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On May 01 2013 12:58 Dusty wrote: Zed's not broken, it's just that he's great at stomping on bad players.
Side note, I just played an ARAM where at the end people in silver were calling me bad and shit. Is this why pros hate reddit? hhhehehe
Indeed, he stomped quite a few of those terrible players in the EU LCS last week.
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On May 01 2013 12:58 Dusty wrote: Zed's not broken, it's just that he's great at stomping on bad players. No such thing as bad players. If Zed stomps people well enough to beat them more than 50% of the time then he is broken.
No one is good enough to kill their opponents in starcraft with just a 6 scv rush and amazing micro. That doesn't mean people are bad for not being able to do that. If people die to Zed it also means they aren't bad just because they can't handle an even leveled Zed.
It's all relative.
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On May 01 2013 12:51 ticklishmusic wrote:Show nested quote +On May 01 2013 12:43 cLutZ wrote:On May 01 2013 12:35 ticklishmusic wrote: just to be nitpicky, supports are usually tankier than the ad as a virtue of dragonballs and sightstone, and usually aegis.
i do think its a little silly about how lux passive does so much damage compared to, say, leona's. Support is always like 3 levels behind, so IDK. Particularly progames, and thats what we want to talk bout right? still, the fact that you're stacking hp and stuff generally outweighs the level problem, though i guess the pattern of buy ruby ss and basically only pinks might change that (i personally think such a starved support is bad), but eh. Show nested quote +
Also, for the Record I don't find Lux that bad, my crusade is against Zed right now, and the erroneous concept that AD casters that don't suck are balanced.
zed is stupid broken. if he's on the other team, i gank him 3 times or something and he comes out of lane down 30 cs and 4 kills. doesnt matter he's an underfarmed 0/4-- he finished the game like 15/6 or some dumb shit because he gets more free damage than any other character in the game. W AD and Zyras W CDR are static stat bonuses that, looking at them, look jankballs crazy. It's like in WoL beta when bunker salvage was 100% and Rock guy was like "100% return, you can't tell me that's not broken. But it doesn't seem to be a huge issue."
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On May 01 2013 13:03 cLutZ wrote:Show nested quote +On May 01 2013 12:58 Dusty wrote: Zed's not broken, it's just that he's great at stomping on bad players.
Side note, I just played an ARAM where at the end people in silver were calling me bad and shit. Is this why pros hate reddit? hhhehehe Indeed, he stomped quite a few of those terrible players in the EU LCS last week.
Care to tell me where in my post I say he only stomps on bad players?
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On May 01 2013 13:08 Dusty wrote:Show nested quote +On May 01 2013 13:03 cLutZ wrote:On May 01 2013 12:58 Dusty wrote: Zed's not broken, it's just that he's great at stomping on bad players.
Side note, I just played an ARAM where at the end people in silver were calling me bad and shit. Is this why pros hate reddit? hhhehehe Indeed, he stomped quite a few of those terrible players in the EU LCS last week. Care to tell me where in my post I say he only stomps on bad players?
Great at stomping bad player + great at stomping good player = definition of broken?
Although I want to see how the changes affect his laning before screaming about Zed now.
On 2nd thought, Zed and Khazix should both have their AD ratios converted to AP ratios, with appropriate discounting based on the price of AP vs. AD.
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United States47024 Posts
Honestly the only reason the concept of an "AD Caster" exists is for flavor reasons where buying swords and axes makes more conceptual sense for the champs in question than staves and hats (though in the case of Kha'zix, neither makes sense).
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All champions are equal, but some are just more equal than others.
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im going to look real bad when i say "i'm plat 4, which means i'm top x% of lol players (better than elementz huehuehue)". but seriously, zed is on a rampage at my elo.
i have more success when i play support b/c if i see a zed i basically go hardcore protect the carry against the zed, but its still really annoying. if you dont have amazing map vision, you literally cant fight or zed might just blink over a wall, gib your carry, get out and then your ad goes boom. limits your ability to engage, even when ahead, by a lot.
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On May 01 2013 12:32 cLutZ wrote: Well absolute burst is pretty irrelevant no? The relevant levels of burst are basically:
1. Can Kill Support in 1 Combo 2. Can Kill AD Carry in 1 Combo 3. Can Kill Caster/Carry in 1 Combo 4. Can Kill Jungler in 1 Combo 5. Can kill tank/bruiser in 1 combo
Breakpoints 4/5 are unreachable. And for BP 1-3 you can replace Kill with "effectively Zone" depending on the teamfight location and enemy character. Of course sometimes you have more than one champion bursting a character. But if 2 players are on bursty champs and can't kill #1-3 (mostly) then you are likely losing. Supports are harder to kill in one combo almost universally, unless it's early game on some of the squishy ranged champs. universally AD carries and sometimes assassins/casters are easier to kill than them.
This is what happens when your midgame items involve 3-5 ruby crystals.
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On May 01 2013 13:27 ticklishmusic wrote: im going to look real bad when i say "i'm plat 4, which means i'm top x% of lol players (better than elementz huehuehue)". but seriously, zed is on a rampage at my elo.
i have more success when i play support b/c if i see a zed i basically go hardcore protect the carry against the zed, but its still really annoying. if you dont have amazing map vision, you literally cant fight or zed might just blink over a wall, gib your carry, get out and then your ad goes boom. limits your ability to engage, even when ahead, by a lot.
Instalock that support Zilean....
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On May 01 2013 11:51 Agnosthar wrote:Show nested quote +On May 01 2013 11:39 Ketara wrote:On May 01 2013 11:22 Shikyo wrote: At lvl 6 Lux's instant burst at 1000 range with 0 AP is 150 + 60 + 370 = 580. At 1000 range.
Annie's is 180 + 85 + 200 = 465 + 35 DPS. At 625 range.
Veigar is at the bottom half of burst. Legit and useful list imo. Lux's damage compared to other APs is low. Her advantage is safety and reliability of that damage, not the damage itself. What? Since when is every damaging spell being a skill-shot 'reliable'. Malphite ult is technically a skillshot too and I would say that's pretty reliable
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On May 01 2013 13:44 ZERG_RUSSIAN wrote:Show nested quote +On May 01 2013 11:51 Agnosthar wrote:On May 01 2013 11:39 Ketara wrote:On May 01 2013 11:22 Shikyo wrote: At lvl 6 Lux's instant burst at 1000 range with 0 AP is 150 + 60 + 370 = 580. At 1000 range.
Annie's is 180 + 85 + 200 = 465 + 35 DPS. At 625 range.
Veigar is at the bottom half of burst. Legit and useful list imo. Lux's damage compared to other APs is low. Her advantage is safety and reliability of that damage, not the damage itself. What? Since when is every damaging spell being a skill-shot 'reliable'. Malphite ult is technically a skillshot too and I would say that's pretty reliable
And I hear there's a spell called Crescendo...
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i do not like the new sej :l
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United States47024 Posts
On May 01 2013 13:49 ticklishmusic wrote:Show nested quote +On May 01 2013 13:44 ZERG_RUSSIAN wrote:On May 01 2013 11:51 Agnosthar wrote:On May 01 2013 11:39 Ketara wrote:On May 01 2013 11:22 Shikyo wrote: At lvl 6 Lux's instant burst at 1000 range with 0 AP is 150 + 60 + 370 = 580. At 1000 range.
Annie's is 180 + 85 + 200 = 465 + 35 DPS. At 625 range.
Veigar is at the bottom half of burst. Legit and useful list imo. Lux's damage compared to other APs is low. Her advantage is safety and reliability of that damage, not the damage itself. What? Since when is every damaging spell being a skill-shot 'reliable'. Malphite ult is technically a skillshot too and I would say that's pretty reliable And I hear there's a spell called Crescendo... That's only reliable because you still win even when you do this:
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hmm...I've honestly never had a problem against Zed in ranked. I mean, Zed always seem to get decently fed/farmed, but with a good enough team you can survive to the point where Zed simply can't 1-shot someone anymore. Past that he's not too bad to deal with.
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Dyrus currently leveling on KR. Dedicating on achieving his final form.
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On May 01 2013 12:35 jcarlsoniv wrote:Show nested quote +On May 01 2013 12:32 cLutZ wrote: Well absolute burst is pretty irrelevant no? The relevant levels of burst are basically:
1. Can Kill Support in 1 Combo 2. Can Kill AD Carry in 1 Combo 3. Can Kill Caster/Carry in 1 Combo 4. Can Kill Jungler in 1 Combo 5. Can kill tank/bruiser in 1 combo
Breakpoints 4/5 are unreachable. And for BP 1-3 you can replace Kill with "effectively Zone" depending on the teamfight location and enemy character. Of course sometimes you have more than one champion bursting a character. But if 2 players are on bursty champs and can't kill #1-3 (mostly) then you are likely losing. Honestly, I like throwing out tibbers immediately at lvl 6, even if it won't kill (say I don't have enough mana, or enough AP, or they have a bunch of MR) just to force them away. Getting them out of lane can almost be as effective as killing them early on. It shifts map control in your favor if done right since it can drag their jungler to hold the lane, giving your team a lot of security for a little while. That's the most annoying part of Annie for me, moreso than the burst: the fact that unless you killed her in the fight, there's a bear that's gonna sit in your creep wave for 30s, and prevent you from last-hitting/shoving. Just get back to your gurl, Teddy. @_@
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On May 01 2013 14:01 Alaric wrote:Show nested quote +On May 01 2013 12:35 jcarlsoniv wrote:On May 01 2013 12:32 cLutZ wrote: Well absolute burst is pretty irrelevant no? The relevant levels of burst are basically:
1. Can Kill Support in 1 Combo 2. Can Kill AD Carry in 1 Combo 3. Can Kill Caster/Carry in 1 Combo 4. Can Kill Jungler in 1 Combo 5. Can kill tank/bruiser in 1 combo
Breakpoints 4/5 are unreachable. And for BP 1-3 you can replace Kill with "effectively Zone" depending on the teamfight location and enemy character. Of course sometimes you have more than one champion bursting a character. But if 2 players are on bursty champs and can't kill #1-3 (mostly) then you are likely losing. Honestly, I like throwing out tibbers immediately at lvl 6, even if it won't kill (say I don't have enough mana, or enough AP, or they have a bunch of MR) just to force them away. Getting them out of lane can almost be as effective as killing them early on. It shifts map control in your favor if done right since it can drag their jungler to hold the lane, giving your team a lot of security for a little while. That's the most annoying part of Annie for me, moreso than the burst: the fact that unless you killed her in the fight, there's a bear that's gonna sit in your creep wave for 30s, and prevent you from last-hitting/shoving. Just get back to your gurl, Teddy. @_@
It just wants hugs!
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I hate Anivia's new voice. Is there any way to change it?
Ashe too.
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