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I'd be interested in seeing a Trundle top lane going for something like BotRK, Frozen Fist, Spirit Visage, Warmogs, Sunfire, in whatever order.
He's got big attack speed boosts, bonus healing already, and an autoattack reset on a low cooldown, so all the Sheen and BotRK passive procs will do all the damage, and he can ult + BotRK the enemy tank/bruiser in teamfights to instagib half their health.
Seems like he'd be an awesome sort of anti-bruiser bruiser.
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Ok this is the most random question I have ever asked, but does anybody remember that guy who was a high ELO player a few years ago (name azn something) and was known for raging. He switched to SC2 beta and was at the top for a little while (cheesed a shit ton). He played Pantheon (or something else, I remember it was 1 champ and it was a gay/snowbally champ) a lot I think.
I was just thinking of the people I hated playing against/with the most (guy was an asshole, but always snowballed when he was on the other team).
Uhh yeah.
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azn zagenite or something like that?
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United States47024 Posts
On May 01 2013 05:47 Ketara wrote: I'd be interested in seeing a Trundle top lane going for something like BotRK, Frozen Fist, Spirit Visage, Warmogs, Sunfire, in whatever order.
He's got big attack speed boosts, bonus healing already, and an autoattack reset on a low cooldown, so all the Sheen and BotRK passive procs will do all the damage, and he can ult + BotRK the enemy tank/bruiser in teamfights to instagib half their health.
Seems like he'd be an awesome sort of anti-bruiser bruiser. If you're buying selfish items, you're going to be 100% useless. Your engagement ability is too poor.
There's fundamentally no reason to buy selfish defensive items like Visage Warmog's Sunfire over team defensive items like Locket Bulwark Zeke's on Trundle.
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On May 01 2013 05:53 Chrispy wrote: azn zagenite or something like that?
Nah that was the guy who played Kennen and Teemo right?
Fk. I'm gonna google around a bit, although I have no idea what to search.
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On May 01 2013 05:32 Shikyo wrote:Show nested quote +On May 01 2013 05:07 Ryuu314 wrote:On May 01 2013 04:41 Shikyo wrote:On May 01 2013 04:26 TheYango wrote:On May 01 2013 04:03 Shikyo wrote:On May 01 2013 04:01 sylverfyre wrote:On May 01 2013 03:57 Shikyo wrote: So Trundle's subjugate seems like an ult that should be leveled at 6, 17, 18. That's pretty interesting. Haven't seen one like that before. Just the cooldown for leveling it is a pretty compelling reason to do the normal 6/11/16. It's also a %Max Health DRAIN, and even just a few % added onto that is pretty big. nah just that little isn't worth it to me compared to what you get for leveling his other abilities. The main thing is the armor and mr anyway and those aren't affected. 10s off the ult with little to no extra bonuses vs 3s off pillar with a higher slow %... the choice is clear Yup Lissandra icon is the best by far. 20 second CD reduction on ultimate is a big deal. I might consider leaving ranks 2 and 3 until after E is maxed, but given that W doesn't even grant Tenacity anymore, I don't see why you'd max W over getting rank 2/3 ultimate. On May 01 2013 04:07 Ketara wrote: I dunno, I can def. see an argument for not levelling Trundle ult past 6.
All you get is 10 secs off the cd and 2% more health drain per level. The armor/mr drain remains constant.
Compare that to another level of W giving 5% movespeed, 15% aspd and 3% healing, or dropping the cooldown on his E and getting it closer to where you can use it twice in one fight, I can definitely see levelling it at 6/17/18. Given your role, the 15% ASpd isn't that consequential, 2% health drain on ulti is going to be worth more than 3% total healing, and 10 sec ult CD is probably worth more than 5% MS. 2% health drain is more than 3% total healing? Note it amplifies the ult healing as well, as well as base hp regen or lifesteal. . Also I'm not sure why you think Trundle's role is fulltank or whatever you're implying. His focus is clearly AD out of the offensive stats, that scales well with aspd. Movespeed at the very least does have perfect synergy. 2% health drain is gonna be more than 3% healing in most situations. For example, a 2000 hp target. At level 11, you'll have max Q, lvl 3 E Rank 1 ult with lvl 2 W: Heals you 444 hp over the duration (20% of 2k = 400, then multiply by 11% for W) Rank 2 ult with lvl 1 W: Heals you 475 hp over the duration (22% of 2k = 440, then multiply by 8% for W) Now at lvl 16 on a 3000 hp target. At lvl 16, you have max Q and E Rank 1 ult with lvl 5 W: Heals you 720 hp over the duration (20% of 3k = 600, then multiply by 20% for W) Rank 2 ult with lvl 4 W: Heals you 772 hp over the duration (22% of 3k = 660, then multiply by 17%) Rank 3 ult with lvl 3 W: Heals you 820 hp over the duration (24% of 3k = 720, then multiply by 14%) As you can see, leveling ult will always heal you more than the healing increase from W. You're basically weighing increased heal and decreased cd against increased movespeed and attackspeed. Honestly, I can see the merits of W>R, as maxing W over R will give double the movespeed bonus (before diminishing returns) and four times the attack speed bonus, while maxing R will only give 20% more health and 20 seconds off cd. If you're maxing cdr, which you should be imo, maxing R only gives 12 seconds off cd. But saying the healing increase is anywhere near comparable to the healing on R is simply false. Are you assuming 0 base hp regen, 0 minions dying nearby and 0 lifesteal over 4 seconds? Not to mention you forgot magic resistance. Either way do as you like. MR will affect both equally since the healing is done based on damage dealt. Trundle never gets lifesteal unless you build Wriggles, which is a generally bad item. Zeke's can be pretty cool, but I doubt it'll ever be core on Trundle. Even if you factor in Zeke's lifesteal, the difference between R max and W max will be on the scale of an extra 1~5 hp over the 4 seconds.
The ulti heal has half up front, then again over 4 seconds. Base regen at 11 is 3.47 hp/second. Passive is 4% max health of stuff dying. With lvl 2 W, that's an additional 0.38 hp/second. Over 4 seconds, that's an extra 1.52 health. With lvl 1 W, that's an additional 0.28 hp/second. Over 4 seconds, that's an extra 1.11 health. This means there's still a 30.59 health difference that needs to be accounted for. This means there needs to be enough minions with a combined health of at least 764.8 health.
At 16 it's 4.32 per second. Passive is 6% max health of stuff dying. With lvl 5 W, that's an additional 0.86 hp/second. Over 4 seconds, that's an extra 3.46 health. With lvl 3 W, that's an additional 0.60 hp/second. Over 4 seconds, that's an extra 2.42 health. This means there's still a 98.96 health difference that needs to be accounted for. This means there needs to be enough minions with a combined health of at least 1649 health.
The increase in hp regen is neglible. The heal off your passive can make the difference, but you need to have anywhere between 2~5 minions dying within that 4 second window to make up the difference. While that can happen, it's not a good determining factor because of several reasons. Trundle lacks any form of aoe so you can't really intentionally nuke minions to gain hp. In fact, I'd argue that creeps dying nearby are a nonfactor. Consider that most fights are either over neutral objectives, where there are no creep, or at towers where creep waves are being instacleared by both teams.
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So, Buy Bulwark>Win ARAM.
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On May 01 2013 05:55 LaM wrote:Nah that was the guy who played Kennen and Teemo right? Fk. I'm gonna google around a bit, although I have no idea what to search.
Yeah. Welp I have no idea, GL.
Any Eu players know if Akilord still plays? That guy was cool.
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On May 01 2013 06:02 Ryuu314 wrote:Show nested quote +On May 01 2013 05:32 Shikyo wrote:On May 01 2013 05:07 Ryuu314 wrote:On May 01 2013 04:41 Shikyo wrote:On May 01 2013 04:26 TheYango wrote:On May 01 2013 04:03 Shikyo wrote:On May 01 2013 04:01 sylverfyre wrote:On May 01 2013 03:57 Shikyo wrote: So Trundle's subjugate seems like an ult that should be leveled at 6, 17, 18. That's pretty interesting. Haven't seen one like that before. Just the cooldown for leveling it is a pretty compelling reason to do the normal 6/11/16. It's also a %Max Health DRAIN, and even just a few % added onto that is pretty big. nah just that little isn't worth it to me compared to what you get for leveling his other abilities. The main thing is the armor and mr anyway and those aren't affected. 10s off the ult with little to no extra bonuses vs 3s off pillar with a higher slow %... the choice is clear Yup Lissandra icon is the best by far. 20 second CD reduction on ultimate is a big deal. I might consider leaving ranks 2 and 3 until after E is maxed, but given that W doesn't even grant Tenacity anymore, I don't see why you'd max W over getting rank 2/3 ultimate. On May 01 2013 04:07 Ketara wrote: I dunno, I can def. see an argument for not levelling Trundle ult past 6.
All you get is 10 secs off the cd and 2% more health drain per level. The armor/mr drain remains constant.
Compare that to another level of W giving 5% movespeed, 15% aspd and 3% healing, or dropping the cooldown on his E and getting it closer to where you can use it twice in one fight, I can definitely see levelling it at 6/17/18. Given your role, the 15% ASpd isn't that consequential, 2% health drain on ulti is going to be worth more than 3% total healing, and 10 sec ult CD is probably worth more than 5% MS. 2% health drain is more than 3% total healing? Note it amplifies the ult healing as well, as well as base hp regen or lifesteal. . Also I'm not sure why you think Trundle's role is fulltank or whatever you're implying. His focus is clearly AD out of the offensive stats, that scales well with aspd. Movespeed at the very least does have perfect synergy. 2% health drain is gonna be more than 3% healing in most situations. For example, a 2000 hp target. At level 11, you'll have max Q, lvl 3 E Rank 1 ult with lvl 2 W: Heals you 444 hp over the duration (20% of 2k = 400, then multiply by 11% for W) Rank 2 ult with lvl 1 W: Heals you 475 hp over the duration (22% of 2k = 440, then multiply by 8% for W) Now at lvl 16 on a 3000 hp target. At lvl 16, you have max Q and E Rank 1 ult with lvl 5 W: Heals you 720 hp over the duration (20% of 3k = 600, then multiply by 20% for W) Rank 2 ult with lvl 4 W: Heals you 772 hp over the duration (22% of 3k = 660, then multiply by 17%) Rank 3 ult with lvl 3 W: Heals you 820 hp over the duration (24% of 3k = 720, then multiply by 14%) As you can see, leveling ult will always heal you more than the healing increase from W. You're basically weighing increased heal and decreased cd against increased movespeed and attackspeed. Honestly, I can see the merits of W>R, as maxing W over R will give double the movespeed bonus (before diminishing returns) and four times the attack speed bonus, while maxing R will only give 20% more health and 20 seconds off cd. If you're maxing cdr, which you should be imo, maxing R only gives 12 seconds off cd. But saying the healing increase is anywhere near comparable to the healing on R is simply false. Are you assuming 0 base hp regen, 0 minions dying nearby and 0 lifesteal over 4 seconds? Not to mention you forgot magic resistance. Either way do as you like. MR will affect both equally since the healing is done based on damage dealt. Trundle never gets lifesteal unless you build Wriggles, which is a generally bad item. Zeke's can be pretty cool, but I doubt it'll ever be core on Trundle. The ulti heal has half up front, then again over 4 seconds. Base regen at 11 is 3.47 hp/second. Passive is 4% max health of stuff dying. With lvl 2 W, that's an additional 0.38 hp/second. Over 4 seconds, that's an extra 1.52 health. With lvl 1 W, that's an additional 0.28 hp/second. Over 4 seconds, that's an extra 1.11 health. This means there's still a 30.59 health difference that needs to be accounted for. This means there needs to be enough minions with a combined health of at least 764.8 health. At 16 it's 4.32 per second. Passive is 6% max health of stuff dying. With lvl 5 W, that's an additional 0.86 hp/second. Over 4 seconds, that's an extra 3.46 health. With lvl 3 W, that's an additional 0.60 hp/second. Over 4 seconds, that's an extra 2.42 health. This means there's still a 98.96 health difference that needs to be accounted for. This means there needs to be enough minions with a combined health of at least 1649 health. The increase in hp regen is neglible. The heal off your passive can make the difference, but you need to have anywhere between 2~5 minions dying within that 4 second window to make up the difference. While that can happen, it's not a good determining factor because of several reasons. Trundle lacks any form of aoe so you can't really intentionally nuke minions to gain hp. In fact, I'd argue that creeps dying nearby are a nonfactor. Consider that most fights are either over neutral objectives, where there are no creep, or at towers where creep waves are being instacleared by both teams.
u did so many math and you intentionally or not left out the part of the math that you assume in the first line it's true. it isnt and check my previous post at last page.
With 50% reduction (for ease of math) the difference from max ult to max w will also be 50% lower. that means 50hp difference instead of the 100. Based on the math you did, there is a 48.96 hp difference to be accounted, 824,5 minion hp.
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Yeah of all people trundle is a big guy you want supporty items on because trundles mostly a utility tank who should focus on E spam and using his ult, he has decent damage but not enough burst or upfront tankyness to be a real dive threat anyways
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On May 01 2013 06:03 cLutZ wrote: So, Buy Bulwark>Win ARAM.
Pretty much. 90% of people go glass cannon on everything anyway. If you want to win, buy support/aura items and win.
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On May 01 2013 06:08 Slayer91 wrote: Yeah of all people trundle is a big guy you want supporty items on because trundles mostly a utility tank who should focus on E spam and using his ult, he has decent damage but not enough burst or upfront tankyness to be a real dive threat anyways
agreed, but I can see the place for a BotRK or BT on his tank build since he has so much AS built in
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On May 01 2013 06:08 misirlou wrote:Show nested quote +On May 01 2013 06:02 Ryuu314 wrote:On May 01 2013 05:32 Shikyo wrote:On May 01 2013 05:07 Ryuu314 wrote:On May 01 2013 04:41 Shikyo wrote:On May 01 2013 04:26 TheYango wrote:On May 01 2013 04:03 Shikyo wrote:On May 01 2013 04:01 sylverfyre wrote:On May 01 2013 03:57 Shikyo wrote: So Trundle's subjugate seems like an ult that should be leveled at 6, 17, 18. That's pretty interesting. Haven't seen one like that before. Just the cooldown for leveling it is a pretty compelling reason to do the normal 6/11/16. It's also a %Max Health DRAIN, and even just a few % added onto that is pretty big. nah just that little isn't worth it to me compared to what you get for leveling his other abilities. The main thing is the armor and mr anyway and those aren't affected. 10s off the ult with little to no extra bonuses vs 3s off pillar with a higher slow %... the choice is clear Yup Lissandra icon is the best by far. 20 second CD reduction on ultimate is a big deal. I might consider leaving ranks 2 and 3 until after E is maxed, but given that W doesn't even grant Tenacity anymore, I don't see why you'd max W over getting rank 2/3 ultimate. On May 01 2013 04:07 Ketara wrote: I dunno, I can def. see an argument for not levelling Trundle ult past 6.
All you get is 10 secs off the cd and 2% more health drain per level. The armor/mr drain remains constant.
Compare that to another level of W giving 5% movespeed, 15% aspd and 3% healing, or dropping the cooldown on his E and getting it closer to where you can use it twice in one fight, I can definitely see levelling it at 6/17/18. Given your role, the 15% ASpd isn't that consequential, 2% health drain on ulti is going to be worth more than 3% total healing, and 10 sec ult CD is probably worth more than 5% MS. 2% health drain is more than 3% total healing? Note it amplifies the ult healing as well, as well as base hp regen or lifesteal. . Also I'm not sure why you think Trundle's role is fulltank or whatever you're implying. His focus is clearly AD out of the offensive stats, that scales well with aspd. Movespeed at the very least does have perfect synergy. 2% health drain is gonna be more than 3% healing in most situations. For example, a 2000 hp target. At level 11, you'll have max Q, lvl 3 E Rank 1 ult with lvl 2 W: Heals you 444 hp over the duration (20% of 2k = 400, then multiply by 11% for W) Rank 2 ult with lvl 1 W: Heals you 475 hp over the duration (22% of 2k = 440, then multiply by 8% for W) Now at lvl 16 on a 3000 hp target. At lvl 16, you have max Q and E Rank 1 ult with lvl 5 W: Heals you 720 hp over the duration (20% of 3k = 600, then multiply by 20% for W) Rank 2 ult with lvl 4 W: Heals you 772 hp over the duration (22% of 3k = 660, then multiply by 17%) Rank 3 ult with lvl 3 W: Heals you 820 hp over the duration (24% of 3k = 720, then multiply by 14%) As you can see, leveling ult will always heal you more than the healing increase from W. You're basically weighing increased heal and decreased cd against increased movespeed and attackspeed. Honestly, I can see the merits of W>R, as maxing W over R will give double the movespeed bonus (before diminishing returns) and four times the attack speed bonus, while maxing R will only give 20% more health and 20 seconds off cd. If you're maxing cdr, which you should be imo, maxing R only gives 12 seconds off cd. But saying the healing increase is anywhere near comparable to the healing on R is simply false. Are you assuming 0 base hp regen, 0 minions dying nearby and 0 lifesteal over 4 seconds? Not to mention you forgot magic resistance. Either way do as you like. MR will affect both equally since the healing is done based on damage dealt. Trundle never gets lifesteal unless you build Wriggles, which is a generally bad item. Zeke's can be pretty cool, but I doubt it'll ever be core on Trundle. The ulti heal has half up front, then again over 4 seconds. Base regen at 11 is 3.47 hp/second. Passive is 4% max health of stuff dying. With lvl 2 W, that's an additional 0.38 hp/second. Over 4 seconds, that's an extra 1.52 health. With lvl 1 W, that's an additional 0.28 hp/second. Over 4 seconds, that's an extra 1.11 health. This means there's still a 30.59 health difference that needs to be accounted for. This means there needs to be enough minions with a combined health of at least 764.8 health. At 16 it's 4.32 per second. Passive is 6% max health of stuff dying. With lvl 5 W, that's an additional 0.86 hp/second. Over 4 seconds, that's an extra 3.46 health. With lvl 3 W, that's an additional 0.60 hp/second. Over 4 seconds, that's an extra 2.42 health. This means there's still a 98.96 health difference that needs to be accounted for. This means there needs to be enough minions with a combined health of at least 1649 health. The increase in hp regen is neglible. The heal off your passive can make the difference, but you need to have anywhere between 2~5 minions dying within that 4 second window to make up the difference. While that can happen, it's not a good determining factor because of several reasons. Trundle lacks any form of aoe so you can't really intentionally nuke minions to gain hp. In fact, I'd argue that creeps dying nearby are a nonfactor. Consider that most fights are either over neutral objectives, where there are no creep, or at towers where creep waves are being instacleared by both teams. u did so many math and you intentionally or not left out the part of the math that you assume in the first line it's true. it isnt and check my previous post at last page. With 50% reduction (for ease of math) the difference from max ult to max w will also be 50% lower. that means 50hp difference instead of the 100. Based on the math you did, there is a 48.96 hp difference to be accounted, 824,5 minion hp. It really honestly doesn't matter. I'm just trying to show that the difference you get from R max and W max in terms of natural hp regen is absolutely miniscule. The only things that would make a difference so that W heal>R heal is 1. Minions dying 2. Itemizing Trundle offensively with tons of lifesteal and damage
Point 1 I already explained. Point 2 is I guess valid in the sense that if you're super fed and buying BTs and Bork W max would be better. However, I'd imagine that as a jungle Trundle you'd be going Locket+Bulwark or some variation of a cdr/tank build. If you just have Zekes for lifesteal/damage, the difference is neglible on the scale of 1~5 hp over the ult duration. If you somehow afford a Bork, the difference will be much greater and may favor the max W build, but I highly doubt you'll be able to afford a Bork in a jungle build while not being completely useless the vast majority of the game unless you're stomping in which case you might as well go balls deep and go 5 BT build.
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On May 01 2013 05:55 LaM wrote:Nah that was the guy who played Kennen and Teemo right? Fk. I'm gonna google around a bit, although I have no idea what to search. Azen Zagenite was like the best SSBM player in the world <.<
On May 01 2013 06:10 misirlou wrote:Show nested quote +On May 01 2013 06:08 Slayer91 wrote: Yeah of all people trundle is a big guy you want supporty items on because trundles mostly a utility tank who should focus on E spam and using his ult, he has decent damage but not enough burst or upfront tankyness to be a real dive threat anyways agreed, but I can see the place for a BotRK or BT on his tank build since he has so much AS built in IMO iceborn gauntlet is core on Trundle.
Also I've currently lost all games with Trundle. win lane lose game. get kited worse than nasus
You really feel the lack of tenacity. Even though his Q was buffed I guess this is the last game with him. Overall a huge nerf due to no tenacity I'd say.
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I see no reason not to use lifesteal quints on trundle, so you got your 6% right there. Not that it really makes much of a difference.
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On May 01 2013 06:14 Juicyfruit wrote: I see no reason not to use lifesteal quints on trundle. Not that it really makes much of a difference. Quick math. At level 16, Trundle has just over 100 ad with just under 1 attack speed. With 6% lifesteal, he's healing 6 hp per second assuming your target has 0 armor. With lvl 3 W active, you're healing about 10 hp/second, while with lvl 5 W active you're healing about 13 hp/second. That's a 2~3 hp/second difference. Over the 4 second ult duration that comes out to 9~10 hp difference, which is absolutely miniscule.
So yea, unless you're going glass cannon Trundle with lots of AD/lifesteal or in cases where there happens to be a creep wave as you're fighting, R>W for healing. Still, I suppose there's still a case to be made for W>R in that maxing W gives you twice as much movespeed and 4 times as much attackspeed while R gives you ~20% more health and reduces cd by 12~20 seconds.
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You aren't assuming you have Q bonus on when you're using melee attacks?
Also lifesteal is after armor, you don't calculate it like that.
Oh you did the calculations assuming no armor. Then it just is obsolete.
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MS or AD quints on Trundle are pretty good. Without a gapcloser any MS is good. If using AD quints lets me forgo madred's in favor of golem spirit I'll do it gladly.
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On May 01 2013 06:09 h3r1n6 wrote:Pretty much. 90% of people go glass cannon on everything anyway. If you want to win, buy support/aura items and win.
I just beat a Team with the triumvirate of Lux, Yi, and Nidalee by just rushing Aegis/Bulwark on Shen. The rage was strong in postgame.
He is surprisingly non-terrible in ARAM.
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United States23745 Posts
I had a feeling the more zoomed out view on the new PBE map would be polarizing lol. Doesn't seem to mess with me for whatever reason though, I hit/miss just as many skillshots as usual.
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