• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:47
CET 09:47
KST 17:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC26[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Recommended BW Settings for Mouse and Video BW General Discussion Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0 CSLAN 4 is Coming! [BSL23] Ro16 Group A - Saturday 21:00 CET
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11628 users

[Patch 3.06: Lissandra Patch] General Discussion - Page 146

Forum Index > LoL General
Post a Reply
Prev 1 144 145 146 147 148 189 Next
TheYango
Profile Joined September 2008
United States47024 Posts
May 11 2013 00:28 GMT
#2901
Random aside, I think it's funny that Probuilds doesn't have any data on Chinese players when any "serious" solo queue game played by a Chinese player is going to be played on KR server anyway (which they already have data for) and many of these players' KR smurfs are easily known.
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 11 2013 00:29 GMT
#2902
Jayce stacks tear for free because he can just spam the range form / melee form change and also has both forms' Ws to use for low mana cost spams even when he doesn't need to do anything with them. As I've said, he stacks the tear in like 10 minutes without mana problems.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 11 2013 00:30 GMT
#2903
On May 11 2013 09:20 TheYango wrote:
The real question is why people are lumping Jayce and Kha'zix in the same boat when they're not really the same. Void Spikes' mana cost actually scales way more aggressively than anything Jayce will use repeatedly in lane, which makes Tear way more appealing on Kha'zix than Jayce. This is likewise reflected by Manamune being more common on Kha'zix than Jayce.


What? A level one accelerated shock blast costs 105 mana, thats more than level five void spikes.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 11 2013 00:30 GMT
#2904
On May 11 2013 09:20 TheYango wrote:
The real question is why people are lumping Jayce and Kha'zix in the same boat when they're not really the same. Void Spikes' mana cost actually scales way more aggressively than anything Jayce will use repeatedly in lane, which makes Tear way more appealing on Kha'zix than Jayce. This is likewise reflected by Manamune being far more common on Kha'zix than Jayce.


Jayce ranged W is the primary reason to get a manamune. The mana utility is very nice, but the real attraction is adding ~150 damage(100 magic, ~50 physical) on 3(4 including the reset) autoattacks at high attack speed. Assuming you are building glass cannon poke jayce, melee form is used primarily after engage has happened to finish somebody.

As for the soloq/OGN builds on jayce.

manamune brut LW and tear brut BT are roughly equivalent cost. Second build will do more damage to squishies, but does laughable damage to somebody with 150+ armor. The LW build ensures that it always hurts regardless of target, and ensures that no matter who you hit, 2 shock blasts will pretty much always force somebody off of turret.

Having tried both, I think the LW route is better even in soloq. Yes burst damage suffers on squishies, but you will still force a squishy to base after one or two shots, and you also take non-negligible amounts of health off a tank.
Porouscloud - NA LoL
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-11 00:32:48
May 11 2013 00:32 GMT
#2905
On May 11 2013 09:30 sob3k wrote:
Show nested quote +
On May 11 2013 09:20 TheYango wrote:
The real question is why people are lumping Jayce and Kha'zix in the same boat when they're not really the same. Void Spikes' mana cost actually scales way more aggressively than anything Jayce will use repeatedly in lane, which makes Tear way more appealing on Kha'zix than Jayce. This is likewise reflected by Manamune being more common on Kha'zix than Jayce.


What? A level one accelerated shock blast costs 105 mana, thats more than level five void spikes.

Congratulations, you just concluded that accelerating every Shock Blast isn't mana-efficient.
Moderator
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 11 2013 00:32 GMT
#2906
Um sorry but muramana brut LW > brut tear BT in burst even on squishies.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 11 2013 00:37 GMT
#2907
On May 11 2013 09:32 TheYango wrote:
Show nested quote +
On May 11 2013 09:30 sob3k wrote:
On May 11 2013 09:20 TheYango wrote:
The real question is why people are lumping Jayce and Kha'zix in the same boat when they're not really the same. Void Spikes' mana cost actually scales way more aggressively than anything Jayce will use repeatedly in lane, which makes Tear way more appealing on Kha'zix than Jayce. This is likewise reflected by Manamune being more common on Kha'zix than Jayce.


What? A level one accelerated shock blast costs 105 mana, thats more than level five void spikes.

Congratulations, you just concluded that accelerating every Shock Blast isn't mana-efficient.


great, you still are going to be using it very frequently in lane
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
101toss
Profile Blog Joined April 2010
3232 Posts
May 11 2013 00:43 GMT
#2908
On May 11 2013 09:37 sob3k wrote:
Show nested quote +
On May 11 2013 09:32 TheYango wrote:
On May 11 2013 09:30 sob3k wrote:
On May 11 2013 09:20 TheYango wrote:
The real question is why people are lumping Jayce and Kha'zix in the same boat when they're not really the same. Void Spikes' mana cost actually scales way more aggressively than anything Jayce will use repeatedly in lane, which makes Tear way more appealing on Kha'zix than Jayce. This is likewise reflected by Manamune being more common on Kha'zix than Jayce.


What? A level one accelerated shock blast costs 105 mana, thats more than level five void spikes.

Congratulations, you just concluded that accelerating every Shock Blast isn't mana-efficient.


great, you still are going to be using it very frequently in lane

unstacked tear isn't enough to sustain frequent use in lane
Math doesn't kill champions and neither do wards
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 11 2013 00:49 GMT
#2909
On May 11 2013 09:43 101toss wrote:
Show nested quote +
On May 11 2013 09:37 sob3k wrote:
On May 11 2013 09:32 TheYango wrote:
On May 11 2013 09:30 sob3k wrote:
On May 11 2013 09:20 TheYango wrote:
The real question is why people are lumping Jayce and Kha'zix in the same boat when they're not really the same. Void Spikes' mana cost actually scales way more aggressively than anything Jayce will use repeatedly in lane, which makes Tear way more appealing on Kha'zix than Jayce. This is likewise reflected by Manamune being more common on Kha'zix than Jayce.


What? A level one accelerated shock blast costs 105 mana, thats more than level five void spikes.

Congratulations, you just concluded that accelerating every Shock Blast isn't mana-efficient.


great, you still are going to be using it very frequently in lane

unstacked tear isn't enough to sustain frequent use in lane

Jayce stacks tear extremely fast and for free every 6 seconds too...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-05-11 00:55:24
May 11 2013 00:49 GMT
#2910
The other thing is that solely for the purpose of sustain, Chalice outperforms ToG. They give the same regen, but until Tear gets heavily stacked, the % mana regen increase of Chalice is more significant than the max mana gain of ToG (plus it gives immediate stats while the mana of ToG doesn't become fully useful until you finish Manamune/Muramana).

ToG is essentially a gp10 item that gives you mana instead of gold. It gives mana at a very aggressive rate (effectively 26 gp10 worth of mana for someone who can stack it on CD, less for someone who uses spells less often), but you do have to realize that it IS still an item that shifts your item timings in the way that a gp10 item does (although obviously more smoothly because of how fast it generates mana).
Moderator
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 11 2013 00:55 GMT
#2911
On May 11 2013 09:30 Amui wrote:
Show nested quote +
On May 11 2013 09:20 TheYango wrote:
The real question is why people are lumping Jayce and Kha'zix in the same boat when they're not really the same. Void Spikes' mana cost actually scales way more aggressively than anything Jayce will use repeatedly in lane, which makes Tear way more appealing on Kha'zix than Jayce. This is likewise reflected by Manamune being far more common on Kha'zix than Jayce.


Jayce ranged W is the primary reason to get a manamune. The mana utility is very nice, but the real attraction is adding ~150 damage(100 magic, ~50 physical) on 3(4 including the reset) autoattacks at high attack speed. Assuming you are building glass cannon poke jayce, melee form is used primarily after engage has happened to finish somebody.

As for the soloq/OGN builds on jayce.

manamune brut LW and tear brut BT are roughly equivalent cost. Second build will do more damage to squishies, but does laughable damage to somebody with 150+ armor. The LW build ensures that it always hurts regardless of target, and ensures that no matter who you hit, 2 shock blasts will pretty much always force somebody off of turret.

Having tried both, I think the LW route is better even in soloq. Yes burst damage suffers on squishies, but you will still force a squishy to base after one or two shots, and you also take non-negligible amounts of health off a tank.

i only brought up solo q because sometimes builds are copied in the context of a team comp/team strategy and adapted to solo queue. then when they don't work in solo queue people complain and call them stupid.

well ain't that obvious, sir

in the ogn games i saw, when jayce hit muramana there was a big timing to engage and force fights. you will not get that in solo queue.
kongoline
Profile Joined February 2012
6318 Posts
May 11 2013 00:59 GMT
#2912
as a gragas player who spends all his mana in few barrels i take tear over chalice any day ( if it wanst for the mr which is so good for mid)
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2013-05-11 01:04:14
May 11 2013 01:00 GMT
#2913
Muramana is amazing on any jayce its the tear that is the weakpoint and if your mid its hardly matters because the spike is so big, Top Jayce / Kha should often skip it. OR you just skip using Kha and Jayce in top lane like a metasheep.
¨


On another note i fucking suck at this game since I started working, started playing d3, torchlight and Sc2, i used to meet popular streamers at least 10-50 % of my games in s1, now hardly never.

Going to tryhard playing on Graves, Ez, Vayne, Lee, Rengar so i can at least hit diamond 2 before season ends.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
May 11 2013 01:08 GMT
#2914
Anyone else having connection issues? I'm getting directed here and im in NA.
+ Show Spoiler +
windows updated, firewall turned off, anti virus turned off, port available, "The computer did not resync because no time data was available" <- fix this? how?
BW pros training sc2 is like kiss making a dub step album.
Craton
Profile Blog Joined December 2009
United States17305 Posts
May 11 2013 01:10 GMT
#2915
Reboot, update windows clock time, check services, check drivers.
twitch.tv/cratonz
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-05-11 01:35:47
May 11 2013 01:25 GMT
#2916
On May 11 2013 09:32 TheYango wrote:
Show nested quote +
On May 11 2013 09:30 sob3k wrote:
On May 11 2013 09:20 TheYango wrote:
The real question is why people are lumping Jayce and Kha'zix in the same boat when they're not really the same. Void Spikes' mana cost actually scales way more aggressively than anything Jayce will use repeatedly in lane, which makes Tear way more appealing on Kha'zix than Jayce. This is likewise reflected by Manamune being more common on Kha'zix than Jayce.


What? A level one accelerated shock blast costs 105 mana, thats more than level five void spikes.

Congratulations, you just concluded that accelerating every Shock Blast isn't mana-efficient.

I've considered getting tear on Jayce but I've had several games where it took me a long time to stack tear. 26+ minutes when I rushed it.

Usually with Jayce you do want to hit an accelerated shock blast whenever you have the opportunity.

I remember one time someone said it doesn't matter which order you use EQ. It actually is huge. Your opponents wait for the E to fire before their brains go into "dodge" mode. QE gives less time for your opponent to react than EQ and whenever you get a chance to hit them with a QE you take it because mana is less important than health. Often on Jayce you have to hit the minions in order to hit the enemy champ and the accelerated blast allows you to do that with the increased radius.

Still, often time you can get a doran's blade and 5 health pots + wards on your first back instead of tear.

I've played Kha before and he has nowhere near the mana problems Jayce has. All you do is use your spikes a bit less on creeps and don't jump around needlessly and he has no mana problems. His other abilities don't cost too much unless he gets lots of resets on his jump.

Jayce's level 9 combo is 315 mana and that doesn't include any heavy costing ults. After that he continues using 315 mana in each combo and he pokes a lot more with QE than Kha does since QE has longer range than Kha's W.
Kha'zix's combo with his ult is 275. After that his combo costs 175 mana per cycle + 50per jump.

The difference is night and day.

Edit: level 9 Jayce. His costs go up a bit more with levels.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Cubu
Profile Blog Joined February 2011
1171 Posts
May 11 2013 01:40 GMT
#2917
On May 11 2013 09:28 TheYango wrote:
Random aside, I think it's funny that Probuilds doesn't have any data on Chinese players when any "serious" solo queue game played by a Chinese player is going to be played on KR server anyway (which they already have data for) and many of these players' KR smurfs are easily known.

Aren't there alot of good players in chinese server? I thought there would be more good players there due to alot of people having experience with dota 1. Kinda like the case with sc2 in kr.
kongoline
Profile Joined February 2012
6318 Posts
May 11 2013 01:40 GMT
#2918
whats the discussion here? tear is core on jayce since the mana nerfs, lets u spam spells even without blue
considering how good is muramana atm its pretty much no brainer
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
May 11 2013 01:41 GMT
#2919
On May 11 2013 10:08 ComaDose wrote:
Anyone else having connection issues? I'm getting directed here and im in NA.
+ Show Spoiler +
windows updated, firewall turned off, anti virus turned off, port available, "The computer did not resync because no time data was available" <- fix this? how?

running as administrator fixed it. super crazy.
BW pros training sc2 is like kiss making a dub step album.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 11 2013 01:54 GMT
#2920
What do you do as Jayce if you back against like a Riven/Jax/Irelia/Nid or some other champ that has a large kill potential post 6 and then they have 2 dorans blades and you only have tear? Farm with your Q as best you can?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Prev 1 144 145 146 147 148 189 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech161
StarCraft: Brood War
Rain 2167
Britney 756
Leta 137
Stork 102
Mind 87
soO 43
ggaemo 41
Mong 32
Sacsri 30
Shinee 30
[ Show more ]
NotJumperer 23
Bale 22
ajuk12(nOOB) 20
yabsab 13
ZergMaN 12
Noble 11
sOs 7
Force[name] 4
Killer 0
League of Legends
JimRising 547
Counter-Strike
fl0m3054
shoxiejesuss827
Other Games
summit1g10131
Sick141
XaKoH 83
ViBE53
Mew2King52
KnowMe0
[ Show 10 non-featured ]
StarCraft 2
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Ultimate Battle
3h 13m
OSC
5h 13m
OSC
14h 43m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 1h
WardiTV Invitational
1d 3h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 8h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 11h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.