• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:11
CET 08:11
KST 16:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8571 users

[Patch 3.02: Fake Quinn] General Discussion - Page 140

Forum Index > LoL General
Post a Reply
Prev 1 138 139 140 141 142 170 Next
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 25 2013 23:51 GMT
#2781
cool, just watched the Ionian vs Noxus match which was linked in the Guardsman Bob Interivew and Neo was playing Amumu, what a big shot. hehe
daemir
Profile Joined September 2010
Finland8662 Posts
February 25 2013 23:53 GMT
#2782
Voyboy having a modest 44k viewers >_> hit the ad button!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 25 2013 23:54 GMT
#2783
On February 26 2013 08:51 AsnSensation wrote:
cool, just watched the Ionian vs Noxus match which was linked in the Guardsman Bob Interivew and Neo was playing Amumu, what a big shot. hehe

Ya, but he fed like a boss.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheLink
Profile Joined January 2011
Australia2725 Posts
February 26 2013 00:01 GMT
#2784
Apologies for the long post but I like to bring up analogies to Magic:the Gathering design for other games because they've already encountered and overcome most of the problems video games come up with many, many years ago.

Years ago a magic deck called affinity was dominating the scene, it was a lightning fast artifact-based aggressive deck. Players everywhere were screaming to ban it but Wizards of the Coast wouldn't do it, for at least 6 months Wizards just let everything fix itself. They showed stats and graphs that affinity was perceived as more oppressive than it actually was, it's winrate wasn't too high, it was only played by about 20% of players and the pro's tended to innovate strong decks designed to prey on all the kids just picking affinity because it was "OP". Despite all this they still eventually banned affinity.

"Your game is not fun" - Aaron Forscythe, head of MtG design

This was the worst criticism that could be leveled at a game. It isn't a catering to filthy casuals thing, it is straight up what makes people play your game, casually or competitively. It doesn't matter that affinity was actually balanced and fitting neatly into a (relatively) healthy metagame. The vast majority of players hated it and believed it was ruining the game for them, this obviously drove some number of them away.


This has direct correlations to LoL design philosophy and really, any other game. AP Tryndamere probably isn't OP, he isn't tearing up the proscene. I don't know his solo-queue win-rate but I can't imagine it being even close to the top of the list. Riot should be (and is) balancing the game around what makes it fun though. It isn't a matter of balance, it's a matter of building a game that people want to play.
Only the weak link is strong enough to break the chain.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 26 2013 00:07 GMT
#2785
On February 26 2013 09:01 TheLink wrote:
Apologies for the long post but I like to bring up analogies to Magic:the Gathering design for other games because they've already encountered and overcome most of the problems video games come up with many, many years ago.

Years ago a magic deck called affinity was dominating the scene, it was a lightning fast artifact-based aggressive deck. Players everywhere were screaming to ban it but Wizards of the Coast wouldn't do it, for at least 6 months Wizards just let everything fix itself. They showed stats and graphs that affinity was perceived as more oppressive than it actually was, it's winrate wasn't too high, it was only played by about 20% of players and the pro's tended to innovate strong decks designed to prey on all the kids just picking affinity because it was "OP". Despite all this they still eventually banned affinity.

"Your game is not fun" - Aaron Forscythe, head of MtG design

This was the worst criticism that could be leveled at a game. It isn't a catering to filthy casuals thing, it is straight up what makes people play your game, casually or competitively. It doesn't matter that affinity was actually balanced and fitting neatly into a (relatively) healthy metagame. The vast majority of players hated it and believed it was ruining the game for them, this obviously drove some number of them away.


This has direct correlations to LoL design philosophy and really, any other game. AP Tryndamere probably isn't OP, he isn't tearing up the proscene. I don't know his solo-queue win-rate but I can't imagine it being even close to the top of the list. Riot should be (and is) balancing the game around what makes it fun though. It isn't a matter of balance, it's a matter of building a game that people want to play.


The fun-ness comes from both sides. For instance, while Darius might not be fun to play against, he is pretty fun to play as. A triple-dunk-triple-kill is very satisfying (to some extent Nidalee Spears are similar). Whereas Teemo and AP Trynd (and others like Shen) are not all that satisfying to play compared to the grief caused. Splitpush is annoying to play against, not fun to play as, and lame to spectate.
Freeeeeeedom
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-26 00:16:32
February 26 2013 00:09 GMT
#2786
Again, I don't think there's anything incongruent about hotfixing really degenerate issues. That doesn't preclude the idea of a long patch cycle at all.

The thing is there are a lot of times that things are popular just because people are going with the flow, not because they're degenerate or overpowered in anyway. It's pointless and counterproductive to nerf those things.
Moderator
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2013-02-26 00:14:50
February 26 2013 00:12 GMT
#2787
Affinity was fun.

Skullclamp was not, it made strategies not involving skullclamp pretty awful(you just can't keep up with skullclamp) .

That is all.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-02-26 00:16:23
February 26 2013 00:12 GMT
#2788
On February 26 2013 09:01 TheLink wrote:
Apologies for the long post but I like to bring up analogies to Magic:the Gathering design for other games because they've already encountered and overcome most of the problems video games come up with many, many years ago.

Years ago a magic deck called affinity was dominating the scene, it was a lightning fast artifact-based aggressive deck. Players everywhere were screaming to ban it but Wizards of the Coast wouldn't do it, for at least 6 months Wizards just let everything fix itself. They showed stats and graphs that affinity was perceived as more oppressive than it actually was, it's winrate wasn't too high, it was only played by about 20% of players and the pro's tended to innovate strong decks designed to prey on all the kids just picking affinity because it was "OP". Despite all this they still eventually banned affinity.

"Your game is not fun" - Aaron Forscythe, head of MtG design

This was the worst criticism that could be leveled at a game. It isn't a catering to filthy casuals thing, it is straight up what makes people play your game, casually or competitively. It doesn't matter that affinity was actually balanced and fitting neatly into a (relatively) healthy metagame. The vast majority of players hated it and believed it was ruining the game for them, this obviously drove some number of them away.


This has direct correlations to LoL design philosophy and really, any other game. AP Tryndamere probably isn't OP, he isn't tearing up the proscene. I don't know his solo-queue win-rate but I can't imagine it being even close to the top of the list. Riot should be (and is) balancing the game around what makes it fun though. It isn't a matter of balance, it's a matter of building a game that people want to play.

In a related note, I quit MtG around when affinity was popular (due to a combination of factors but affinity being good didn't really help), so there's one data point right there.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-26 00:19:13
February 26 2013 00:16 GMT
#2789
Affinity was in the game long enough for people to know that it was truly degenerate (there were 4 months between Darksteel's release and the banning of ArcRav+Artifact Lands+Disciple), and not people just going with the flow. Three week patch cycles are not long enough to determine this.
Moderator
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 26 2013 00:17 GMT
#2790
Pretty cool that Curse streams most of their scrims, clearly doesn't affect them too much since they are on top of NA LCS with 6:0. Streaming scrims is still the most interesting thing to watch, wish more teams would do it but I can understand why most of them don't want to.
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
February 26 2013 00:18 GMT
#2791
On February 26 2013 09:07 cLutZ wrote:
Show nested quote +
On February 26 2013 09:01 TheLink wrote:
Apologies for the long post but I like to bring up analogies to Magic:the Gathering design for other games because they've already encountered and overcome most of the problems video games come up with many, many years ago.

Years ago a magic deck called affinity was dominating the scene, it was a lightning fast artifact-based aggressive deck. Players everywhere were screaming to ban it but Wizards of the Coast wouldn't do it, for at least 6 months Wizards just let everything fix itself. They showed stats and graphs that affinity was perceived as more oppressive than it actually was, it's winrate wasn't too high, it was only played by about 20% of players and the pro's tended to innovate strong decks designed to prey on all the kids just picking affinity because it was "OP". Despite all this they still eventually banned affinity.

"Your game is not fun" - Aaron Forscythe, head of MtG design

This was the worst criticism that could be leveled at a game. It isn't a catering to filthy casuals thing, it is straight up what makes people play your game, casually or competitively. It doesn't matter that affinity was actually balanced and fitting neatly into a (relatively) healthy metagame. The vast majority of players hated it and believed it was ruining the game for them, this obviously drove some number of them away.


This has direct correlations to LoL design philosophy and really, any other game. AP Tryndamere probably isn't OP, he isn't tearing up the proscene. I don't know his solo-queue win-rate but I can't imagine it being even close to the top of the list. Riot should be (and is) balancing the game around what makes it fun though. It isn't a matter of balance, it's a matter of building a game that people want to play.


The fun-ness comes from both sides. For instance, while Darius might not be fun to play against, he is pretty fun to play as. A triple-dunk-triple-kill is very satisfying (to some extent Nidalee Spears are similar). Whereas Teemo and AP Trynd (and others like Shen) are not all that satisfying to play compared to the grief caused. Splitpush is annoying to play against, not fun to play as, and lame to spectate.


I enjoy the strategic aspect of split pushing. There's more to winning LoL games than just teamfights.
LoL NA: MothLite == Steam: p0nd
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
February 26 2013 00:19 GMT
#2792
I quit during Skullclamp Affinity too. Fk that was so broken.

LoL is no where near as broken as the Skullclamp era.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 26 2013 00:19 GMT
#2793
On February 26 2013 09:09 TheYango wrote:
Again, I don't think there's anything incongruent about hotfixing really degenerate issues. That doesn't preclude the idea of a long patch cycle at all.

The thing is there are a lot of times that things are popular just because people are going with the flow, not because they're degenerate or overpowered in anyway. It's pointless and counterproductive to nerf those things.

Affinity was in the game long enough for people to know that it was truly degenerate, and not people just going with the flow. Three week patch cycles are not long enough to determine this.


Right. If Riot was more measured and waited longer to make balance changes, then whenever they decided to react quickly (e.g. AP Tryndamere) players would think "wow, I guess this is serious" rather than "stupid Riot overreacting again".
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheLink
Profile Joined January 2011
Australia2725 Posts
February 26 2013 00:19 GMT
#2794
Wtf, I can't go to solomid and click on a stream anymore, the entire sidebar is just gay little house cams. Why would you dump the convenience of that sidebar and make me navigate menu's. >_<
Only the weak link is strong enough to break the chain.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
February 26 2013 00:23 GMT
#2795
Don't know if anyone brought up the fact that BW in korea goes through "seasons" of imbalance for each race depending on what maps were played. You don't really have that in League so... just food for thought I guess
Bronze player stuck in platinum
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-02-26 00:33:36
February 26 2013 00:24 GMT
#2796
Actually, I misremembered. It was Skullclamp that was in the game for 4 months. ArcRav was in the game for a whole year (Darksteel released Feb 04, ArcRav, Disciple, Artifact Lands banned in March 05).

So yeah, not a good comparison. Even in those cases, WotC acts on the conservative side. We're still looking at a 4-month clock on fixing the absolutely most degenerate issues (Skullclamp and Jace were both in the game for 4 months before getting banned), and in LoL terms that's hotfix-worthy level stuff. You couldn't possibly rationalize those issues as acceptable. The "sort-of ok enough that we can outwardly justify it"-level issues took 1 year+. Again, proper deliberation before taking action.

Even if you believe the nature of LoL as a game demands faster fixes (faster dissemination of information due to more games being played and the nature of being played over the internet), we're still not looking at <2 month responses to non-hotfix-worthy issues as being acceptable.
Moderator
Flakes
Profile Blog Joined July 2008
United States3125 Posts
February 26 2013 00:24 GMT
#2797
Playing against Jace = much less fun than playing against Jayce
cLutZ
Profile Joined November 2010
United States19574 Posts
February 26 2013 00:31 GMT
#2798
On February 26 2013 09:18 Infundibulum wrote:
Show nested quote +
On February 26 2013 09:07 cLutZ wrote:
On February 26 2013 09:01 TheLink wrote:
Apologies for the long post but I like to bring up analogies to Magic:the Gathering design for other games because they've already encountered and overcome most of the problems video games come up with many, many years ago.

Years ago a magic deck called affinity was dominating the scene, it was a lightning fast artifact-based aggressive deck. Players everywhere were screaming to ban it but Wizards of the Coast wouldn't do it, for at least 6 months Wizards just let everything fix itself. They showed stats and graphs that affinity was perceived as more oppressive than it actually was, it's winrate wasn't too high, it was only played by about 20% of players and the pro's tended to innovate strong decks designed to prey on all the kids just picking affinity because it was "OP". Despite all this they still eventually banned affinity.

"Your game is not fun" - Aaron Forscythe, head of MtG design

This was the worst criticism that could be leveled at a game. It isn't a catering to filthy casuals thing, it is straight up what makes people play your game, casually or competitively. It doesn't matter that affinity was actually balanced and fitting neatly into a (relatively) healthy metagame. The vast majority of players hated it and believed it was ruining the game for them, this obviously drove some number of them away.


This has direct correlations to LoL design philosophy and really, any other game. AP Tryndamere probably isn't OP, he isn't tearing up the proscene. I don't know his solo-queue win-rate but I can't imagine it being even close to the top of the list. Riot should be (and is) balancing the game around what makes it fun though. It isn't a matter of balance, it's a matter of building a game that people want to play.


The fun-ness comes from both sides. For instance, while Darius might not be fun to play against, he is pretty fun to play as. A triple-dunk-triple-kill is very satisfying (to some extent Nidalee Spears are similar). Whereas Teemo and AP Trynd (and others like Shen) are not all that satisfying to play compared to the grief caused. Splitpush is annoying to play against, not fun to play as, and lame to spectate.


I enjoy the strategic aspect of split pushing. There's more to winning LoL games than just teamfights.


I by no means think it should be eliminated, and I don't see it as a problem in competitive LoL right now, or in lower level play. But that is largely because Riot has said "If you aren't Shen or Nidalee you have to sacrifice a lot to splitpush" and those two characters aren't particularly bad early game bullies so you can pick a teamfight character to counter that, and say (we will win 5v4 before you can tp in) or take TP on a strong duelist like Jax.
Freeeeeeedom
Parnage
Profile Blog Joined February 2010
United States7414 Posts
February 26 2013 00:34 GMT
#2799
On February 26 2013 06:36 kainzero wrote:
i think there were two major patches in BW

2007 - python came out
2009 - fighting spirit came out

but seriously speaking, maps are a huge part of the game being balanced


Tad late but Destination man, remember the mech terran vs zerg panic?
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 26 2013 01:13 GMT
#2800
On February 26 2013 08:50 Slaughter wrote:
Who are the Koreans running in jungle then besides Xin if they are ignoring Hec/Vi/J4?

Zed, Zed, and more Zed (from the limited time I have on the Korean servers)
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Prev 1 138 139 140 141 142 170 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4179
Shuttle 2514
Shine 360
Noble 341
ProTech163
Hyuk 155
Larva 58
ZergMaN 38
HiyA 29
Dota 2
ODPixel196
monkeys_forever49
Other Games
summit1g12101
JimRising 623
WinterStarcraft360
C9.Mang0210
Lowko210
Fuzer 131
Mew2King103
NeuroSwarm79
ViBE51
Organizations
Other Games
gamesdonequick608
Counter-Strike
PGL193
Other Games
BasetradeTV45
[ Show 14 non-featured ]
StarCraft 2
• practicex 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2252
League of Legends
• Rush950
• Stunt472
Upcoming Events
The PondCast
2h 49m
KCM Race Survival
2h 49m
OSC
6h 49m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.