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On May 15 2013 23:17 Requizen wrote: 10. [kpop related name] (e.g. SNSD Taeny)
Vary in skill, but I will go out of my way to gank for you and be nice because you obviously know what's up Be wary. Jpop related names are most likely trolls though !
The AKB48 team on EUW (AKB48 LoveIrelia, AKB48 PeterLian) are pretty much the biggest trolls you can find there. Especially PeterLian. Fuck that guy.
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On May 15 2013 22:56 nyxnyxnyx wrote: ...
6. aLpHaBeTs (e.g. sOnIcBooM)
Typically displays moronic / twit-like behaviour. Low skill group.
...
Does IdrA count here?
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On May 15 2013 23:30 mr_tolkien wrote:Show nested quote +On May 15 2013 23:17 Requizen wrote: 10. [kpop related name] (e.g. SNSD Taeny)
Vary in skill, but I will go out of my way to gank for you and be nice because you obviously know what's up Be wary. Jpop related names are most likely trolls though ! The AKB48 team on EUW (AKB48 LoveIrelia, AKB48 PeterLian) are pretty much the biggest trolls you can find there. Especially PeterLian. Fuck that guy. that makes me sad
especially because trolling akb48 fans is much fun
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Group 4 is the worst IMO. XxRonweasleyxxx = instant feeder
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The real worst when categories start to mix
xXsaUsKekiLLEr69XxX
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On May 16 2013 00:00 thenexusp wrote: The real worst when categories start to mix
xXsaUsKekiLLEr69XxX
That's so disjointed it even takes a while to read.
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On May 15 2013 23:14 gtrsrs wrote: what about "introductory" names such as: hi im ecko, i am anjo, I AM THE WALRUS
and clan-tag names?
Introductory names
Attention-seekers by virtue of their names, likely to attempt 'big plays' and either be amazing or fail like a wet noodle.
Clan-tag names
Clan tags should be identified separately from their actual names (i.e. CLG /// Doublelift ). Having a clan tag has not much bearing on your actual skill, just that you will be able to extrapolate the skill of a clan from one of its members. Typically displaying a clan tag relates to lower skill levels, where players feel a desire to belong to a common, identifiable 'group'. Pros need no such group, they have each other.
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On May 16 2013 00:12 nyxnyxnyx wrote:Show nested quote +On May 15 2013 23:14 gtrsrs wrote: what about "introductory" names such as: hi im ecko, i am anjo, I AM THE WALRUS
and clan-tag names? Introductory namesAttention-seekers by virtue of their names, likely to attempt 'big plays' and either be amazing or fail like a wet noodle. Clan-tag namesClan tags should be identified separately from their actual names (i.e. CLG /// Doublelift ). Having a clan tag has not much bearing on your actual skill, just that you will be able to extrapolate the skill of a clan from one of its members. Typically displaying a clan tag relates to lower skill levels, where players feel a desire to belong to a common, identifiable 'group'. Pros need no such group, they have each other. Like joining, say, a clan of assassins?
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On May 15 2013 22:56 nyxnyxnyx wrote: Analysis of names in gaming (LoL in particular)
1. [alphabets]][numbers] (e.g. smithy99, heartlovesex69)
The worst offender for noob names, appending numbers to a name typically is a lazy naming tool reserved for noobs. As evidence, no pro has numbers in their name. Low skill group.
Exceptions: All-numbers case (we'll get to this later) 420 (sometimes) Numbers used as onomatopoeia or as a word/numbersplay (e.g. ihad6lastnight)
Raises hand to propose rebuttal and opens mouth to say something. Quickly realize I have nothing to argue. Lower hand.
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On May 15 2013 22:56 nyxnyxnyx wrote: Analysis of names in gaming (LoL in particular)
1. [alphabets]][numbers] (e.g. smithy99, heartlovesex69)
The worst offender for noob names, appending numbers to a name typically is a lazy naming tool reserved for noobs. As evidence, no pro has numbers in their name. Low skill group.
Exceptions: All-numbers case (we'll get to this later) 420 (sometimes) Numbers used as onomatopoeia or as a word/numbersplay (e.g. ihad6lastnight)
2. [numbers] (e.g. 2009, 4875 )
Typically a naming convention adopted by Chinese players. Be wary of these guys, they're usually pretty good.
3. [ALLCAPS]
Highly polarized group, usually having strong personalities. Typically higher variance in skill, being either very good or very ungood.
4. xx[something]xx (e.g. xxYOLOxx, xxSHINOBIxx)
Baddie, no exceptions
5. [insert anime character/reference] (e.g. sasukekiller, Yoruichi)
Popular names for the otaku-types, the skill level can be very different, depending on the anime characters used. A general rule of thumb is, the more obscure the character, the higher the skill (due to higher age typically associated with watching less popular animes). Also, the obscure characters within an anime typically will have higher skill as well. Expect sasukekiller to feed while Lucy tentaclefucks everyone.
6. aLpHaBeTs (e.g. sOnIcBooM)
Typically displays moronic / twit-like behaviour. Low skill group.
7. Propercapitalization (e.g. Excalibur)
Usually related to higher intelligence. High skill group.
8. Foreign language (e.g. 你媽媽好強, 징벌의 전장)
Foreign players in a foreign server (e.g. Chinese / Korean players playing on NA servers) typically are more skilled than the locals, since there's some selection bias in that casuals don't typically make the effort / have a need to play on foreign servers. High skill group.
9. [action or phrase] [champion name/ role] (e.g. Top Only, Nidalee or Feed)
Good at that role and nothing else. High/low skill depending.
I've done something like this before for wc3. If your team has someone called blademaster1636, beware.
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It's not like that is a particularly genial conclusion. If someone chooses an incredibly idiotic name, chances are high that he is an incredible idiot. Or he chooses that name "ironically", which has a tendency to end at the same place in the longterm because they somehow tend to lose their irony over time.
Maybe it is actually the other way around, and the names infect you. So you start out as a normal person, and somehow end up with the name "xXxYoMoMMaSoFaT69xXx", and slowly turn more and more stupid.
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A counter example to naming convention 1 might be university ID's used in-game. A bunch of unis use First letter of Frist name + First 3 letters of last name + 3 numbers to separate. E.g. John Smith would turn into something like Jsmi017.
I mean, I used my uni ID in game because I didn't want to fuck around with remembering lots of different account names, and I think the whole 'online avatar' concept is kinda... weird.
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4. xx[something]xx (e.g. xxYOLOxx, xxSHINOBIxx)
Baddie, no exceptions
So where does WoDx fall in this? Just half baddie?
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On May 15 2013 20:36 JonGalt wrote: I demand a caelym/liquid112 AMA here on TL about the NA Allstar bootcamp.
I would be interested in this as well, as long as the other regions don't get clued in on what were doing.
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On May 16 2013 00:46 wei2coolman wrote:So where does WoDx fall in this? Just half baddie?
He's exempt from the capitalization rule since WoD is an acronym for Wings of Death, which does have proper capitalization. The x could be due to WoD being taken, so it's pretty okay too. But still, crappy name.
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United States23745 Posts
On May 15 2013 22:56 nyxnyxnyx wrote: Analysis of names in gaming (LoL in particular)
1. [alphabets]][numbers] (e.g. smithy99, heartlovesex69)
The worst offender for noob names, appending numbers to a name typically is a lazy naming tool reserved for noobs. As evidence, no pro has numbers in their name. Low skill group.
Exceptions: All-numbers case (we'll get to this later) 420 (sometimes) Numbers used as onomatopoeia or as a word/numbersplay (e.g. ihad6lastnight)
2. [numbers] (e.g. 2009, 4875 )
Typically a naming convention adopted by Chinese players. Be wary of these guys, they're usually pretty good.
3. [ALLCAPS]
Highly polarized group, usually having strong personalities. Typically higher variance in skill, being either very good or very ungood.
4. xx[something]xx (e.g. xxYOLOxx, xxSHINOBIxx)
Baddie, no exceptions
5. [insert anime character/reference] (e.g. sasukekiller, Yoruichi)
Popular names for the otaku-types, the skill level can be very different, depending on the anime characters used. A general rule of thumb is, the more obscure the character, the higher the skill (due to higher age typically associated with watching less popular animes). Also, the obscure characters within an anime typically will have higher skill as well. Expect sasukekiller to feed while Lucy tentaclefucks everyone.
6. aLpHaBeTs (e.g. sOnIcBooM)
Typically displays moronic / twit-like behaviour. Low skill group.
7. Propercapitalization (e.g. Excalibur)
Usually related to higher intelligence. High skill group.
8. Foreign language (e.g. 你媽媽好強, 징벌의 전장)
Foreign players in a foreign server (e.g. Chinese / Korean players playing on NA servers) typically are more skilled than the locals, since there's some selection bias in that casuals don't typically make the effort / have a need to play on foreign servers. High skill group.
9. [action or phrase] [champion name/ role] (e.g. Top Only, Nidalee or Feed)
Good at that role and nothing else. High/low skill depending.
KiWiKiD would like to have a word with you.
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On May 16 2013 01:06 onlywonderboy wrote:Show nested quote +On May 15 2013 22:56 nyxnyxnyx wrote: Analysis of names in gaming (LoL in particular)
1. [alphabets]][numbers] (e.g. smithy99, heartlovesex69)
The worst offender for noob names, appending numbers to a name typically is a lazy naming tool reserved for noobs. As evidence, no pro has numbers in their name. Low skill group.
Exceptions: All-numbers case (we'll get to this later) 420 (sometimes) Numbers used as onomatopoeia or as a word/numbersplay (e.g. ihad6lastnight)
2. [numbers] (e.g. 2009, 4875 )
Typically a naming convention adopted by Chinese players. Be wary of these guys, they're usually pretty good.
3. [ALLCAPS]
Highly polarized group, usually having strong personalities. Typically higher variance in skill, being either very good or very ungood.
4. xx[something]xx (e.g. xxYOLOxx, xxSHINOBIxx)
Baddie, no exceptions
5. [insert anime character/reference] (e.g. sasukekiller, Yoruichi)
Popular names for the otaku-types, the skill level can be very different, depending on the anime characters used. A general rule of thumb is, the more obscure the character, the higher the skill (due to higher age typically associated with watching less popular animes). Also, the obscure characters within an anime typically will have higher skill as well. Expect sasukekiller to feed while Lucy tentaclefucks everyone.
6. aLpHaBeTs (e.g. sOnIcBooM)
Typically displays moronic / twit-like behaviour. Low skill group.
7. Propercapitalization (e.g. Excalibur)
Usually related to higher intelligence. High skill group.
8. Foreign language (e.g. 你媽媽好強, 징벌의 전장)
Foreign players in a foreign server (e.g. Chinese / Korean players playing on NA servers) typically are more skilled than the locals, since there's some selection bias in that casuals don't typically make the effort / have a need to play on foreign servers. High skill group.
9. [action or phrase] [champion name/ role] (e.g. Top Only, Nidalee or Feed)
Good at that role and nothing else. High/low skill depending.
KiWiKiD would like to have a word with you.
really? you want to use kiwikid as a counterexample? l0l
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My name is oijdiouc HEHENFO, where do I stand?
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On May 15 2013 22:56 nyxnyxnyx wrote: Analysis of names in gaming (LoL in particular)
1. [alphabets]][numbers] (e.g. smithy99, heartlovesex69)
The worst offender for noob names, appending numbers to a name typically is a lazy naming tool reserved for noobs. As evidence, no pro has numbers in their name. Low skill group.
Exceptions: All-numbers case (we'll get to this later) 420 (sometimes) Numbers used as onomatopoeia or as a word/numbersplay (e.g. ihad6lastnight)
Isn't there a pro named Freddy122 or some such?
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