[Patch 3.06: Lissandra Patch] General Discussion - Page 185
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Requizen
United States33802 Posts
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Lord Tolkien
United States12083 Posts
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Sufficiency
Canada23833 Posts
On May 15 2013 15:26 Lord Tolkien wrote: I just went and reviewed the old Ionia vs Noxus showmatch, and just realized Neo was playing Amumu in it. Zomg. The only thing I remembered about that match was that 1) trying to give a lore commentary is hilarious, and 2) GuardsmanBob's innervating locket Udyr op. I only realized this recently as well. One time NeoIllusions posted something on reddit and someone pointed it out. | ||
Shikyo
Finland33997 Posts
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Vlanitak
Norway3045 Posts
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JonGalt
Pootie too good!4331 Posts
On May 15 2013 11:27 WaveofShadow wrote: Oh I'm not a fan personally but everyone in my house is. For anyone who thinks that a thrown game of League is a travesty, you have no idea what the Leafs did yesterday. It hurt to watch that even as a Red Wings fan. My facebook was blowin' up with Bruins propaganda. As far as the CLG laneswap (if it's true), I think it's good. I mean, optimally you would drop hsgg and aphro, move chauster back to support and hire a jungle and megahero. Regardless, I think without hiring, this is the best they can do. ChausterLift was regarded as one of the best bot lanes in NA, so they will do well. Hsgg plays like a supporty jungle player anyway - might as well stick him there. And aphro will have to learn top, but he has the bonus of knowing how the other side of a 1v2 lane is run so he won't be too far behind. Only has to learn "half" the matchup. He is also a flashy/aggressive player and that will help a ton because he can actually draw pressure to his lane, allowing Doublelift to have some breathing room. I think Aphro top will be better than people are assuming. He won't be a Dyrus by any means, but I definitely think this is the best they could do with what they have. And as someone mentioned earlier, they just need to get into a position to qualify for Worlds. I think now is the best time to change. Pull a GGU and steadily improve all season until BAM - it's time for Worlds. I mean. They aren't going to make it Worlds. And if they did they will be crushed. But still. That's the dream right? | ||
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NeoIllusions
United States37500 Posts
I get ragged on because I was the first one to die on my team. Even Guardsman Bob died once, k thx. Besides, I did the bans and picks. -o-;; | ||
EquilasH
Denmark2142 Posts
Also, I miss Roku's stream so damn much - I used to watch that shit all day. Edit: Holy shit I forgot how awkward the lore commentating was.... | ||
JonGalt
Pootie too good!4331 Posts
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Agnosthar
631 Posts
On May 15 2013 14:32 schmutttt wrote: Apparently the CLG role swap thing was BS, a guy who works with liquid and curse posted this in the reddit thread: '"That's completely bullshit. Aphro's spreading bullshit." -Doublelift when I showed him this thread.' Thank God. Hilariously this kind of thing is believable when it comes to CLG. | ||
Numy
South Africa35471 Posts
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Alaric
France45622 Posts
On May 15 2013 11:56 WaveofShadow wrote: Amg did I start a non-LoL related GD topic? Now my life is truly complete. Non-LoL non-Pokemon related. Otherwise it's too ezmodo. | ||
Requizen
United States33802 Posts
Tear of the Goddess + Manamune: 8 mana per charge (SR: 4) Archangel's Staff: 10 mana per charge (SR: 6) Rod of Ages: 40 seconds per charge (SR: 60) Yes plz plz make Dom a competitive mode kkty | ||
nyxnyxnyx
Indonesia2978 Posts
1. [alphabets]][numbers] (e.g. smithy99, heartlovesex69) The worst offender for noob names, appending numbers to a name typically is a lazy naming tool reserved for noobs. As evidence, no pro has numbers in their name. Low skill group. Exceptions: All-numbers case (we'll get to this later) 420 (sometimes) Numbers used as onomatopoeia or as a word/numbersplay (e.g. ihad6lastnight) 2. [numbers] (e.g. 2009, 4875 ) Typically a naming convention adopted by Chinese players. Be wary of these guys, they're usually pretty good. 3. [ALLCAPS] Highly polarized group, usually having strong personalities. Typically higher variance in skill, being either very good or very ungood. 4. xx[something]xx (e.g. xxYOLOxx, xxSHINOBIxx) Baddie, no exceptions 5. [insert anime character/reference] (e.g. sasukekiller, Yoruichi) Popular names for the otaku-types, the skill level can be very different, depending on the anime characters used. A general rule of thumb is, the more obscure the character, the higher the skill (due to higher age typically associated with watching less popular animes). Also, the obscure characters within an anime typically will have higher skill as well. Expect sasukekiller to feed while Lucy tentaclefucks everyone. 6. aLpHaBeTs (e.g. sOnIcBooM) Typically displays moronic / twit-like behaviour. Low skill group. 7. Propercapitalization (e.g. Excalibur) Usually related to higher intelligence. High skill group. 8. Foreign language (e.g. 你媽媽好強, 징벌의 전장) Foreign players in a foreign server (e.g. Chinese / Korean players playing on NA servers) typically are more skilled than the locals, since there's some selection bias in that casuals don't typically make the effort / have a need to play on foreign servers. High skill group. 9. [action or phrase] [champion name/ role] (e.g. Top Only, Nidalee or Feed) Good at that role and nothing else. High/low skill depending. | ||
Eiii
United States2566 Posts
On May 15 2013 22:02 Requizen wrote: Apparently this is coming to Dominion: Yes plz plz make Dom a competitive mode kkty they'd better bring that tear change into aram as well, the archangels-into-manamune build is way weaker than it should be there. | ||
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AsmodeusXI
United States15536 Posts
On May 15 2013 22:56 nyxnyxnyx wrote: + Show Spoiler [Awesome] + Analysis of names in gaming (LoL in particular) 1. [alphabets]][numbers] (e.g. smithy99, heartlovesex69) The worst offender for noob names, appending numbers to a name typically is a lazy naming tool reserved for noobs. As evidence, no pro has numbers in their name. Low skill group. Exceptions: All-numbers case (we'll get to this later) 420 (sometimes) Numbers used as onomatopoeia or as a word/numbersplay (e.g. ihad6lastnight) 2. [numbers] (e.g. 2009, 4875 ) Typically a naming convention adopted by Chinese players. Be wary of these guys, they're usually pretty good. 3. [ALLCAPS] Highly polarized group, usually having strong personalities. Typically higher variance in skill, being either very good or very ungood. 4. xx[something]xx (e.g. xxYOLOxx, xxSHINOBIxx) Baddie, no exceptions 5. [insert anime character/reference] (e.g. sasukekiller, Yoruichi) Popular names for the otaku-types, the skill level can be very different, depending on the anime characters used. A general rule of thumb is, the more obscure the character, the higher the skill (due to higher age typically associated with watching less popular animes). Also, the obscure characters within an anime typically will have higher skill as well. Expect sasukekiller to feed while Lucy tentaclefucks everyone. 6. aLpHaBeTs (e.g. sOnIcBooM) Typically displays moronic / twit-like behaviour. Low skill group. 7. Propercapitalization (e.g. Excalibur) Usually related to higher intelligence. High skill group. 8. Foreign language (e.g. 你媽媽好強, 징벌의 전장) Foreign players in a foreign server (e.g. Chinese / Korean players playing on NA servers) typically are more skilled than the locals, since there's some selection bias in that casuals don't typically make the effort / have a need to play on foreign servers. High skill group. 9. [action or phrase] [champion name/ role] (e.g. Top Only, Nidalee or Feed) Good at that role and nothing else. High/low skill depending. I will admit I respect a player a lot more when their name is hilarious. | ||
gtrsrs
United States9109 Posts
hi im ecko, i am anjo, I AM THE WALRUS and clan-tag names? | ||
Requizen
United States33802 Posts
Vary in skill, but I will go out of my way to gank for you and be nice because you obviously know what's up | ||
Slayer91
Ireland23335 Posts
On May 15 2013 22:56 nyxnyxnyx wrote: Analysis of names in gaming (LoL in particular) 1. [alphabets]][numbers] (e.g. smithy99, heartlovesex69) The worst offender for noob names, appending numbers to a name typically is a lazy naming tool reserved for noobs. As evidence, no pro has numbers in their name. Low skill group. Exceptions: All-numbers case (we'll get to this later) 420 (sometimes) Numbers used as onomatopoeia or as a word/numbersplay (e.g. ihad6lastnight) 2. [numbers] (e.g. 2009, 4875 ) Typically a naming convention adopted by Chinese players. Be wary of these guys, they're usually pretty good. 3. [ALLCAPS] Highly polarized group, usually having strong personalities. Typically higher variance in skill, being either very good or very ungood. 4. xx[something]xx (e.g. xxYOLOxx, xxSHINOBIxx) Baddie, no exceptions 5. [insert anime character/reference] (e.g. sasukekiller, Yoruichi) Popular names for the otaku-types, the skill level can be very different, depending on the anime characters used. A general rule of thumb is, the more obscure the character, the higher the skill (due to higher age typically associated with watching less popular animes). Also, the obscure characters within an anime typically will have higher skill as well. Expect sasukekiller to feed while Lucy tentaclefucks everyone. 6. aLpHaBeTs (e.g. sOnIcBooM) Typically displays moronic / twit-like behaviour. Low skill group. 7. Propercapitalization (e.g. Excalibur) Usually related to higher intelligence. High skill group. 8. Foreign language (e.g. 你媽媽好強, 징벌의 전장) Foreign players in a foreign server (e.g. Chinese / Korean players playing on NA servers) typically are more skilled than the locals, since there's some selection bias in that casuals don't typically make the effort / have a need to play on foreign servers. High skill group. 9. [action or phrase] [champion name/ role] (e.g. Top Only, Nidalee or Feed) Good at that role and nothing else. High/low skill depending. this is genius its amazingly accurate | ||
Banishment
Germany102 Posts
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