• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:32
CEST 05:32
KST 12:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors7Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
[ASL21] Ro8 Preview Pt2: Progenitors ASL21 General Discussion Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1133 users

[Patch 3.05: Balance Update] General Discussion - Page 134

Forum Index > LoL General
Post a Reply
Prev 1 132 133 134 135 136 210 Next
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
April 21 2013 21:42 GMT
#2661
On April 22 2013 06:33 Badboyrune wrote:
Ok how are you supposed to lane against draven? It doesn't matter what support I play I just always get stomped vs him. If you play poke he will just outpoke you because his auto attacks deal three times more damage than any of your spells, and if you play engage he will just kill you because he deals three times more damage than you ad. I have no clue what to do


Taric I guess.
CUTE MAKES RIGHT
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 21 2013 21:43 GMT
#2662
On April 22 2013 06:02 Craton wrote:
In order to fix Thresh you must:
A.) Completely gut lantern. MASSIVELY reduce its range and make it tether if Thresh moves too far away. Something like 400 cast range, 600 tether range (maybe less).
B.) Greatly reduce the range and duration of hook. Fix the bug that allows you to cast and then flash to ignore the windup.
C.) Greatly nerf the amount of free stats from his passive and place a hard, level-based cap on how much you can get.


glad you aren't doing the balancing then, you basically want to nerf all the things that make him unique instead of just hitting his base damages/stats so that you pay in tankiness and damage for the utility.
I come in for the scraps
Artok
Profile Joined May 2011
Netherlands2219 Posts
April 21 2013 21:45 GMT
#2663
On April 22 2013 06:33 Badboyrune wrote:
Ok how are you supposed to lane against draven? It doesn't matter what support I play I just always get stomped vs him. If you play poke he will just outpoke you because his auto attacks deal three times more damage than any of your spells, and if you play engage he will just kill you because he deals three times more damage than you ad. I have no clue what to do

nami, ball where his axe lands, e adc, enjoy half hp draven, if youre 6 follow it up with ulti and free kill.
Chun-li since ST
Craton
Profile Blog Joined December 2009
United States17281 Posts
April 21 2013 21:49 GMT
#2664
On April 22 2013 06:43 VayneAuthority wrote:
Show nested quote +
On April 22 2013 06:02 Craton wrote:
In order to fix Thresh you must:
A.) Completely gut lantern. MASSIVELY reduce its range and make it tether if Thresh moves too far away. Something like 400 cast range, 600 tether range (maybe less).
B.) Greatly reduce the range and duration of hook. Fix the bug that allows you to cast and then flash to ignore the windup.
C.) Greatly nerf the amount of free stats from his passive and place a hard, level-based cap on how much you can get.


glad you aren't doing the balancing then, you basically want to nerf all the things that make him unique instead of just hitting his base damages/stats so that you pay in tankiness and damage for the utility.

I'll happily gut his "fun" for the sake of balance and his toxicity.
twitch.tv/cratonz
Eiii
Profile Blog Joined April 2009
United States2566 Posts
April 21 2013 21:50 GMT
#2665
how about instead of nerfing thresh they just bring the rest of the supports up to thresh-level? :3
:3
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
April 21 2013 21:51 GMT
#2666
I would not play Nami vs Draven. Skillshot cc and a buff that depends on attacking Draven. You're also fairly squishy, so say the other lane has Taric or someone similar, you're pretty much dead if you screw up once.
CUTE MAKES RIGHT
onlywonderboy
Profile Joined August 2012
United States23745 Posts
April 21 2013 21:52 GMT
#2667
On April 22 2013 06:49 Craton wrote:
Show nested quote +
On April 22 2013 06:43 VayneAuthority wrote:
On April 22 2013 06:02 Craton wrote:
In order to fix Thresh you must:
A.) Completely gut lantern. MASSIVELY reduce its range and make it tether if Thresh moves too far away. Something like 400 cast range, 600 tether range (maybe less).
B.) Greatly reduce the range and duration of hook. Fix the bug that allows you to cast and then flash to ignore the windup.
C.) Greatly nerf the amount of free stats from his passive and place a hard, level-based cap on how much you can get.


glad you aren't doing the balancing then, you basically want to nerf all the things that make him unique instead of just hitting his base damages/stats so that you pay in tankiness and damage for the utility.

I'll happily gut his "fun" for the sake of balance and his toxicity.

What toxicity? He has a strong kit, it's not toxic like fucking AP Rengar and Trynd.
RIP Ryan Davis / TL or Die / @onlywonderboy
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2013-04-21 21:58:38
April 21 2013 21:53 GMT
#2668
What if Thresh was melee instead of ranged? I'm terribly at theorycrafting but I kind of entertained the idea of Thresh being melee so he had to be more careful about auto harrassing with Q passive, but then he'd just be like Blitz all over again.
Bronze player stuck in platinum
Gahlo
Profile Joined February 2010
United States35172 Posts
April 21 2013 21:54 GMT
#2669
On April 22 2013 06:50 Eiii wrote:
how about instead of nerfing thresh they just bring the rest of the supports up to thresh-level? :3

Because Riots balance philospohy is "Is it too good? Nerf. Is it too bad and the angle of the shadow of one of the great pyramids is the inverse of amount of Qs in my alphabet soup for lunch? Buff."
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-04-21 21:57:31
April 21 2013 21:56 GMT
#2670
On April 22 2013 06:52 onlywonderboy wrote:
Show nested quote +
On April 22 2013 06:49 Craton wrote:
On April 22 2013 06:43 VayneAuthority wrote:
On April 22 2013 06:02 Craton wrote:
In order to fix Thresh you must:
A.) Completely gut lantern. MASSIVELY reduce its range and make it tether if Thresh moves too far away. Something like 400 cast range, 600 tether range (maybe less).
B.) Greatly reduce the range and duration of hook. Fix the bug that allows you to cast and then flash to ignore the windup.
C.) Greatly nerf the amount of free stats from his passive and place a hard, level-based cap on how much you can get.


glad you aren't doing the balancing then, you basically want to nerf all the things that make him unique instead of just hitting his base damages/stats so that you pay in tankiness and damage for the utility.

I'll happily gut his "fun" for the sake of balance and his toxicity.

What toxicity? He has a strong kit, it's not toxic like fucking AP Rengar and Trynd.


Do you like laning vs thresh?

It puts you in a helpless position because literally you can't be aggressive because his disengage is too good, and if he puts his lantern down behind him you have no idea if there is a jungler coming to wreck your shit from 1000 range and you can't be passive because Thresh scales harder than you.

That and if for whatever reason the lane goes sour a Thresh can just kill you over and over again.

Its not fun to lane against. Honestly I'd rather play a 1v2, I feel like I have more effective and meaningful choices to make. And I've been asking for the last three pages how to play against thresh without just losing, and no one has had any awnsers. No one.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-04-21 22:04:05
April 21 2013 21:58 GMT
#2671
Uh... "earlier Blitz" was OP? His ability to hook wasn't changed, it's just that he has the potential to do so much that Riot decided to take a dump on the average outcome to compensate for the good ones.

Also I got carried pretty hard (mostly tank Zac wrecking the enemy Cho/Malph/Jarv by himself while Ziggs drops his minefield under Varus and plays the poke game), still as bad as ever at AD. That and I expect even if I had played decent Graves' laning is probably pretty bad against Varus and Sona > Lulu.
I'm not even too sure how I should lane Graves. Q doesn't seem to do much more damage than the other ADs' damage spells unless I get close, but I feel like it's too easy to disengage from me (and I expose myself too much in case the trade goes wrong) if I EQ them, on top of easily ending up oom.

W still pretty good for hiding incoming junglers from them, though. Maybe I should use it on the support when I engage, to deny vision from him so we can 2v1 the enemy AD for 2 seconds? And try BotRK after BT, zeal feels like it doesn't give me enough AS, his base is really so, so low...
Cant take LMS hipsters serious.
Artok
Profile Joined May 2011
Netherlands2219 Posts
Last Edited: 2013-04-21 21:59:11
April 21 2013 21:58 GMT
#2672
On April 22 2013 06:51 Dark_Chill wrote:
I would not play Nami vs Draven. Skillshot cc and a buff that depends on attacking Draven. You're also fairly squishy, so say the other lane has Taric or someone similar, you're pretty much dead if you screw up once.

auto q auto with ezreal or mf gives full use of nami's e which is easily doable during nami's q effect, skillshots are easier to land against draven due to how he works, and if you get stunned by taric that didnt flash as nami youre doing something wrong.
Chun-li since ST
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 21 2013 21:59 GMT
#2673
This idea of Toxic is so arbitrary. Don't know why this community is so obsessed by something that is so meaningless
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-04-21 22:05:47
April 21 2013 22:04 GMT
#2674
On April 22 2013 06:56 iCanada wrote:
Show nested quote +
On April 22 2013 06:52 onlywonderboy wrote:
On April 22 2013 06:49 Craton wrote:
On April 22 2013 06:43 VayneAuthority wrote:
On April 22 2013 06:02 Craton wrote:
In order to fix Thresh you must:
A.) Completely gut lantern. MASSIVELY reduce its range and make it tether if Thresh moves too far away. Something like 400 cast range, 600 tether range (maybe less).
B.) Greatly reduce the range and duration of hook. Fix the bug that allows you to cast and then flash to ignore the windup.
C.) Greatly nerf the amount of free stats from his passive and place a hard, level-based cap on how much you can get.


glad you aren't doing the balancing then, you basically want to nerf all the things that make him unique instead of just hitting his base damages/stats so that you pay in tankiness and damage for the utility.

I'll happily gut his "fun" for the sake of balance and his toxicity.

What toxicity? He has a strong kit, it's not toxic like fucking AP Rengar and Trynd.


Do you like laning vs thresh?

It puts you in a helpless position because literally you can't be aggressive because his disengage is too good, and if he puts his lantern down behind him you have no idea if there is a jungler coming to wreck your shit from 1000 range and you can't be passive because Thresh scales harder than you.

That and if for whatever reason the lane goes sour a Thresh can just kill you over and over again.

Its not fun to lane against. Honestly I'd rather play a 1v2, I feel like I have more effective and meaningful choices to make. And I've been asking for the last three pages how to play against thresh without just losing, and no one has had any awnsers. No one.

I've never had that much trouble against Tresh, although they haven't been good at lantern ganks so that probably made it a tad easier. I played Zyra and just used my range so abuse him. Worked out well enough.

Edit: I also just circumvent the problem by playing him myself
RIP Ryan Davis / TL or Die / @onlywonderboy
TheYango
Profile Joined September 2008
United States47024 Posts
April 21 2013 22:06 GMT
#2675
On April 22 2013 06:59 Numy wrote:
This idea of Toxic is so arbitrary. Don't know why this community is so obsessed by something that is so meaningless

Just one of those buzzwords that Riot's used that doesn't actually have any real meaning, but the community latched onto.

Just like "passive gameplay" was the buzzword all Season 1.
Moderator
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
April 21 2013 22:06 GMT
#2676
On April 22 2013 06:53 Nos- wrote:
What if Thresh was melee instead of ranged? I'm terribly at theorycrafting but I kind of entertained the idea of Thresh being melee ranged, but then he'd just be like Blitz all over again.


I've thought about it, and with no dash or point and click cc, this might actually make him more or less tolerable. Maybe lower the slow duration on his E and he should actually be fairly balanced. He'll still be on the strong side, but nothing incredibly problematic.

Also, I really wouldn't mind Leona getting some buffs in exchange for some mana cost nerfs. I feel that for most of the supports, you have to at least pay some amount of attention to mana, but Leona is just the complete opposite. If her passive was, say, based of her own magic penetration and her ratios were raised a little higher, I feel that Leona could get some interesting build diversity. Maybe not viable, but it could be fun.
Just throwing ideas around, haven't thought much about actual numbers.
CUTE MAKES RIGHT
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-04-21 22:12:53
April 21 2013 22:10 GMT
#2677
If you think Thresh is OP, go spam him in games and find out what makes him lose. This goes for any champion really. And if it turns out he's actually OP and you go on a 10 game winning streak that's good too. Win-win situation.

On April 22 2013 07:06 TheYango wrote:
Show nested quote +
On April 22 2013 06:59 Numy wrote:
This idea of Toxic is so arbitrary. Don't know why this community is so obsessed by something that is so meaningless

Just one of those buzzwords that Riot's used that doesn't actually have any real meaning, but the community latched onto.

Just like "passive gameplay" was the buzzword all Season 1.

I like to think of "toxic" as "mechanics that might actually cause players to quit the game". There aren't really that many examples (pre-rework-pre-nerf eve) and the term is highly overused.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 21 2013 22:12 GMT
#2678
On April 22 2013 07:10 thenexusp wrote:
If you think Thresh is OP, go spam him in games and find out what makes him lose. This goes for any champion really. And if it turns out he's actually OP and you go on a 10 game winning streak that's good too. Win-win situation.

Haha agreed for the most part. There are situations like when you're playing support and Rengar/Tryn/Shaco pops out of nowhere and kills your AD carry while you're a top laner and you can't stop them, but that's just the nature of 5v5 games.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 21 2013 22:13 GMT
#2679
They just need to increase thresh mana costs and he'd be ok in lane.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-04-21 22:16:03
April 21 2013 22:14 GMT
#2680
On April 22 2013 07:04 onlywonderboy wrote:
Show nested quote +
On April 22 2013 06:56 iCanada wrote:
On April 22 2013 06:52 onlywonderboy wrote:
On April 22 2013 06:49 Craton wrote:
On April 22 2013 06:43 VayneAuthority wrote:
On April 22 2013 06:02 Craton wrote:
In order to fix Thresh you must:
A.) Completely gut lantern. MASSIVELY reduce its range and make it tether if Thresh moves too far away. Something like 400 cast range, 600 tether range (maybe less).
B.) Greatly reduce the range and duration of hook. Fix the bug that allows you to cast and then flash to ignore the windup.
C.) Greatly nerf the amount of free stats from his passive and place a hard, level-based cap on how much you can get.


glad you aren't doing the balancing then, you basically want to nerf all the things that make him unique instead of just hitting his base damages/stats so that you pay in tankiness and damage for the utility.

I'll happily gut his "fun" for the sake of balance and his toxicity.

What toxicity? He has a strong kit, it's not toxic like fucking AP Rengar and Trynd.


Do you like laning vs thresh?

It puts you in a helpless position because literally you can't be aggressive because his disengage is too good, and if he puts his lantern down behind him you have no idea if there is a jungler coming to wreck your shit from 1000 range and you can't be passive because Thresh scales harder than you.

That and if for whatever reason the lane goes sour a Thresh can just kill you over and over again.

Its not fun to lane against. Honestly I'd rather play a 1v2, I feel like I have more effective and meaningful choices to make. And I've been asking for the last three pages how to play against thresh without just losing, and no one has had any awnsers. No one.

I've never had that much trouble against Tresh, although they haven't been good at lantern ganks so that probably made it a tad easier. I played Zyra and just used my range so abuse him. Worked out well enough.

Edit: I also just circumvent the problem by playing him myself


Except his Q range is same range as you E, and if he hook you you die to that all in.

On April 22 2013 07:10 thenexusp wrote:
If you think Thresh is OP, go spam him in games and find out what makes him lose. This goes for any champion really. And if it turns out he's actually OP and you go on a 10 game winning streak that's good too. Win-win situation.


You're telling me you dont think its strange that not a single person on TL knows how to play against Thresh without the thresh being bad?

<_<
Prev 1 132 133 134 135 136 210 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #76
CranKy Ducklings120
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft438
RuFF_SC2 164
Ketroc 57
StarCraft: Brood War
JulyZerg 124
910 50
NaDa 38
Noble 15
Dota 2
NeuroSwarm91
League of Legends
JimRising 676
Super Smash Bros
hungrybox2314
Mew2King55
Other Games
summit1g7594
C9.Mang0542
monkeys_forever303
WinterStarcraft285
Maynarde135
ViBE10
Organizations
Other Games
gamesdonequick1052
BasetradeTV471
Dota 2
PGL Dota 2 - Main Stream43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo898
• Stunt284
Upcoming Events
Sparkling Tuna Cup
6h 29m
Afreeca Starleague
6h 29m
Snow vs Flash
WardiTV Invitational
7h 29m
SHIN vs Nicoract
Solar vs Nice
PiGosaur Cup
20h 29m
GSL
1d 5h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
2 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
5 days
GSL
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.