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roflol
seriously if this goes though you have to try karma top, its sooooooo goood and now she will be totally gankproof as opposed to absurdly hard to gank.
also it will be broken for mid, unstoppable gank support. Its cool though cuz i'm gonna abuse the shit out of her.
Seriously though, she's really not THAT hard, it must just be old karma players and people playing her support just tanking her winrate. Wonder how long it is before she starts getting pulled out in tourney play and nerfed back into the ground.
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So if 1/3 of your total damage against champions is magic damage, would it be worth it to get like Hybird penetration Quintessence runes?
Or at what points would one want to go for Hybrid penetration?
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On April 06 2013 17:10 NeoIllusions wrote:Need halp from EU TL LoL users! Does anyone know Dioud's summoner name? He's the new Support player for aAa. I'm supposed to write a profile about him but there's so little info to be found about the guy. Any other tidbits about Dioud would be greatly appreciated (what champions he plays, etc) tyty in advance. After a quick search I know that he made short commercial studies, he now sells swimming pools, he likes generic eletro shit like Skrillex and Deadmau5, he plays (or played) a lot of Knight Online, he has a girlfriend...
Is that what you wanted ?
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United States37500 Posts
On April 06 2013 19:37 -Zoda- wrote:Show nested quote +On April 06 2013 17:10 NeoIllusions wrote:Need halp from EU TL LoL users! Does anyone know Dioud's summoner name? He's the new Support player for aAa. I'm supposed to write a profile about him but there's so little info to be found about the guy. Any other tidbits about Dioud would be greatly appreciated (what champions he plays, etc) tyty in advance. After a quick search I know that he made short commercial studies, he now sells swimming pools, he likes generic eletro shit like Skrillex and Deadmau5, he plays (or played) a lot of Knight Online, he has a girlfriend... Is that what you wanted ? 
Best stalker EU Edit: I got the profile done. Ty Jokn for linking me to his lolking profile. It's too bad lolking only searches for exact names, not name parts or variations. @_@
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Well you know, there's a thing called Facebook where people put a lot of intel about them. lol Judging on that and a few comments he left on the aAa site, I expect him to be quite a solid and calm player but not very innovative.
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On April 06 2013 18:46 sob3k wrote:roflol seriously if this goes though you have to try karma top, its sooooooo goood and now she will be totally gankproof as opposed to absurdly hard to gank. also it will be broken for mid, unstoppable gank support. Its cool though cuz i'm gonna abuse the shit out of her. Seriously though, she's really not THAT hard, it must just be old karma players and people playing her support just tanking her winrate. Wonder how long it is before she starts getting pulled out in tourney play and nerfed back into the ground. Atm really don't see how she's that good even in theory. Her damage is incredibly low if you don't hit them with mantra'd Q and anything can easily walk out of it before the tiny AoE explodes. Mantra E is a good utility spell but she still deals no damage outside it. I don't see how a champion without a dash is supposedly that tough to initiate, for example Nasus Wither just completely stops her E escapes.
For lacking an ult and having a W that's almost impossible to use in teamfights, she doesn't deal nearly enough damage. If Mantra had 2 stacks this might be okay.
Also, you can't explain 36% winrate with "they just can't play her". As you said, she's not even that difficult. Many much more difficult champions have significantly higher ranked winrates. She's just bad.
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On April 06 2013 20:28 Shikyo wrote:Show nested quote +On April 06 2013 18:46 sob3k wrote:roflol seriously if this goes though you have to try karma top, its sooooooo goood and now she will be totally gankproof as opposed to absurdly hard to gank. also it will be broken for mid, unstoppable gank support. Its cool though cuz i'm gonna abuse the shit out of her. Seriously though, she's really not THAT hard, it must just be old karma players and people playing her support just tanking her winrate. Wonder how long it is before she starts getting pulled out in tourney play and nerfed back into the ground. Atm really don't see how she's that good even in theory. Her damage is incredibly low if you don't hit them with mantra'd Q and anything can easily walk out of it before the tiny AoE explodes. Mantra E is a good utility spell but she still deals no damage outside it. I don't see how a champion without a dash is supposedly that tough to initiate, for example Nasus Wither just completely stops her E escapes. For lacking an ult and having a W that's almost impossible to use in teamfights, she doesn't deal nearly enough damage. If Mantra had 2 stacks this might be okay. Also, you can't explain 36% winrate with "they just can't play her". As you said, she's not even that difficult. Many much more difficult champions have significantly higher ranked winrates. She's just bad.
I dont' know why you think her damage is that low, Her Q is pretty standard 950 range nuke with 260 base and .6 scaling on an incredibly short CD.... like thats solid on anyone...It has higher base than annie's Q and it gets a really nice slow on it which is great for liandrys, and then its AOE. Its an all around solid spell in every aspect.
W has similar damage and is pretty much inescapable when comboed with E or Q, and it guarantees a full mantra Q hit which lands at 785+1.5ap, which is nuts on a sub 20/15 second CD lategame. Or you can just mantra W in lane and get 560 + 1.2 for guaranteed damage if you arent feeling lucky...plus a free Q.
Then you have E which does about as much damage as an amumu ult in about the same AOE if you just wanna talk damage and not the megashield and haste entire team.
If you look at the numbers her damage is perfectly comparable to pretty much any mid out there, its just partitioned out a bit strangely compared to pretty much any other mid. The only thing I can say is make sure you have 40% CDR at all times and her mantra output is kind of silly. Maybe people just see the one charge mantra and hold onto it like a normal ult when you should be blasting that shit off everywhere.
Honestly I don't care if her winratio is 11%, I've just been spamming her and she feels really really strong to me, and the numbers add up as well. While she isn't hard to play at a baseline level where i feel her winrate should be higher (I again guess support play is dragging her down), she is definitely a very high skillcap champ, and I'm definitely not playing her even close to optimally in many situations (using poor mantra all the fucking time, missing shield), I def feel like she's up there with orianna and syndra and LB and Nid etc as really tough to play optimally. If she gets buffs I'll be fucking thrilled because i'm already melting face on her just as much as any of my other fav mids, and I love taking her top.
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On April 06 2013 20:28 Shikyo wrote:Show nested quote +On April 06 2013 18:46 sob3k wrote:roflol seriously if this goes though you have to try karma top, its sooooooo goood and now she will be totally gankproof as opposed to absurdly hard to gank. also it will be broken for mid, unstoppable gank support. Its cool though cuz i'm gonna abuse the shit out of her. Seriously though, she's really not THAT hard, it must just be old karma players and people playing her support just tanking her winrate. Wonder how long it is before she starts getting pulled out in tourney play and nerfed back into the ground. Atm really don't see how she's that good even in theory. Her damage is incredibly low if you don't hit them with mantra'd Q and anything can easily walk out of it before the tiny AoE explodes. Mantra E is a good utility spell but she still deals no damage outside it. I don't see how a champion without a dash is supposedly that tough to initiate, for example Nasus Wither just completely stops her E escapes. For lacking an ult and having a W that's almost impossible to use in teamfights, she doesn't deal nearly enough damage. If Mantra had 2 stacks this might be okay. Also, you can't explain 36% winrate with "they just can't play her". As you said, she's not even that difficult. Many much more difficult champions have significantly higher ranked winrates. She's just bad.
...you certainly can attribute the low win rate to people not knowing how to play her. She's been out for less than a week. On top of that, everyone is used to playing old karma, so getting over that hurdle adds to the challenge, because he plays VERY differently now.
I'm with sob3k on this. She's strong. I will abuse the fuck out of any buffs she gets, but I don't want riot making snap judgements and then her becoming so batshit OP that I won't be able to play her anymore because of fb/fp status.
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On April 06 2013 14:34 Craton wrote:All my buttons are for "FUCK YOU," though.  ^
(Also Ignite is also a "Don't die" button if it allows you to win the 1v1 before the other guy kills you. )
On April 06 2013 17:04 Diamond wrote: Been playing a lot of Zac lately and some Akali jungle. So crazy that smite works with spellvamp. I normally build spectral wraith and its a 200+ health swing in the middle of the fight. Won a lot of fights with it. Seems like it should be something jungles look for, massive heal on a >1 minute c/d. You never played solo lane Nunu when your team is actually clever enough to let some minions live during a fight, did you?
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Riot balance team:
1. Let's make Karma into an AP mid! 2. Karma is weak? Let's make her into a support!
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Oh god i fucking HATE when i'm solo lane nunu and during a fight your ad/ap carry is like "oh look at this single creep left...BETTER USE EVERYTHING TO KILL IT." then you die where you would have lived. ;-; I'm very bitter about that cause it somehow happens everytime.
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I feel like support is probably the best role to pick up. I've been playing it a bit more lately and I am baffled by all the qq I see on reddit or various other places. My ADCs have generally done fine, sure some of them last hit poorly or don't follow up on my aggression as I'd want them to and stuff. No one really rages at me that often. When I do really well as a support I get about the same amount of praise as when I do really well as ADC or AP mid (which is not a lot most times other than when/if the enemy team says, "X carried you guys"). At the end of the day when I do well as support I just have tons of assists instead of tons of kills. That's typically been the only real difference in my support games.
When I'm ADC, most games I get a decent support who does a decent job and usually if I do poorly it's my fault. If I do well and get fed it's often times more me playing the lane well than my support just being good. Granted there are times that I play like shit and my support still does well and carries me out or I play poorly and we get shit on but my support did nothing wrong I just misplayed the lane. In rare occasions I'll get a support who's bad and so long as they don't rage at me I just ignore it and try my best to farm. In even rarer occasions I get a support that's legitimately good and deserves praise.
So uh, are my experiences as ADC/support rare? Or are support mains just really loud & obnoxious? I dunno, at this point support as become my second most played role and while I think it's more difficult to pick up than ADC or mid lane I don't feel it's any more "thankless" than other roles. I don't feel like I get raged at more. The only significant difference is that I usually have the least kills on the team. I also find support to be a lot more fun than top/jungle or even mid lane which I realize puts me in a minority but whatever.
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As a bad AD I love to have a good support because not only will he have my back, but I'm so bad at AD that it makes it obvious what the support's doing well, and it teaches me on the support role as well. However, I really, really, really hate to have a bad non-sustain/fighting support with me. The kind that doesn't have good brush control and basically forces me to lose a ton of farm or even 1v2 the lane. A bad Taric, Leona, Sona can still keep the lane even with my own badness as long as he doesn't die, but a bad Zyra/Thresh/Janna is such a pain to deal with (mainly playing Sivir or Graves when I'm AD doesn't help).
On the other hand I'm not at a very high level (Silver I, normal Elo prob a bit higher than that) so when my AD isn't very good, as long as he isn't awful my aggressive playstyle on tanky supports can let me get away with zoning/applying pressure, so I'm not as uncomfortable playing with a bad AD than a bad support (being better at support than at AD helps obv.). But in turn it made me play very boldly to apply pressure, so when playing squishy champs like Sona/Lulu I feel like I get caught in trades too easily. x_x (And I still can't play Ali to save my life.)
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On April 06 2013 17:10 NeoIllusions wrote:Need halp from EU TL LoL users! Does anyone know Dioud's summoner name? He's the new Support player for aAa. I'm supposed to write a profile about him but there's so little info to be found about the guy. Any other tidbits about Dioud would be greatly appreciated (what champions he plays, etc) tyty in advance.
He renamed his account as aAa Dioud. Millenium did a show about his thresh (can be found here) and I think thresh was banned against aAa today.
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i dislike playing support in solo queue. actually i just dislike solo queue.
i've been noticing a lot of subtleties in playing support, especially regarding the positioning and zoning that's constantly going on and where you need to position yourself to possibly deny one or two cs. solo queue support just doesn't have that, and as i prefer supports like janna/nami/lulu/sona to the bigger playmaking supports like leona/taric/blitz/alistar/thresh, it's actually really boring since i just sit there most of the time until laning phase is over.
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On April 07 2013 00:54 Sufficiency wrote: Riot balance team:
1. Let's make Karma into an AP mid!Remove Karma's AoE heal in the rework. 2. Karma is weak? Let's make her into a support!Buff her until it looks like her rework worked.
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Not a huge fan of these articles because I find he is both needlessly roundabout, and he analyses in such a way to be useless in an actual game.
The answer to this question is hybrid marks/quints are cost efficient when more than 40% of your damage is of the other type after accounting for mitigation. From my experience, this is only on-hit Teemo and Gunblade Jax. Jax with TF does more physical, and AP Teemo does more magical damage.
If you are playing a mixed damage champion on a single damage type focused team (have an AD mid of example) it could become more efficient to take hybrid runes since enemy MR will likely be correspondingly lower relative to armour. In your example, if the enemy is armour stacking and not building MR, hybrid runes will become cost efficient.
Overall, since you are likely only going to build a single penetration item (if at all), it is usually going to be more efficient to take a single rune type due to the multiplicative scaling of penetration items.
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On April 06 2013 23:41 jcarlsoniv wrote:Show nested quote +On April 06 2013 20:28 Shikyo wrote:On April 06 2013 18:46 sob3k wrote:roflol seriously if this goes though you have to try karma top, its sooooooo goood and now she will be totally gankproof as opposed to absurdly hard to gank. also it will be broken for mid, unstoppable gank support. Its cool though cuz i'm gonna abuse the shit out of her. Seriously though, she's really not THAT hard, it must just be old karma players and people playing her support just tanking her winrate. Wonder how long it is before she starts getting pulled out in tourney play and nerfed back into the ground. Atm really don't see how she's that good even in theory. Her damage is incredibly low if you don't hit them with mantra'd Q and anything can easily walk out of it before the tiny AoE explodes. Mantra E is a good utility spell but she still deals no damage outside it. I don't see how a champion without a dash is supposedly that tough to initiate, for example Nasus Wither just completely stops her E escapes. For lacking an ult and having a W that's almost impossible to use in teamfights, she doesn't deal nearly enough damage. If Mantra had 2 stacks this might be okay. Also, you can't explain 36% winrate with "they just can't play her". As you said, she's not even that difficult. Many much more difficult champions have significantly higher ranked winrates. She's just bad. ...you certainly can attribute the low win rate to people not knowing how to play her. She's been out for less than a week. On top of that, everyone is used to playing old karma, so getting over that hurdle adds to the challenge, because he plays VERY differently now. I'm with sob3k on this. She's strong. I will abuse the fuck out of any buffs she gets, but I don't want riot making snap judgements and then her becoming so batshit OP that I won't be able to play her anymore because of fb/fp status. No one ever played the old karma, how could they have been used to it?
Zac has been out for the same amount of time and his win rate is still 49% although I'd say he's more difficult and complicated than Karma.
Down to 45% or so I could say it's because people don't know how to play as her, but 36% is just incredibly low. I'd need to troll quite hard to only win 36% of the games. Even when playing really badly it'll likely balance around 40%
Another example, Thresh is really difficult and 53.5% winrate.
Note I haven't played that many games with the new Karma but many of the problems are quite apparent(most glaring one is that W is again almost impossible to use).
On April 07 2013 03:17 kainzero wrote: i dislike playing support in solo queue. actually i just dislike solo queue.
i've been noticing a lot of subtleties in playing support, especially regarding the positioning and zoning that's constantly going on and where you need to position yourself to possibly deny one or two cs. solo queue support just doesn't have that, and as i prefer supports like janna/nami/lulu/sona to the bigger playmaking supports like leona/taric/blitz/alistar/thresh, it's actually really boring since i just sit there most of the time until laning phase is over. You can actually make quite a few plays with those supports, just need to be able to sync somewhat with the AD carry. Talking with them can be helpful and just pointing out what to do when you want to do it is also good. For example the AD harrassing with janna shield can be awesome in the right circumstances, and Lulu for one can be a total bully during laning. Getting in hits when the enemy goes for lasthits is also great, and so on.
Of course sometimes you get the AD who feels like you're worthless and values yourself around grass's level and wants you to just not bother him and never try to go for trades or kills while he wants to farm, missing half of his lasthits. But that's still going to be in the minority. I guess you could just duo queue with someone to get used to better get used to working together with someone, but in that case please don't force yourselves into the bottom lane if people in earlier picks want to AD or support.
On April 07 2013 03:35 GreenManalishi wrote:Not a huge fan of these articles because I find he is both needlessly roundabout, and he analyses in such a way to be useless in an actual game. The answer to this question is hybrid marks/quints are cost efficient when more than 40% of your damage is of the other type after accounting for mitigation. From my experience, this is only on-hit Teemo and Gunblade Jax. Jax with TF does more physical, and AP Teemo does more magical damage. If you are playing a mixed damage champion on a single damage type focused team (have an AD mid of example) it could become more efficient to take hybrid runes since enemy MR will likely be correspondingly lower relative to armour. In your example, if the enemy is armour stacking and not building MR, hybrid runes will become cost efficient. Overall, since you are likely only going to build a single penetration item (if at all), it is usually going to be more efficient to take a single rune type due to the multiplicative scaling of penetration items. There's no way 40% can be true, hybrid pen is so close to single penetration. I could almost guarantee that Jax benefits from hybrid more than apen even with triforce, especially when you count the time before it's finished(which is when penetration runes are at their best).
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On April 07 2013 01:36 overt wrote: I feel like support is probably the best role to pick up. I've been playing it a bit more lately and I am baffled by all the qq I see on reddit or various other places. My ADCs have generally done fine, sure some of them last hit poorly or don't follow up on my aggression as I'd want them to and stuff. No one really rages at me that often. When I do really well as a support I get about the same amount of praise as when I do really well as ADC or AP mid (which is not a lot most times other than when/if the enemy team says, "X carried you guys"). At the end of the day when I do well as support I just have tons of assists instead of tons of kills. That's typically been the only real difference in my support games.
When I'm ADC, most games I get a decent support who does a decent job and usually if I do poorly it's my fault. If I do well and get fed it's often times more me playing the lane well than my support just being good. Granted there are times that I play like shit and my support still does well and carries me out or I play poorly and we get shit on but my support did nothing wrong I just misplayed the lane. In rare occasions I'll get a support who's bad and so long as they don't rage at me I just ignore it and try my best to farm. In even rarer occasions I get a support that's legitimately good and deserves praise.
So uh, are my experiences as ADC/support rare? Or are support mains just really loud & obnoxious? I dunno, at this point support as become my second most played role and while I think it's more difficult to pick up than ADC or mid lane I don't feel it's any more "thankless" than other roles. I don't feel like I get raged at more. The only significant difference is that I usually have the least kills on the team. I also find support to be a lot more fun than top/jungle or even mid lane which I realize puts me in a minority but whatever.
Support is seen as the 'bad' role, so people tend to play up how terrible and awful their experiences are when they play it. If a mid player bitches about his team being bad, he's just going to be told to carry harder/gank more/win his lane/whatever. When a support bitches about having to play with bad ADs/not getting to buy any items/never getting any credit for his work, people tend to rally behind them for some reason.
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