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The numbers on the Karma rework are at least very interesting. The Mantra'd abilities are fucking nuts.
Max numbers on her mantra'd skills: Q: 785 + 1,5 AP aoe Dmg + Slow W: 560 + 1,2 AP Dmg + 300 + 0,6 AP Heal + 2 Sec root E: 300 + 0,6 AP aoe Dmg + 240 + 0,5 AP aoe shield(100% on target, 50% on other champions) + 60% team speedup
I'm really interested in playing her.
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On March 20 2013 17:16 JonGalt wrote: I hope WildTurtle can shake things up for TSM in a good way.
And I see a lot of people hatin' on Karma - but has anyone actually played her yet?
If anything, it'll give him some in play experience with the starters. Could help if he needs to be brought up for a longer term, knock on wood.
On March 20 2013 16:03 onlywonderboy wrote: Stayed up till 3 AM finishing the NA LCS Week 5 write-up, if you guys don't love it I may die on the inside, just an fyi.
You monsters, why are you killing my boy!? WHY DO YOU HATE ESPORTS!
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On March 20 2013 17:35 Sareth wrote: The numbers on the Karma rework are at least very interesting. The Mantra'd abilities are fucking nuts.
Max numbers on her mantra'd skills: Q: 785 + 1,5 AP aoe Dmg + Slow W: 560 + 1,2 AP Dmg + 300 + 0,6 AP Heal + 2 Sec root E: 300 + 0,6 AP aoe Dmg + 240 + 0,5 AP aoe shield(100% on target, 50% on other champions) + 60% team speedup
I'm really interested in playing her.
Well, her Q has delayed damage, and considering its AOE..... it's probably 100% useless. I can't really imagine myself mantra anything but E in a teamfight. If AOE shield is what you are looking for, why not play Lux instead?
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I swear her Q's hitbox is actually smaller than it looks. God.
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How feels her Q compared to Kha's unevolved spikes? And how big is the AoE on it?
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On March 20 2013 18:14 Sareth wrote: How feels her Q compared to Kha's unevolved spikes? And how big is the AoE on it?
Well,
What I feel so far:
1. I suck at playing her. I think I never used my R even once in teamfights. 2. Her supportive abilities are really nice. E's speed boost is broken. 3. Q seems to do reasonable amount of damage, but it's soooooooooooo awkward to use and it is blocked by minions. Furthermore, the passive only reduces R's cooldown when it hits a champion. You can't spam it on minions, it doesn't work. 4. Not sure about Khazix because I never played him before... 5. Not sure if this is due to lag or not, but her Q seems to behave differently from a lot of other skillshots (e.g. Fizz R, Sejuani R). It seems that once it reaches max reach it doesn't explode. See if I can get into another game as Karma (or ZAC is fine too). Otherwise I'll call it a night.
EDIT: I guess I am playing ZAC.... or not. I guess I will try tomorrow.
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On March 20 2013 14:02 GettingIt wrote: So I went from seeing Nunu almost every game and now no one uses him. Was his nerf really so bad that he is not worth picking anymore?
Nunu is stone dead. 65% -> 45% is fucking nuts. You could probably straight up take his other 3 abilities off him and it wouldn't be as big a nerf. He wasn't even that great pre-nerf, he just had a brief flavour of the month at one tournament when kog and cait got a brief resurgence in popularity.
Doesn't help they patched out the permaslow either when snowball lost half it's slow time. >_<
I'm a little bitter, sue me.
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5. Not sure if this is due to lag or not, but her Q seems to behave differently from a lot of other skillshots (e.g. Fizz R, Sejuani R). It seems that once it reaches max reach it doesn't explode.
This is how most skillshots behave though. Best example off the top of my head is Quinn's Q.
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On March 20 2013 19:31 Serelitz wrote:Show nested quote +5. Not sure if this is due to lag or not, but her Q seems to behave differently from a lot of other skillshots (e.g. Fizz R, Sejuani R). It seems that once it reaches max reach it doesn't explode. This is how most skillshots behave though. Best example off the top of my head is Quinn's Q.
off the top of my head, Jayce Ranged Q doesnt
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The amusing thing is, Karma was actually decent before. People just never attempted to play her enough to learn when to use W for example. Everyone says it's useless, but once you learn how to use it properly, you find it has decent damage ratios as long as the tether is up and you learn to make people pass through it. Hell if they wanted to make her a bit stronger, just add another mantra charge at a slower charge rate.
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On March 20 2013 17:16 JonGalt wrote: I hope WildTurtle can shake things up for TSM in a good way.
Hope so too but I doubt that. His ADC play always looked suspect when he was playing on C9 with Nien. Always felt like Nien was both a better mid and ADC. Maybe he's matured as a player.
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On March 20 2013 20:26 misirlou wrote:Show nested quote +On March 20 2013 19:31 Serelitz wrote:5. Not sure if this is due to lag or not, but her Q seems to behave differently from a lot of other skillshots (e.g. Fizz R, Sejuani R). It seems that once it reaches max reach it doesn't explode. This is how most skillshots behave though. Best example off the top of my head is Quinn's Q. off the top of my head, Jayce Ranged Q doesnt
Ziggs' bomb doesn't though, and despite the guy saying it Sejuani's R doesn't explode either if it doesn't hit anyone (it just has a ridiculously large hitbox)
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On March 20 2013 20:49 Rixxe wrote: The amusing thing is, Karma was actually decent before. People just never attempted to play her enough to learn when to use W for example. Everyone says it's useless, but once you learn how to use it properly, you find it has decent damage ratios as long as the tether is up and you learn to make people pass through it. Hell if they wanted to make her a bit stronger, just add another mantra charge at a slower charge rate.
What's your definition of decent? She was one of the weakest champions in the game imo. The only niche she had was in a shield comp, but that has been tried and people gave up on it, so I guess it wasn't good enough for competative play.
I do agree that Riot could've just tweaked her Mantras or something and make her more viable (atleast as an AP mid, not so sure about support). Now Roit have decided to do a remake, and they're not going to change that decision.
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On March 20 2013 21:00 Serelitz wrote:Show nested quote +On March 20 2013 20:26 misirlou wrote:On March 20 2013 19:31 Serelitz wrote:5. Not sure if this is due to lag or not, but her Q seems to behave differently from a lot of other skillshots (e.g. Fizz R, Sejuani R). It seems that once it reaches max reach it doesn't explode. This is how most skillshots behave though. Best example off the top of my head is Quinn's Q. off the top of my head, Jayce Ranged Q doesnt Ziggs' bomb doesn't though, and despite the guy saying it Sejuani's R doesn't explode either if it doesn't hit anyone (it just has a ridiculously large hitbox)
So, you are agreeing with me? I believe ziggs and jayce Q work the same way (explode after max range)
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On March 20 2013 20:49 Rixxe wrote: The amusing thing is, Karma was actually decent before. People just never attempted to play her enough to learn when to use W for example. Everyone says it's useless, but once you learn how to use it properly, you find it has decent damage ratios as long as the tether is up and you learn to make people pass through it. Hell if they wanted to make her a bit stronger, just add another mantra charge at a slower charge rate.
Well, this is from the Karma AMA on reddit and seems reasonable to me. It's not like she was weak, and buffs would make her really strong.
A: [MorelloRiot]There's a few things to go over; Karma has always had fundamental problems. What you're referring to as "teamwork" is actually "skills that actually don't work on this character." Things like her Leash are unique, but Karma, as a caster, is not a good fit for this skill. This is a good skill for a melee tank - not a caster - for example. AOE Healing (with shielding and DPS capabilities) is not good for the game if actually powerful. The options here, essentially, were either leave Karma completely alone, or make changes. This happens on many reworks, and is an unfortunate (but many times needed) cost of making changes. We tried several different approaches (and Gunisoo's original rework went to the logical extreme on this front) for power, but it is simply unsalvageable. Uniqueness and originality matter, but are not the only values that make sense - long-term invested players will be attached to this - that was known. Where things are working, we tend to just make balance changes as needed, but when things aren't, we have to rip the bandaid off to treat the wound. When reworking Karma, there a few factors: 1) All current Karma players will like everything on the kit and just want it to be stronger. 2) Since the kit has fundamental issues, 1) is not a valid path. 3) We try to prioritize the things that are both indiciative of her (the E and the R, in this case) that do work, and amp those up. 4) We tried to make sure the new mechanics meet the goal of exemplfying those elements. Not the most reassuring news for invested Karma players, I know. This is tough medicine, and I understand that, but this is one of those aspects that is good for Karma in the long run (honestly like most of our reworks) but strings in the short term because change is highly disruptive.
I will reserve judgment on new Karma until I get to play her though.
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I'm starting to like MegaZero more and more and seems like he has the right attitue to improve.
His reddit post in response to the whole roster changes
+ Show Spoiler +MegaZeroLoL 37 points 9 hours ago (33|2) Small rant about coaching: I believe this is the main issue out of everything. We have potential. We've proven this. We've gone 2-0 against every top team in NA at atleast one point in our scrims. What we don't have is consistency. There is a tremendous lack of planning and control throughout our games. Most of our play is reactive play, and because we're all pretty good players at the game, sometimes it works out really well. It really shows when sometimes we win teamfights and can control games against top NA teams, and then all of the sudden we lose scrims against every LCS team for a week straight. I had originally planned for a coach to move in with us, but everyone on the team is convinced the coach needs to be a good player. It makes me sad that I feel like one of the most knowledgeable and informative league players I've ever known was a Gold player and shunned by my team, and eventually kicked out of the house. I learned a lot about the game, and thanks to him, I see why NA teams are incredibly weak. I think the gap between us and everyone else is just on another level. I think Dig is the team closing the gap. Anyways, as for roster changes, I do believe a strong team comes from trust and experience. If I were to make the "allstar mechanics team", there isn't such a team. I believe some teams have weak players, but since they've been a team for a bit and they work well together, it doesn't matter if there is a "better player". If health is an issue, that's one thing, and I'm glad ecco is at least feeling a little better! On an ending note, I'd like to thank all our fans for supporting us and I believe we are moving a step in the right direction. I don't think the players are the problem, but more so the lack of decisiveness and planning as a team. I hope we learn a lot as a team and get enough practice in so we can play well during our LCS matches.
TL:DR: Basically he knows this guy who he considers to be super knowledgable about the game, let's call him Megazero's Yango and while I don't know at which lvl our Yango plays, his guy was basically only a gold player, so the rest of Team MRN didn't want to acknowledge him as a coach because they think the coach has to be a good diamond I/challenger player.
I also agree with that keeping a stable roster and maturing together is better than hasty changes. In TSM's case they did this for a long time and won everything in NA, now that other teams caught up they start to change their roster ~_~ If they magically pull out a win against clg this week and go 3:0, chaox is probably going to be kicked.
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On March 20 2013 18:18 Sufficiency wrote:Show nested quote +On March 20 2013 18:14 Sareth wrote: How feels her Q compared to Kha's unevolved spikes? And how big is the AoE on it? 5. Not sure if this is due to lag or not, but her Q seems to behave differently from a lot of other skillshots (e.g. Fizz R, Sejuani R). It seems that once it reaches max reach it doesn't explode. See if I can get into another game as Karma (or ZAC is fine too). Otherwise I'll call it a night.
I actually had an instance last night where an unmantra'd Q somehow hit a target way beyond the range I expected. It really seemed like my Q exploded on him at max range... it'd be easy enough to disprove with someone else to test with though.
On March 20 2013 17:42 Sufficiency wrote:Show nested quote +On March 20 2013 17:35 Sareth wrote: The numbers on the Karma rework are at least very interesting. The Mantra'd abilities are fucking nuts.
Max numbers on her mantra'd skills: Q: 785 + 1,5 AP aoe Dmg + Slow W: 560 + 1,2 AP Dmg + 300 + 0,6 AP Heal + 2 Sec root E: 300 + 0,6 AP aoe Dmg + 240 + 0,5 AP aoe shield(100% on target, 50% on other champions) + 60% team speedup
I'm really interested in playing her. Well, her Q has delayed damage, and considering its AOE..... it's probably 100% useless. I can't really imagine myself mantra anything but E in a teamfight. If AOE shield is what you are looking for, why not play Lux instead?
The delayed damage on Q, as I said, is slow enough that even on a direct hit a target *will* walk out of the AoE. You *need* something else to set it up... either your W root for a single target or galio/mumu etc for a team fight.
Keep in mind that those ratios include her ultimate. They *should* be high ratios. Even if you ult the skill with the highest ratio your total ratio is 2.9, on the high end but then you just devoted your ult to a single target spell. If you wanted more AoE it'd be 2.6 or 2.3 which aren't out of line either.
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Anyone can have knowledge of the game. We have millions of pages, and petabytes of knowledge. You can have all the knowledge you want, and still suck. Implementation is the important thing, and if he's gold, it means he can't use all his knowledge. Managing isn't going to fix their problem, unless they get a retired drill instructor.
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Um, first thing i see when opening a page on the general thread is a rant about Tristana not yet being nerfed. Did i miss something? She is easily countered by an aggressive AD with autoattack trading, like varus, twitch, Cait, MF and a shield support. She has an awful midgame cause she can't use half her abilities for anything except safety. Her W is incredibly clunky, both as an engagement move as well as a defensive spell. The only thing good about her is that people underestimated her burst for a long time and her good lategame. So, why would anybody nerf her? She is my precious. Nerf MF or Caitlyn.
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