• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:39
CET 04:39
KST 12:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1482 users

[Patch 3.02: Fake Quinn] General Discussion - Page 58

Forum Index > LoL General
Post a Reply
Prev 1 56 57 58 59 60 170 Next
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 18 2013 18:09 GMT
#1141
On February 19 2013 02:30 TheYango wrote:
Wait, so we've come to the point where we're discussing how to nerf a champ not even when they are FotM, but the week before they're expected to become FotM?


The champion after Quinn is too strong. He needs a longer cooldown on his ultimate, and less range on his Q.

More seriously, I agree. Even though we all know Thresh is too strong, it's presumptuous of us to assume we know how to fix him when he hasn't even been out that long.

I also haven't seen that many Threshs in ranked yet, though I imagine that will change when players see him constantly picked or banned in LCS.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Dusty
Profile Blog Joined December 2010
United States3359 Posts
February 18 2013 18:15 GMT
#1142
so uh

I just played with QualityPlayer aka BEST AP TRYND WORLD aka ALL I DO IS WIN..

and he just trashed InvertedComposer's Singed with his AP Trynd. I'm pretty sure AP Trynd is now a thing.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 18 2013 18:17 GMT
#1143
LOL the whole time I thought his name was "ALL I DO IS SPIN" because it would fit so much.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-02-18 18:26:56
February 18 2013 18:25 GMT
#1144
On February 19 2013 03:15 Dusty wrote:
so uh

I just played with QualityPlayer aka BEST AP TRYND WORLD aka ALL I DO IS WIN..

and he just trashed InvertedComposer's Singed with his AP Trynd. I'm pretty sure AP Trynd is now a thing.

Reminds me of when people were abusing AP Rengar, slap a 1.0 AP ratio on a skill and people will find a way to abuse it lol.

Edit: granted the double cast made it more like a 2.0 ratio.
RIP Ryan Davis / TL or Die / @onlywonderboy
thenexusp
Profile Joined May 2009
United States3721 Posts
February 18 2013 18:30 GMT
#1145
On February 19 2013 03:25 onlywonderboy wrote:
Show nested quote +
On February 19 2013 03:15 Dusty wrote:
so uh

I just played with QualityPlayer aka BEST AP TRYND WORLD aka ALL I DO IS WIN..

and he just trashed InvertedComposer's Singed with his AP Trynd. I'm pretty sure AP Trynd is now a thing.

Reminds me of when people were abusing AP Rengar, slap a 1.0 AP ratio on a skill and people will find a way to abuse it lol.

Tell that to Ashe lol


On a side note, I'm kind of sad that most abilities don't have a 1.0 AP ratio. I feel like that was their original intent (mousing over your ability power stat gives a tooltip that's something like "Ability power: 30 Your abilities do 30 more damage" although few champs actually have an ability that does 30 more damage with 30 AP. If I were in charge, I'd make all AP items/runes/masteries give 20% less AP, so we can bump all of the ~0.8 ratios up to 1.0

It doesn't actually solve any problem and is silly though.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2013-02-18 18:38:02
February 18 2013 18:32 GMT
#1146
AP Trynd can win a lot of lanes normal Trynd can't, but using his spin offensively is real terror -- I guess you'd have to rely on CDR instead of crits for reducing the cooldown :\

On February 19 2013 03:30 thenexusp wrote:
Show nested quote +
On February 19 2013 03:25 onlywonderboy wrote:
On February 19 2013 03:15 Dusty wrote:
so uh

I just played with QualityPlayer aka BEST AP TRYND WORLD aka ALL I DO IS WIN..

and he just trashed InvertedComposer's Singed with his AP Trynd. I'm pretty sure AP Trynd is now a thing.

Reminds me of when people were abusing AP Rengar, slap a 1.0 AP ratio on a skill and people will find a way to abuse it lol.

Tell that to Ashe lol


On a side note, I'm kind of sad that most abilities don't have a 1.0 AP ratio. I feel like that was their original intent (mousing over your ability power stat gives a tooltip that's something like "Ability power: 30 Your abilities do 30 more damage" although few champs actually have an ability that does 30 more damage with 30 AP. If I were in charge, I'd make all AP items/runes/masteries give 20% less AP, so we can bump all of the ~0.8 ratios up to 1.0

It doesn't actually solve any problem and is silly though.

Then you'd have to take into account multi-target abilities, and spells that can hit the same target more than once. Variable AP ratios have been around since the beginning -- I think the original intent was to give non-AP building champs a benefit from Baron buff.
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-02-18 18:38:17
February 18 2013 18:36 GMT
#1147
On February 19 2013 03:32 Flakes wrote:
Show nested quote +
On February 19 2013 03:30 thenexusp wrote:
On February 19 2013 03:25 onlywonderboy wrote:
On February 19 2013 03:15 Dusty wrote:
so uh

I just played with QualityPlayer aka BEST AP TRYND WORLD aka ALL I DO IS WIN..

and he just trashed InvertedComposer's Singed with his AP Trynd. I'm pretty sure AP Trynd is now a thing.

Reminds me of when people were abusing AP Rengar, slap a 1.0 AP ratio on a skill and people will find a way to abuse it lol.

Tell that to Ashe lol


On a side note, I'm kind of sad that most abilities don't have a 1.0 AP ratio. I feel like that was their original intent (mousing over your ability power stat gives a tooltip that's something like "Ability power: 30 Your abilities do 30 more damage" although few champs actually have an ability that does 30 more damage with 30 AP. If I were in charge, I'd make all AP items/runes/masteries give 20% less AP, so we can bump all of the ~0.8 ratios up to 1.0

It doesn't actually solve any problem and is silly though.

Then you'd have to take into account multi-target abilities, and spells that can hit the same target more than once

no you don't, in an alternate universe where amp tome gives +14 AP and annie's ult has a 1.0 AP ratio, everything is exactly the same as before, regardless of how many people get hit by it

Just randomly sampling pages, not that many mages actually have the same AP ratios so you can't really do anything to bring most of them to 1.0, but I still feel that if AP items gaves 30% less or something (0.7 seems like a somewhat common number) then more mages would have 1.0 ratios than currently
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 18 2013 18:37 GMT
#1148
I still don't understand how does ap trynd work.Can't any bruiser with some sustain just ignore him and in tf how does he actually do something?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-18 18:40:07
February 18 2013 18:38 GMT
#1149
I'm pretty sure the concept of AP by design was supposed to mirror the Spell Power stat from WoW, which is not 1:1 on all abilities.

AP just doesn't make sense as a 1:1 stat on all skills. Forcing it to be such limits the design space you have to work with because all abilities have fixed power scaling, so you're limited in how strong their utility can be.

On February 19 2013 03:36 thenexusp wrote:
no you don't, in an alternate universe where amp tome gives +14 AP and annie's ult has a 1.0 AP ratio, everything is exactly the same as before, regardless of how many people get hit by it

Just randomly sampling pages, not that many mages actually have the same AP ratios so you can't really do anything to bring most of them to 1.0, but I still feel that if AP items gaves 30% less or something (0.7 seems like a somewhat common number) then more mages would have 1.0 ratios than currently

But utility and base damage are fixed. So if scaling is constant, you cannot make tradeoffs like "weaker scaling for stronger base damage" or "stronger scaling for less utility". Your scaling component is fixed, so your base damage/utility are hemmed in by your limits on power level.
Moderator
thenexusp
Profile Joined May 2009
United States3721 Posts
February 18 2013 18:39 GMT
#1150
On February 19 2013 03:38 TheYango wrote:
I'm pretty sure the concept of AP by design was supposed to mirror the Spell Power stat from WoW, which is not 1:1 on all abilities.

AP just doesn't make sense as a 1:1 stat on all skills. Forcing it to be such limits the design space you have to work with because all abilities have fixed power scaling, so you're limited in how strong their utility can be.

I wasn't talking about giving all skills 1:1 scaling, but it's just that so few skills seem to have it at all (and when they slap a 1:1 scaling on a non-mage like rengar, it still ends up broken)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-18 18:42:30
February 18 2013 18:40 GMT
#1151
On February 19 2013 03:39 thenexusp wrote:
Show nested quote +
On February 19 2013 03:38 TheYango wrote:
I'm pretty sure the concept of AP by design was supposed to mirror the Spell Power stat from WoW, which is not 1:1 on all abilities.

AP just doesn't make sense as a 1:1 stat on all skills. Forcing it to be such limits the design space you have to work with because all abilities have fixed power scaling, so you're limited in how strong their utility can be.

I wasn't talking about giving all skills 1:1 scaling, but it's just that so few skills seem to have it at all (and when they slap a 1:1 scaling on a non-mage like rengar, it still ends up broken)

So what you're essentially proposing is a cosmetic change where you re-normalize the value of AP vs. ratios.

I'm not sure what is to be gained/lost from that. Seems like a lot of effort to make no actual gameplay changes.
Moderator
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2013-02-18 18:43:07
February 18 2013 18:40 GMT
#1152
Would Tibbers then proceed to deal 1:1 AoE DPS to everyone around him?

I like normalization and all, but then you start to get things like "2 mana per 5 seconds" or "1 gold per 10 seconds"
really comes down to designer preference
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-02-18 18:44:52
February 18 2013 18:43 GMT
#1153
On February 19 2013 03:40 Flakes wrote:
Would Tibbers then proceed to deal 1:1 AoE DPS to everyone around him?

No, because the ratio is .2 currently, and if you scale it up it'd become something like .25 instead


expressing regen in terms of hp per 5 seconds is also dumb IMO
TheYango
Profile Joined September 2008
United States47024 Posts
February 18 2013 18:44 GMT
#1154
I'm pretty sure stating regen as "per 5" values was also another concession to make the game look more like WoW. Because that's the only other context I know of where regen is represented in that format.
Moderator
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-02-18 18:48:58
February 18 2013 18:48 GMT
#1155
One thing I appreciate though is that Riot doesn't hide numbers by default like Diablo III

Incinerate: Deals a moderate damage to enemies in a cone
Level up: Increases the damage dealt.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
February 18 2013 18:48 GMT
#1156
On February 19 2013 03:37 nafta wrote:
I still don't understand how does ap trynd work.Can't any bruiser with some sustain just ignore him and in tf how does he actually do something?


AP tryn has enormous sustain at lvl 1. Heal has 150% AP ratio, base lvl 1 + AP quints equals ~70 hp heal every 12 seconds, without any fury consumed. With lots of AP his Q heals for huge amounts and his E damages for huge amounts. With CDR his E also gets a lot better.
- TEAM LIQUID - doctorbeat on LoL
TheYango
Profile Joined September 2008
United States47024 Posts
February 18 2013 18:51 GMT
#1157
On February 19 2013 03:48 thenexusp wrote:
One thing I appreciate though is that Riot doesn't hide numbers by default like Diablo III

Incinerate: Deals a moderate damage to enemies in a cone
Level up: Increases the damage dealt.

I mean, in the context of a fundamentally competitive game, knowing the numbers matters more.

You could honestly play Diablo 3 for a long time without knowing the numbers for anything, especially without stat assignment or anything requiring you to optimize.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 18 2013 18:58 GMT
#1158
On February 19 2013 03:32 Flakes wrote:
AP Trynd can win a lot of lanes normal Trynd can't, but using his spin offensively is real terror -- I guess you'd have to rely on CDR instead of crits for reducing the cooldown :\


It's not hard at all. You just walk up to your opponent and start hitting them, and if you position well they'll take spin damage when you spin away.

On February 19 2013 03:37 nafta wrote:
I still don't understand how does ap trynd work.Can't any bruiser with some sustain just ignore him and in tf how does he actually do something?


Tryndamere starting with lots of AP was capable of beating Yorick during the height of top lane toxicity. Since then everyone except Tryndamere has received sustain nerfs. It's extremely difficult to match the sustain of a Tryndamere who uses AP Runes + Amp Tome because he's healing for 107 Health every 11.5 seconds with just one rank in Q. It's roughly equivalent to having a potion running at all times during laning.

For team fighting pure AP Tryndamere just spins in and out. A lucky crit is practically a reset on his spin, which means another 1.0 AP ratio spin. It basically works the same way as Rengar, only it's more consistent and Tryndamere has a magic survival ultimate rather than a stealth.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
gtrsrs
Profile Joined June 2010
United States9109 Posts
February 18 2013 19:02 GMT
#1159
On February 19 2013 03:58 Seuss wrote:
Show nested quote +
On February 19 2013 03:32 Flakes wrote:
AP Trynd can win a lot of lanes normal Trynd can't, but using his spin offensively is real terror -- I guess you'd have to rely on CDR instead of crits for reducing the cooldown :\


It's not hard at all. You just walk up to your opponent and start hitting them, and if you position well they'll take spin damage when you spin away.

Show nested quote +
On February 19 2013 03:37 nafta wrote:
I still don't understand how does ap trynd work.Can't any bruiser with some sustain just ignore him and in tf how does he actually do something?


Tryndamere starting with lots of AP was capable of beating Yorick during the height of top lane toxicity. Since then everyone except Tryndamere has received sustain nerfs. It's extremely difficult to match the sustain of a Tryndamere who uses AP Runes + Amp Tome because he's healing for 107 Health every 11.5 seconds with just one rank in Q. It's roughly equivalent to having a potion running at all times during laning.

For team fighting pure AP Tryndamere just spins in and out. A lucky crit is practically a reset on his spin, which means another 1.0 AP ratio spin. It basically works the same way as Rengar, only it's more consistent and Tryndamere has a magic survival ultimate rather than a stealth.


that's misleading though
you can't just compare the two and only list trynd's pluses to rengar's negatives

i could just as easily say rengar is the same as trynd, only it's a double nuke at once + cc + pushing power rather than an ultimate that's extremely susceptible to the most common summoner spell in the game, ignite
i play ... hearthstone =\^.^/= Winterfox
Alaric
Profile Joined November 2009
France45622 Posts
February 18 2013 19:02 GMT
#1160
On February 19 2013 03:09 Seuss wrote:
Show nested quote +
On February 19 2013 02:30 TheYango wrote:
Wait, so we've come to the point where we're discussing how to nerf a champ not even when they are FotM, but the week before they're expected to become FotM?


The champion after Quinn is too strong. He needs a longer cooldown on his ultimate, and less range on his Q.

More seriously, I agree. Even though we all know Thresh is too strong, it's presumptuous of us to assume we know how to fix him when he hasn't even been out that long.

I also haven't seen that many Threshs in ranked yet, though I imagine that will change when players see him constantly picked or banned in LCS.

I don't even know how Thresh does in most lanes because I haven't played him too much (focusing on learning Lulu, and not confident enough to pick him in ranked when a teammate will rely on my performance) and most players I've seen using him barely harass with autos and play him like Blitz, aka "be super passive all the time and randomly throw W to collect souls and Q to try to all-in somebody".
Resulting in them getting trashed by every support who actually tries to trade and wrestle bush control from them. Sona, Lulu, Zyra and other poke support destroy Thresh despite their inherent squishiness because he never actually tries to abuse his Q passive to out harass them then all-in.
Cant take LMS hipsters serious.
Prev 1 56 57 58 59 60 170 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group A
Liquipedia
The PiG Daily
21:20
Best Games of SC
ByuN vs Solar
herO vs Classic
Reynor vs Cure
Solar vs herO
PiGStarcraft682
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft682
NeuroSwarm 126
PiLiPiLi 70
StarCraft: Brood War
Shuttle 89
NaDa 49
Noble 32
Bale 13
Icarus 8
Dota 2
monkeys_forever435
League of Legends
C9.Mang0345
Super Smash Bros
hungrybox333
Other Games
tarik_tv14014
summit1g5130
JimRising 636
ToD170
ViBE161
Hui .100
ZombieGrub52
minikerr29
Liquid`Ken3
Organizations
Other Games
gamesdonequick1559
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• sM.Zik 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1226
Upcoming Events
RongYI Cup
7h 21m
SHIN vs Creator
Classic vs Percival
OSC
9h 21m
BSL 21
11h 21m
QiaoGege vs Sziky
Dewalt vs Bonyth
Mihu vs TBD
RongYI Cup
1d 7h
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d 8h
BSL 21
1d 11h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.