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[Patch 3.05: Balance Update] General Discussion - Page 161

Forum Index > LoL General
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jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
April 24 2013 01:23 GMT
#3201
I would really love Fiora to be good. I want to buy her, she looks so fun just to dick around with.

Not that I'm any good with melee champs, I just love Hydra, and it is a beautiful item on her.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
April 24 2013 01:25 GMT
#3202
Riot's talked about map-specific champion balance changes

Obvious fix for melee carries is to give them item-specific balance changes

ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2013-04-24 01:28:58
April 24 2013 01:28 GMT
#3203
"The Melee Carry" basically needs overpowered kit utility if they're relying on itemization and autoattacks alone. As you move away from that, and start giving a champion abilities that nuke for burst damage, the kit can become more relaxed. Even fiora has a lot of burst potential, and she's still on the bad side because she just gets blown up if she builds offensive stats, and she doesn't do anything useful if she builds defensively. Unlike zac or elise, and %maxhealth powercreep which allows them to build pure tank and still do bonkers amounts of damage. Zac can literally just build spirit of the elder lizard and
spirit visage, pop a bluepot and have 40% cdr, be absurdly tanky out of the jungle, and spam W on your entire team for insane amounts of damage given the amount of gold spent to do it. It's not entirely a "melee carry is bad" problem, and more of a power creep, new champions are too good problem.

But I do agree with you in the sense that melee carries can never truly exist while being forced to build defensively. multiplicative scaling is just too strong, and needing to get into melee range makes it impossible to get your damage off before dying. So you run into a balance problem across all levels of play. Suddenly balancing fiora for the LCS means tens of thousands of bronze players stop playing because of how hard she carries. Or a new melee carry gets released that is more toxic than pre-nerf/rework/nerf eve. The problem is that riot profits off of bronze league, and subsidizes its challenger league. Maybe its the case that melee carries will never be viable unless they are gamebreakingly abusive at low levels of play. and maybe riot is okay with that.


---------------
On April 24 2013 10:21 obesechicken13 wrote:
Show nested quote +
On April 24 2013 10:02 ItsFunToLose wrote:
On April 24 2013 09:58 Craton wrote:
On April 24 2013 09:49 obesechicken13 wrote:
As long as the melee carries have a 50% win rate who really cares? The entire game is fairly binary. Most of my games are one sided and the presence of ad yi doesn't change anything.

Because having 50% W/L does not at all equate to a champ being enjoyable or toxic to play/play against.


Twisted Fate's new ultimate:
Flip a coin: Lock either heads or tails. The game is then paused, a coin is tossed, and if Twisted fate guessed correctly his team wins. If wrong, loses. balanced!

I don't know why I even have to argue this. Tryndamere doesn't flip a coin to win games.



because you said "lol 50% win/loss, who cares!~"
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
cLutZ
Profile Joined November 2010
United States19574 Posts
April 24 2013 01:34 GMT
#3204
On April 24 2013 10:05 TheYango wrote:
Show nested quote +
On April 24 2013 09:30 ItsFunToLose wrote:
On April 24 2013 09:21 TheYango wrote:
The core issue here has nothing to do with the champion kits at all, which is what people are missing. It has to do with multiplicative damage scaling and how being able to have 4 damage items rather than 2 damage + defensive items creates a damage-dealing disparity that's far more than an individual champion kit can reasonably make up for.

AD champs have 4 multiplicative damage stats they can buy--AD, AS, Crit, Armor pen. The effect of all of these stats multiply each other, so doubling your gold value in offensive stats results in an astronomical increase in your actual DPS because your DPS is more or less a quartic function of gold invested.



Tryndamere's ult now makes him immune to crowd control for the entire duration, but reduces his damage by 50%. Kits can 100% make up for being melee.

You've made Tryndamere a good champion, ok.

Now how does this address the *systemic* issue of the "melee carry question" as posed by others?

As I said, I see the issue as posed related to Tryndamere, Fiora, and Yi, as a complaint about *specific champions* being too weak. The issue of "the melee carry" as a role is a separate matter.

We have melee carries. The only reason people think we don't is because they have some arbitrary unrealistic view of what a melee carry is.

EDIT: In retrospect I realize how I posted was confusing because the post that you responded too should have been an addendum to my response to clutz, rather than a stand-alone post.

Show nested quote +
On April 24 2013 09:48 cLutZ wrote:
I disagree that there has to be a "gradient". I agree you can balance the melle carry assuming X item level. However he would have to be pretty crappy before that item level, and would obviously be ridiculously strong past it.

It would be like Jax, except far more extreme.

So your proposition is a kit that has a power curve so lopsided that Riot would never include it in their game?


I don't think the proposed Trynd ult change both fixes Trynd and keeps him as a melle carry.

My point is that A melle carry almost certainly needs to have the lopsided powercurve that Riot would probably not include in their game. Its not sane to have a champion with the ability to do high end damage while having decent tankiness at all levels of the game.

For instance, Jax and Irelia always build more towards survivability after item 1 because they try to kill carries and need to survive the other team's damage. If you build them more glass-cannony, you really can only clean up rather than try to damage the other teams tanks.
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-04-24 01:36:12
April 24 2013 01:35 GMT
#3205
Who said melee carries have to be autoattacked focused? There are plenty of ranged ADC's taht get plenty done without autoattacks; especially in mid game. Notables include MF/Graves. Items like SotD are probably is whats necessary for melee carries to be viable.

The biggest issue with melee carries; is their ability to damage "tanks". Killing carries is easy enough, that's what assassins like Zed is for; but melee carry vs tanks usually end up as a silly fight.
liftlift > tsm
qanik
Profile Joined May 2010
Denmark1899 Posts
April 24 2013 01:35 GMT
#3206
I play a lot of Yi games and i think one of these two tweaks would make him more viable in games:

1. A bonus ad scaling on Yi's Q at around 0.6 - 1.0 bonus ad. This will make AD yi more viable in teamfights while not making ap Yi OP.

Or

2. Give his Meditate a persistant armor/mr buff that fades away over time after the channeling breaks(Say your level 5 meditate breaks, the 300 armor/mr bonus would drop from 300 to 0 over 2-3 seconds.). Yi is innately squishy and very susceptible to CCs which makes this skill kinda meh especially for ad yi because it's so easily broken and even when it's not you are essentially taking yourself out of the fight by not participating in the DPS. So by retaining some of the defensive stats after the channeling allow him to dish out a little more dmg before dying.

Best Teemo World
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
April 24 2013 01:38 GMT
#3207
Tryndamere should be allowed to throw his sword.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 24 2013 01:46 GMT
#3208
On April 24 2013 10:38 Zergneedsfood wrote:
Tryndamere should be allowed to throw his sword.


he does that when he dies.
(╯°□°)╯︵ ┻━┻
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-04-24 01:48:12
April 24 2013 01:48 GMT
#3209
On April 24 2013 10:38 Zergneedsfood wrote:
Tryndamere should be allowed to throw his sword.

Don't you know thats how his spin move works? He swings/throws his sword, but holds onto it, and the power of the throw/swing, causes him to be dragged forward. Similar to how Thor "flies", by throwing his hammer, and holding onto it.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-04-24 01:53:30
April 24 2013 01:53 GMT
#3210
On April 24 2013 10:35 wei2coolman wrote:
Who said melee carries have to be autoattacked focused? There are plenty of ranged ADC's taht get plenty done without autoattacks; especially in mid game. Notables include MF/Graves. Items like SotD are probably is whats necessary for melee carries to be viable.

The biggest issue with melee carries; is their ability to damage "tanks". Killing carries is easy enough, that's what assassins like Zed is for; but melee carry vs tanks usually end up as a silly fight.


Zed's Sustained dps is probably not that different than Graves' right now (if you build them with the same items). Compare

AD 48.6 (+3.4)
AS 0.658 (+3.1%)
Steroid = +25% Bonus AD

AD 51 (+3.1)
AS 0.625 (+2.9%)
Steroid = 70% Attack speed
Freeeeeeedom
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 24 2013 01:53 GMT
#3211
On April 24 2013 10:28 ItsFunToLose wrote:
"The Melee Carry" basically needs overpowered kit utility if they're relying on itemization and autoattacks alone. As you move away from that, and start giving a champion abilities that nuke for burst damage, the kit can become more relaxed. Even fiora has a lot of burst potential, and she's still on the bad side because she just gets blown up if she builds offensive stats, and she doesn't do anything useful if she builds defensively. Unlike zac or elise, and %maxhealth powercreep which allows them to build pure tank and still do bonkers amounts of damage. Zac can literally just build spirit of the elder lizard and
spirit visage, pop a bluepot and have 40% cdr, be absurdly tanky out of the jungle, and spam W on your entire team for insane amounts of damage given the amount of gold spent to do it. It's not entirely a "melee carry is bad" problem, and more of a power creep, new champions are too good problem.

But I do agree with you in the sense that melee carries can never truly exist while being forced to build defensively. multiplicative scaling is just too strong, and needing to get into melee range makes it impossible to get your damage off before dying. So you run into a balance problem across all levels of play. Suddenly balancing fiora for the LCS means tens of thousands of bronze players stop playing because of how hard she carries. Or a new melee carry gets released that is more toxic than pre-nerf/rework/nerf eve. The problem is that riot profits off of bronze league, and subsidizes its challenger league. Maybe its the case that melee carries will never be viable unless they are gamebreakingly abusive at low levels of play. and maybe riot is okay with that.


---------------
Show nested quote +
On April 24 2013 10:21 obesechicken13 wrote:
On April 24 2013 10:02 ItsFunToLose wrote:
On April 24 2013 09:58 Craton wrote:
On April 24 2013 09:49 obesechicken13 wrote:
As long as the melee carries have a 50% win rate who really cares? The entire game is fairly binary. Most of my games are one sided and the presence of ad yi doesn't change anything.

Because having 50% W/L does not at all equate to a champ being enjoyable or toxic to play/play against.


Twisted Fate's new ultimate:
Flip a coin: Lock either heads or tails. The game is then paused, a coin is tossed, and if Twisted fate guessed correctly his team wins. If wrong, loses. balanced!

I don't know why I even have to argue this. Tryndamere doesn't flip a coin to win games.



because you said "lol 50% win/loss, who cares!~"


On April 24 2013 09:49 obesechicken13 wrote:
As long as the melee carries have a 50% win rate who really cares? The entire game is fairly binary. Most of my games are one sided and the presence of ad yi doesn't change anything.

It's different when what I said is paraphrased out of context. Yi doesn't make the game unfun just by being in it.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
April 24 2013 01:56 GMT
#3212
Melee champions, because they are melee are required to build defensive stats. So because they need that in order not to get blown up, they don't really have time to itemize dps. So in order to make the character not a useless piece of poop, riot stick these super hight stats and base damage on their abilitys. But Hey, what you say doesn't describe a melee dps.. It's a tank! or a bruser! And if we actually build dps on them... it's still not a melee carry, it's an assassin!
So are we saying that mellee carrys can't exist in LoL? or that there have been none released yet?

I think that if riot release a champion with an inverse mindset, it could be a true melee carry. What I mean by that is instead of relasing a champion with hight base skill where we build tanky and stay relevant.. they release a champion with very good innane tankyness, great scalling but shit base damage. The closest we have right now i think is tryndamere (R) and maybe jax (gets tanky thanks to R, still has hudge bases tho).
Said released "melee carry" champion would have poop earlygame cause laning is hard if your damage sux, maybe would even need a support to babysit him early. And it could make a fun and very different champion from all the bruserish gapcloser melees we have right now.
I didn't adress the kitability of such a champ. I am not too sure about how to deal with it cause on one part I think it's ok to have some champions that are being kited, itemization and teamcomp should work around a melee carry type and help him with this problem. But since it would be so dependant on team factors, a champion like this without 20 jumps would be unpopular in a soloqueue environement and therefore not good to release
Be nice, buy wards and don't feed double buff.
overt
Profile Blog Joined June 2010
United States9006 Posts
April 24 2013 02:04 GMT
#3213
On April 24 2013 10:23 jcarlsoniv wrote:
I would really love Fiora to be good. I want to buy her, she looks so fun just to dick around with.

Not that I'm any good with melee champs, I just love Hydra, and it is a beautiful item on her.


She's really fun. She destroys a lot of people in mid lane super hard and has a few top lane match ups that are favorable for her. But then you have to push your advantage really fast because her team fighting is so meh.

You can always split push as her like a Master Yi except she doesn't really push as fast as Yi does and she doesn't escape from ganks as fast either. You already basically play Fiora like an assassin since CC's just insta-gib you except your burst is pretty underwhelming and you end up feeling like you should've just played Kha'Zix or Zed or something.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-04-24 02:17:57
April 24 2013 02:17 GMT
#3214
On April 24 2013 10:35 wei2coolman wrote:
The biggest issue with melee carries; is their ability to damage "tanks". Killing carries is easy enough, that's what assassins like Zed is for; but melee carry vs tanks usually end up as a silly fight.

I feel like this is something that goes unsaid nearly every time "Melee Carries viability" comes up. Carries don't just kill other carries, they kill tanks too.

Honestly, I think that we already have some melee carries but nobody acknowledges them as such or calls them such. Jax, Irelia, Riven and other "bruisers that build a serious core of damage but dont do as hot when they go puretank" fit the category. Riot likes to call them Fighters - they are, in essence, somewhat like what you want out of melee carries. They have more meat on their bones than ranged carries, but they still like to build at least one CORE damage item (BORK or Triforce on Jax/Irelia depending on what season you're in, BT on Riven.) It's silly to distinguish how much damage you're getting from abilities vs steroids here. You get in melee range, and you stab people in the face really friggin hard. Your kit needs to include mobility, durability, and CC, because you still are a melee and need to stick to people to get all your damage out. You aren't so much of a "use 2 abilities and back off" - you get more damage if you pour on the heat, and you don't really "run out" of damage at least for a while.

Assassins can also be melee carries, if they get ahead of the enemy tanks (possibly just by giving them more farm - doesn't necessarily need to be by getting killfed. This is very possible on, for example, Zed.) as long as they don't "Run out of damage" after their first target. That's what carries are. They're sustained damage. Damage that doesn't run out.

Zed definitely has more damge for his first target, but he can still keep murdering and being mobile.

So, I'm going to argue that Riven and Jax ARE the melee carries you're looking for. They just aren't named Tryndamere and Master Yi.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 24 2013 02:26 GMT
#3215
On April 24 2013 10:38 Zergneedsfood wrote:
Tryndamere should be allowed to throw his sword.


[image loading]
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 24 2013 02:47 GMT
#3216
Yeah, I'm definitely going to have to agree that we do already have "melee carries", most particularly in Jax.
Vanka
Profile Blog Joined April 2010
China1336 Posts
April 24 2013 02:56 GMT
#3217
I still say people should run ad yi/trynd/sion/fiona with 4 supports, mercurial scimitar and like 3 crucibles, ohmwrecker and be unpeelable.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 24 2013 02:57 GMT
#3218
On April 23 2013 16:17 sob3k wrote:
Taric Sivir Bot
Sona Mid
Warwick Jungle
Gangplank/Jarvan top

team aura whore

If they pop everything at max rank, each of them gets:

75ad
30% movespeed
20+ armor
50ap
70% Attack speed

That's a lot of free stats....in fact its 9321gold worth of them if you bought them at the shop lol

if they whore every aura item they recieve an additional

10Armor
30Mr
20ad
10% lifesteal
30ap
20% spellvamp
-20 AS to enemies
-20 Mr to enemies

sounds pretty interesting, obviously fighting as five would be pretty important. Also all your lanes would be pretty terrible.



Lose lane win game! This is one of the team comps I want to try out.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-04-24 03:05:34
April 24 2013 03:05 GMT
#3219
Oh man. I am doing some research on creating an algorithm that will allow me to find a way to get to 0 RP (thus "beating" the game) with the minimal amount of RP purchases... and it seems more difficult than I originally envisioned.

+ Show Spoiler +
And it seems very interesting!
https://twitter.com/SufficientStats
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
April 24 2013 03:09 GMT
#3220
On April 24 2013 12:05 Sufficiency wrote:
Oh man. I am doing some research on creating an algorithm that will allow me to find a way to get to 0 RP (thus "beating" the game) with the minimal amount of RP purchases... and it seems more difficult than I originally envisioned.

+ Show Spoiler +
And it seems very interesting!


http://en.wikipedia.org/wiki/Knapsack_problem
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