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On March 14 2013 20:34 FR4CT4L wrote:Show nested quote +On March 14 2013 20:20 mr_tolkien wrote: Time for confessions. I know this is 100% unethical. I know this is bad. But I PL'd a dude's account for money. I feel bad and I know I should feel bad. But you got mad paid right?  I'd really like to see Silsol publish an article somewhere with a title like "The game according to Silsol and why everyone thinks I fed my way to Diamond."
"The game according to Silsol and why everyone thinks I fed my way to Diamond. -Written by Silsol
I did."
Shortest article ever.
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Just looked up Tryndamere's passive... how stupidly dumb is the idea of giving so much free crit to a champ? It doesn't even scale with level like most passives. o_o
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On March 14 2013 23:15 Alaric wrote: Just looked up Tryndamere's passive... how stupidly dumb is the idea of giving so much free crit to a champ? It doesn't even scale with level like most passives. o_o Melee carries are weak in LoL, so Riot tries to compensate by giving them a bunch of free stats and pseudo-invincibility mechanics.
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melee carries are certainly not weak
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On March 14 2013 23:32 zulu_nation8 wrote: melee carries are certainly not weak They would be if they didn't get the amount of free stats they get currently
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thats a huge generalization
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Ranged carries get a lot of free stats too. In the form of attack range.
Prob worth a lot since there's no range increasing items.
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United States47024 Posts
Oh god, this argument again.
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But its his bday so hes got more argumentpoints from that
range can also backfire, take that into account aswell
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It's my birthday in Korea. Doesn't count yet.
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How does the ability to autoattack at range backfire?
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Well 35% at high level would be more understandable, it's the idea of having up to 35% "free" crit at early levels that is mind-bogglingly awful, especially considering Riot's stance over "unfun". Spinning slash gives him around 800 range to spin to you and get a lucky crit off... starting as soon as level 1 (probably 2 since he should take Q first).
Also just got a Morgana ulting me and it didn't show anything, no particle, no sound, nothing. That ult is so bugged... but oh well, for once it's in her favor. x) Cass super fun in fights. Granted, they had Morg/Kayle/Diana/Vayne/Bliz, we had Sona/Cass/Yorick/Vi/Ezreal, so this made teamfights in general super interesting with all the positioning and timings this involved. Somebody ults too early or a team messes up the focus on the protected champ, and the whole fight can turn, but somebody still gotta initiate. Man I miss those comps.
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that is how tryndamere works yes. I don't remember the last time an AD trynd was played in competitive, so clearly what seems ridiculously broken isn't really.
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United States23745 Posts
It's not all about competitive play, all he's saying is Trynd seems to go against Riot design philosophy of anti-fun because he can randomly crit super early and change the nature of a lane. Trynd has always been a pubstomp champ anyway.
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so having something unpredictable is anti-fun, it's totally not because people keep trading with him knowing that he has a crit passive then dying because of it.
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I said it was dumb, not broken. It's luck and you can't rely on it, that's why it's not good competitively, as it doesn't offset all of his weaknesses. But frustrating and unjustly so because it relies on RNG? Certainly. And I'm not talking from a "he can all-in at level 2 it's OP!" or anything, Xin can do it too and that's fair, you can play around it and stuff. But it's not like you can play passive and avoid Trynd early on since the whole point is to beat him into the ground pre-6 because he'll be annoying past that point; and since it relies on luck it's also sub-optimal to play as if his first strike against you would always be a crit, even though there's the threat that he will possibly, at any point during laning.
On the other hand, even it was limited to a lower % during early levels, it'd make him less consistently obnoxious, but that'd still be stupid, annoying and frustrating as hell when it'd happen. Maybe even more so because there'd be such a low chance of it happening, and "you had to be the guy to experience it".
Edit: I'm not talking about trading with him, uh. I'm talking "dude has effective 700+ aa range thanks to Spinning Slash unless you have your own dash to avoid it", so you can't stop him from hitting you from times to times unless you play like a pussy... which isn't the best idea against pre-6 Trynd.
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A lot of tops like Jax and Irelia effectively have always played kinda like "Melee Carries" - Don't conflate "melee carry" with "melee glass cannon"
You still need a reasonable way to put pressure on turrets (this CAN be accomplished without a ranged AD, some APs like TF or Nidalee are plenty competent at killing towers from a safe range)
Honestly, most Urgot comps are reliant on a "carry" from someone besides the urgot (as far as #1 farm position, expected to be the one to bring the killing power to teamfights, etc) and it certainly helps that Urgot can shut down the enemy carries in order to pull off a non-ranged-ADC composition off. It isn't done much, but I'm sure other bottom lane comps besides urgot are possible with the same intent as an urgot bot lane.
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The thing about Tryndamere, just getting a crit isn't enough by itself to win a trade. Other champion have multiple damaging abilities, which always work. Honestly, you can just EXPECT tryndamere to do his crit damage, and you can still probably win the trade through that.
Then there's also the bit that he has no crit when he has no rage, and he's literally no threat then.
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so youre saying trynd is the best laner pre lv3 and because for some reason you can't avoid trading with him, like you totally can't bait him into your creep line and have your creeps attack him, or kite him, or just like last hit and buy pots, or do any of the 20 things available in the game to not insta lose lane at lv2, he somehow is an "anti-fun" champion because low level players don't understand laning basics.
Because something is unpredictable and seemingly hard to deal with, it means riot should do something about it. The players have no responsibility to learn how the game works.
WE'RE ACTUALLY TALKING ABOUT NERFING AD TRYNDAMERE LOL
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let's just make it so that nothing in the game is ever frustrating or obnoxious, everyone will always win lane and there's nothing "dumb" like manaless champions, free crit, stealth, or anything that makes the game remotely challenging. After all you paid for skins so you deserve to be good at the game, and the only reason everyone is not diamond is because of dumb mechanics in the game that apparently everyone aside from you has figured out how to play against.
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