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[Patch 3.03: Quinn] General Discussion - Page 145

Forum Index > LoL General
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Prev 1 143 144 145 146 147 176 Next
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2013-03-14 15:57:51
March 14 2013 15:56 GMT
#2881
Well we're there. LoL is dead now. Thank god for HotS.

+ Show Spoiler +
Is this what we're doing now? Saying ridiculous things for ridiculousness's sake?
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 14 2013 15:58 GMT
#2882
On March 15 2013 00:48 zulu_nation8 wrote:
let's just make it so that nothing in the game is ever frustrating or obnoxious, everyone will always win lane and there's nothing "dumb" like manaless champions, free crit, stealth, or anything that makes the game remotely challenging. After all you paid for skins so you deserve to be good at the game, and the only reason everyone is not diamond is because of dumb mechanics in the game that apparently everyone aside from you has figured out how to play against.

Deep breaths, in and out. Go make some tea or something.
It's your boy Guzma!
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 14 2013 15:58 GMT
#2883
On March 15 2013 00:43 zulu_nation8 wrote:
Because something is unpredictable and seemingly hard to deal with, it means riot should do something about it. The players have no responsibility to learn how the game works.


Considering that Riot removed crit from masteries, reformulated the pure RNG into pseudo RNG, and reworked Tryndamere to make him more consistent in the first place, yes, I think Riot would agree with that statement. Unpredictable power, especially early, is bad power. The main exception is when the unpredictable power is predictably weak (e.g. crit runes, lone crit rune argument aside) or it comes really late (so the game isn't as likely to be determined by lucky RNG). Personally if it was me and I wanted purer competition I would remove all RNG from the game and find some other way for autoattacks to scale.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2013-03-14 15:59:22
March 14 2013 15:58 GMT
#2884
Thankfully this discussion spiralled down quick rather than suffer a long protracted death. damn it.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-14 15:59:35
March 14 2013 15:59 GMT
#2885
On March 15 2013 00:58 Requizen wrote:
Show nested quote +
On March 15 2013 00:48 zulu_nation8 wrote:
let's just make it so that nothing in the game is ever frustrating or obnoxious, everyone will always win lane and there's nothing "dumb" like manaless champions, free crit, stealth, or anything that makes the game remotely challenging. After all you paid for skins so you deserve to be good at the game, and the only reason everyone is not diamond is because of dumb mechanics in the game that apparently everyone aside from you has figured out how to play against.

Deep breaths, in and out. Go make some tea or something.

Aren't you supposed to be playing HotS?
RIP Ryan Davis / TL or Die / @onlywonderboy
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-03-14 15:59:40
March 14 2013 15:59 GMT
#2886
On March 15 2013 00:58 Requizen wrote:
Show nested quote +
On March 15 2013 00:48 zulu_nation8 wrote:
let's just make it so that nothing in the game is ever frustrating or obnoxious, everyone will always win lane and there's nothing "dumb" like manaless champions, free crit, stealth, or anything that makes the game remotely challenging. After all you paid for skins so you deserve to be good at the game, and the only reason everyone is not diamond is because of dumb mechanics in the game that apparently everyone aside from you has figured out how to play against.

Deep breaths, in and out. Go make some tea or something.


he's not the mad one, he's just making fun of people whining about things they lost to and call it OP
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 14 2013 16:02 GMT
#2887
You guys...
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
sylverfyre
Profile Joined May 2010
United States8298 Posts
March 14 2013 16:02 GMT
#2888
The thing is, Tryndamere's passive crit is VISIBLE and he has to throw it away to heal himself. It's not invisible RNG, and if he has any reasonable amount of rage it's a high enough % that you can EXPECT to be crit (where the 4% crit mastery was such low % that you couldn't plan around it)

It's the same reason why an AD carry with an IE isn't 'bad RNG' - it's going to happen often enough that if you're not expecting to be crit, you're just not thinking things through.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 14 2013 16:12 GMT
#2889
if trynd had like, higher health, higher sustain, or higher crit, he may very well be OP, but as it stands he is not. Riven and Vlad were OP for a long time and being manaless contributed to a lot of it. After Riot nerfed those champions, not by reworking them but by actually nerfing them, none of them are a poblem now. So it's almost never a champion's design that makes him OP, it's other factors along with the design.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-14 16:26:43
March 14 2013 16:16 GMT
#2890
I don't think the issue is that bad design is OP. It's that bad design is bad design. Or rather, inconsistent in this case--seeing as I don't think a crit-based kit is necessarily fundamentally bad (it's interesting design to explore for sure)--but it's inconsistent with Riot's philosophy as applied to the rest of the game.

In this case, Tryndamere's crit mechanic just feels inconsistent because Riot went out of their way to remove all other similar mechanics from the game (Dodge--and with it Jax's Dodge synergy/scaling, crit masteries, Season 1 Nimbleness mastery). There doesn't seem to be a good consistent reason why Tryndamere's crit-based kit should stay in the game while some of the others were removed (I actually liked the Nimbleness mastery a lot).
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
March 14 2013 16:22 GMT
#2891
On March 15 2013 00:59 Slayer91 wrote:
Show nested quote +
On March 15 2013 00:58 Requizen wrote:
On March 15 2013 00:48 zulu_nation8 wrote:
let's just make it so that nothing in the game is ever frustrating or obnoxious, everyone will always win lane and there's nothing "dumb" like manaless champions, free crit, stealth, or anything that makes the game remotely challenging. After all you paid for skins so you deserve to be good at the game, and the only reason everyone is not diamond is because of dumb mechanics in the game that apparently everyone aside from you has figured out how to play against.

Deep breaths, in and out. Go make some tea or something.


he's not the mad one, he's just making fun of people whining about things they lost to and call it OP

Or at least he's trying to make it look like it so he can be passive-aggressive with me. And yeah, a crit at level 2-3 kinda beats most damaging abilities champs have at their disposal, simply in terms of burst. I'm not saying it's OP, because unless he's running crit runes the Trynd player can't rely on it either. However, I'm saying it's obnoxious because it'd be the same as saying "maybe this spell does 50 base damage, maybe it does 100" and you have to play considering it'll be 100.
It's not OP, it's annoying to play against and frustrating. Of course it's not either to the level of GP pre-masteries remake because it's harder for Trynd to engage on you (esp. since he uses E offensively), but that doesn't remove the annoying factor.
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-03-14 16:24:24
March 14 2013 16:23 GMT
#2892
To be fair, crit in general is a bad mechanic if you want a game that stays away from RNG mechanics.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
March 14 2013 16:24 GMT
#2893
On March 15 2013 01:22 Alaric wrote:
Show nested quote +
On March 15 2013 00:59 Slayer91 wrote:
On March 15 2013 00:58 Requizen wrote:
On March 15 2013 00:48 zulu_nation8 wrote:
let's just make it so that nothing in the game is ever frustrating or obnoxious, everyone will always win lane and there's nothing "dumb" like manaless champions, free crit, stealth, or anything that makes the game remotely challenging. After all you paid for skins so you deserve to be good at the game, and the only reason everyone is not diamond is because of dumb mechanics in the game that apparently everyone aside from you has figured out how to play against.

Deep breaths, in and out. Go make some tea or something.


he's not the mad one, he's just making fun of people whining about things they lost to and call it OP

Or at least he's trying to make it look like it so he can be passive-aggressive with me. And yeah, a crit at level 2-3 kinda beats most damaging abilities champs have at their disposal, simply in terms of burst. I'm not saying it's OP, because unless he's running crit runes the Trynd player can't rely on it either. However, I'm saying it's obnoxious because it'd be the same as saying "maybe this spell does 50 base damage, maybe it does 100" and you have to play considering it'll be 100.
It's not OP, it's annoying to play against and frustrating.
Of course it's not either to the level of GP pre-masteries remake because it's harder for Trynd to engage on you (esp. since he uses E offensively), but that doesn't remove the annoying factor.

I'll just say that if you ever play DotA and have CK on the other team, I hope you don't get an aneurysm when he hits you with a 4 second Chaos Bolt stun.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 14 2013 16:26 GMT
#2894
On March 15 2013 00:59 onlywonderboy wrote:
Show nested quote +
On March 15 2013 00:58 Requizen wrote:
On March 15 2013 00:48 zulu_nation8 wrote:
let's just make it so that nothing in the game is ever frustrating or obnoxious, everyone will always win lane and there's nothing "dumb" like manaless champions, free crit, stealth, or anything that makes the game remotely challenging. After all you paid for skins so you deserve to be good at the game, and the only reason everyone is not diamond is because of dumb mechanics in the game that apparently everyone aside from you has figured out how to play against.

Deep breaths, in and out. Go make some tea or something.

Aren't you supposed to be playing HotS?

Can't play anything at work

You guys are entertaining though.
It's your boy Guzma!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 14 2013 16:26 GMT
#2895
No no it's far worse when you playing CK and only ever get 1-2 second stuns. Now that's aneurysm inducing.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 14 2013 16:27 GMT
#2896
i think it's a skill problem, i've never heard anyone say trynd is annoying to lane against.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
March 14 2013 16:35 GMT
#2897
Removing all forms of RNG was a bad decision altogether, at least for high level competitive play. This sounds contradictory but really, risk management should be an important skill, and for spectator sports it's an important aspect of making the outcome of an encounter actually tense. If everything worked 100% reliably, then you could predict the outcome of an encounter before it even happens the actual plays just become going through motions.
Alaric
Profile Joined November 2009
France45622 Posts
March 14 2013 16:55 GMT
#2898
I know 'bout Chaos Knight, but overall I know so little 'bout DotA it'd feel the same no matter what 'bout half the heroes would do.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 14 2013 16:56 GMT
#2899
On March 15 2013 01:35 Juicyfruit wrote:
Removing all forms of RNG was a bad decision altogether, at least for high level competitive play. This sounds contradictory but really, risk management should be an important skill, and for spectator sports it's an important aspect of making the outcome of an encounter actually tense. If everything worked 100% reliably, then you could predict the outcome of an encounter before it even happens the actual plays just become going through motions.

Eh, I disagree. Just because there's no RNG doesn't mean skill doesn't come into play. Keeping an eye on counters/stacks like Jax timing his ult passive to make sure he gets procs when he wants, or Annie watching her stun timer for example. These things are reliable, but also has a large impact on the outcome of skirmishes.

Skillshots, active auras like Locket or Reverie, and utility spells such as Thresh Lantern all work reliably, but utilizing them (and landing them when aiming is necessary) is a level of skill, as is the counterplay of dodging skills and baiting cooldowns to retreat from them. Coordinating timings as a team, especially at pro level, also falls into this category.

Things can have wildly uncertain and surprising outcomes without leaving it up to a coin toss or dice roll.
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 14 2013 17:01 GMT
#2900
On March 15 2013 01:56 Requizen wrote:
Show nested quote +
On March 15 2013 01:35 Juicyfruit wrote:
Removing all forms of RNG was a bad decision altogether, at least for high level competitive play. This sounds contradictory but really, risk management should be an important skill, and for spectator sports it's an important aspect of making the outcome of an encounter actually tense. If everything worked 100% reliably, then you could predict the outcome of an encounter before it even happens the actual plays just become going through motions.

Eh, I disagree. Just because there's no RNG doesn't mean skill doesn't come into play. Keeping an eye on counters/stacks like Jax timing his ult passive to make sure he gets procs when he wants, or Annie watching her stun timer for example. These things are reliable, but also has a large impact on the outcome of skirmishes.

Skillshots, active auras like Locket or Reverie, and utility spells such as Thresh Lantern all work reliably, but utilizing them (and landing them when aiming is necessary) is a level of skill, as is the counterplay of dodging skills and baiting cooldowns to retreat from them. Coordinating timings as a team, especially at pro level, also falls into this category.

Things can have wildly uncertain and surprising outcomes without leaving it up to a coin toss or dice roll.

Pro games are generally damn boring because everyone knows whether they can win their fights. You always know what's going to happen.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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