Most people prefer not to get in range of annies stun when she has it up, and it is rather easy to avoid getting that close unless she flashes.
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On May 01 2013 11:59 beefhamburger wrote:Lux's passive deals a significant portion of her ult's damage. If you do any sort of combo calculation with her, you have to add in the extra damage from it (70 at level 6 and 190 at level 18) since everyone ignites illumination with the ult. Without it, I find damage from her ult alone fairly mediocre. However with it, it jumps a few tiers in terms of damage (all disregarding the CD). And theoretically you can get her passive off 3 times in one combo if you time your spells right and are in range to auto attack enough which leads to insane combo damage. Show nested quote +On May 01 2013 11:53 Ketara wrote: It's not like Karthus who does 3 or 4x as much damage as her in a given teamfight, but almost certainly has to die to maximize his damage, or like Annie who can't instagib somebody without flashing in their face. Why can't you instagib someone without flashing? Just lead with Q stun and you can still easily get your whole combo off. In a teamfight, you're guaranteed at least one stun/full combo as long as you don't chase someone kiting you for days. Q is 625 range for Annie, and that's the thing. Theory is nice and all but the reality can be different.
Also I used Annie as an example because she's known as one of the highest lvl 6 bursts.
Lux just hits one(or two) people with snare and they instantly get bursted and she's basically impossible to punish for it.
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anyone else wanna play some ARAM on smurfs (mine is lvl 15)? Add me "bad riven bot". I am gonna start at 11:15est
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On May 01 2013 12:05 Shikyo wrote:Show nested quote +On May 01 2013 11:59 beefhamburger wrote:Lux's passive deals a significant portion of her ult's damage. If you do any sort of combo calculation with her, you have to add in the extra damage from it (70 at level 6 and 190 at level 18) since everyone ignites illumination with the ult. Without it, I find damage from her ult alone fairly mediocre. However with it, it jumps a few tiers in terms of damage (all disregarding the CD). And theoretically you can get her passive off 3 times in one combo if you time your spells right and are in range to auto attack enough which leads to insane combo damage. On May 01 2013 11:53 Ketara wrote: It's not like Karthus who does 3 or 4x as much damage as her in a given teamfight, but almost certainly has to die to maximize his damage, or like Annie who can't instagib somebody without flashing in their face. Why can't you instagib someone without flashing? Just lead with Q stun and you can still easily get your whole combo off. In a teamfight, you're guaranteed at least one stun/full combo as long as you don't chase someone kiting you for days. Q is 625 range for Annie, and that's the thing. Theory is nice and all but the reality can be different. Also I used Annie as an example because she's known as one of the highest lvl 6 bursts. Lux just hits one(or two) people with snare and they instantly get bursted and she's basically impossible to punish for it. It's hard to say impossible to punish, though since the lux player has to hit those skill shots. I will admit her range gives her a lot of lee-way though. Especially compared to the more in-your-face mids who have to get close.
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On May 01 2013 10:23 Ketara wrote:Show nested quote +On May 01 2013 10:18 jcarlsoniv wrote:On May 01 2013 09:36 Ketara wrote: I really enjoy Lissandra's whole "I hit 6 and can instantly kill the enemy laner" thing she's got going on.
Why didn't Soniv tell us about this earlier? If he was more vocal we'd all be playing Annie and Viktor by now. Um...I'm pretty sure I've been plenty vocal about Annie and Viktor. O_o Only played Lissandra a couple times on PBE when she first came out. I'm excited to grab her once she goes to 6300 C'mon Soniv, get a sense of humor~
No u
<3
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On May 01 2013 12:05 Simberto wrote: Most people prefer not to get in range of annies stun when she has it up, and it is rather easy to avoid getting that close unless she flashes.
Which gives you tons of zoning power. Also, makes ganking Annie a scary, scary thing, especially if the Annie player is smart enough to manipulate stun charges quickly.
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Well absolute burst is pretty irrelevant no? The relevant levels of burst are basically:
1. Can Kill Support in 1 Combo 2. Can Kill AD Carry in 1 Combo 3. Can Kill Caster/Carry in 1 Combo 4. Can Kill Jungler in 1 Combo 5. Can kill tank/bruiser in 1 combo
Breakpoints 4/5 are unreachable. And for BP 1-3 you can replace Kill with "effectively Zone" depending on the teamfight location and enemy character. Of course sometimes you have more than one champion bursting a character. But if 2 players are on bursty champs and can't kill #1-3 (mostly) then you are likely losing.
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On May 01 2013 12:22 docvoc wrote:Show nested quote +On May 01 2013 12:05 Shikyo wrote:On May 01 2013 11:59 beefhamburger wrote:Lux's passive deals a significant portion of her ult's damage. If you do any sort of combo calculation with her, you have to add in the extra damage from it (70 at level 6 and 190 at level 18) since everyone ignites illumination with the ult. Without it, I find damage from her ult alone fairly mediocre. However with it, it jumps a few tiers in terms of damage (all disregarding the CD). And theoretically you can get her passive off 3 times in one combo if you time your spells right and are in range to auto attack enough which leads to insane combo damage. On May 01 2013 11:53 Ketara wrote: It's not like Karthus who does 3 or 4x as much damage as her in a given teamfight, but almost certainly has to die to maximize his damage, or like Annie who can't instagib somebody without flashing in their face. Why can't you instagib someone without flashing? Just lead with Q stun and you can still easily get your whole combo off. In a teamfight, you're guaranteed at least one stun/full combo as long as you don't chase someone kiting you for days. Q is 625 range for Annie, and that's the thing. Theory is nice and all but the reality can be different. Also I used Annie as an example because she's known as one of the highest lvl 6 bursts. Lux just hits one(or two) people with snare and they instantly get bursted and she's basically impossible to punish for it. It's hard to say impossible to punish, though since the lux player has to hit those skill shots. I will admit her range gives her a lot of lee-way though. Especially compared to the more in-your-face mids who have to get close.
You also have to take into account that point and click never "loses accuracy" unlike skill shots that start from basically 100% at point blank range and get worse the further it travels.
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just to be nitpicky, supports are usually tankier than the ad as a virtue of dragonballs and sightstone, and usually aegis.
i do think its a little silly about how lux passive does so much damage compared to, say, leona's.
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On May 01 2013 12:32 cLutZ wrote: Well absolute burst is pretty irrelevant no? The relevant levels of burst are basically:
1. Can Kill Support in 1 Combo 2. Can Kill AD Carry in 1 Combo 3. Can Kill Caster/Carry in 1 Combo 4. Can Kill Jungler in 1 Combo 5. Can kill tank/bruiser in 1 combo
Breakpoints 4/5 are unreachable. And for BP 1-3 you can replace Kill with "effectively Zone" depending on the teamfight location and enemy character. Of course sometimes you have more than one champion bursting a character. But if 2 players are on bursty champs and can't kill #1-3 (mostly) then you are likely losing.
Honestly, I like throwing out tibbers immediately at lvl 6, even if it won't kill (say I don't have enough mana, or enough AP, or they have a bunch of MR) just to force them away. Getting them out of lane can almost be as effective as killing them early on. It shifts map control in your favor if done right since it can drag their jungler to hold the lane, giving your team a lot of security for a little while.
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On May 01 2013 12:24 jcarlsoniv wrote:Show nested quote +On May 01 2013 10:23 Ketara wrote:On May 01 2013 10:18 jcarlsoniv wrote:On May 01 2013 09:36 Ketara wrote: I really enjoy Lissandra's whole "I hit 6 and can instantly kill the enemy laner" thing she's got going on.
Why didn't Soniv tell us about this earlier? If he was more vocal we'd all be playing Annie and Viktor by now. Um...I'm pretty sure I've been plenty vocal about Annie and Viktor. O_o Only played Lissandra a couple times on PBE when she first came out. I'm excited to grab her once she goes to 6300 C'mon Soniv, get a sense of humor~ No u <3
I had a Lissandra vs Karthus lane today where I literally killed him every time my ult came off cd the moment it came off cd. If he was on the same screen as me and my ult was up there wasn't much he could do.
You're gonna like her.
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On May 01 2013 12:35 ticklishmusic wrote: just to be nitpicky, supports are usually tankier than the ad as a virtue of dragonballs and sightstone, and usually aegis.
i do think its a little silly about how lux passive does so much damage compared to, say, leona's.
Support is always like 3 levels behind, so IDK. Particularly progames, and thats what we want to talk bout right?
On May 01 2013 12:35 jcarlsoniv wrote:Show nested quote +On May 01 2013 12:32 cLutZ wrote: Well absolute burst is pretty irrelevant no? The relevant levels of burst are basically:
1. Can Kill Support in 1 Combo 2. Can Kill AD Carry in 1 Combo 3. Can Kill Caster/Carry in 1 Combo 4. Can Kill Jungler in 1 Combo 5. Can kill tank/bruiser in 1 combo
Breakpoints 4/5 are unreachable. And for BP 1-3 you can replace Kill with "effectively Zone" depending on the teamfight location and enemy character. Of course sometimes you have more than one champion bursting a character. But if 2 players are on bursty champs and can't kill #1-3 (mostly) then you are likely losing. Honestly, I like throwing out tibbers immediately at lvl 6, even if it won't kill (say I don't have enough mana, or enough AP, or they have a bunch of MR) just to force them away. Getting them out of lane can almost be as effective as killing them early on. It shifts map control in your favor if done right since it can drag their jungler to hold the lane, giving your team a lot of security for a little while.
Well zoning out of lane is incredibly powerful of course so I don't think that is necessarily not consistent with my point. If you can QER with lux at 6 and get ur enemy to back, that is a win.
Also, for the Record I don't find Lux that bad, my crusade is against Zed right now, and the erroneous concept that AD casters that don't suck are balanced.
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On May 01 2013 12:32 cLutZ wrote: Well absolute burst is pretty irrelevant no? The relevant levels of burst are basically:
0. Can Kill Sona in 1 Combo 1. Can Kill SupportAD Carry in 1 Combo 2. Can Kill AD CarrySupports in 1 Combo 3. Can Kill Caster/Carry in 1 Combo 4. Can Kill Jungler in 1 Combo 5. Can kill tank/bruiser in 1 combo
Breakpoints 4/5 are unreachable. And for BP 1-3 you can replace Kill with "effectively Zone" depending on the teamfight location and enemy character. Of course sometimes you have more than one champion bursting a character. But if 2 players are on bursty champs and can't kill #1-3 (mostly) then you are likely losing.
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On May 01 2013 12:43 cLutZ wrote:Show nested quote +On May 01 2013 12:35 ticklishmusic wrote: just to be nitpicky, supports are usually tankier than the ad as a virtue of dragonballs and sightstone, and usually aegis.
i do think its a little silly about how lux passive does so much damage compared to, say, leona's. Support is always like 3 levels behind, so IDK. Particularly progames, and thats what we want to talk bout right?
still, the fact that you're stacking hp and stuff generally outweighs the level problem, though i guess the pattern of buy ruby ss and basically only pinks might change that (i personally think such a starved support is bad), but eh.
Also, for the Record I don't find Lux that bad, my crusade is against Zed right now, and the erroneous concept that AD casters that don't suck are balanced.
zed is stupid broken. if he's on the other team, i gank him 3 times or something and he comes out of lane down 30 cs and 4 kills. doesnt matter he's an underfarmed 0/4-- he finished the game like 15/6 or some dumb shit because he gets more free damage than any other character in the game.
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Zed's not broken, it's just that he's great at stomping on bad players.
Side note, I just played an ARAM where at the end people in silver were calling me bad and shit. Is this why pros hate reddit? hhhehehe
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Btw any talk on aram is kinda irrelevant since elos haven't settled. The players are decidedly mediocre. Just had a match where my nidalee with only a kage's lucky pick and a tear was STILL crushing the enemy team at like level 18...
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