• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:24
CET 13:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!29$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1426 users

[Patch 3.03: Quinn] General Discussion - Page 147

Forum Index > LoL General
Post a Reply
Prev 1 145 146 147 148 149 176 Next
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 14 2013 18:51 GMT
#2921
On March 15 2013 03:45 TheYango wrote:
LoL takes advantage of the law of large numbers too though. .



If the game is legitimately taking advantage then the tryndamere has ways to shut that down.
LargoLeGrande
Profile Joined July 2011
United States16 Posts
March 14 2013 18:51 GMT
#2922
On March 15 2013 03:42 thenexusp wrote:
Show nested quote +
On March 15 2013 03:08 phyvo wrote:
That's an interesting perspective but my main concern with diluting who's the better player is that in the end a tournament is supposed to find the best competitor, or at least generate a story where the favorite to win has really really good odds against the dark horse. In physical sports (where there's a lot of performance randomness) we already do multiple matches in sets and pit two teams against each other for 1.5 hours regularly (since when do single LoL games last that long?). In highly statistical baseball we can have games that last 5-6 hours. All for the sake of using the law of large numbers to make the result less random so that the competition has integrity.

I don't know how they do things in MTG or poker but I'll be surprised if you tell me that they do best of ones or whatever the equivalent of that is for card games.

MTG does best-of-3s for everything. You can even include 15 extra cards that you can swap into your deck for games 2 and 3 so you don't randomly lose to a counter deck.


The top 8s of big tournaments are best of 5 as well, and tournaments are basically always done using Swiss style rounds (with a cut to a top 8 for anything larger than small game store tournys). So there's a fair amount of compensation for the amount of variance that goes on when playing MTG.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 14 2013 18:58 GMT
#2923
On March 15 2013 03:47 kainzero wrote:
Show nested quote +
On March 15 2013 03:14 Requizen wrote:
On March 15 2013 03:08 phyvo wrote:
That's an interesting perspective but my main concern with diluting who's the better player is that in the end a tournament is supposed to find the best competitor, or at least generate a story where the favorite to win has really really good odds against the dark horse. In physical sports (where there's a lot of performance randomness) we already do multiple matches in sets and pit two teams against each other for 1.5 hours regularly (since when do single LoL games last that long?). In highly statistical baseball we can have games that last 5-6 hours. All for the sake of using the law of large numbers to make the result less random so that the competition has integrity.

I don't know how they do things in MTG or poker but I'll be surprised if you tell me that they do best of ones or whatever the equivalent of that is for card games.

I do agree that tournaments shouldn't do a best of 1. It's bad practice for anything of a competitive nature.

i dunno, the super bowl and march madness tournaments are really fun to watch

arguably i like march madness more than the nba finals

Too difficult to compare because of the snowball-y nature of League in particular. It'd be more apt if, say, after each touchdown you got to field another player. Sure, you can get close games, or come back from a big deficit, but more likely than not the team that takes an early lead wins. Wasn't there a statistic that said something to the effect of first blood or first dragon results in victory more around 70% of the time?

Each eSports match plays out wildly differently than the last (for the most part), but the same cannot be said about regular sports. In a best of 1 finals, a strong counterpick or cheesy first blood/tower strat can cause victory where it might not "be deserved". But that's all rambling mostly.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35160 Posts
March 14 2013 19:00 GMT
#2924
On March 15 2013 03:47 kainzero wrote:
Show nested quote +
On March 15 2013 03:14 Requizen wrote:
On March 15 2013 03:08 phyvo wrote:
That's an interesting perspective but my main concern with diluting who's the better player is that in the end a tournament is supposed to find the best competitor, or at least generate a story where the favorite to win has really really good odds against the dark horse. In physical sports (where there's a lot of performance randomness) we already do multiple matches in sets and pit two teams against each other for 1.5 hours regularly (since when do single LoL games last that long?). In highly statistical baseball we can have games that last 5-6 hours. All for the sake of using the law of large numbers to make the result less random so that the competition has integrity.

I don't know how they do things in MTG or poker but I'll be surprised if you tell me that they do best of ones or whatever the equivalent of that is for card games.

I do agree that tournaments shouldn't do a best of 1. It's bad practice for anything of a competitive nature.

i dunno, the super bowl and march madness tournaments are really fun to watch

arguably i like march madness more than the nba finals

The issue with the NFL is that if you go Bo3 for each round with a week off in between round, the playoffs would go on for 4 months, almost as long as the regular season.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 14 2013 19:01 GMT
#2925
On March 15 2013 03:51 Slayer91 wrote:
Show nested quote +
On March 15 2013 03:45 TheYango wrote:
LoL takes advantage of the law of large numbers too though. .



If the game is legitimately taking advantage then the tryndamere has ways to shut that down.


Deep cut.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 14 2013 19:04 GMT
#2926
On March 15 2013 03:51 Slayer91 wrote:
Show nested quote +
On March 15 2013 03:45 TheYango wrote:
LoL takes advantage of the law of large numbers too though. .



If the game is legitimately taking advantage then the tryndamere has ways to shut that down.


I love you
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 14 2013 19:15 GMT
#2927
On March 15 2013 03:58 Requizen wrote:
Show nested quote +
On March 15 2013 03:47 kainzero wrote:
On March 15 2013 03:14 Requizen wrote:
On March 15 2013 03:08 phyvo wrote:
That's an interesting perspective but my main concern with diluting who's the better player is that in the end a tournament is supposed to find the best competitor, or at least generate a story where the favorite to win has really really good odds against the dark horse. In physical sports (where there's a lot of performance randomness) we already do multiple matches in sets and pit two teams against each other for 1.5 hours regularly (since when do single LoL games last that long?). In highly statistical baseball we can have games that last 5-6 hours. All for the sake of using the law of large numbers to make the result less random so that the competition has integrity.

I don't know how they do things in MTG or poker but I'll be surprised if you tell me that they do best of ones or whatever the equivalent of that is for card games.

I do agree that tournaments shouldn't do a best of 1. It's bad practice for anything of a competitive nature.

i dunno, the super bowl and march madness tournaments are really fun to watch

arguably i like march madness more than the nba finals

Too difficult to compare because of the snowball-y nature of League in particular. It'd be more apt if, say, after each touchdown you got to field another player. Sure, you can get close games, or come back from a big deficit, but more likely than not the team that takes an early lead wins. Wasn't there a statistic that said something to the effect of first blood or first dragon results in victory more around 70% of the time?

Each eSports match plays out wildly differently than the last (for the most part), but the same cannot be said about regular sports. In a best of 1 finals, a strong counterpick or cheesy first blood/tower strat can cause victory where it might not "be deserved". But that's all rambling mostly.

i'm not saying bo1 in lol is a good idea...

just that bo1 does have a place in some situations.
Ghost-z
Profile Joined September 2010
United States1291 Posts
Last Edited: 2013-03-14 19:22:31
March 14 2013 19:20 GMT
#2928
If games didn't snowball so hard in league, best of 1s would be more viable.

The simple way to fix the snowbally feature of LoL is to just have items become less efficient when you combine them and more efficient at the low tiers. This way players would fill all 6 item slots before combining to larger (more slot efficient) items. As the game is right now you would be a fool to base with 3k gold and not purchase a major item. The problem is that once you get ahead, the items allow you to become even more ahead.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 14 2013 19:27 GMT
#2929
On March 15 2013 03:51 LargoLeGrande wrote:
Show nested quote +
On March 15 2013 03:42 thenexusp wrote:
On March 15 2013 03:08 phyvo wrote:
That's an interesting perspective but my main concern with diluting who's the better player is that in the end a tournament is supposed to find the best competitor, or at least generate a story where the favorite to win has really really good odds against the dark horse. In physical sports (where there's a lot of performance randomness) we already do multiple matches in sets and pit two teams against each other for 1.5 hours regularly (since when do single LoL games last that long?). In highly statistical baseball we can have games that last 5-6 hours. All for the sake of using the law of large numbers to make the result less random so that the competition has integrity.

I don't know how they do things in MTG or poker but I'll be surprised if you tell me that they do best of ones or whatever the equivalent of that is for card games.

MTG does best-of-3s for everything. You can even include 15 extra cards that you can swap into your deck for games 2 and 3 so you don't randomly lose to a counter deck.


The top 8s of big tournaments are best of 5 as well, and tournaments are basically always done using Swiss style rounds (with a cut to a top 8 for anything larger than small game store tournys). So there's a fair amount of compensation for the amount of variance that goes on when playing MTG.

built into the invite structure as well
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 14 2013 19:31 GMT
#2930
On March 15 2013 04:27 UniversalSnip wrote:
Show nested quote +
On March 15 2013 03:51 LargoLeGrande wrote:
On March 15 2013 03:42 thenexusp wrote:
On March 15 2013 03:08 phyvo wrote:
That's an interesting perspective but my main concern with diluting who's the better player is that in the end a tournament is supposed to find the best competitor, or at least generate a story where the favorite to win has really really good odds against the dark horse. In physical sports (where there's a lot of performance randomness) we already do multiple matches in sets and pit two teams against each other for 1.5 hours regularly (since when do single LoL games last that long?). In highly statistical baseball we can have games that last 5-6 hours. All for the sake of using the law of large numbers to make the result less random so that the competition has integrity.

I don't know how they do things in MTG or poker but I'll be surprised if you tell me that they do best of ones or whatever the equivalent of that is for card games.

MTG does best-of-3s for everything. You can even include 15 extra cards that you can swap into your deck for games 2 and 3 so you don't randomly lose to a counter deck.


The top 8s of big tournaments are best of 5 as well, and tournaments are basically always done using Swiss style rounds (with a cut to a top 8 for anything larger than small game store tournys). So there's a fair amount of compensation for the amount of variance that goes on when playing MTG.

built into the invite structure as well

Perhaps the Challenger tier will help with this. Currently, I don't think an invite structure is feasible due to the (relatively) small number of "top teams". Unless you're only inviting like 4 teams, you end up seeing the same 10-12 teams at each tournament. It would be great to see an invite tournament with 8 teams off of the challenger tier that maybe people haven't heard of, but become big afterwards.
It's your boy Guzma!
JALbert
Profile Joined March 2011
United States484 Posts
March 14 2013 19:41 GMT
#2931
On March 15 2013 03:58 Requizen wrote:
Show nested quote +
On March 15 2013 03:47 kainzero wrote:
On March 15 2013 03:14 Requizen wrote:
On March 15 2013 03:08 phyvo wrote:
That's an interesting perspective but my main concern with diluting who's the better player is that in the end a tournament is supposed to find the best competitor, or at least generate a story where the favorite to win has really really good odds against the dark horse. In physical sports (where there's a lot of performance randomness) we already do multiple matches in sets and pit two teams against each other for 1.5 hours regularly (since when do single LoL games last that long?). In highly statistical baseball we can have games that last 5-6 hours. All for the sake of using the law of large numbers to make the result less random so that the competition has integrity.

I don't know how they do things in MTG or poker but I'll be surprised if you tell me that they do best of ones or whatever the equivalent of that is for card games.

I do agree that tournaments shouldn't do a best of 1. It's bad practice for anything of a competitive nature.

i dunno, the super bowl and march madness tournaments are really fun to watch

arguably i like march madness more than the nba finals

Wasn't there a statistic that said something to the effect of first blood or first dragon results in victory more around 70% of the time?



Correlation != Causation.

Also, Riot is genius with Bo1 and the variance. Their goal isn't to give us the most accurate determination of the best team, it's to create drama and keep people talking about "who is the best?". If LCS matches were Bo5 to get a win we wouldn't have upsets, interesting power rankings, and all the shit that makes it like following other high variance sports.

I mean, I sit around daydreaming ways to improve college football matchmaking so we can actually figure out the best team, but let's be honest - the strict desire to figure out the best system to determine who is better than who isn't necessarily congruent with keeping the most people entertained with your sport.
Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-03-14 19:50:40
March 14 2013 19:47 GMT
#2932
On March 15 2013 03:45 TheYango wrote:
LoL takes advantage of the law of large numbers too though. It's not like a single crit or dodge determines the outcome of a game. In the case where you got crit in a level 1 or 2 engage, that doesn't equate a lost game unless you and your team make a long series of misplays after that fact.

The effect of these things is spread out over the course of the entire game.


Yes, which is why I still play LoL and I'm not pushing for it to change. But hard randomness is not an inevitable feature of a game the same way a player's performance randomness is, you can simply not include it in your code and it's gone. Moreover, unlike MTG and poker you could remove all randomness from LoL without drastically changing the nature of the game itself. TF's pick a card and tryndamere's RNG crit focused flavor would lose their character much like MTG would but the vast majority of champions (AD carries included) would not be damaged in any serious way.

In cold terms of pure competition I think eliminating it entirely would be a step up, I don't think dealing with hard randomness raises the skill ceiling enough to warrant the risk of masking winners or the burden of lengthening games to compensate. If LoL is so shallow that someone feels they *need* hard randomness to make it interesting to watch in competition it is a weak game and Riot should strengthen it rather than trying to mask the weakness by coding in more dice.

Luckily for us though LoL is still a strong game and the team aspect gives it the skill ceiling it needs IMO.
(I also acknowledge JALbert's point above and agree that too many trials do reduce a sport's ability to tell an entertaining story. I don't see how crits are necessary for that story though and I probably lean towards more-trials-is-better).
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 14 2013 20:01 GMT
#2933
On March 15 2013 04:41 JALbert wrote:
Show nested quote +
On March 15 2013 03:58 Requizen wrote:
On March 15 2013 03:47 kainzero wrote:
On March 15 2013 03:14 Requizen wrote:
On March 15 2013 03:08 phyvo wrote:
That's an interesting perspective but my main concern with diluting who's the better player is that in the end a tournament is supposed to find the best competitor, or at least generate a story where the favorite to win has really really good odds against the dark horse. In physical sports (where there's a lot of performance randomness) we already do multiple matches in sets and pit two teams against each other for 1.5 hours regularly (since when do single LoL games last that long?). In highly statistical baseball we can have games that last 5-6 hours. All for the sake of using the law of large numbers to make the result less random so that the competition has integrity.

I don't know how they do things in MTG or poker but I'll be surprised if you tell me that they do best of ones or whatever the equivalent of that is for card games.

I do agree that tournaments shouldn't do a best of 1. It's bad practice for anything of a competitive nature.

i dunno, the super bowl and march madness tournaments are really fun to watch

arguably i like march madness more than the nba finals

Wasn't there a statistic that said something to the effect of first blood or first dragon results in victory more around 70% of the time?



Correlation != Causation.

Also, Riot is genius with Bo1 and the variance. Their goal isn't to give us the most accurate determination of the best team, it's to create drama and keep people talking about "who is the best?". If LCS matches were Bo5 to get a win we wouldn't have upsets, interesting power rankings, and all the shit that makes it like following other high variance sports.

I mean, I sit around daydreaming ways to improve college football matchmaking so we can actually figure out the best team, but let's be honest - the strict desire to figure out the best system to determine who is better than who isn't necessarily congruent with keeping the most people entertained with your sport.

Any system besides the BCS.
RIP Ryan Davis / TL or Die / @onlywonderboy
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 14 2013 20:02 GMT
#2934
Man, I'm on oxycodone right now, and I just cant play leagues....other than it making me kind of bad, i just get all sad whenever I lose....ruins the fun. Now what am I supposed to play, SC2 way too hard when high on narcotics......boooooored

need a fun little casual game for all this sitting around but they are all usually so simple and boring. Path of exile just doesn't do it for me for some reason.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
mordek
Profile Blog Joined December 2010
United States12705 Posts
March 14 2013 20:05 GMT
#2935
ARAM? 0 pressure there lol. If you die just type stupid things like "worth".
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 14 2013 20:07 GMT
#2936
On March 15 2013 05:02 sob3k wrote:
Man, I'm on oxycodone right now, and I just cant play leagues....other than it making me kind of bad, i just get all sad whenever I lose....ruins the fun. Now what am I supposed to play, SC2 way too hard when high on narcotics......boooooored

need a fun little casual game for all this sitting around but they are all usually so simple and boring. Path of exile just doesn't do it for me for some reason.

Dominion?
RIP Ryan Davis / TL or Die / @onlywonderboy
Gahlo
Profile Joined February 2010
United States35160 Posts
March 14 2013 20:09 GMT
#2937
On March 15 2013 05:02 sob3k wrote:
Man, I'm on oxycodone right now, and I just cant play leagues....other than it making me kind of bad, i just get all sad whenever I lose....ruins the fun. Now what am I supposed to play, SC2 way too hard when high on narcotics......boooooored

need a fun little casual game for all this sitting around but they are all usually so simple and boring. Path of exile just doesn't do it for me for some reason.

Try FTL.
TheYango
Profile Joined September 2008
United States47024 Posts
March 14 2013 20:09 GMT
#2938
On March 15 2013 04:20 Ghost-z wrote:
If games didn't snowball so hard in league, best of 1s would be more viable.

There's also blue/purple imbalance right now.
Moderator
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-03-14 20:11:22
March 14 2013 20:09 GMT
#2939
On March 15 2013 04:41 JALbert wrote:
I mean, I sit around daydreaming ways to improve college football matchmaking so we can actually figure out the best team, but let's be honest - the strict desire to figure out the best system to determine who is better than who isn't necessarily congruent with keeping the most people entertained with your sport.


I'm 99.9% certain that the system college football uses isn't designed to find out who the best team is. It's designed to make money.

Ideally tournaments would do bo3 for LoL. I think that long leagues such as LCS or Garena ProLeague or whatever are fine doing bo1s since the teams will play each other so much during the season that it doesn't really matter (also doing a season with all bo3s would likely take too long).
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 14 2013 20:14 GMT
#2940
On March 15 2013 05:09 overt wrote:
Show nested quote +
On March 15 2013 04:41 JALbert wrote:
I mean, I sit around daydreaming ways to improve college football matchmaking so we can actually figure out the best team, but let's be honest - the strict desire to figure out the best system to determine who is better than who isn't necessarily congruent with keeping the most people entertained with your sport.


I'm 99.9% certain that the system college football uses isn't designed to find out who the best team is. It's designed to make money.

Ideally tournaments would do bo3 for LoL. I think that long leagues such as LCS or Garena ProLeague or whatever are fine doing bo1s since the teams will play each other so much during the season that it doesn't really matter (also doing a season with all bo3s would likely take too long).

BO2 would be ideal but BO1 is OK.
RIP Ryan Davis / TL or Die / @onlywonderboy
Prev 1 145 146 147 148 149 176 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV255
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 193
Lowko179
StarCraft: Brood War
Jaedong 872
Light 524
EffOrt 388
Larva 332
Stork 330
Mini 310
BeSt 272
hero 184
Barracks 178
Leta 164
[ Show more ]
actioN 160
Snow 112
Aegong 107
Pusan 94
sSak 79
JYJ66
Rush 61
PianO 54
Sea.KH 45
Backho 43
Sharp 35
sas.Sziky 25
soO 21
Noble 19
zelot 19
yabsab 17
sorry 16
scan(afreeca) 15
NaDa 14
Movie 13
Bale 12
Terrorterran 9
HiyA 7
Shine 5
Icarus 2
Dota 2
Gorgc6063
XcaliburYe305
League of Legends
Reynor102
Counter-Strike
zeus599
allub128
edward45
Other Games
summit1g15794
singsing1632
B2W.Neo601
crisheroes262
Sick236
DeMusliM161
XaKoH 111
Organizations
Other Games
gamesdonequick523
Counter-Strike
PGL113
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 984
• WagamamaTV234
League of Legends
• Jankos3753
Upcoming Events
LAN Event
2h 36m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
14h 36m
CranKy Ducklings
21h 36m
LAN Event
1d 2h
IPSL
1d 5h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 7h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 21h
WardiTV Korean Royale
1d 23h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.